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Patch 15.2
August 18, 2025

Edgelord Luchador
- Added Trickster's Glass with +2 tier modifier
- Changed position for Dr. Mundo from hex A3 to hex A5 (Variation: Main)
- Changed position for Sett from hex A5 to hex A3 (Variation: Main)
- Changed position for Dr. Mundo from hex A1 to hex A5 (Variation: Luchador Emblem - 01)
- Changed position for Sett from hex A5 to hex A1 (Variation: Luchador Emblem - 01)
- Changed position for Dr. Mundo from hex A2 to hex A5 (Variation: Level 8, No Legendary - 01)
- Changed position for Sett from hex A5 to hex A2 (Variation: Level 8, No Legendary - 01)
- Changed position for Dr. Mundo from hex A1 to hex A5 (Variation: Level 8, No Legendary - 02)
- Changed position for Sett from hex A5 to hex A1 (Variation: Level 8, No Legendary - 02)
- Changed position for Dr. Mundo from hex A1 to hex A5 (Variation: Edgelord Emblem - 01)
- Changed position for Sett from hex A5 to hex A1 (Variation: Edgelord Emblem - 01)
- Added current build [Evenshroud, Sunfire Cape, Spirit Visage] to Dr. Mundo (Variation: Main)
- Removed current build [Evenshroud, Sunfire Cape, Empty Slot] from Sett (Variation: Main)
- Added current build [Evenshroud, Sunfire Cape, Spirit Visage] to Dr. Mundo (Variation: Luchador Emblem - 01)
- Removed current build [Sunfire Cape, Evenshroud, Luchador Emblem] from Sett (Variation: Luchador Emblem - 01)
- Yone current build changed from [Edge of Night, Hand Of Justice, Striker's Flail] to [Luchador Emblem, Hand Of Justice, Striker's Flail] (Variation: Luchador Emblem - 01)
- Added current build [Evenshroud, Sunfire Cape, Spirit Visage] to Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Removed current build [Evenshroud, Sunfire Cape, Empty Slot] from Sett (Variation: Level 8, No Legendary - 01)
- Added current build [Evenshroud, Sunfire Cape, Spirit Visage] to Dr. Mundo (Variation: Level 8, No Legendary - 02)
- Removed current build [Evenshroud, Sunfire Cape, Empty Slot] from Sett (Variation: Level 8, No Legendary - 02)
- Added current build [Evenshroud, Sunfire Cape, Spirit Visage] to Dr. Mundo (Variation: Edgelord Emblem - 01)
- Removed current build [Evenshroud, Sunfire Cape, Empty Slot] from Sett (Variation: Edgelord Emblem - 01)
- Yone current build changed from [Edge of Night, Hand Of Justice, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Edgelord Emblem - 01)
- Added tip #5: 'Dr. Mundo is tankier than Sett (even at 2 star) once you have 4 Luchador'

Protector Akali
- Removed current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] from Neeko (Variation: Supreme Cell Emblem - 01)
- Removed best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] from Neeko (Variation: Supreme Cell Emblem - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] from Neeko (Variation: Supreme Cell Emblem - 01)
- Added current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] to Akali (Variation: Supreme Cell Emblem - 01)
- Added best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] to Akali (Variation: Supreme Cell Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Akali (Variation: Supreme Cell Emblem - 01)
- Removed current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] from Neeko (Variation: Protector Emblem - 01)
- Removed best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] from Neeko (Variation: Protector Emblem - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] from Neeko (Variation: Protector Emblem - 01)
- Added current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] to Akali (Variation: Protector Emblem - 01)
- Added best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] to Akali (Variation: Protector Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Akali (Variation: Protector Emblem - 01)
- Removed current powerup 'Crimson Veil' from Neeko (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 1 'Dark Amulet' from Neeko (Variation: Supreme Cell Emblem - 01)
- Added current powerup 'Crimson Veil' for Akali (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 1 'Dark Amulet' for Akali (Variation: Supreme Cell Emblem - 01)
- Removed current powerup 'Crimson Veil' from Neeko (Variation: Protector Emblem - 01)
- Removed alt powerup 1 'Dark Amulet' from Neeko (Variation: Protector Emblem - 01)
- Added current powerup 'Crimson Veil' for Akali (Variation: Protector Emblem - 01)
- Added alt powerup 1 'Dark Amulet' for Akali (Variation: Protector Emblem - 01)

Starfall Neeko
- Changed position for Malphite from hex A4 to hex A2 (Variation: Main)
- Changed position for Rakan from hex A3 to hex A1 (Variation: Main)
- Changed position for Neeko from hex A1 to hex A3 (Variation: Main)
- Changed position for K'Sante from hex A2 to hex A4 (Variation: Main)
- Neeko current build changed from [Guinsoo's Rageblade, Archangel's Staff, Bloodthirster] to [Archangel's Staff, Archangel's Staff, Edge of Night] (Variation: Main)
- Neeko current build changed from [Guinsoo's Rageblade, Archangel's Staff, Bloodthirster] to [Archangel's Staff, Archangel's Staff, Edge of Night] (Variation: Star Guardian Version)
- Changed current powerup from 'Over 9000' to 'Crimson Veil' on Neeko (Variation: Main)
- Changed alt powerup 1 from 'Not Done Yet' to 'Over 9000' on Neeko (Variation: Main)
- Changed alt powerup 2 from 'Fusion Dance' to 'Not Done Yet' on Neeko (Variation: Main)
- Changed current powerup from 'Over 9000' to 'Crimson Veil' on Neeko (Variation: Star Guardian Version)
- Changed alt powerup 1 from 'Not Done Yet' to 'Over 9000' on Neeko (Variation: Star Guardian Version)
- Changed alt powerup 2 from 'Fusion Dance' to 'Not Done Yet' on Neeko (Variation: Star Guardian Version)
August 17, 2025

Edgelord Luchador
- Upgraded base tier from B to A

Jayce Caitlyn Reroll
- Added Forward Thinking with +1 tier modifier
- Upgraded base tier from B to A
- Upgraded Sword Overflow tier modifier from +2 to +3
- Added augment Forward Thinking

Protector Akali
- Upgraded Dawncore tier modifier from +3 to +4
- Removed Isekai with +2 tier modifier
- Added Cloning Facility with +1 tier modifier
- Downgraded Zhonya's Paradox tier modifier from +2 to +1
- Downgraded Dawncore tier modifier from +4 to +3
- Added Little Buddies with +2 tier modifier
- Changed position for Malphite from hex A5 to hex A6 (Variation: Main)
- Akali best-in-slot build changed from [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] to [Dawncore, Archangel's Staff, Archangel's Staff] (Variation: Main)
- Akali best-in-slot build changed from [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] to [Dawncore, Archangel's Staff, Archangel's Staff] (Variation: Supreme Cell Emblem - 01)
- Akali best-in-slot build changed from [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] to [Dawncore, Archangel's Staff, Archangel's Staff] (Variation: Protector Emblem - 01)
- Added current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] to Neeko (Variation: Supreme Cell Emblem - 01)
- Added best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] to Neeko (Variation: Supreme Cell Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Neeko (Variation: Supreme Cell Emblem - 01)
- Removed current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] from Akali (Variation: Supreme Cell Emblem - 01)
- Removed best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] from Akali (Variation: Supreme Cell Emblem - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] from Akali (Variation: Supreme Cell Emblem - 01)
- Added current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] to Neeko (Variation: Protector Emblem - 01)
- Added best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] to Neeko (Variation: Protector Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Neeko (Variation: Protector Emblem - 01)
- Removed current build [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] from Akali (Variation: Protector Emblem - 01)
- Removed best-in-slot build [Dawncore, Archangel's Staff, Archangel's Staff] from Akali (Variation: Protector Emblem - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] from Akali (Variation: Protector Emblem - 01)
- Added current powerup 'Crimson Veil' for Neeko (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 1 'Dark Amulet' for Neeko (Variation: Supreme Cell Emblem - 01)
- Removed current powerup 'Crimson Veil' from Akali (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 1 'Dark Amulet' from Akali (Variation: Supreme Cell Emblem - 01)
- Added current powerup 'Crimson Veil' for Neeko (Variation: Protector Emblem - 01)
- Added alt powerup 1 'Dark Amulet' for Neeko (Variation: Protector Emblem - 01)
- Removed current powerup 'Crimson Veil' from Akali (Variation: Protector Emblem - 01)
- Removed alt powerup 1 'Dark Amulet' from Akali (Variation: Protector Emblem - 01)
- Removed variation '4 Protector - Double Akali'
- Added champion: Darius (Variation: Main)
- Removed champion: Jarvan IV (Variation: Main)
- Added champion: Darius (Variation: Protector Emblem - 01)
- Added champion: Neeko (Variation: Protector Emblem - 01)
- Removed champion: Malphite (Variation: Protector Emblem - 01)
- Removed champion: Ziggs (Variation: Protector Emblem - 01)
- Added champion: Jarvan IV (Variation: Main)
- Removed champion: Darius (Variation: Main)
- Removed augment Isekai
- Added augment Cloning Facility
- Added augment Little Buddies
- Updated tip #4 from 'You can either play double Akali on 9, Jarvan, or Zyra. Also it might be possible that dropping to 4 Protector to fit Jarvan, second Akali, and Zyra is worth it.' to 'You can play Darius, Jarvan, Lee Sin, or Zyra on 9. Stats currently like Darius the best.'
- Updated tip #7 from 'Counter positioning for Akali is cubby with corner bait (place your carry on hex C1 with a unit in D1). Not known if there is a way that Akali players can counter this yet.' to 'The comp really wants a radiant or artifact item on Akali or one of the broken combat augments. Outside of that, it is more of a top 4 comp.'
- Updated tip #8 from 'The comp really wants a radiant or artifact item on Akali or one of the broken combat augments. Outside of that, it is more of a top 4 comp.' to 'For the Cloning Facility augment, clone K'Sante.'
- Updated tip #4 from 'You can play Darius, Jarvan, Lee Sin, or Zyra on 9. Stats currently like Darius the best.' to 'You can play Darius, Jarvan, Lee Sin, or Zyra on 9.'

Supreme Akali
- Downgraded base tier from A to B
- Added opener: Mighty Mech
- Added opener: Mighty Mech
- Removed opener: Protector Sorcerer
- Added opener: Mighty Supreme
- Removed opener: Mighty Mech
- Changed position for Kennen from hex A6 to hex A7 (Variation: Main)
- Changed position for Darius from hex A4 to hex A2 (Variation: Main)
- Changed position for Jarvan IV from hex A5 to hex A6 (Variation: Main)
- Changed position for K'Sante from hex A2 to hex A4 (Variation: Main)
- Changed position for Poppy from hex A7 to hex A5 (Variation: Main)
- Changed position for Kennen from hex A6 to hex A1 (Variation: Varus Version)
- Changed position for Darius from hex A4 to hex A2 (Variation: Varus Version)
- Changed position for Jarvan IV from hex A5 to hex A6 (Variation: Varus Version)
- Changed position for K'Sante from hex A2 to hex A4 (Variation: Varus Version)
- Changed position for Poppy from hex A1 to hex A5 (Variation: Varus Version)
- Changed position for Darius from hex A4 to hex A2 (Variation: 4 Protector Version (Cheap))
- Changed position for K'Sante from hex A2 to hex A4 (Variation: 4 Protector Version (Cheap))
- Changed position for Kennen from hex A6 to hex A2 (Variation: Zyra Version)
- Changed position for Darius from hex A4 to hex A1 (Variation: Zyra Version)
- Changed position for Jarvan IV from hex A5 to hex A6 (Variation: Zyra Version)
- Changed position for K'Sante from hex A2 to hex A4 (Variation: Zyra Version)
- Changed position for Poppy from hex A1 to hex A5 (Variation: Zyra Version)
- Changed position for Kennen from hex A6 to hex A2 (Variation: Supreme Cell Emblem - 01)
- Changed position for Darius from hex A4 to hex A1 (Variation: Supreme Cell Emblem - 01)
- Changed position for Jarvan IV from hex A5 to hex A6 (Variation: Supreme Cell Emblem - 01)
- Changed position for K'Sante from hex A2 to hex A4 (Variation: Supreme Cell Emblem - 01)
- Changed position for Poppy from hex A7 to hex A5 (Variation: Supreme Cell Emblem - 01)
- Changed position for Lee Sin from hex A1 to hex A7 (Variation: Supreme Cell Emblem - 01)
August 16, 2025

Edgelord Luchador
- Added Sword Overflow with +2 tier modifier
- Added Mace's Will with +1 tier modifier
- Changed position for Deadly Spine from hex D5 to hex A1 (Variation: Main)
- Changed position for Dr. Mundo from hex A6 to hex A3 (Variation: Main)
- Changed position for Shen from hex A5 to hex A2 (Variation: Main)
- Changed position for Samira from hex D1 to hex D7 (Variation: Main)
- Changed position for Sett from hex A2 to hex A5 (Variation: Main)
- Changed position for Braum from hex A3 to hex A6 (Variation: Main)
- Changed position for Zyra from hex D7 to hex D1 (Variation: Main)
- Changed position for Dr. Mundo from hex A6 to hex A1 (Variation: Luchador Emblem - 01)
- Changed position for Shen from hex A5 to hex A2 (Variation: Luchador Emblem - 01)
- Changed position for Xayah from hex D7 to hex D1 (Variation: Luchador Emblem - 01)
- Changed position for Samira from hex D1 to hex D7 (Variation: Luchador Emblem - 01)
- Changed position for Sett from hex A2 to hex A5 (Variation: Luchador Emblem - 01)
- Changed position for Braum from hex A1 to hex A6 (Variation: Luchador Emblem - 01)
- Changed position for Naafiri from hex A7 to hex A1 (Variation: Level 8, No Legendary - 01)
- Changed position for Dr. Mundo from hex A6 to hex A2 (Variation: Level 8, No Legendary - 01)
- Changed position for Shen from hex A5 to hex A6 (Variation: Level 8, No Legendary - 01)
- Changed position for Samira from hex D1 to hex D7 (Variation: Level 8, No Legendary - 01)
- Changed position for Sett from hex A2 to hex A5 (Variation: Level 8, No Legendary - 01)
- Changed position for Dr. Mundo from hex A6 to hex A1 (Variation: Level 8, No Legendary - 02)
- Changed position for Shen from hex A5 to hex A2 (Variation: Level 8, No Legendary - 02)
- Changed position for Xayah from hex D7 to hex D1 (Variation: Level 8, No Legendary - 02)
- Changed position for Samira from hex D1 to hex D7 (Variation: Level 8, No Legendary - 02)
- Changed position for Sett from hex A2 to hex A5 (Variation: Level 8, No Legendary - 02)
- Changed position for Gnar from hex D7 to hex D1 (Variation: Edgelord Emblem - 01)
- Changed position for Dr. Mundo from hex A6 to hex A1 (Variation: Edgelord Emblem - 01)
- Changed position for Shen from hex A5 to hex A2 (Variation: Edgelord Emblem - 01)
- Changed position for Samira from hex D1 to hex D7 (Variation: Edgelord Emblem - 01)
- Changed position for Sett from hex A2 to hex A5 (Variation: Edgelord Emblem - 01)
- Changed position for Braum from hex A1 to hex A6 (Variation: Edgelord Emblem - 01)
- Volibear current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Sterak's Gage, Infinity Edge, Striker's Flail] (Variation: Main)
- Added alt build 1 [Deathblade, Infinity Edge, Striker's Flail] to Volibear (Variation: Main)
- Volibear current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Sterak's Gage, Infinity Edge, Striker's Flail] (Variation: Luchador Emblem - 01)
- Added alt build 1 [Deathblade, Infinity Edge, Striker's Flail] to Volibear (Variation: Luchador Emblem - 01)
- Volibear current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Sterak's Gage, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 01)
- Added alt build 1 [Deathblade, Infinity Edge, Striker's Flail] to Volibear (Variation: Level 8, No Legendary - 01)
- Volibear current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Sterak's Gage, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 02)
- Added alt build 1 [Deathblade, Infinity Edge, Striker's Flail] to Volibear (Variation: Level 8, No Legendary - 02)
- Volibear current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Sterak's Gage, Infinity Edge, Striker's Flail] (Variation: Edgelord Emblem - 01)
- Added alt build 1 [Deathblade, Infinity Edge, Striker's Flail] to Volibear (Variation: Edgelord Emblem - 01)
- Changed alt powerup 1 from 'Warming Up' to 'On The Edge' on Volibear (Variation: Main)
- Changed alt powerup 2 from 'Doublestrike' to 'Finalist' on Volibear (Variation: Main)
- Changed alt powerup 1 from 'Warming Up' to 'On The Edge' on Volibear (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Doublestrike' to 'Finalist' on Volibear (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Warming Up' to 'On The Edge' on Volibear (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 2 from 'Doublestrike' to 'Finalist' on Volibear (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 1 from 'Warming Up' to 'On The Edge' on Volibear (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 2 from 'Doublestrike' to 'Finalist' on Volibear (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 1 from 'Warming Up' to 'On The Edge' on Volibear (Variation: Edgelord Emblem - 01)
- Changed alt powerup 2 from 'Doublestrike' to 'Finalist' on Volibear (Variation: Edgelord Emblem - 01)
- Added augment Sword Overflow
- Added augment Mace's Will

Fusion Dance Darius
- Darius current build changed from [Edge of Night, Hand Of Justice, Infinity Edge] to [Sterak's Gage, Hand Of Justice, Infinity Edge] (Variation: Main)
- Darius best-in-slot build changed from [Spectral Cutlass, Edge of Night, Infinity Edge] to [Spectral Cutlass, Sterak's Gage, Infinity Edge] (Variation: Main)

Jayce Caitlyn Reroll
- Added Sword Overflow with +2 tier modifier
- Added augment Sword Overflow

Kai’Sa Juggernaut Reroll
- Upgraded Fishbones tier modifier from +2 to +3
- Akali current build changed from [Striker's Flail, Jeweled Gauntlet, Edge of Night] to [Edge of Night, Nashor's Tooth, Rabadon's Deathcap] (Variation: 4 Supreme Cell)
- Added current powerup 'Mage' for Akali (Variation: 4 Supreme Cell)
- Added alt powerup 1 'Dark Amulet' for Akali (Variation: 4 Supreme Cell)
- Added alt powerup 2 'Crimson Veil' for Akali (Variation: 4 Supreme Cell)

Kai’Sa Mentor Reroll
- Upgraded Fishbones tier modifier from +2 to +3
- Added Radiant Refactor with +1 tier modifier
- Added Radiant Spear of Shojin with +1 tier modifier
- Added Radiant Blue Buff with +1 tier modifier
- Added Kai'Sa from Orb with +1 tier modifier
- Added Radiant Relics with +1 tier modifier
- Added Executioner Emblem with +1 tier modifier
- Akali current build changed from [Edge of Night, Void Staff, Morellonomicon] to [Edge of Night, Nashor's Tooth, Rabadon's Deathcap] (Variation: Main)
- Changed alt powerup 1 from 'Bullet Hell' to 'Storm Bender' on Kai'Sa (Variation: Main)
- Changed alt powerup 2 from 'Precision' to 'Bullet Hell' on Kai'Sa (Variation: Main)
- Changed alt powerup 1 from 'Bullet Hell' to 'Storm Bender' on Kai'Sa (Variation: Two Much Value)
- Changed alt powerup 2 from 'Precision' to 'Bullet Hell' on Kai'Sa (Variation: Two Much Value)
- Added augment Radiant Refactor
- Added augment Radiant Relics
- Updated tip #1 from 'This version of Kai'Sa reroll is very strong if you can hit Kobuko, but this can sometimes be difficult if he's contested by Gangplank and other Mentor players' to 'Akali is a better duo carry than Darius most of the time. In an ideal world, you roll deep on level 6 for Kobuko + Kai'Sa 3, then do not roll on 7 and go straight to 8 for 4-costs.'
- Updated tip #2 from 'Akali or Darius can be your secondary Supreme Cell carry. Typically it will be Akali, but you can play for Darius if you have good items for him or hit many copies early when rolling for Kai'Sa + Kobuko' to 'Can play for Darius if you hit good items for him or are rich enough to afford 3-starring him along with Kai'Sa and Kobuko.'
- Updated tip #3 from 'Kai'Sa typically wants Rageblade or Shojin paired with Infinity Edge. The last item is ideally Striker's or Last Whisper' to 'Akali works particularly well with Kai'Sa if you get the Power Up Storm Bender, which will deal a high amount of backline damage along with Akali. Together Kai'Sa and Akali will often kill backline early in the fight with this combination.'
- Added tip #4: 'Kai'Sa typically wants mana generation (Shojin or Rageblade), Infinity Edge, and either Last Whisper or Striker's.'
- Added tip #5: 'Over 9000 is the best Power Up on Kai'Sa if you can get her early.'
- Added tip #6: 'Nashor's looks best in slot on Akali in stats, but few people have played it. Try it out with the recommended alt build on Akali.'

Kai’Sa Rammus Reroll
- Akali current build changed from [Edge of Night, Void Staff, Morellonomicon] to [Nashor's Tooth, Rabadon's Deathcap, Edge of Night] (Variation: Main)

Protector Akali
- Added Supreme Cells Emblem with +1 tier modifier
- Added Strategist Emblem with +1 tier modifier
- Downgraded Zhonya's Paradox tier modifier from +2 to +1
- Added Radiant Archangel's Staff with +2 tier modifier
- Added Radiant Guinsoo's Rageblade with +2 tier modifier
- Added Radiant Refactor with +2 tier modifier
- Added Sated Spellweaver with +2 tier modifier
- Added Preemptive Protection with +1 tier modifier
- Upgraded Radiant Archangel's Staff tier modifier from +2 to +3
- Upgraded Radiant Refactor tier modifier from +2 to +3
- Added Cry Me A River with +1 tier modifier
- Added Backup Dancers with +1 tier modifier
- Upgraded Zhonya's Paradox tier modifier from +1 to +2
- Upgraded Dawncore tier modifier from +1 to +3
- Added ReinFOURcement with +1 tier modifier
- Added Isekai with +2 tier modifier
- Downgraded base tier from A to B
- Title changed from 'Akali Protectors' to 'Protector Akali'
- Added opener: Protector Sorcerer
- Changed position for Janna from hex D3 to hex D1 (Variation: Main)
- Changed position for Ryze from hex D1 to hex D4 (Variation: Main)
- Changed position for Janna from hex D3 to hex D1 (Variation: Supreme Cell Emblem - 01)
- Changed position for Ryze from hex D1 to hex D4 (Variation: Supreme Cell Emblem - 01)
- Changed position for Janna from hex D3 to hex D1 (Variation: Protector Emblem - 01)
- Changed position for Ryze from hex D1 to hex D4 (Variation: Protector Emblem - 01)
- Changed position for Janna from hex D3 to hex D7 (Variation: 4 Protector - Double Akali)
- Changed position for Ryze from hex D1 to hex D4 (Variation: 4 Protector - Double Akali)
- Changed position for Zyra from hex D7 to hex D1 (Variation: 4 Protector - Double Akali)
- Akali current build changed from [Guinsoo's Rageblade, Archangel's Staff, Edge of Night] to [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] (Variation: Main)
- Akali current build changed from [Guinsoo's Rageblade, Archangel's Staff, Edge of Night] to [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] (Variation: Supreme Cell Emblem - 01)
- Akali current build changed from [Guinsoo's Rageblade, Archangel's Staff, Edge of Night] to [Guinsoo's Rageblade, Archangel's Staff, Spear of Shojin] (Variation: Protector Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Akali (Variation: Main)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Akali (Variation: Supreme Cell Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Archangel's Staff, Archangel's Staff] to Akali (Variation: Protector Emblem - 01)
- Jarvan IV best-in-slot build changed from [Protector's Vow, Warmog's Armor, Protector Emblem] to [Protector Emblem, Protector's Vow, Warmog's Armor] (Variation: Main)
- Added current build [Void Staff, Morellonomicon, Empty Slot] to Janna (Variation: Main)
- Removed current build [Void Staff, Morellonomicon, Empty Slot] from Ryze (Variation: Main)
- Added current build [Void Staff, Morellonomicon, Supreme Cells Emblem] to Janna (Variation: Supreme Cell Emblem - 01)
- Removed current build [Void Staff, Morellonomicon, Supreme Cells Emblem] from Ryze (Variation: Supreme Cell Emblem - 01)
- Added current build [Void Staff, Morellonomicon, Empty Slot] to Janna (Variation: Protector Emblem - 01)
- Removed current build [Void Staff, Morellonomicon, Empty Slot] from Ryze (Variation: Protector Emblem - 01)
- Removed current build [Void Staff, Morellonomicon, Empty Slot] from Ryze (Variation: 4 Protector - Double Akali)
- Added current build [Void Staff, Morellonomicon, Empty Slot] to Zyra (Variation: 4 Protector - Double Akali)
- Akali best-in-slot build changed from [Zhonya's Paradox, Guinsoo's Rageblade, Archangel's Staff] to [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] (Variation: Main)
- Akali best-in-slot build changed from [Zhonya's Paradox, Guinsoo's Rageblade, Archangel's Staff] to [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] (Variation: Supreme Cell Emblem - 01)
- Akali best-in-slot build changed from [Zhonya's Paradox, Guinsoo's Rageblade, Archangel's Staff] to [Radiant Archangel's Staff, Guinsoo's Rageblade, Spear of Shojin] (Variation: Protector Emblem - 01)
- Changed current powerup from 'Mage' to 'Dark Amulet' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Main)
- Changed alt powerup 2 from 'Crimson Veil' to 'Mage' on Akali (Variation: Main)
- Changed current powerup from 'Mage' to 'Dark Amulet' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 1 from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 2 from 'Crimson Veil' to 'Mage' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed current powerup from 'Mage' to 'Dark Amulet' on Akali (Variation: Protector Emblem - 01)
- Changed alt powerup 1 from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Protector Emblem - 01)
- Changed alt powerup 2 from 'Crimson Veil' to 'Mage' on Akali (Variation: Protector Emblem - 01)
- Changed current powerup from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Crimson Veil' to 'Dark Amulet' on Akali (Variation: Main)
- Removed alt powerup 2 'Mage' from Akali (Variation: Main)
- Changed current powerup from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 1 from 'Crimson Veil' to 'Dark Amulet' on Akali (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 2 'Mage' from Akali (Variation: Supreme Cell Emblem - 01)
- Changed current powerup from 'Dark Amulet' to 'Crimson Veil' on Akali (Variation: Protector Emblem - 01)
- Changed alt powerup 1 from 'Crimson Veil' to 'Dark Amulet' on Akali (Variation: Protector Emblem - 01)
- Removed alt powerup 2 'Mage' from Akali (Variation: Protector Emblem - 01)
- Added variation 'Supreme Cell Emblem - 01'
- Added variation 'Protector Emblem - 01'
- Added variation '4 Protector - Double Akali'
- Added augment Radiant Refactor
- Added augment Sated Spellweaver
- Added augment Preemptive Protection
- Added augment Cry Me A River
- Added augment Backup Dancers
- Added augment ReinFOURcement
- Added augment Isekai
- Added tip #4: 'Comp currently recommends Shojin so more people try it out. Looks the best in stats, but too low sample to draw conclusions from. Try it out over Edge of Night.'
- Added tip #5: 'You can either play double Akali on 9 or Jarvan. Also it might be possible that dropping to 4 Protector to fit Jarvan, second Akali, and Zyra is worth it.'
- Updated tip #1 from 'Play for Janna or Ziggs as your early game carry with Rageblade + Archangel with Protectors' to 'Lucian is a better item holder early game than Janna or Ziggs, so itemize him if you can upgrade him'
- Added tip #6: 'Positioning is important. If the opponent's carry is in the corner, position 3 hexes in from left for left corner and 3 hexes in from the right for right corner. If they move their carry, match their move -- you only need to move Akali in this comp as she won't take aggro at the start of a fight.'
- Added tip #7: 'Yuumi is a particularly dangerous unit against Akali because she can kill Akali without targeting her. If you have a Yuumi player in your pool, prioritize positioning for them.'
- Updated tip #1 from 'Lucian is a better item holder early game than Janna or Ziggs, so itemize him if you can upgrade him' to 'Lucian is a better item holder early game than Janna or Ziggs, so itemize him if you can upgrade him. Can also potentially consider Gnar with Rageblade with a Crew opener (Sivir Malphite Gnar Kennen etc.)'
- Updated tip #3 from 'If you don't use Edge of Night, Crimson Veil might become the best Power Up as it provides survivability that scales with her damage.' to 'Crimson Veil is looking to be the best power up so far -- consider rolling for it. Dark Amulet is probably okay with some combat augments, but hard to survive with it compared to Crimson Veil.'
- Added tip #8: 'Counter positioning for Akali is cubby with corner bait (place your carry on hex C1 with a unit in D1). Not known if there is a way that Akali players can counter this yet.'
- Updated tip #2 from 'The most popular build is Rageblade + Archangel + Edge of Night, but it is possible that it is better to play a different item than Edge of Night such as Shojin or Archangel. Sample is too low to determine - try it out and report back' to 'Core Akali items are Rageblade + Archangel. Third item is highly flexible. Consider Shojin, Edge of Night, Striker's, QSS, Titan's, etc.'
- Updated tip #4 from 'Comp currently recommends Shojin so more people try it out. Looks the best in stats, but too low sample to draw conclusions from. Try it out over Edge of Night.' to 'You can either play double Akali on 9, Jarvan, or Zyra. Also it might be possible that dropping to 4 Protector to fit Jarvan, second Akali, and Zyra is worth it.'
- Updated tip #5 from 'You can either play double Akali on 9 or Jarvan. Also it might be possible that dropping to 4 Protector to fit Jarvan, second Akali, and Zyra is worth it.' to 'Positioning is important. If the opponent's carry is in the corner, position 3 hexes in from left for left corner and 3 hexes in from the right for right corner. If they move their carry, match their move -- you only need to move Akali in this comp as she won't take aggro at the start of a fight.'
- Updated tip #6 from 'Positioning is important. If the opponent's carry is in the corner, position 3 hexes in from left for left corner and 3 hexes in from the right for right corner. If they move their carry, match their move -- you only need to move Akali in this comp as she won't take aggro at the start of a fight.' to 'Yuumi is a particularly dangerous unit against Akali because she can kill Akali without targeting her. If you have a Yuumi player in your pool, prioritize positioning for them.'
- Updated tip #7 from 'Yuumi is a particularly dangerous unit against Akali because she can kill Akali without targeting her. If you have a Yuumi player in your pool, prioritize positioning for them.' to 'Counter positioning for Akali is cubby with corner bait (place your carry on hex C1 with a unit in D1). Not known if there is a way that Akali players can counter this yet.'
- Updated tip #8 from 'Counter positioning for Akali is cubby with corner bait (place your carry on hex C1 with a unit in D1). Not known if there is a way that Akali players can counter this yet.' to 'The comp really wants a radiant or artifact item on Akali or one of the broken combat augments. Outside of that, it is more of a top 4 comp.'

The Crew Reroll
- Added Stars are Born with +1 tier modifier
- Added augment Stars are Born
August 15, 2025

Crystal Gambit
- Changed position for Syndra from hex D4 to hex D3 (Variation: Main)
- Ashe current build changed from [Guinsoo's Rageblade, Kraken's Fury, Kraken's Fury] to [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Ashe alt build 1 changed from [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] to [Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] (Variation: Main)
- Ashe current build changed from [Guinsoo's Rageblade, Kraken's Fury, Kraken's Fury] to [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] (Variation: Emblem Cashout - 01)
- Ashe alt build 1 changed from [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] to [Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] (Variation: Emblem Cashout - 01)
- Updated tip #1 from 'Patch 15.2 reworked Crystal Gambit to 3 round intervals for cashing out / doubling down instead of 4. This changes how to play for certain cashouts, but it isn't solved yet as we are too early in the patch.' to 'Patch 15.2 reworked Crystal Gambit to 3 round intervals for cashing out / doubling down instead of 4. 9 Loss from 2-1 can get a 210 cashout (best one, chance of spatula), but do not know how consistent this is yet.'
- Added tip #5: 'Consider building Edge of Night on Ashe if there is strong backline access like Akali in your lobby. Once 7 Crystal snowballs long enough, Ashe dying early in the fight is typically the only way to lose'
- Added tip #6: '5 Crystal kill counts got lowered in Patch 15.2, so they are easier to reach at 5 Crystal. If you can play a strong 5 Crystal board, consider going that route instead of lose streaking.'

Duelist Reroll
- Downgraded base tier from B to C

Edgelord Luchador
- Added Little Buddies with +2 tier modifier
- Added Keepers I with +1 tier modifier
- Added Keepers II with +1 tier modifier
- Added Cloning Facility with +2 tier modifier
- Changed current powerup from 'On The Edge' to 'Shadow Clone' on Samira (Variation: Main)
- Changed alt powerup 1 from 'Shadow Clone' to 'Precision' on Samira (Variation: Main)
- Changed alt powerup 2 from 'Precision' to 'On The Edge' on Samira (Variation: Main)
- Changed current powerup from 'On The Edge' to 'Shadow Clone' on Samira (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Shadow Clone' to 'Precision' on Samira (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Precision' to 'On The Edge' on Samira (Variation: Luchador Emblem - 01)
- Changed current powerup from 'On The Edge' to 'Shadow Clone' on Samira (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 1 from 'Shadow Clone' to 'Precision' on Samira (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 2 from 'Precision' to 'On The Edge' on Samira (Variation: Level 8, No Legendary - 01)
- Changed current powerup from 'On The Edge' to 'Shadow Clone' on Samira (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 1 from 'Shadow Clone' to 'Precision' on Samira (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 2 from 'Precision' to 'On The Edge' on Samira (Variation: Level 8, No Legendary - 02)
- Changed current powerup from 'On The Edge' to 'Shadow Clone' on Samira (Variation: Edgelord Emblem - 01)
- Changed alt powerup 1 from 'Shadow Clone' to 'Precision' on Samira (Variation: Edgelord Emblem - 01)
- Changed alt powerup 2 from 'Precision' to 'On The Edge' on Samira (Variation: Edgelord Emblem - 01)
- Added augment Little Buddies
- Added augment Keepers I
- Added augment Keepers II
- Added augment Cloning Facility
- Added tip #4: 'Combat augments are crucial for this comp - make sure to prioritize them ideally on 3-2 and 4-2.'

Gangplank Kobuko Reroll
- Downgraded base tier from A to C

Jayce Caitlyn Reroll
- Jayce current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Bloodthirster, Sterak's Gage, Titan's Resolve] (Variation: Main)
- Jayce current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Bloodthirster, Sterak's Gage, Titan's Resolve] (Variation: Snipe Left Corner)
- Jayce current build changed from [Edge of Night, Infinity Edge, Striker's Flail] to [Bloodthirster, Sterak's Gage, Titan's Resolve] (Variation: Snipe Right Corner)

Kai’Sa Juggernaut Reroll
- Added Build a Bud! with +3 tier modifier
- Added All That Shimmers with +1 tier modifier
- Added Worth the Wait with +2 tier modifier
- Added Heavy Is The Crown with +1 tier modifier
- Added Preparation I with +1 tier modifier
- Added Preparation II with +1 tier modifier
- Added Shimmerscale Essence with +1 tier modifier
- Upgraded Flickerblades tier modifier from +1 to +3
- Added Radiant Guinsoo's Rageblade with +3 tier modifier
- Added Zhonya's Paradox with +2 tier modifier
- Added Crown of Demacia with +1 tier modifier
- Added Gambler's Blade with +1 tier modifier
- Added Statikk Shiv with +1 tier modifier
- Upgraded Radiant Refactor tier modifier from +1 to +3
- Added Hold The Line with +1 tier modifier
- Added Pandora's Bench with +2 tier modifier
- Added Stars are Born with +1 tier modifier
- Added Lots of Gold with +1 tier modifier
- Added Kingslayer with +1 tier modifier
- Added Backup Dancers with +1 tier modifier
- Removed Fishbones with +2 tier modifier
- Removed Manazane with +1 tier modifier
- Removed Sniper's Focus with +1 tier modifier
- Removed Radiant Spear of Shojin with +1 tier modifier
- Removed Two Much Value with +1 tier modifier
- Downgraded Flickerblades tier modifier from +3 to +1
- Added Manazane with +1 tier modifier
- Added Radiant Spear of Shojin with +1 tier modifier
- Added Sniper's Focus with +1 tier modifier
- Added Fishbones with +2 tier modifier
- Downgraded Radiant Refactor tier modifier from +3 to +1
- Added Two Much Value with +1 tier modifier
- Removed Radiant Guinsoo's Rageblade with +3 tier modifier
- Removed Zhonya's Paradox with +2 tier modifier
- Removed Crown of Demacia with +1 tier modifier
- Removed Gambler's Blade with +1 tier modifier
- Removed Statikk Shiv with +1 tier modifier
- Removed Build a Bud! with +3 tier modifier
- Removed All That Shimmers with +1 tier modifier
- Removed Worth the Wait with +2 tier modifier
- Removed Heavy Is The Crown with +1 tier modifier
- Removed Preparation I with +1 tier modifier
- Removed Preparation II with +1 tier modifier
- Removed Shimmerscale Essence with +1 tier modifier
- Removed Hold The Line with +1 tier modifier
- Removed Pandora's Bench with +2 tier modifier
- Removed Stars are Born with +1 tier modifier
- Removed Kingslayer with +1 tier modifier
- Removed Backup Dancers with +1 tier modifier
- Removed Lots of Gold with +1 tier modifier
- Title changed from 'Kai'Sa Juggernaut Reroll' to 'Kayle Juggernaut Reroll'
- Title changed from 'Kai’Sa Juggernaut Reroll' to 'Kai'Sa Juggernaut Reroll'
- Changed position for Aatrox from hex A4 to hex A6 (Variation: Main)
- Changed position for Dr. Mundo from hex A2 to hex A3 (Variation: Main)
- Changed position for Udyr from hex A1 to hex A7 (Variation: Main)
- Changed position for Sett from hex A7 to hex A2 (Variation: Main)
- Changed position for Aatrox from hex A6 to hex A4 (Variation: Main)
- Changed position for Dr. Mundo from hex A3 to hex A2 (Variation: Main)
- Changed position for Udyr from hex A7 to hex A1 (Variation: Main)
- Changed position for Sett from hex A2 to hex A7 (Variation: Main)
- Added current build [Spirit Visage, Dragon's Claw, Bramble Vest] to Aatrox (Variation: Main)
- Removed current build [Gargoyle Stoneplate, Warmog's Armor, Dragon's Claw] from Dr. Mundo (Variation: Main)
- Lee Sin current build changed from [Juggernaut Stance, Empty Slot, Empty Slot] to [Juggernaut Stance, Sterak's Gage, Infinity Edge] (Variation: Main)
- Removed current build [Spirit Visage, Dragon's Claw, Bramble Vest] from Aatrox (Variation: Main)
- Added current build [Gargoyle Stoneplate, Warmog's Armor, Dragon's Claw] to Dr. Mundo (Variation: Main)
- Lee Sin current build changed from [Juggernaut Stance, Sterak's Gage, Infinity Edge] to [Juggernaut Stance, Empty Slot, Empty Slot] (Variation: Main)
- Added current powerup 'Unstoppable' for Aatrox (Variation: Main)
- Added alt powerup 1 'Adaptive Skin' for Aatrox (Variation: Main)
- Added alt powerup 2 'Socialite' for Aatrox (Variation: Main)
- Removed current powerup 'Unstoppable' from Dr. Mundo (Variation: Main)
- Removed alt powerup 1 'Resistant' from Dr. Mundo (Variation: Main)
- Removed alt powerup 2 'Adaptive Skin' from Dr. Mundo (Variation: Main)
- Removed current powerup 'Unstoppable' from Aatrox (Variation: Main)
- Removed alt powerup 1 'Adaptive Skin' from Aatrox (Variation: Main)
- Removed alt powerup 2 'Socialite' from Aatrox (Variation: Main)
- Added current powerup 'Unstoppable' for Dr. Mundo (Variation: Main)
- Added alt powerup 1 'Resistant' for Dr. Mundo (Variation: Main)
- Added alt powerup 2 'Adaptive Skin' for Dr. Mundo (Variation: Main)
- Removed variation '4 Supreme Cell'
- Added variation '4 Supreme Cell'
- Added champion: Kayle (Variation: Main)
- Added champion: Naafiri (Variation: Main)
- Added champion: Zac (Variation: Main)
- Added champion: Braum (Variation: Main)
- Removed champion: Kai'Sa (Variation: Main)
- Removed champion: Vi (Variation: Main)
- Removed champion: Darius (Variation: Main)
- Added champion: Kai'Sa (Variation: Main)
- Added champion: Vi (Variation: Main)
- Added champion: Darius (Variation: Main)
- Removed champion: Kayle (Variation: Main)
- Removed champion: Naafiri (Variation: Main)
- Removed champion: Zac (Variation: Main)
- Removed champion: Braum (Variation: Main)
- Added augment Build a Bud!
- Added augment All That Shimmers
- Added augment Worth the Wait
- Added augment Heavy Is The Crown
- Added augment Preparation I
- Added augment Preparation II
- Added augment Shimmerscale Essence
- Added augment Hold The Line
- Added augment Pandora's Bench
- Added augment Stars are Born
- Added augment Kingslayer
- Added augment Backup Dancers
- Removed augment Two Much Value
- Added augment Two Much Value
- Removed augment Build a Bud!
- Removed augment All That Shimmers
- Removed augment Worth the Wait
- Removed augment Heavy Is The Crown
- Removed augment Preparation I
- Removed augment Preparation II
- Removed augment Shimmerscale Essence
- Removed augment Hold The Line
- Removed augment Pandora's Bench
- Removed augment Stars are Born
- Removed augment Kingslayer
- Removed augment Backup Dancers
- Updated tip #1 from 'Generally only play from a spot where you have an early Kai'Sa and slammable item so she can start stacking her AD from passive as early as possible.' to 'Kayle always wants Rageblade, which can get paired with JG + Striker combo, a 2nd Rageblade, Gunblade, Giant Slayer, Striker's, Rabadon's, Jeweled Gauntlet, etc.'
- Updated tip #2 from 'If you get Two Much Value, consider playing Gangplank or Kobuko on board for a while to ensure you get 2 free rolls per turn' to 'Build a Bud and Worth the Wait are only strong if you hit Kayle as it allows you to push levels instead of roll. It is not good if you hit the other 1-costs in the comp.'
- Updated tip #3 from 'Edge of Night on Kai'Sa is probably good because she is solo backline in this comp (unless you make it to 9 in the Supreme version with Zyra). Pair it with Shojin + IE.' to 'Aatrox 3 is likely better than Zac 3 for two reasons: 1) He's a better tank with 6 Jug; and 2) You want Zac to die so all Wraith healing is guaranteed to go onto Kayle which makes her less likely to die to random backline access'
- Updated tip #4 from 'Can play 4 Supreme Cell version if you have items for Akali or somehow can hit Darius 3 as well as a secondary Supreme Cell carry' to 'If you get Socialite on Aatrox or Zac, make sure to move around the unit to make sure both your Kayle and frontline are on the marked units. Read the Power Up!'
- Added tip #5: 'Golden Edge Power Up on Kayle is quite good if you can get it on 2-1 with Rageblade. Over 9000 can be good too since it has high probability of rolling AP / AS'
- Added tip #6: 'Stats prefer Braum on 9, but recommend considering Zyra as well especially if you have any items for her. Both are acceptable. Zyra is probably better if you can itemize her.'
- Added tip #7: 'Kayle reroll is not like other 1-cost reroll comps, so you can partially ignore the econ strategy guide. You MUST get to 9 early stage 5 ideally or it is likely a bot 4. This means you can generally only play Kayle from good spots. This is NOT a forceable line.'
- Updated tip #1 from 'Kayle always wants Rageblade, which can get paired with JG + Striker combo, a 2nd Rageblade, Gunblade, Giant Slayer, Striker's, Rabadon's, Jeweled Gauntlet, etc.' to 'Generally only play from a spot where you have an early Kai'Sa and slammable item so she can start stacking her AD from passive as early as possible.'
- Updated tip #2 from 'Build a Bud and Worth the Wait are only strong if you hit Kayle as it allows you to push levels instead of roll. It is not good if you hit the other 1-costs in the comp.' to 'If you get Two Much Value, consider playing Gangplank or Kobuko on board for a while to ensure you get 2 free rolls per turn'
- Updated tip #3 from 'Aatrox 3 is likely better than Zac 3 for two reasons: 1) He's a better tank with 6 Jug; and 2) You want Zac to die so all Wraith healing is guaranteed to go onto Kayle which makes her less likely to die to random backline access' to 'Edge of Night on Kai'Sa is probably good because she is solo backline in this comp (unless you make it to 9 in the Supreme version with Zyra). Pair it with Shojin + IE.'
- Updated tip #4 from 'If you get Socialite on Aatrox or Zac, make sure to move around the unit to make sure both your Kayle and frontline are on the marked units. Read the Power Up!' to 'Can play 4 Supreme Cell version if you have items for Akali or somehow can hit Darius 3 as well as a secondary Supreme Cell carry'
- Removed tip #5: 'Golden Edge Power Up on Kayle is quite good if you can get it on 2-1 with Rageblade. Over 9000 can be good too since it has high probability of rolling AP / AS'
- Removed tip #6: 'Stats prefer Braum on 9, but recommend considering Zyra as well especially if you have any items for her. Both are acceptable. Zyra is probably better if you can itemize her.'
- Removed tip #7: 'Kayle reroll is not like other 1-cost reroll comps, so you can partially ignore the econ strategy guide. You MUST get to 9 early stage 5 ideally or it is likely a bot 4. This means you can generally only play Kayle from good spots. This is NOT a forceable line.'

Katarina Reroll
- Added Nine Lives with +2 tier modifier
- Added Healing Orbs I with +1 tier modifier
- Added Healing Orbs II with +1 tier modifier
- Downgraded Two Much Value tier modifier from +2 to +1
- Downgraded Nine Lives tier modifier from +2 to +1
- Downgraded Zhonya's Paradox tier modifier from +2 to +1
- Downgraded Dawncore tier modifier from +2 to +1
- Upgraded Radiant Refactor tier modifier from +2 to +3
- Downgraded Battle Academia Emblem tier modifier from +2 to +1
- Added augment Nine Lives
- Added augment Healing Orbs I
- Added augment Healing Orbs II

Kayle Juggernaut Reroll
- Changed current powerup from 'Doublestrike' to 'Over 9000' on Kayle (Variation: Main)
- Changed alt powerup 1 from 'Critical Threat' to 'Doublestrike' on Kayle (Variation: Main)

Mighty Mech
- Downgraded Strategist Emblem tier modifier from +2 to +1
- Added Deathfire Grasp with +1 tier modifier
- Added Win Streak with +1 tier modifier
- Jarvan IV current build changed from [Protector's Vow, Adaptive Helm, Sunfire Cape] to [Protector's Vow, Adaptive Helm, Spirit Visage] (Variation: Main)
- Karma current build changed from [Blue Buff, Striker's Flail, Jeweled Gauntlet] to [Blue Buff, Jeweled Gauntlet, Rabadon's Deathcap] (Variation: Main)
- Changed current powerup from 'Soul Chipper' to 'Shadow Clone' on Karma (Variation: Main)
- Changed alt powerup 2 from 'Critical Threat' to 'Mage' on Karma (Variation: Main)
- Changed current powerup from 'Final Boss' to 'Warming Up' on Yone (Variation: Main)
- Changed alt powerup 1 from 'Finalist' to 'Unflinching' on Yone (Variation: Main)
- Changed alt powerup 2 from 'Doublestrike' to 'Stretchy Arms' on Yone (Variation: Main)
- Added tip #1: 'Generally difficult to play because it spikes on 7 Mighty Mech which requires Yone. Ideally does not want to roll much on 8, so consider playing from spots where you are ahead of tempo and can afford to lose some rounds in Stage 4'

Perfect Form Zac
- Changed position for Kayle from hex D4 to hex D3 (Variation: Main)
- Changed position for Jhin from hex D3 to hex D1 (Variation: Main)
- Changed position for Jhin from hex D4 to hex D5 (Variation: Heavyweight Version)
- Changed position for Jayce from hex A4 to hex A7 (Variation: Heavyweight Version)
- Changed position for K'Sante from hex A6 to hex A4 (Variation: Heavyweight Version)
- Changed position for Poppy from hex A7 to hex A6 (Variation: Heavyweight Version)
- K'Sante current build changed from [Steadfast Heart, Bramble Vest, Protector's Vow] to [Ionic Spark, Sunfire Cape, Empty Slot] (Variation: Heavyweight Version)
- Added current build [Steadfast Heart, Bramble Vest, Protector's Vow] to Poppy (Variation: Heavyweight Version)
- Added champion: Darius (Variation: Main)
- Added champion: Poppy (Variation: Main)
- Removed champion: Neeko (Variation: Main)
- Removed champion: Seraphine (Variation: Main)

Star Guardians
- Added Win Streak with +1 tier modifier

Strategist Varus
- Removed current build [Gargoyle Stoneplate, Warmog's Armor, Evenshroud] from Deadly Spine (Variation: Twisted Fate Version)
- Removed current build [Spear of Shojin, Archangel's Staff, Void Staff] from Jarvan IV (Variation: Twisted Fate Version)
- K'Sante current build changed from [Thief's Gloves, Empty Slot, Empty Slot] to [Gargoyle Stoneplate, Warmog's Armor, Evenshroud] (Variation: Twisted Fate Version)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: Twisted Fate Version)
- Added current build [Spear of Shojin, Infinity Edge, Deathblade] to Varus (Variation: Twisted Fate Version)
- Added current build [Spear of Shojin, Archangel's Staff, Void Staff] to Zyra (Variation: Twisted Fate Version)
- Removed current powerup 'Unstoppable' from Deadly Spine (Variation: Twisted Fate Version)
- Removed alt powerup 1 'Inner Fire' from Deadly Spine (Variation: Twisted Fate Version)
- Removed alt powerup 2 'Resistant' from Deadly Spine (Variation: Twisted Fate Version)
- Removed current powerup 'Mana Rush' from Jarvan IV (Variation: Twisted Fate Version)
- Removed alt powerup 1 'Mage' from Jarvan IV (Variation: Twisted Fate Version)
- Removed alt powerup 2 'Bonus Bloom' from Jarvan IV (Variation: Twisted Fate Version)
- Added current powerup 'Unstoppable' for K'Sante (Variation: Twisted Fate Version)
- Added alt powerup 1 'Inner Fire' for K'Sante (Variation: Twisted Fate Version)
- Added alt powerup 2 'Resistant' for K'Sante (Variation: Twisted Fate Version)
- Added current powerup 'Shadow Clone' for Varus (Variation: Twisted Fate Version)
- Added alt powerup 1 'Doom Barrage' for Varus (Variation: Twisted Fate Version)
- Added alt powerup 2 'Attack Expert' for Varus (Variation: Twisted Fate Version)
- Added current powerup 'Mana Rush' for Zyra (Variation: Twisted Fate Version)
- Added alt powerup 1 'Mage' for Zyra (Variation: Twisted Fate Version)
- Added alt powerup 2 'Bonus Bloom' for Zyra (Variation: Twisted Fate Version)

The Crew Reroll
- Upgraded Hefty Rolls tier modifier from +1 to +2
- Changed current powerup from 'Frost Touch' to 'Ramping Rage' on Ziggs (Variation: Main)
- Changed alt powerup 2 from 'Doublestrike' to 'Critical Threat' on Ziggs (Variation: Main)
- Removed current powerup 'Frost Touch' from Twisted Fate (Variation: Main)
- Removed alt powerup 1 'Ramping Rage' from Twisted Fate (Variation: Main)
- Removed alt powerup 2 'Sky Piercer' from Twisted Fate (Variation: Main)
- Changed current powerup from 'Ramping Rage' to 'Shadow Clone' on Ziggs (Variation: Main)
- Changed alt powerup 1 from 'Sky Piercer' to 'Ramping Rage' on Ziggs (Variation: Main)
- Updated tip #1 from 'Play Malphite over Shen as your tank. Prioritize Power Ups on Malphite + Backline. Frost Touch on Twisted Fate is strong even at 1 piece because his passive causes his auto attacks to hit multiple targets' to 'Play Malphite over Shen as your tank. Prioritize Power Ups on Malphite + Backline.'
- Updated tip #2 from 'In Patch 15.1, it was typically correct to build items for Sivir first and then Ziggs. After the buffs to Ziggs in Patch 15.2, it looks like it might be correct to itemize for Ziggs first. The comp has been changed to AP, but it is unknown at this point if Ziggs is definitely better to itemize first' to 'In Patch 15.1, it was typically correct to build items for Sivir first and then Ziggs. After the buffs to Ziggs in Patch 15.2, it looks like it might be correct to itemize for Janna first then move the items to Ziggs once upgraded.'
August 14, 2025

Bastion Syndra Reroll
- Downgraded base tier from B to C
- Downgraded Dawncore tier modifier from +3 to +2
- Downgraded Silvermere Dawn tier modifier from +2 to +1
- Added Tiny Team with +1 tier modifier
- Yuumi current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Hextech Gunblade, Archangel's Staff, Jeweled Gauntlet] (Variation: Main)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Seraphine (Variation: Main)
- Yuumi current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Hextech Gunblade, Archangel's Staff, Jeweled Gauntlet] (Variation: Prodigy Emblem)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Seraphine (Variation: Prodigy Emblem)
- Syndra current build changed from [Battle Academia Emblem, Spear of Shojin, Jeweled Gauntlet] to [Spear of Shojin, Jeweled Gauntlet, Striker's Flail] (Variation: Battle Academia Emblem)
- Syndra best-in-slot build changed from [Dawncore, Jeweled Gauntlet, Striker's Flail] to [Manazane, Jeweled Gauntlet, Striker's Flail] (Variation: Battle Academia Emblem)
- Yuumi current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Hextech Gunblade, Archangel's Staff, Jeweled Gauntlet] (Variation: Battle Academia Emblem)
- Added current build [Battle Academia Emblem, Empty Slot, Empty Slot] to Braum (Variation: Battle Academia Emblem)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Seraphine (Variation: Battle Academia Emblem)
- Added current powerup 'Bullet Hell' for Yuumi (Variation: Main)
- Added current powerup 'Bullet Hell' for Yuumi (Variation: Prodigy Emblem)
- Added current powerup 'Bullet Hell' for Yuumi (Variation: Battle Academia Emblem)
- Added augment Tiny Team
- Added tip #3: 'Seraphine can get any leftover items you have, if any, once you find her'

Duelist Reroll
- Downgraded Sniper's Focus tier modifier from +3 to +1
- Downgraded Fishbones tier modifier from +2 to +1
- Upgraded Flickerblades tier modifier from +1 to +3
- Downgraded Wit's End tier modifier from +2 to +1
- Removed Rapid Firecannon with +2 tier modifier
- Removed Dawncore with +2 tier modifier
- Gangplank current build changed from [Bloodthirster, Titan's Resolve, Sterak's Gage] to [Edge of Night, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Gangplank best-in-slot build changed from [Sniper's Focus, Striker's Flail, Infinity Edge] to [Flickerblades, Edge of Night, Kraken's Fury] (Variation: Main)
- Gangplank alt build 1 changed from [Hand Of Justice, Infinity Edge, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Main)
- Viego current build changed from [Edge of Night, Jeweled Gauntlet, Striker's Flail] to [Hand Of Justice, Jeweled Gauntlet, Quicksilver] (Variation: Main)
- Viego best-in-slot build changed from [Wit's End, Titan's Resolve, Rabadon's Deathcap] to [Wit's End, Edge of Night, Jeweled Gauntlet] (Variation: Main)
- Gangplank current build changed from [Bloodthirster, Titan's Resolve, Sterak's Gage] to [Edge of Night, Guinsoo's Rageblade, Kraken's Fury] (Variation: Mighty Mech Version)
- Gangplank best-in-slot build changed from [Sniper's Focus, Striker's Flail, Infinity Edge] to [Flickerblades, Edge of Night, Kraken's Fury] (Variation: Mighty Mech Version)
- Gangplank alt build 1 changed from [Hand Of Justice, Infinity Edge, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Mighty Mech Version)
- Viego current build changed from [Edge of Night, Jeweled Gauntlet, Striker's Flail] to [Hand Of Justice, Jeweled Gauntlet, Quicksilver] (Variation: Mighty Mech Version)
- Viego best-in-slot build changed from [Wit's End, Titan's Resolve, Rabadon's Deathcap] to [Wit's End, Edge of Night, Jeweled Gauntlet] (Variation: Mighty Mech Version)
- Updated tip #2 from 'Range artifacts on Gangplank are good because his ability targets the lowest health enemy in range which scales with his range.' to 'This comp can use many artifacts and items, so make sure you memorize all the good options'
- Updated tip #3 from 'This comp can use many artifacts and items, so make sure you memorize all the good options' to 'This comp is generally inferior than the Mentor GP line if you are looking to reroll GP. Only play if you have a good Viego spot or some Duelist specific augments'
- Removed tip #4: 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). Prioritize crit build if you have Stretchy Arms on GP'
- Removed tip #5: 'If you have crit build, Dawncore, or any of the range artifacts, use ALL of your Power Up removers to try and hit Stretchy Arms. It makes a massive difference.'

Fusion Dance Darius
- Upgraded base tier from C to B
- Downgraded Silvermere Dawn tier modifier from +3 to +2
- Downgraded Radiant Infinity Edge tier modifier from +2 to +1
- Downgraded Radiant Refactor tier modifier from +2 to +1
- Added Sword Overflow with +2 tier modifier
- Added Belt Overflow with +1 tier modifier
- Added Find Your Center with +1 tier modifier
- Added Deadlier Blades with +1 tier modifier
- Removed Protector Emblem with +1 tier modifier
- Title changed from 'Darius Reroll' to 'Fusion Dance Darius'
- Changed position for Kennen from hex C3 to hex A6 (Variation: Main)
- Changed position for Kobuko from hex A5 to hex A4 (Variation: Main)
- Removed current build [Spear of Shojin, Infinity Edge, Striker's Flail] from Kai'Sa (Variation: Main)
- Added best-in-slot build [Fishbones, Spear of Shojin, Infinity Edge] to Kai'Sa (Variation: Main)
- Darius current build changed from [Hand Of Justice, Infinity Edge, Striker's Flail] to [Edge of Night, Hand Of Justice, Infinity Edge] (Variation: Main)
- Darius best-in-slot build changed from [Silvermere Dawn, Infinity Edge, Hand Of Justice] to [Spectral Cutlass, Edge of Night, Infinity Edge] (Variation: Main)
- Akali current build changed from [Thief's Gloves, Empty Slot, Empty Slot] to [Edge of Night, Void Staff, Morellonomicon] (Variation: Main)
- Removed current powerup 'Attack Expert' from Kai'Sa (Variation: Main)
- Changed alt powerup 2 from 'Sky Piercer' to 'Precision' on Kai'Sa (Variation: Main)
- Changed current powerup from 'Trickster' to 'Fusion Dance' on Darius (Variation: Main)
- Changed alt powerup 1 from 'Fusion Dance' to 'Trickster' on Darius (Variation: Main)
- Changed alt powerup 2 from 'Bludgeoner' to 'Not Done Yet' on Darius (Variation: Main)
- Added current powerup 'Mage' for Akali (Variation: Main)
- Added alt powerup 1 'Dark Amulet' for Akali (Variation: Main)
- Added alt powerup 2 'Tiny Terror' for Akali (Variation: Main)
- Removed alt powerup 1 'Trickster' from Darius (Variation: Main)
- Removed alt powerup 2 'Not Done Yet' from Darius (Variation: Main)
- Removed variation 'Heavyweight Version'
- Added champion: Aatrox (Variation: Main)
- Added champion: Zac (Variation: Main)
- Added champion: Jayce (Variation: Main)
- Added champion: Poppy (Variation: Main)
- Removed champion: Udyr (Variation: Main)
- Removed champion: Yasuo (Variation: Main)
- Removed champion: Ryze (Variation: Main)
- Added augment Sword Overflow
- Added augment Belt Overflow
- Added augment Find Your Center
- Added augment Deadlier Blades
- Updated tip #1 from 'Darius really wants Infinity Edge -- outside of that, you can slam Steraks, Hand of Justice, Striker's Flail, Edge of Night, Deathblade, and Quicksilver. Items like Titans and BT are okay, but generally worse than these options' to 'Generally only play if you can get Fusion Dance on Darius and many Swords for creating Deathblades / Warmogs on Jayce or whatever Heavyweight unit you choose to sacrifice.'
- Updated tip #2 from 'There are many good artifacts for this line, be mindful of that any time you pop an Artifact Anvil early game' to 'Because of Fusion Dance, Sword Overflow and Belt Overflow are solid augments specifically for the Heavyweight version as you can sacrifice Jayce with many Deathblades / Warmogs'
- Updated tip #3 from 'If you use the Fusion Dance Power Up, the Heavyweight version becomes more tempting as you can sacrifice Poppy with as many Warmogs, Steraks, Deathblades, etc. as possible. This comp is all about making Darius as strong as possible so this is a viable strategy' to 'This is the best way to abuse artifacts on Darius because this version of Darius reroll (as opposed to Mentor) completely indexes into Darius, both with his traits and Power Up. The goal is to make him as powerful as possible.'
- Added tip #4: 'Every single decision you make should be centered on making Darius as powerful as possible. He's the only unit on your team that matters in this version of the comp'
- Updated tip #2 from 'Because of Fusion Dance, Sword Overflow and Belt Overflow are solid augments specifically for the Heavyweight version as you can sacrifice Jayce with many Deathblades / Warmogs' to 'Because of Fusion Dance, Sword Overflow and Belt Overflow are solid augments as you can sacrifice Jayce with many Deathblades / Warmogs'

Gangplank Kobuko Reroll
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Main)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 6 - 01)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 6 - 02)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 6 - 03)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 6 - 04)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 8)
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Level 9)
- Updated tip #1 from 'Gangplank's ability no longer scales with range in 15.2. Stretchy Arms may still be decent with the Rageblade + Kraken builds for uptime, but no longer mandatory. Consider other options.' to 'Gangplank's ability no longer scales with range in 15.2. Stretchy Arms is still strong for getting higher uptime, but less necessary than before.'

Juggernaut Ashe
- Upgraded base tier from C to B
- Added Fishbones with +1 tier modifier
- Added Radiant Guinsoo's Rageblade with +2 tier modifier
- Added Radiant Refactor with +2 tier modifier
- Added Hold The Line with +2 tier modifier
- Added Backup Dancers with +1 tier modifier
- Upgraded Flickerblades tier modifier from +3 to +4
- Added Forward Thinking with +2 tier modifier
- Added Cluttered Mind with +1 tier modifier
- Added Slammin' with +1 tier modifier
- Added Slammin'+ with +1 tier modifier
- Added opener: Juggernaut Sniper
- Removed opener: Crystal Gambit
- Ashe current build changed from [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] to [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Ashe best-in-slot build changed from [Flickerblades, Kraken's Fury, Hextech Gunblade] to [Flickerblades, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Sett current build changed from [Evenshroud, Sunfire Cape, Protector's Vow] to [Warmog's Armor, Sunfire Cape, Evenshroud] (Variation: Main)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: Main)
- Changed current powerup from 'Tank-zilla' to 'Regenerative' on Sett (Variation: Main)
- Changed alt powerup 1 from 'Round Two' to 'Tank-zilla' on Sett (Variation: Main)
- Changed alt powerup 2 from 'Pure Heart' to 'Inner Fire' on Sett (Variation: Main)
- Added augment Radiant Refactor
- Added augment Hold The Line
- Added augment Backup Dancers
- Added augment Forward Thinking
- Added augment Cluttered Mind
- Added augment Slammin'
- Added augment Slammin'+
- Added tip #1: 'If you are ahead of tempo, consider playing 5 Crystal Gambit and attempt to get some cashouts before transitioning back to the standard board'
- Added tip #2: 'If a lobby has significant backline access, build Edge of Night on Ashe with Rageblade + Kraken. Otherwise, it is difficult for her to survive (Gunblade is usually not enough to keep her alive against true backline access like Akali)'
- Added tip #3: 'Gnar opener is ideal for this comp as he holds Ashe's items best and can easily get paired with Snipers and Juggernauts, making the transition linear'

Kai’Sa Juggernaut Reroll
- Downgraded Flickerblades tier modifier from +2 to +1
- Added Radiant Spear of Shojin with +1 tier modifier
- Removed Innervating Locket with +1 tier modifier
- Removed Radiant Dragon's Claw with +1 tier modifier
- Removed Radiant Giant Slayer with +1 tier modifier
- Removed Radiant Striker's Flail with +1 tier modifier
- Removed Radiant Warmog's Armor with +1 tier modifier
- Removed Radiant Gargoyle Stoneplate with +1 tier modifier
- Removed Radiant Relics with +1 tier modifier
- Removed Kai'Sa from Orb with +1 tier modifier
- Downgraded Fishbones tier modifier from +3 to +2
- Title changed from 'Kai'Sa Reroll' to 'Kai'Sa Juggernaut Reroll'
- Dr. Mundo current build changed from [Gargoyle Stoneplate, Spirit Visage, Dragon's Claw] to [Gargoyle Stoneplate, Warmog's Armor, Dragon's Claw] (Variation: Main)
- Removed best-in-slot build [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] from Dr. Mundo (Variation: Main)
- Kai'Sa best-in-slot build changed from [Fishbones, Infinity Edge, Striker's Flail] to [Fishbones, Spear of Shojin, Infinity Edge] (Variation: Main)
- Kai'Sa alt build 1 changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Infinity Edge, Deathblade] (Variation: Main)
- Dr. Mundo current build changed from [Spear of Shojin, Infinity Edge, Striker's Flail] to [Gargoyle Stoneplate, Warmog's Armor, Dragon's Claw] (Variation: 4 Supreme Cell)
- Removed best-in-slot build [Fishbones, Spear of Shojin, Infinity Edge] from Dr. Mundo (Variation: 4 Supreme Cell)
- Removed alt build 1 [Guinsoo's Rageblade, Infinity Edge, Deathblade] from Dr. Mundo (Variation: 4 Supreme Cell)
- Kai'Sa current build changed from [Sunfire Cape, Evenshroud, Empty Slot] to [Spear of Shojin, Infinity Edge, Striker's Flail] (Variation: 4 Supreme Cell)
- Added best-in-slot build [Fishbones, Spear of Shojin, Infinity Edge] to Kai'Sa (Variation: 4 Supreme Cell)
- Added alt build 1 [Guinsoo's Rageblade, Infinity Edge, Deathblade] to Kai'Sa (Variation: 4 Supreme Cell)
- Added current build [Sunfire Cape, Evenshroud, Empty Slot] to Vi (Variation: 4 Supreme Cell)
- Removed current build [Gargoyle Stoneplate, Warmog's Armor, Dragon's Claw] from Kennen (Variation: 4 Supreme Cell)
- Changed current powerup from 'Over 9000' to 'Unstoppable' on Dr. Mundo (Variation: 4 Supreme Cell)
- Changed alt powerup 1 from 'Critical Threat' to 'Resistant' on Dr. Mundo (Variation: 4 Supreme Cell)
- Changed alt powerup 2 from 'Bullet Hell' to 'Adaptive Skin' on Dr. Mundo (Variation: 4 Supreme Cell)
- Added current powerup 'Over 9000' for Kai'Sa (Variation: 4 Supreme Cell)
- Added alt powerup 1 'Critical Threat' for Kai'Sa (Variation: 4 Supreme Cell)
- Added alt powerup 2 'Bullet Hell' for Kai'Sa (Variation: 4 Supreme Cell)
- Removed current powerup 'Unstoppable' from Kennen (Variation: 4 Supreme Cell)
- Removed alt powerup 1 'Resistant' from Kennen (Variation: 4 Supreme Cell)
- Removed alt powerup 2 'Adaptive Skin' from Kennen (Variation: 4 Supreme Cell)
- Added variation '4 Supreme Cell'
- Added champion: Sett (Variation: Main)
- Added champion: Lee Sin (Variation: Main)
- Removed champion: Kennen (Variation: Main)
- Removed champion: Akali (Variation: Main)
- Removed augment Radiant Relics
- Updated tip #3 from 'Edge of Night on Kai'Sa is probably good just because Edge of Night is good on most backline carries currently. Consider slamming it with Rageblade + IE or IE + Striker's. This might change in future patches.' to 'Edge of Night on Kai'Sa is probably good because she is solo backline in this comp (unless you make it to 9 in the Supreme version with Zyra). Pair it with Shojin + IE.'
- Added tip #4: 'Can play 4 Supreme Cell version if you have items for Akali or somehow can hit Darius 3 as well as a secondary Supreme Cell carry'

Kai’Sa Mentor Reroll
- Added Teacher's Council with +2 tier modifier
- Added augment Teacher's Council
- Small miscellaneous change was made.

Kalista Reroll
- Added Gold Collector with +1 tier modifier
- Added All That Shimmers with +1 tier modifier
- Removed Silvermere Dawn with +2 tier modifier
- Removed current build [Bloodthirster, Quicksilver, Infinity Edge] from Naafiri (Variation: Main)
- Samira current build changed from [Spear of Shojin, Infinity Edge, Striker's Flail] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: Main)
- Sett current build changed from [Sunfire Cape, Evenshroud, Protector's Vow] to [Sunfire Cape, Evenshroud, Warmog's Armor] (Variation: Main)
- Lee Sin current build changed from [Executioner Emblem, Empty Slot, Empty Slot] to [Executioner Stance, Empty Slot, Empty Slot] (Variation: Main)
- Added current powerup 'Mage' for Kalista (Variation: Main)
- Added alt powerup 1 'Over 9000' for Kalista (Variation: Main)
- Added alt powerup 2 'Bludgeoner' for Kalista (Variation: Main)
- Added current powerup 'Shadow Clone' for Samira (Variation: Main)
- Added alt powerup 1 'Precision' for Samira (Variation: Main)
- Added alt powerup 2 'On The Edge' for Samira (Variation: Main)
- Added current powerup 'Round Two' for Sett (Variation: Main)
- Added alt powerup 1 'Adaptive Skin' for Sett (Variation: Main)
- Added alt powerup 2 'Inner Fire' for Sett (Variation: Main)
- Added augment All That Shimmers

Katarina Reroll
- Upgraded Radiant Hand of Justice tier modifier from +2 to +3
- Removed Seeker's Armguard with +1 tier modifier
- Removed Wit's End with +1 tier modifier
- Changed position for Garen from hex A3 to hex A2 (Variation: Main)
- Changed position for Katarina from hex A5 to hex A7 (Variation: Main)
- Changed position for Jayce from hex A2 to hex A1 (Variation: Main)
- Changed position for Leona from hex A4 to hex B7 (Variation: Main)
- Changed position for Ryze from hex D3 to hex D2 (Variation: Main)
- Changed position for Katarina from hex A5 to hex A7 (Variation: 5 Battle Academia)
- Changed position for Jayce from hex A2 to hex B1 (Variation: 5 Battle Academia)
- Changed position for Jarvan IV from hex A3 to hex A2 (Variation: 5 Battle Academia)
- Changed position for Leona from hex A4 to hex B7 (Variation: 5 Battle Academia)
- Changed position for Ryze from hex D5 to hex D1 (Variation: 5 Battle Academia)
- Changed position for Ezreal from hex D1 to hex D5 (Variation: Battle Academia Emblem)
- Changed position for Garen from hex A4 to hex A1 (Variation: Battle Academia Emblem)
- Changed position for Janna from hex D5 to hex D1 (Variation: Battle Academia Emblem)
- Changed position for Katarina from hex A5 to hex A7 (Variation: Battle Academia Emblem)
- Changed position for Leona from hex A3 to hex A2 (Variation: Battle Academia Emblem)
- Changed position for Ryze from hex D3 to hex D2 (Variation: Battle Academia Emblem)
- Changed position for Garen from hex A3 to hex A4 (Variation: Two Much Value - 01)
- Changed position for Katarina from hex A5 to hex A7 (Variation: Two Much Value - 01)
- Changed position for Xin Zhao from hex A4 to hex A3 (Variation: Two Much Value - 01)
- Changed position for Katarina from hex A5 to hex A7 (Variation: Two Much Value - 02)
- Changed position for Kobuko from hex A3 to hex A4 (Variation: Two Much Value - 02)
- Changed position for Jayce from hex A4 to hex A3 (Variation: Two Much Value - 02)
- Added tip #4: 'Split positioning is done to increase probability that Katarina gets to the backline. Keep Katarina paired with your tank on either side.'

Knuckledusters Vi
- Downgraded base tier from A to B
- Upgraded Silvermere Dawn tier modifier from +2 to +3
- Upgraded Spectral Cutlass tier modifier from +1 to +2
- Downgraded Suspicious Trench Coat tier modifier from +2 to +1
- Downgraded Sniper's Focus tier modifier from +2 to +1
- Downgraded Rapid Firecannon tier modifier from +2 to +1
- Downgraded Fishbones tier modifier from +2 to +1
- Vi current build changed from [Hand Of Justice, Sterak's Gage, Infinity Edge] to [Edge of Night, Infinity Edge, Hand Of Justice] (Variation: Main)
- Vi best-in-slot build changed from [Suspicious Trench Coat, Sterak's Gage, Edge of Night] to [Silvermere Dawn, Hand Of Justice, Infinity Edge] (Variation: Main)
- Ashe best-in-slot build changed from [Flickerblades, Hextech Gunblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Changed current powerup from 'Bullet Hell' to 'Shadow Clone' on Ashe (Variation: Main)
- Changed alt powerup 1 from 'Shadow Clone' to 'Bullet Hell' on Ashe (Variation: Main)
- Removed tip #2: 'There are many good artifacts on Vi, including ranged artifacts such as RFC, Sniper's Focus, and Fishbones. Keep an eye out for the many strong artifact options.'

Kog’Maw Reroll
- Removed Lulu from Orb with +1 tier modifier

Legendary Mech Flex
- Downgraded base tier from B to C
- Downgraded Bronze For Life II tier modifier from +3 to +2

Nine Thousand Volts Kennen
- Downgraded Flickerblades tier modifier from +2 to +1
- Upgraded Protagonist tier modifier from +2 to +3
- Downgraded Statikk Shiv tier modifier from +2 to +1
- Kennen best-in-slot build changed from [Radiant Guinsoo's Rageblade, Striker's Flail, Jeweled Gauntlet] to [Radiant Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Kennen best-in-slot build changed from [Radiant Guinsoo's Rageblade, Striker's Flail, Jeweled Gauntlet] to [Radiant Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Protector Version)

Perfect Form Zac
- Upgraded base tier from C to B
- Upgraded Protagonist tier modifier from +2 to +3
- Downgraded Radiant Refactor tier modifier from +2 to +1
- Downgraded Zhonya's Paradox tier modifier from +2 to +1
- Added Water Lotus I with +1 tier modifier
- Added Water Lotus II with +1 tier modifier
- Removed Radiant Striker's Flail with +2 tier modifier
- Added opener: Mighty Mech
- Removed opener: Wraith
- Zac best-in-slot build changed from [Bloodthirster, Jeweled Gauntlet, Radiant Striker's Flail] to [Zhonya's Paradox, Bloodthirster, Jeweled Gauntlet] (Variation: Main)
- Zac alt build 1 changed from [Wit's End, Hand Of Justice, Jeweled Gauntlet] to [Wit's End, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Zac best-in-slot build changed from [Bloodthirster, Jeweled Gauntlet, Radiant Striker's Flail] to [Zhonya's Paradox, Bloodthirster, Jeweled Gauntlet] (Variation: Heavyweight Version)
- Zac alt build 1 changed from [Wit's End, Hand Of Justice, Jeweled Gauntlet] to [Wit's End, Striker's Flail, Jeweled Gauntlet] (Variation: Heavyweight Version)
- Changed alt powerup 1 from 'Final Form' to 'Fusion Dance' on Zac (Variation: Main)
- Changed alt powerup 1 from 'Final Form' to 'Fusion Dance' on Zac (Variation: Heavyweight Version)
- Added augment Water Lotus I
- Added augment Water Lotus II
- Updated tip #1 from 'Zac mainly wants Jeweled Gauntlet. Outside of that, good items include Omnivamp (BT, HoJ, Gunblade), Striker's, Archangel, Rabadon's, and Crownguard' to 'Zac mainly wants Jeweled Gauntlet. Outside of that, good items include Omnivamp (BT, HoJ, Gunblade), Striker's, Archangel, and Rabadon's'
- Added tip #2: 'Usually radiant items and artifacts are the best way to power up a hero augment champion, but the stats on Zac with radiants and artifacts does not look that strong so generic combat augments are likely better if you can get the craftable build.'

Prodigies
- Upgraded base tier from B to A

Schoolyard Justice Garen
- Downgraded Innervating Locket tier modifier from +3 to +2
- Upgraded Protagonist tier modifier from +2 to +3
- Downgraded Titanic Hydra tier modifier from +2 to +1
- Added Radiant Refactor with +3 tier modifier
- Added Radiant Guinsoo's Rageblade with +3 tier modifier
- Removed Mittens with +2 tier modifier
- Upgraded Innervating Locket tier modifier from +2 to +3
- Garen best-in-slot build changed from [Innervating Locket, Titan's Resolve, Guinsoo's Rageblade] to [Flickerblades, Bloodthirster, Titan's Resolve] (Variation: Main)
- Garen alt build 1 changed from [Spectral Cutlass, Bloodthirster, Sterak's Gage] to [Spectral Cutlass, Bloodthirster, Titan's Resolve] (Variation: Main)
- Changed current powerup from 'Final Form' to 'Max Attack' on Garen (Variation: Main)
- Added augment Radiant Refactor
- Updated tip #3 from 'Titans and QSS are excellent items (only one of either needed). Bloodthirster and Steraks are also solid slams.' to 'General Garen build is: Rageblade + CC Immunity (Titans or QSS) + BT or Steraks'
- Updated tip #4 from 'There are MANY good artifacts for Garen - be on the look out for them!' to 'There are several good artifacts for Garen - be on the look out for them!'
- Removed tip #5: 'Titanic Hydra has very low sample, but suspect that is broken when paired with Rageblade in late game.'

Smolder Reroll
- Added Radiant Guinsoo's Rageblade with +1 tier modifier
- Removed Sniper's Focus with +1 tier modifier
- Removed Radiant Striker's Flail with +1 tier modifier
- Removed Lulu from Orb with +1 tier modifier
- Smolder best-in-slot build changed from [Flickerblades, Infinity Edge, Hextech Gunblade] to [Flickerblades, Infinity Edge, Striker's Flail] (Variation: Main)
- Smolder alt build 1 changed from [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to [Radiant Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Main)
- Smolder best-in-slot build changed from [Flickerblades, Infinity Edge, Hextech Gunblade] to [Flickerblades, Infinity Edge, Striker's Flail] (Variation: Juggernaut Version)
- Smolder alt build 1 changed from [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to [Radiant Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Juggernaut Version)
- Smolder best-in-slot build changed from [Flickerblades, Infinity Edge, Hextech Gunblade] to [Flickerblades, Infinity Edge, Striker's Flail] (Variation: Mentor Mech Version)
- Smolder alt build 1 changed from [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to [Radiant Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Mentor Mech Version)
- Yasuo current build changed from [Bloodthirster, Sterak's Gage, Titan's Resolve] to [Edge of Night, Infinity Edge, Hand Of Justice] (Variation: Mentor Mech Version)
- Removed current build [Spear of Shojin, Archangel's Staff, Jeweled Gauntlet] from Ryze (Variation: Mentor Mech Version)
- Changed current powerup from 'Trickster' to 'Warming Up' on Yasuo (Variation: Mentor Mech Version)
- Changed alt powerup 1 from 'Hemorrhage' to 'Tiny Terror' on Yasuo (Variation: Mentor Mech Version)
- Changed alt powerup 2 from 'Crimson Veil' to 'Socialite' on Yasuo (Variation: Mentor Mech Version)
- Updated tip #2 from 'Three main versions for Smolder Reroll: Protector, Juggernaut, or Mentor. Currently Protector is performing best, but this will likely change depending on patch balance' to 'Three main versions for Smolder Reroll: Protector, Juggernaut, or Mentor. Currently Protector and Juggernaut are the most common ways to play Smolder - play whichever version you hit more units for early game.'
- Removed tip #3: 'For the Protector version, you can play around Rakan 3, Neeko 3, or K'Sante 2 as your tank options. Ideally you have at least one 3-star tank. Janna 3 is also an option for backline'
- Small miscellaneous change was made.

Soul Fighter
- Downgraded base tier from A to B

Star Guardians
- Upgraded Star Guardian Emblem tier modifier from +1 to +2
- Upgraded Star Guardian Crest tier modifier from +1 to +2
- Upgraded Star Guardian Crown tier modifier from +1 to +2
- Upgraded Star Guardian Circlet tier modifier from +1 to +2
- Removed Manazane with +1 tier modifier
- Added Power of Friendship with +1 tier modifier
- Ahri current build changed from [Nashor's Tooth, Hextech Gunblade, Jeweled Gauntlet] to [Spear of Shojin, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Jinx current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] (Variation: Main)
- Poppy current build changed from [Gargoyle Stoneplate, Steadfast Heart, Protector's Vow] to [Gargoyle Stoneplate, Warmog's Armor, Spirit Visage] (Variation: Main)
- Ahri current build changed from [Nashor's Tooth, Hextech Gunblade, Jeweled Gauntlet] to [Spear of Shojin, Jeweled Gauntlet, Striker's Flail] (Variation: Star Guardian Emblem - 01)
- Jinx current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] (Variation: Star Guardian Emblem - 01)
- Poppy current build changed from [Gargoyle Stoneplate, Steadfast Heart, Protector's Vow] to [Gargoyle Stoneplate, Warmog's Armor, Spirit Visage] (Variation: Star Guardian Emblem - 01)
- Added alt powerup 2 'Stand Alone' for Poppy (Variation: Main)
- Added alt powerup 2 'Stand Alone' for Poppy (Variation: Star Guardian Emblem - 01)
- Added augment Power of Friendship
- Updated tip #2 from 'Ahri is an excellent item holder - she can hold most AP items in early to midgame for tempo. She can even hold Jinx items if you have her upgraded early over Xayah' to 'Seraphine can use most items. Throw whatever you have on her. Mana items, crit items, damage amp items, and stat items (even if they are tank) are completely fine.'
- Updated tip #3 from 'Seraphine can use most items. Throw whatever you have on her. Mana items, crit items, damage amp items, and stat items (even if they are tank) are completely fine.' to 'Syndra is an excellent item holder if you hit Rising Chaos'
- Removed tip #4: 'Syndra is also an excellent item holder if you hit Rising Chaos. She can carry all the way to Stage 5 in some cases with this Power Up'

Starfall Neeko
- Upgraded base tier from D to C
- Added Protector Emblem with +1 tier modifier
- Removed Luden's Tempest with +1 tier modifier
- Removed Zhonya's Paradox with +1 tier modifier
- Added opener: Protector Smolder
- Changed position for Kennen from hex A6 to hex A5 (Variation: Main)
- Changed position for Neeko from hex A5 to hex A1 (Variation: Main)
- Neeko current build changed from [Bloodthirster, Titan's Resolve, Hand Of Justice] to [Guinsoo's Rageblade, Archangel's Staff, Bloodthirster] (Variation: Main)
- Changed current powerup from 'Crimson Veil' to 'Over 9000' on Neeko (Variation: Main)
- Changed alt powerup 1 from 'Star Sailor' to 'Not Done Yet' on Neeko (Variation: Main)
- Changed alt powerup 2 from 'Max Arcana' to 'Fusion Dance' on Neeko (Variation: Main)
- Added variation 'Star Guardian Version'
- Added champion: Malphite (Variation: Main)
- Added champion: Janna (Variation: Main)
- Added champion: Rakan (Variation: Main)
- Added champion: Smolder (Variation: Main)
- Added champion: Jarvan IV (Variation: Main)
- Added champion: K'Sante (Variation: Main)
- Removed champion: Rell (Variation: Main)
- Removed champion: Syndra (Variation: Main)
- Removed champion: Xayah (Variation: Main)
- Removed champion: Ahri (Variation: Main)
- Removed champion: Jinx (Variation: Main)
- Removed champion: Poppy (Variation: Main)
- Removed champion: Seraphine (Variation: Main)
- Updated tip #1 from 'This augment is difficult to study because it is not picked often and typically has underperformed despite many buffs. As such, this comp is likely unoptimized' to 'It was discovered that Rageblade is generally best in slot for most melee hero augments because it helps them generate mana quickly after each cast.'
- Added tip #2: 'Currently looks like Neeko wants to pair Rageblade with Archangel and survivability such as Bloodthirster, Edge of Night, and Titans'
- Added tip #3: 'There are 2 ways to play this: Protectors or Star Guardian. The Protector version fits nicely on 7 with either Smolder or Kog'Maw (Smolder currently better). If you can't find Lulu early enough to play around it, play more Strategists.'
- Added tip #4: 'However, it is not known whether the Protector or Star Guardian version is better yet as this augment is not played often due to its general underperformance'

Tectonic Titan Malphite
- Upgraded base tier from B to A
- Downgraded Manazane tier modifier from +6 to +4
- Upgraded Radiant Refactor tier modifier from +2 to +4
- Upgraded Protagonist tier modifier from +3 to +4
- Added Radiant Guinsoo's Rageblade with +4 tier modifier
- Removed Radiant Hand of Justice with +2 tier modifier
- Removed Radiant Titan's Resolve with +2 tier modifier
- Removed Radiant Striker's Flail with +2 tier modifier
- Changed position for Jarvan IV from hex A4 to hex A3 (Variation: Main)
- Changed position for Braum from hex A3 to hex A4 (Variation: Main)
- Malphite best-in-slot build changed from [Manazane, Striker's Flail, Jeweled Gauntlet] to [Radiant Guinsoo's Rageblade, Bloodthirster, Titan's Resolve] (Variation: Main)
August 13, 2025

All Out K’Sante
- Downgraded base tier from B to C
- Changed alt powerup 1 from 'Hemorrhage' to 'Dark Amulet' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Hemorrhage' to 'Dark Amulet' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 1 from 'Hemorrhage' to 'Dark Amulet' on Akali (Variation: 4 Protector Version)
- Changed alt powerup 1 from 'Hemorrhage' to 'Dark Amulet' on Akali (Variation: 4 Strategist Version)
- Changed alt powerup 1 from 'Hemorrhage' to 'Dark Amulet' on Akali (Variation: 4 Supreme Version)
- Updated tip #4 from 'Use a fruit on a unit similar to K'Sante like Leona before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out' to 'Tailoring has been removed in Patch 15.2 which makes it harder to hit All Out on K'Sante. If you miss, pray you hit Varus so you can itemize him with K'Sante's items.'
- Updated tip #5 from 'There are 3 versions: Strategists, Mighty Mech, and 4 Protector. The most common versions are Strategists and Protector, with Mighty Mech version being much less common but slowly rising in popularity. Currently recommend the Mighty Mech version' to 'There are multiple versions of this line. Mighty Mech is the best with Bronze for Life and can be strong without it. The Protector versions are also quite strong. The Strategist version is the least played.'

Crystal Gambit
- Updated tip #1 from 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; 2) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 400+ cashout on 4-3; or 3) Play for Win Streak with 5 Crystal if high tempo' to 'Patch 15.2 reworked Crystal Gambit to 3 round intervals for cashing out / doubling down instead of 4. This changes how to play for certain cashouts, but it isn't solved yet as we are too early in the patch.'
- Updated tip #2 from 'Doubling down once is the best strategy currently. 1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.' to 'The comp NEEDS Crystal Gambit emblem! You can theoretically go for the 210 cashout and hope you get the spatula cashout and if you miss, pivot to another fast 8 meta comp using the additional resources the 210 cashout gave you.'
- Updated tip #3 from 'The 210 cashout is arguably the best because it can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.' to 'For the emblem cashout (500 gems), see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Updated tip #4 from 'The comp NEEDS Crystal Gambit emblem! You can theoretically go for the 210 cashout and hope you get the spatula cashout and if you miss, pivot to another fast 8 meta comp using the additional resources the 210 cashout gave you.' to 'Buy K'Sante during your level 8 rolldown as 2 star K'Sante stays on the board most of the time unless you fully upgrade Udyr / Jarvan. Can also consider holding Dr. Mundo if you hit Braum.'
- Removed tip #5: 'For the emblem cashout (500 gems), see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Removed tip #6: 'Buy K'Sante during your level 8 rolldown as 2 star K'Sante stays on the board most of the time unless you fully upgrade Udyr / Jarvan. Can also consider holding Dr. Mundo if you hit Braum.'

Edgelord Luchador
- Upgraded base tier from C to B
- Upgraded Prowler's Claw tier modifier from +1 to +2
- Added Edgelord Emblem with +1 tier modifier
- Removed Titanic Hydra with +1 tier modifier
- Added Deadlier Blades with +1 tier modifier
- Added opener: Juggernaut Luchador
- Added opener: Juggernaut Sniper
- Removed opener: Bastion Edgelords
- Changed position for Braum from hex A2 to hex A3 (Variation: Main)
- Samira current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Spear of Shojin, Deathblade, Red Buff] (Variation: Main)
- Removed alt build 1 [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] from Volibear (Variation: Main)
- Braum current build changed from [Evenshroud, Sunfire Cape, Empty Slot] to [Thief's Gloves, Empty Slot, Empty Slot] (Variation: Main)
- Samira current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Spear of Shojin, Deathblade, Red Buff] (Variation: Luchador Emblem - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] from Volibear (Variation: Luchador Emblem - 01)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: Luchador Emblem - 01)
- Samira current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Spear of Shojin, Deathblade, Red Buff] (Variation: Level 8, No Legendary - 01)
- Added current build [Evenshroud, Sunfire Cape, Empty Slot] to Sett (Variation: Level 8, No Legendary - 01)
- Removed alt build 1 [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] from Volibear (Variation: Level 8, No Legendary - 01)
- Samira current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Spear of Shojin, Deathblade, Red Buff] (Variation: Level 8, No Legendary - 02)
- Added current build [Evenshroud, Sunfire Cape, Empty Slot] to Sett (Variation: Level 8, No Legendary - 02)
- Removed alt build 1 [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] from Volibear (Variation: Level 8, No Legendary - 02)
- Changed current powerup from 'Doublestrike' to 'Serious Slam' on Volibear (Variation: Main)
- Changed alt powerup 1 from 'On The Edge' to 'Warming Up' on Volibear (Variation: Main)
- Changed alt powerup 2 from 'Bludgeoner' to 'Doublestrike' on Volibear (Variation: Main)
- Changed current powerup from 'Doublestrike' to 'Serious Slam' on Volibear (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'On The Edge' to 'Warming Up' on Volibear (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Doublestrike' on Volibear (Variation: Luchador Emblem - 01)
- Changed current powerup from 'Doublestrike' to 'Serious Slam' on Volibear (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 1 from 'On The Edge' to 'Warming Up' on Volibear (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Doublestrike' on Volibear (Variation: Level 8, No Legendary - 01)
- Changed current powerup from 'Doublestrike' to 'Serious Slam' on Volibear (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 1 from 'On The Edge' to 'Warming Up' on Volibear (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 2 from 'Bludgeoner' to 'Doublestrike' on Volibear (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 1 from 'Precision' to 'Shadow Clone' on Samira (Variation: Main)
- Changed alt powerup 2 from 'Bludgeoner' to 'Precision' on Samira (Variation: Main)
- Changed alt powerup 1 from 'Precision' to 'Shadow Clone' on Samira (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Precision' on Samira (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Precision' to 'Shadow Clone' on Samira (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Precision' on Samira (Variation: Level 8, No Legendary - 01)
- Changed alt powerup 1 from 'Precision' to 'Shadow Clone' on Samira (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 2 from 'Bludgeoner' to 'Precision' on Samira (Variation: Level 8, No Legendary - 02)
- Changed alt powerup 1 from 'Precision' to 'Shadow Clone' on Samira (Variation: Edgelord Emblem - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Precision' on Samira (Variation: Edgelord Emblem - 01)
- Added variation 'Edgelord Emblem - 01'
- Added champion: Deadly Spine (Variation: Main)
- Added champion: Sett (Variation: Main)
- Added champion: Zyra (Variation: Main)
- Removed champion: Xayah (Variation: Main)
- Removed champion: Yone (Variation: Main)
- Added augment Deadlier Blades
- Updated tip #2 from 'Volibear is a highly flexible carry. Ideally you build at least 1 Titan's or Sterak's on him, but all other items are highly flexible. He can even use items like Rageblade or Kraken in a pinch, so make sure to slam items for tempo in early game' to 'Volibear's best items are Infinity Edge, Striker's Flail, Edge of Night, Deathblade, and Kraken's Fury. Always try to build at least 2 of these items and try to keep IE and Striker's paired together.'
- Updated tip #3 from 'Yone is also relatively flexible, but ideally wants an Edge of Night' to 'In this comp, Samira is one of the better utility appliers so consider building Red Buff / Last Whisper onto her instead of full damage.'

Frost Touch Twisted Fate
- Updated tip #1 from 'This comp requires a LOT of gold. Only play in games where you have a ton of gold from augments, encounter (e.g: Scuttle Puddle), win streak, etc. You must be level 9 by 5-1 with a lot of gold to roll. This comp CANNOT be played from normal spots. Needs prismatic augment or multiple econ sources.' to 'FROST TOUCH IS DISABLED IN PATCH 15.2 AFTER THE BUG FIXES PUSHED. YOU CAN NO LONGER GO FOR FROST TOUCH TWISTED FATE WHICH IS WHAT MADE THIS COMP GOOD.'
- Added tip #8: 'This comp requires a LOT of gold. Only play in games where you have a ton of gold from augments, encounter (e.g: Scuttle Puddle), win streak, etc. You must be level 9 by 5-1 with a lot of gold to roll. This comp CANNOT be played from normal spots. Needs prismatic augment or multiple econ sources.'

Gangplank Kobuko Reroll
- Downgraded base tier from S to A
- Upgraded Flickerblades tier modifier from +3 to +4
- Downgraded Rapid Firecannon tier modifier from +2 to +1
- Downgraded Fishbones tier modifier from +2 to +1
- Downgraded Sniper's Focus tier modifier from +2 to +1
- Added Radiant Kraken's Fury with +1 tier modifier
- Removed Dawncore with +2 tier modifier
- Removed alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] from Gangplank (Variation: Main)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 01)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 6 - 01)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 02)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 6 - 02)
- Removed alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] from Gangplank (Variation: Level 6 - 03)
- Removed alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] from Gangplank (Variation: Level 6 - 04)
- Removed alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] from Gangplank (Variation: Level 8)
- Removed alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] from Gangplank (Variation: Level 9)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Main)
- Changed alt powerup 1 from 'Trickster' to 'Tiny Terror' on Gangplank (Variation: Main)
- Changed alt powerup 2 from 'Tiny Terror' to 'Trickster' on Gangplank (Variation: Main)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 6 - 01)
- Changed alt powerup 1 from 'Doublestrike' to 'Tiny Terror' on Gangplank (Variation: Level 6 - 01)
- Changed alt powerup 2 from 'Unflinching' to 'Trickster' on Gangplank (Variation: Level 6 - 01)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 6 - 02)
- Changed alt powerup 1 from 'Doublestrike' to 'Tiny Terror' on Gangplank (Variation: Level 6 - 02)
- Changed alt powerup 2 from 'Unflinching' to 'Trickster' on Gangplank (Variation: Level 6 - 02)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 6 - 03)
- Changed alt powerup 1 from 'Trickster' to 'Tiny Terror' on Gangplank (Variation: Level 6 - 03)
- Changed alt powerup 2 from 'Tiny Terror' to 'Trickster' on Gangplank (Variation: Level 6 - 03)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 6 - 04)
- Changed alt powerup 1 from 'Trickster' to 'Tiny Terror' on Gangplank (Variation: Level 6 - 04)
- Changed alt powerup 2 from 'Tiny Terror' to 'Trickster' on Gangplank (Variation: Level 6 - 04)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 8)
- Changed alt powerup 1 from 'Trickster' to 'Tiny Terror' on Gangplank (Variation: Level 8)
- Changed alt powerup 2 from 'Tiny Terror' to 'Trickster' on Gangplank (Variation: Level 8)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Level 9)
- Changed alt powerup 1 from 'Trickster' to 'Tiny Terror' on Gangplank (Variation: Level 9)
- Changed alt powerup 2 from 'Tiny Terror' to 'Trickster' on Gangplank (Variation: Level 9)
- Updated tip #1 from 'Use every single power remover on Gangplank to get Stretchy Arms. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3' to 'Gangplank's ability no longer scales with range in 15.2. Stretchy Arms may still be decent with the Rageblade + Kraken builds for uptime, but no longer mandatory. Consider other options.'
- Added tip #6: 'Range artifacts are worse on Gangplank after they nerfed his ability's range scaling, but they still look like decent artifacts because they increase Gangplank's auto attack uptime which increases the value of Kraken and overall DPS.'

Jayce Caitlyn Reroll
- Upgraded base tier from C to B
- Added alt build 1 [Bloodthirster, Quicksilver, Sterak's Gage] to Jayce (Variation: Main)
- Added alt build 1 [Bloodthirster, Quicksilver, Sterak's Gage] to Jayce (Variation: Snipe Left Corner)
- Added alt build 1 [Bloodthirster, Quicksilver, Sterak's Gage] to Jayce (Variation: Snipe Right Corner)
- Updated tip #1 from 'Playable from good artifact spots mainly' to 'Try the different positioning styles to see if you can snipe the enemy backline. There are 3 methods: 1) Split ("Main" variation) -- Swap sides with Caitlyn and Garen to snipe left corner instead of right; 2) Snipe Right Corner Variation; 3) Snipe Left Corner Variation.'
- Removed tip #2: 'Try the different positioning styles to see if you can snipe the enemy backline. There are 3 methods: 1) Split ("Main" variation) -- Swap sides with Caitlyn and Garen to snipe left corner instead of right; 2) Snipe Right Corner Variation; 3) Snipe Left Corner Variation.'

Jhin Reroll
- Downgraded Innervating Locket tier modifier from +2 to +1
- Downgraded Talisman Of Ascension tier modifier from +2 to +1
- Downgraded Luden's Tempest tier modifier from +2 to +1
- Added Heavy Is The Crown with +1 tier modifier
- Added Crown of Demacia with +1 tier modifier
- Removed Wit's End with +1 tier modifier
- Removed Radiant Dragon's Claw with +1 tier modifier
- Dr. Mundo alt build 1 changed from [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to [Radiant Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Main)
- Dr. Mundo alt build 1 changed from [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to [Radiant Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Luchador Emblem - 01)
- Dr. Mundo alt build 1 changed from [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to [Radiant Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Luchador Emblem - 02)
- Jhin current build changed from [Luchador Emblem, Striker's Flail, Infinity Edge] to [Luchador Emblem, Deathblade, Infinity Edge] (Variation: Luchador Emblem - 02)
- Dr. Mundo alt build 1 changed from [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to [Radiant Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Level 8, No Legendaries)
- Added augment Heavy Is The Crown

Kai’Sa Juggernaut Reroll
- Upgraded Fishbones tier modifier from +2 to +3
- Kai'Sa current build changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Spear of Shojin, Infinity Edge, Striker's Flail] (Variation: Main)
- Kai'Sa alt build 1 changed from [Spear of Shojin, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Main)

Katarina Reroll
- Downgraded base tier from A to B

Legendary Mech Flex
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Main)
- Changed alt powerup 2 from 'Needlework' to 'Keen Eye' on Gwen (Variation: Main)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Lee Sin Version)
- Changed alt powerup 2 from 'Needlework' to 'Keen Eye' on Gwen (Variation: Lee Sin Version)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Twisted Fate Version)
- Changed alt powerup 2 from 'Needlework' to 'Keen Eye' on Gwen (Variation: Twisted Fate Version)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: No Voli Version)
- Changed alt powerup 2 from 'Needlework' to 'Keen Eye' on Gwen (Variation: No Voli Version)

Mentor Mech
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: Akali Version)
- Changed alt powerup 1 from 'Tiny Terror' to 'Dark Amulet' on Akali (Variation: Akali Version)
- Changed alt powerup 2 from 'Keen Eye' to 'Blink Attack' on Akali (Variation: Akali Version)
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: Level 8, No Legendaries)
- Changed alt powerup 1 from 'Tiny Terror' to 'Dark Amulet' on Akali (Variation: Level 8, No Legendaries)
- Changed alt powerup 2 from 'Keen Eye' to 'Blink Attack' on Akali (Variation: Level 8, No Legendaries)

Prodigies
- Downgraded base tier from A to B
- Downgraded Blighting Jewel tier modifier from +2 to +1
- Upgraded Manazane tier modifier from +2 to +3
- Removed Hero 101 with +1 tier modifier
- Removed Trickster's Treat with +1 tier modifier
- Leona current build changed from [Crownguard, Steadfast Heart, Warmog's Armor] to [Gargoyle Stoneplate, Warmog's Armor, Spirit Visage] (Variation: Main)
- Leona best-in-slot build changed from [Protector Emblem, Gargoyle Stoneplate, Steadfast Heart] to [Protector Emblem, Gargoyle Stoneplate, Spirit Visage] (Variation: Main)
- Yuumi current build changed from [Hextech Gunblade, Striker's Flail, Jeweled Gauntlet] to [Hextech Gunblade, Archangel's Staff, Jeweled Gauntlet] (Variation: Main)
- Yuumi best-in-slot build changed from [Manazane, Striker's Flail, Jeweled Gauntlet] to [Manazane, Hextech Gunblade, Jeweled Gauntlet] (Variation: Main)
- Leona current build changed from [Crownguard, Steadfast Heart, Warmog's Armor] to [Gargoyle Stoneplate, Warmog's Armor, Spirit Visage] (Variation: Prodigy Emblem - 01)
- Leona best-in-slot build changed from [Protector Emblem, Gargoyle Stoneplate, Steadfast Heart] to [Protector Emblem, Gargoyle Stoneplate, Spirit Visage] (Variation: Prodigy Emblem - 01)
- Yuumi current build changed from [Hextech Gunblade, Striker's Flail, Jeweled Gauntlet] to [Hextech Gunblade, Archangel's Staff, Jeweled Gauntlet] (Variation: Prodigy Emblem - 01)
- Yuumi best-in-slot build changed from [Manazane, Striker's Flail, Jeweled Gauntlet] to [Manazane, Hextech Gunblade, Jeweled Gauntlet] (Variation: Prodigy Emblem - 01)
- Removed augment Hero 101
- Removed augment Trickster's Treat
- Updated tip #1 from 'This comp is generally performing better than 7 Battle Academia. Hold onto extra Malzahar, but do not reroll for him on level 7' to 'Archangel is Yuumi's best item. The crit based build with JG + Striker's is still good, but after the nerf to Striker's, the Archangel Gunblade JG build might be slightly better'
- Updated tip #2 from 'This comp plays similar to Elise / Dynamo Flex from last set (Set 14). In general this means getting Malzahar from orb can be quite good and you will want to push levels instead of rolling for Malzahar 3 on level 7. Augments like Heroic Grab Bag can help hit Malzahar while pushing levels' to 'Seraphine can take whatever leftover junk you have. You can throw almost any items onto her and they will be useful in most cases, so prioritize getting optimal items on Yuumi and Malzahar over Seraphine'
- Updated tip #3 from 'Trickster's Glass goes onto K'Sante if you get Trickster's Treat augment' to 'Build proper tank items on Leona. Avoid building items like Sunfire or Ionic Spark on her if possible because she receives a lot of healing from Prodigy and Gunblade. The extra healing she receives is more effective the higher her durability and resistances are.'

Sorcerer Ahri
- Gwen current build changed from [Void Staff, Morellonomicon, Jeweled Gauntlet] to [Edge of Night, Morellonomicon, Void Staff] (Variation: Main)
- Added current powerup 'Needlework' for Gwen (Variation: Main)
- Added alt powerup 1 'Fusion Dance' for Gwen (Variation: Main)
- Added alt powerup 2 'Keen Eye' for Gwen (Variation: Main)

Sorcerer Karma
- Downgraded Sniper's Focus tier modifier from +3 to +1
- Downgraded Strategist Emblem tier modifier from +2 to +1
- Added Zhonya's Paradox with +1 tier modifier
- Removed Fishbones with +2 tier modifier
- Gwen best-in-slot build changed from [Sniper's Focus, Void Staff, Morellonomicon] to [Zhonya's Paradox, Void Staff, Morellonomicon] (Variation: Main)
- Gwen best-in-slot build changed from [Sniper's Focus, Void Staff, Morellonomicon] to [Zhonya's Paradox, Void Staff, Morellonomicon] (Variation: Sorcerer Emblem - 01)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Main)
- Changed alt powerup 1 from 'Needlework' to 'Keen Eye' on Gwen (Variation: Main)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Sorcerer Emblem - 01)
- Changed alt powerup 1 from 'Needlework' to 'Keen Eye' on Gwen (Variation: Sorcerer Emblem - 01)
- Updated tip #1 from 'The stats suggest that itemizing Jarvan over Swain is better. Obviously itemize Swain if you have Swain 2 and Jarvan 1.' to 'Itemize Jarvan 2 over Swain 2, but Swain 2 over Jarvan 1.'
- Added tip #4: 'After the nerfs to Gwen's auto attack cone damage in Patch 15.2, range extension on Gwen is nowhere as strong as it was before. Fishbones and Rapid Firecannon are generally not good at all, and Sniper's is only just "okay".'

Soul Fighter
- Upgraded base tier from B to A
- Downgraded Sniper's Focus tier modifier from +3 to +1
- Added Deadlier Blades with +1 tier modifier
- Removed Call to Chaos with +2 tier modifier
- Removed Spear's Will with +1 tier modifier
- Removed Sniper's Focus with +1 tier modifier
- Changed position for Naafiri from hex A1 to hex A2 (Variation: Soul Fighter Emblem - 01)
- Changed position for Lux from hex D4 to hex D7 (Variation: Soul Fighter Emblem - 01)
- Changed position for Xin Zhao from hex A4 to hex B4 (Variation: Soul Fighter Emblem - 01)
- Changed position for Sett from hex A2 to hex A3 (Variation: Soul Fighter Emblem - 01)
- Changed position for Gwen from hex B1 to hex B2 (Variation: Soul Fighter Emblem - 01)
- Changed position for Deadly Spine from hex D5 to hex A5 (Variation: 6 Soul Fighter Cap - 01)
- Changed position for Lux from hex D3 to hex D6 (Variation: 6 Soul Fighter Cap - 01)
- Changed position for Xin Zhao from hex A5 to hex B4 (Variation: 6 Soul Fighter Cap - 01)
- Changed position for Volibear from hex A3 to hex D4 (Variation: 6 Soul Fighter Cap - 01)
- Changed position for Braum from hex A4 to hex A3 (Variation: 6 Soul Fighter Cap - 01)
- Changed position for Xin Zhao from hex A5 to hex B4 (Variation: 6 Soul Fighter Cap - 02)
- Changed position for Viego from hex A1 to hex A3 (Variation: 6 Soul Fighter Cap - 02)
- Changed position for Volibear from hex A3 to hex D4 (Variation: 6 Soul Fighter Cap - 02)
- Changed position for Braum from hex A4 to hex A5 (Variation: 6 Soul Fighter Cap - 02)
- Changed position for Gwen from hex B1 to hex B2 (Variation: 6 Soul Fighter Cap - 02)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: Main)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: Main)
- Gwen current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Edge of Night, Void Staff, Morellonomicon] (Variation: Main)
- Removed best-in-slot build [Sniper's Focus, Sniper's Focus, Sniper's Focus] from Gwen (Variation: Main)
- Gwen alt build 1 changed from [Jeweled Gauntlet, Void Staff, Morellonomicon] to [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: Soul Fighter Emblem - 01)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: Soul Fighter Emblem - 01)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: Soul Fighter Emblem - 01)
- Gwen current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Edge of Night, Void Staff, Morellonomicon] (Variation: Soul Fighter Emblem - 01)
- Removed best-in-slot build [Sniper's Focus, Sniper's Focus, Sniper's Focus] from Gwen (Variation: Soul Fighter Emblem - 01)
- Gwen alt build 1 changed from [Jeweled Gauntlet, Void Staff, Morellonomicon] to [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] (Variation: Soul Fighter Emblem - 01)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: Level 8, No Legendaries)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: Level 8, No Legendaries)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: Level 8, No Legendaries - 02)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: Level 8, No Legendaries - 02)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: 6 Soul Fighter Cap - 01)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: 6 Soul Fighter Cap - 01)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: 6 Soul Fighter Cap - 01)
- Gwen current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Edge of Night, Void Staff, Morellonomicon] (Variation: 6 Soul Fighter Cap - 01)
- Removed best-in-slot build [Sniper's Focus, Sniper's Focus, Sniper's Focus] from Gwen (Variation: 6 Soul Fighter Cap - 01)
- Gwen alt build 1 changed from [Jeweled Gauntlet, Void Staff, Morellonomicon] to [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] (Variation: 6 Soul Fighter Cap - 01)
- Samira current build changed from [Striker's Flail, Infinity Edge, Deathblade] to [Spear of Shojin, Infinity Edge, Deathblade] (Variation: 6 Soul Fighter Cap - 02)
- Added alt build 1 [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: 6 Soul Fighter Cap - 02)
- Added current build [Thief's Gloves, Empty Slot, Empty Slot] to Braum (Variation: 6 Soul Fighter Cap - 02)
- Gwen current build changed from [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] to [Edge of Night, Void Staff, Morellonomicon] (Variation: 6 Soul Fighter Cap - 02)
- Removed best-in-slot build [Sniper's Focus, Sniper's Focus, Sniper's Focus] from Gwen (Variation: 6 Soul Fighter Cap - 02)
- Gwen alt build 1 changed from [Jeweled Gauntlet, Void Staff, Morellonomicon] to [Hextech Gunblade, Jeweled Gauntlet, Striker's Flail] (Variation: 6 Soul Fighter Cap - 02)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Main)
- Changed alt powerup 1 from 'Needlework' to 'Fusion Dance' on Gwen (Variation: Main)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: Soul Fighter Emblem - 01)
- Changed alt powerup 1 from 'Needlework' to 'Fusion Dance' on Gwen (Variation: Soul Fighter Emblem - 01)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: 6 Soul Fighter Cap - 01)
- Changed alt powerup 1 from 'Needlework' to 'Fusion Dance' on Gwen (Variation: 6 Soul Fighter Cap - 01)
- Changed current powerup from 'Hemorrhage' to 'Needlework' on Gwen (Variation: 6 Soul Fighter Cap - 02)
- Changed alt powerup 1 from 'Needlework' to 'Fusion Dance' on Gwen (Variation: 6 Soul Fighter Cap - 02)
- Added champion: Braum (Variation: Main)
- Removed champion: Yone (Variation: Main)
- Added champion: Volibear (Variation: Soul Fighter Emblem - 01)
- Removed champion: Yone (Variation: Soul Fighter Emblem - 01)
- Added augment Deadlier Blades
- Removed augment Call to Chaos
- Removed augment Spear's Will
- Updated tip #1 from 'If you get the triple Sniper's Focus from Call to Chaos, you practically win the game the moment you find Gwen. Any Sniper's Focus on Gwen is good and she can use multiple. Before you hit Gwen, use Viego as the item holder for Sniper's.' to 'On 9, you can play Braum, Yone, or Volibear. With emblem you can play Braum + Volibear if you have no items for them.'
- Updated tip #2 from 'It is not impossible to play this comp from a Rageblade opener if that is your best opener as the "Precision" power up can convert the attack speed from Rageblade to AD for Samira' to 'Late game you can cap higher by dropping to 6 Soul Fighter when you don't have the emblem. Drop Kalista + Viego for Braum + Voli + Zyra OR drop Kalista + Naafiri for Braum + Voli + Udyr (see the variations in the dropdown menu above the board)'
- Removed tip #3: 'On 9, you can play Braum, Yone, or Volibear. With emblem you can play Braum + Volibear if you have no items for them or Yone if you have items for him with the Soul Fighter Emblem'
- Removed tip #4: 'Late game you can cap higher by dropping to 6 Soul Fighter when you don't have the emblem. Drop Kalista + Viego for Braum + Voli + Zyra OR drop Kalista + Naafiri for Braum + Voli + Udyr (see the variations in the dropdown menu above the board)'
- Added tip #3: 'After the nerfs to Gwen's auto attack cone damage, Sniper's Focus and range extension on Gwen is no longer that strong. It is acceptable on Gwen, but not a "strong condition" anymore.'

Tectonic Titan Malphite
- Upgraded base tier from C to B
- Upgraded Protagonist tier modifier from +2 to +3

The Crew Reroll
- Downgraded Space Camp tier modifier from +2 to +1
- Added Deadlier Caps with +1 tier modifier
- Removed Titanic Hydra with +1 tier modifier
- Removed Radiant Deathblade with +1 tier modifier
- Removed Radiant Nashor's Tooth with +1 tier modifier
- Removed Treasure Hunt with +2 tier modifier
- Changed position for Shen from hex C5 to hex B5 (Variation: Main)
- Changed position for Jarvan IV from hex C4 to hex B2 (Variation: Main)
- Changed position for Braum from hex C3 to hex B3 (Variation: Main)
- Removed alt build 1 [Radiant Deathblade, Infinity Edge, Striker's Flail] from Sivir (Variation: Main)
- Ziggs best-in-slot build changed from [Statikk Shiv, Guinsoo's Rageblade, Jeweled Gauntlet] to [Statikk Shiv, Guinsoo's Rageblade, Archangel's Staff] (Variation: Main)
- Added augment Deadlier Caps
- Removed augment Treasure Hunt
- Updated tip #2 from 'Prio Malphite and Sivir items first generally, then Ziggs. Late game Twisted Fate can use many items, including both AD and AP. The most important items for Twisted Fate are attack speed items -- most bow items are good on him.' to 'In Patch 15.1, it was typically correct to build items for Sivir first and then Ziggs. After the buffs to Ziggs in Patch 15.2, it looks like it might be correct to itemize for Ziggs first. The comp has been changed to AP, but it is unknown at this point if Ziggs is definitely better to itemize first'
- Added tip #6: 'Late game Twisted Fate can use many items, including both AD and AP. The most important items for Twisted Fate are attack speed items -- most bow items are good on him.'
Patch 15.1b
August 12, 2025

Frost Touch Twisted Fate
- Added champion: Ziggs (Variation: Main)
- Removed champion: Ashe (Variation: Main)
- Updated tip #3 from 'Do the same with Ashe so you can get 2 Frost Touch.' to 'Do the same with Ziggs / Ashe / Kayle / Gnar so you can get 2 Frost Touch. Note that Ziggs may be better than Ashe as Ashe hardly does any damage compared to TF, so Ziggs buffing TF slightly might be better. Also increases number of units you can search for 2 Frost Touch with.'
- Added tip #7: 'Twisted Fate 1 with Frost Touch is better than TF 2 without it. NEVER MAKE TF 2 BEFORE YOU HAVE FROST TOUCH. Keep cycling TFs until you hit.'
August 11, 2025

Frost Touch Twisted Fate
- Added Pyromaniac with +1 tier modifier
- Upgraded base tier from B to A
- Twisted Fate current build changed from [Guinsoo's Rageblade, Red Buff, Hextech Gunblade] to [Guinsoo's Rageblade, Void Staff, Red Buff] (Variation: Main)
- Twisted Fate current build changed from [Guinsoo's Rageblade, Void Staff, Red Buff] to [Guinsoo's Rageblade, Red Buff, Edge of Night] (Variation: Main)
- Added alt build 1 [Guinsoo's Rageblade, Nashor's Tooth, Giant Slayer] to Twisted Fate (Variation: Main)
- Added augment Pyromaniac
- Updated tip #1 from 'This comp requires a LOT of gold. Only play in games where you have a ton of gold from augments, encounter (e.g: Scuttle Puddle), win streak, etc.' to 'This comp requires a LOT of gold. Only play in games where you have a ton of gold from augments, encounter (e.g: Scuttle Puddle), win streak, etc. You must be level 9 by 5-1 with a lot of gold to roll. This comp CANNOT be played from normal spots. Needs prismatic augment or multiple econ sources.'
- Updated tip #6 from 'Shadow Clone Gnar with Dr. Mundo is one of the best ways to play into this comp as it is a strong opener that is relatively weak.' to 'Shadow Clone Gnar with Dr. Mundo is one of the best ways to play into this comp as it is a strong opener that is relatively cheap.'
- Updated tip #3 from 'Ideally also do the same with Ashe so you can get 2 Frost Touch.' to 'Do the same with Ashe so you can get 2 Frost Touch.'
- Small miscellaneous change was made.

Kai’Sa Juggernaut Reroll
- Added Innervating Locket with +1 tier modifier
- Added Radiant Dragon's Claw with +1 tier modifier
- Added Radiant Giant Slayer with +1 tier modifier
- Added Radiant Striker's Flail with +1 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Added Radiant Relics with +1 tier modifier
- Added Radiant Warmog's Armor with +1 tier modifier
- Added Radiant Gargoyle Stoneplate with +1 tier modifier
- Added best-in-slot build [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] to Dr. Mundo (Variation: Main)
- Added augment Radiant Refactor
- Added augment Radiant Relics

Kayle Juggernaut Reroll
- Added Kingslayer with +1 tier modifier
- Added Backup Dancers with +1 tier modifier
- Added augment Kingslayer
- Added augment Backup Dancers

Sorcerer Karma
- Added tip #3: 'Sorcerers want Karma to be positioned on the opponent's weak side (opposite of tank) to proc Sorcerer's effect on kill. Each kill progressively helps get more kills.'
August 10, 2025

Gangplank Kobuko Reroll
- Upgraded Flickerblades tier modifier from +1 to +3
- Downgraded Sniper's Focus tier modifier from +3 to +2
- Downgraded Dawncore tier modifier from +3 to +2
- Added Suspicious Trench Coat with +1 tier modifier
- Added Horizon Focus with +1 tier modifier
- Added Living Forge with +2 tier modifier
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Kobuko (Variation: Main)
- Added best-in-slot build [Suspicious Trench Coat, Sterak's Gage, Edge of Night] to Yasuo (Variation: Main)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Kobuko (Variation: Level 6 - 01)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Udyr (Variation: Level 6 - 02)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Udyr (Variation: Level 6 - 03)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Kobuko (Variation: Level 6 - 04)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Kobuko (Variation: Level 8)
- Added best-in-slot build [Suspicious Trench Coat, Sterak's Gage, Edge of Night] to Yasuo (Variation: Level 8)
- Added best-in-slot build [Horizon Focus, Protector's Vow, Evenshroud] to Kobuko (Variation: Level 9)
- Added best-in-slot build [Suspicious Trench Coat, Sterak's Gage, Edge of Night] to Yasuo (Variation: Level 9)
- Added augment Living Forge

Jayce Caitlyn Reroll
- Changed position for Kobuko from hex B7 to hex B1 (Variation: Main)
- Changed position for Rakan from hex B1 to hex A1 (Variation: Main)
- Changed position for Caitlyn from hex D4 to hex D1 (Variation: Main)
- Changed position for Jayce from hex A1 to hex B7 (Variation: Main)
- Changed position for Yuumi from hex D7 to hex D5 (Variation: Main)
- Changed position for Varus from hex D1 to hex D7 (Variation: Main)
- Updated tip #2 from 'Try the different positioning styles to see if you can snipe the enemy backline. Report back if it works well for you! There are 3 methods: 1) Split ("Main" variation); 2) Snipe Right Corner Variation; 3) Snipe Left Corner Variation. See if you run into issues with these positioning methods' to 'Try the different positioning styles to see if you can snipe the enemy backline. There are 3 methods: 1) Split ("Main" variation) -- Swap sides with Caitlyn and Garen to snipe left corner instead of right; 2) Snipe Right Corner Variation; 3) Snipe Left Corner Variation.'
August 9, 2025

Gangplank Kobuko Reroll
- Gangplank best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Edge of Night] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Main)
- Gangplank best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Edge of Night] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 6 - 03)
- Gangplank best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Edge of Night] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 6 - 04)
- Gangplank best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Edge of Night] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 8)
- Gangplank best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Edge of Night] to [Flickerblades, Kraken's Fury, Edge of Night] (Variation: Level 9)

Give ’em the Chair, Mundo!
- Downgraded base tier from B to D
- Downgraded Talisman Of Ascension tier modifier from +2 to +1
- Changed position for Naafiri from hex A6 to hex A5 (Variation: Main)
- Changed position for Vi from hex A4 to hex B4 (Variation: Main)
- Changed position for Udyr from hex A7 to hex A6 (Variation: Main)
- Changed position for Volibear from hex A5 to hex D4 (Variation: Main)
- Dr. Mundo best-in-slot build changed from [Talisman Of Ascension, Guinsoo's Rageblade, Hand Of Justice] to [Talisman Of Ascension, Guinsoo's Rageblade, Bloodthirster] (Variation: Main)

Juggernaut Ashe
- Ashe current build changed from [Guinsoo's Rageblade, Kraken's Fury, Striker's Flail] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Main)

Schoolyard Justice Garen
- Downgraded Silvermere Dawn tier modifier from +3 to +2

Sorcerer Ahri
- Downgraded Luden's Tempest tier modifier from +4 to +3
- Downgraded Manazane tier modifier from +3 to +2
- Downgraded Strategist Emblem tier modifier from +2 to +1
- Added current build [Spear of Shojin, Jeweled Gauntlet, Striker's Flail] to Karma (Variation: Main)
- Added best-in-slot build [Manazane, Striker's Flail, Jeweled Gauntlet] to Karma (Variation: Main)
- Updated tip #1 from 'You can add Zyra or Ryze on 9. Alternatively, you can play for Colossal Power Up on Swain' to 'Play Ryze on 9'

Tectonic Titan Malphite
- Added Protagonist with +2 tier modifier
- Added augment Protagonist
August 8, 2025

Gangplank Kobuko Reroll
- Upgraded base tier from A to S
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Main)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 03)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 04)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 8)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 9)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Edge of Night] (Variation: Main)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Edge of Night] (Variation: Level 6 - 03)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Edge of Night] (Variation: Level 6 - 04)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Edge of Night] (Variation: Level 8)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] to [Flickerblades, Guinsoo's Rageblade, Edge of Night] (Variation: Level 9)
- Updated tip #1 from 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, higher prio of replacing IE with Edge of Night. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3' to 'Use every single power remover on Gangplank to get Stretchy Arms. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3'
- Updated tip #3 from 'Should roll a decent amount on 6, but want to go level 7 by 4-2 as hitting Ryze is quite important. The 2 star board can win some fights in Stage 4 with 4 Mentor, although it will get run over by any fast 8 players that hit.' to 'Should roll a lot on 6, but want to go level 7 by 4-5 as hitting Ryze is quite important. Whether you hit Stretchy Arms or not will play a large factor in how stable you are before 4 Mentor + 3 stars.'
- Updated tip #5 from 'Edge of Night looks much better than IE in stats, but much lower sample size. Consider it, especially if it is your only available slam.' to 'Rageblade and Kraken are core items on Gangplank, but the third item is flexible between Edge of Night, Infinity Edge, Striker's Flail, and Deathblade (roughly in that order of strength).'
- Small miscellaneous change was made.

Jayce Caitlyn Reroll
- Upgraded Silvermere Dawn tier modifier from +4 to +5
- Added Manazane with +1 tier modifier
- Added Lots of Gold with +1 tier modifier
- Changed position for Ezreal from hex D5 to hex D6 (Variation: Main)
- Changed position for Garen from hex A5 to hex A6 (Variation: Main)
- Changed position for Kobuko from hex A3 to hex A7 (Variation: Main)
- Changed position for Rakan from hex A4 to hex B7 (Variation: Main)
- Changed position for Varus from hex D3 to hex D2 (Variation: Main)
- Changed position for Ezreal from hex D6 to hex D2 (Variation: Main)
- Changed position for Garen from hex A6 to hex D6 (Variation: Main)
- Changed position for Kobuko from hex A7 to hex B7 (Variation: Main)
- Changed position for Rakan from hex B7 to hex B1 (Variation: Main)
- Changed position for Caitlyn from hex D1 to hex D4 (Variation: Main)
- Changed position for Leona from hex A2 to hex A7 (Variation: Main)
- Changed position for Varus from hex D2 to hex D1 (Variation: Main)
- Changed position for Rakan from hex B5 to hex B4 (Variation: Snipe Left Corner)
- Added best-in-slot build [Manazane, Infinity Edge, Striker's Flail] to Caitlyn (Variation: Main)
- Changed current powerup from 'Warming Up' to 'Star Student' on Jayce (Variation: Main)
- Changed alt powerup 2 from 'Unflinching' to 'Warming Up' on Jayce (Variation: Main)
- Changed alt powerup 2 from 'Critical Threat' to 'Precision' on Caitlyn (Variation: Main)
- Changed alt powerup 2 from 'Critical Threat' to 'Precision' on Caitlyn (Variation: Snipe Left Corner)
- Changed alt powerup 2 from 'Critical Threat' to 'Precision' on Caitlyn (Variation: Snipe Right Corner)
- Added variation 'Snipe Left Corner'
- Added variation 'Snipe Right Corner'
- Added tip #2: 'Can consider positioning on the sides to create a gap in middle for Caitlyn to shoot through. Doesn't always work, but sometimes it can lead to backline getting sniped early in fight.'
- Updated tip #2 from 'Can consider positioning on the sides to create a gap in middle for Caitlyn to shoot through. Doesn't always work, but sometimes it can lead to backline getting sniped early in fight.' to 'Try the different positioning styles to see if you can snipe the enemy backline. Report back if it works well for you! There are 3 methods: 1) Split ("Main" variation); 2) Snipe Right Corner Variation; 3) Snipe Left Corner Variation. See if you run into issues with these positioning methods'

Jhin Reroll
- Changed current powerup from 'Adaptive Skin' to 'Unstoppable' on Dr. Mundo (Variation: Main)
- Changed alt powerup 1 from 'Regenerative' to 'Stand Alone' on Dr. Mundo (Variation: Main)
- Changed alt powerup 2 from 'Singularity' to 'Adaptive Skin' on Dr. Mundo (Variation: Main)
- Changed current powerup from 'Adaptive Skin' to 'Unstoppable' on Dr. Mundo (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Regenerative' to 'Stand Alone' on Dr. Mundo (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Singularity' to 'Adaptive Skin' on Dr. Mundo (Variation: Luchador Emblem - 01)
- Changed current powerup from 'Adaptive Skin' to 'Unstoppable' on Dr. Mundo (Variation: Luchador Emblem - 02)
- Changed alt powerup 1 from 'Regenerative' to 'Stand Alone' on Dr. Mundo (Variation: Luchador Emblem - 02)
- Changed alt powerup 2 from 'Singularity' to 'Adaptive Skin' on Dr. Mundo (Variation: Luchador Emblem - 02)
- Changed current powerup from 'Attack Expert' to 'Artistic KO' on Jhin (Variation: Luchador Emblem - 02)
- Changed alt powerup 1 from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Luchador Emblem - 02)
- Changed current powerup from 'Adaptive Skin' to 'Unstoppable' on Dr. Mundo (Variation: Level 8, No Legendaries)
- Changed alt powerup 1 from 'Regenerative' to 'Stand Alone' on Dr. Mundo (Variation: Level 8, No Legendaries)
- Changed alt powerup 2 from 'Singularity' to 'Adaptive Skin' on Dr. Mundo (Variation: Level 8, No Legendaries)
- Updated tip #3 from 'Jhin's itemization is still getting solved. Rageblade doesn't look that good. His autos crit even without IE, but IE looks solid when paired with Striker's which suggests that building crit items is generally good just for higher crit chance.' to 'Jhin itemization is complex. Rageblade scales his AD due to his passive, but is generally not a good item because you would rather him do much more damage up front (he already does a lot of damage without needing scaling).'
- Updated tip #4 from 'Striker's, Deathblade, Giant Slayer, and Last Whisper are probably his best items. QSS has low sample, but is also probably good with crit items. Based on data so far, it looks like getting as much crit and damage amp as possible is ideal, even if it means building an item like IE.' to 'Jhin likes crit chance because his autos and 4th shot do a ton of damage when they crit. This means IE is fine to build despite his ability already critting without it, because IE provides 35% crit chance and 10% increased crit damage. Other crit items only give 20% crit chance.'
- Updated tip #5 from 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS or Gunblade. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.' to 'His best non-crit items are Deathblade, Edge of Night, Gunblade, and Giant Slayer. His best builds typically involve 2 crit items (such as IE + Striker's) and one of these 4 items. You can also build 3 crit items. Crit items are Striker's, Infinity Edge, Last Whisper, and less commonly HoJ / QSS.'
- Updated tip #6 from 'The reason why IE looks strong when paired with Striker's despite not being strong by itself is because IE gives more crit than any other craftable item (35% vs. Striker's 20%). The increase in crit damage has increased value when building a full crit build.' to 'Talisman of Ascension Mundo can be 1st or 8th as it completely varies based on his ability to ascend, which depends on the strength of your board. The weaker your board, the less likely he ascends and thus the weaker the artifact.'
- Removed tip #7: 'Talisman of Ascension Mundo can be 1st or 8th as it completely varies based on his ability to ascend, which depends on the strength of your board. The weaker your board, the less likely he ascends and thus the weaker the artifact.'

Katarina Reroll
- Yuumi current build changed from [Blue Buff, Void Staff, Morellonomicon] to [Jeweled Gauntlet, Void Staff, Morellonomicon] (Variation: Main)
- Yuumi current build changed from [Blue Buff, Void Staff, Morellonomicon] to [Jeweled Gauntlet, Void Staff, Morellonomicon] (Variation: Battle Academia Emblem)
- Small miscellaneous change was made.

Kayle Juggernaut Reroll
- Downgraded base tier from A to B

Nine Thousand Volts Kennen
- Upgraded Radiant Guinsoo's Rageblade tier modifier from +2 to +3
- Upgraded Flickerblades tier modifier from +1 to +2
- Upgraded Protagonist tier modifier from +1 to +2
- Upgraded Radiant Refactor tier modifier from +2 to +3
- Kennen current build changed from [Guinsoo's Rageblade, Spear of Shojin, Jeweled Gauntlet] to [Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Kennen best-in-slot build changed from [Radiant Guinsoo's Rageblade, Archangel's Staff, Hextech Gunblade] to [Radiant Guinsoo's Rageblade, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Kennen current build changed from [Guinsoo's Rageblade, Spear of Shojin, Jeweled Gauntlet] to [Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Protector Version)
- Kennen best-in-slot build changed from [Radiant Guinsoo's Rageblade, Archangel's Staff, Hextech Gunblade] to [Radiant Guinsoo's Rageblade, Striker's Flail, Jeweled Gauntlet] (Variation: Protector Version)
- Changed current powerup from 'Hemorrhage' to 'Ramping Rage' on Kennen (Variation: Main)
- Changed alt powerup 1 from 'Ramping Rage' to 'Doublestrike' on Kennen (Variation: Main)
- Changed current powerup from 'On The Edge' to 'Mage' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Trickster' to 'Dark Amulet' on Akali (Variation: Main)
- Changed current powerup from 'Hemorrhage' to 'Ramping Rage' on Kennen (Variation: Protector Version)
- Changed alt powerup 1 from 'Ramping Rage' to 'Doublestrike' on Kennen (Variation: Protector Version)
- Changed current powerup from 'On The Edge' to 'Mage' on Akali (Variation: Protector Version)
- Changed alt powerup 1 from 'Trickster' to 'Dark Amulet' on Akali (Variation: Protector Version)

Prodigies
- Yuumi current build changed from [Blue Buff, Striker's Flail, Jeweled Gauntlet] to [Hextech Gunblade, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Yuumi current build changed from [Blue Buff, Striker's Flail, Jeweled Gauntlet] to [Hextech Gunblade, Striker's Flail, Jeweled Gauntlet] (Variation: Prodigy Emblem - 01)

Schoolyard Justice Garen
- Garen current build changed from [Bloodthirster, Quicksilver, Guinsoo's Rageblade] to [Bloodthirster, Titan's Resolve, Guinsoo's Rageblade] (Variation: Main)
- Garen best-in-slot build changed from [Innervating Locket, Quicksilver, Guinsoo's Rageblade] to [Innervating Locket, Titan's Resolve, Guinsoo's Rageblade] (Variation: Main)
- Updated tip #2 from 'The Rageblade builds are best on Garen. He gains a ton more stacks with Rageblade and scales way more within each fight. High priority slam. Pair it ideally with QSS or Titans for CC immunity (QSS is probably better as start of combat CC immunity is more valuable)' to 'The Rageblade builds are best on Garen. He gains a ton more stacks with Rageblade and scales way more within each fight. High priority slam. Pair it ideally with Titans or QSS for CC immunity'
- Updated tip #3 from 'QSS and Titans are excellent items. Bloodthirster and Steraks are also solid slams.' to 'Titans and QSS are excellent items (only one of either needed). Bloodthirster and Steraks are also solid slams.'

Tectonic Titan Malphite
- Malphite current build changed from [Guinsoo's Rageblade, Hand Of Justice, Jeweled Gauntlet] to [Bloodthirster, Titan's Resolve, Guinsoo's Rageblade] (Variation: Main)
August 7, 2025

All Out K’Sante
- Downgraded base tier from A to B

Gangplank Kobuko Reroll
- Upgraded Sniper's Focus tier modifier from +2 to +3
- Added Dawncore with +3 tier modifier
- Changed position for Aatrox from hex A3 to hex A4 (Variation: Level 6 - 01)
- Changed position for Aatrox from hex A4 to hex A5 (Variation: Level 6 - 02)
- Changed position for Lucian from hex D1 to hex D2 (Variation: Level 6 - 02)
- Changed position for Udyr from hex A3 to hex A2 (Variation: Level 6 - 02)
- Changed position for The Mighty Mech from hex A6 to hex A4 (Variation: Level 6 - 02)
- Changed position for Aatrox from hex A5 to hex A3 (Variation: Level 6 - 03)
- Changed position for Lucian from hex D2 to hex D1 (Variation: Level 6 - 03)
- Changed position for The Mighty Mech from hex A4 to hex A6 (Variation: Level 6 - 03)
- Changed position for Aatrox from hex A3 to hex A5 (Variation: Level 6 - 04)
- Added current build [Evenshroud, Steadfast Heart, Warmog's Armor] to Udyr (Variation: Level 6 - 02)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] (Variation: Level 6 - 03)
- Added alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] to Gangplank (Variation: Level 6 - 03)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] (Variation: Level 8)
- Added alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] to Gangplank (Variation: Level 8)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] (Variation: Level 9)
- Added alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] to Gangplank (Variation: Level 9)
- Added current powerup 'Warming Up' for Yasuo (Variation: Main)
- Added alt powerup 1 'Tiny Terror' for Yasuo (Variation: Main)
- Added alt powerup 2 'Blood Brothers' for Yasuo (Variation: Main)
- Added current powerup 'Unstoppable' for Udyr (Variation: Level 6 - 02)
- Added alt powerup 1 'Tank-zilla' for Udyr (Variation: Level 6 - 02)
- Added alt powerup 2 'Colossal' for Udyr (Variation: Level 6 - 02)
- Changed alt powerup 1 from 'Doublestrike' to 'Trickster' on Gangplank (Variation: Level 6 - 03)
- Changed alt powerup 2 from 'Unflinching' to 'Tiny Terror' on Gangplank (Variation: Level 6 - 03)
- Changed alt powerup 1 from 'Doublestrike' to 'Trickster' on Gangplank (Variation: Level 8)
- Changed alt powerup 2 from 'Unflinching' to 'Tiny Terror' on Gangplank (Variation: Level 8)
- Added current powerup 'Warming Up' for Yasuo (Variation: Level 8)
- Added alt powerup 1 'Tiny Terror' for Yasuo (Variation: Level 8)
- Added alt powerup 2 'Blood Brothers' for Yasuo (Variation: Level 8)
- Changed alt powerup 1 from 'Doublestrike' to 'Trickster' on Gangplank (Variation: Level 9)
- Changed alt powerup 2 from 'Unflinching' to 'Tiny Terror' on Gangplank (Variation: Level 9)
- Added current powerup 'Warming Up' for Yasuo (Variation: Level 9)
- Added alt powerup 1 'Tiny Terror' for Yasuo (Variation: Level 9)
- Added alt powerup 2 'Blood Brothers' for Yasuo (Variation: Level 9)
- Removed variation 'Level 6 - 05'
- Added champion: Kennen (Variation: Level 6 - 01)
- Added champion: Lucian (Variation: Level 6 - 01)
- Added champion: Udyr (Variation: Level 6 - 01)
- Added champion: The Mighty Mech (Variation: Level 6 - 01)
- Removed champion: Zac (Variation: Level 6 - 01)
- Removed champion: Kai'Sa (Variation: Level 6 - 01)
- Removed champion: Darius (Variation: Level 6 - 01)
- Added champion: Kai'Sa (Variation: Level 6 - 02)
- Added champion: Viego (Variation: Level 6 - 02)
- Removed champion: Kennen (Variation: Level 6 - 02)
- Removed champion: Kobuko (Variation: Level 6 - 02)
- Added champion: Dr. Mundo (Variation: Level 6 - 03)
- Added champion: Vi (Variation: Level 6 - 03)
- Removed champion: Kai'Sa (Variation: Level 6 - 03)
- Removed champion: Viego (Variation: Level 6 - 03)
- Added champion: Naafiri (Variation: Level 6 - 04)
- Added champion: Kobuko (Variation: Level 6 - 04)
- Added champion: Viego (Variation: Level 6 - 04)
- Removed champion: Dr. Mundo (Variation: Level 6 - 04)
- Removed champion: Vi (Variation: Level 6 - 04)
- Removed champion: Udyr (Variation: Level 6 - 04)
- Added champion: Samira (Variation: Level 8)
- Removed champion: Janna (Variation: Level 8)
- Added tip #5: 'The only rule of the level 6 board so far is always play around Mighty Mech. Outside of that, it is completely fine to play 2 or even 3 Mentor in some cases. Play whatever you have, try to hold onto the Mentors and if it becomes too expensive, feel free to play multiple on your board.'
- Added tip #6: 'Should roll a decent amount on 6, but want to go level 7 by 4-2 as hitting Ryze is quite important. The 2 star board can win some fights in Stage 4 with 4 Mentor, although it will get run over by any fast 8 players that hit.'
- Updated tip #1 from 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night' to 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3'
- Updated tip #2 from 'The best way to play this comp is not solved yet. The level 6 board is not solved, whether to go for Udyr 3 is not solved, etc. Expect optimizations as people play it more.' to 'The only rule of the level 6 board so far is always play around Mighty Mech. Outside of that, it is completely fine to play 2 or even 3 Mentor in some cases. Play whatever you have, try to hold onto the Mentors and if it becomes too expensive, feel free to play multiple on your board.'
- Updated tip #3 from 'One of the level 6 boards plays 2 mentors, which removes the bonus. The intention behind this is that holding excess Mentors on bench is expensive, so it is better to just play them on board even if it is weaker to save gold. Again, not solved if this is correct.' to 'Should roll a decent amount on 6, but want to go level 7 by 4-2 as hitting Ryze is quite important. The 2 star board can win some fights in Stage 4 with 4 Mentor, although it will get run over by any fast 8 players that hit.'
- Updated tip #4 from 'Currently seems ideal to go for Yasuo 3 (but roll on 6 for GP / Kobuko as these are key for stabilizing on 7 when going for Yasuo), although this is awkward with the level 6 board (hence why Teacher's Council is so good). Again, expect updates as more is discovered.' to 'Itemizing Yasuo is important, as even Yasuo 2 will do a lot for your board with 4 Mentor. Consider taking an item augment so you can itemize Kobuko + Gangplank + Yasuo sooner.'
- Removed tip #5: 'The only rule of the level 6 board so far is always play around Mighty Mech. Outside of that, it is completely fine to play 2 or even 3 Mentor in some cases. Play whatever you have, try to hold onto the Mentors and if it becomes too expensive, feel free to play multiple on your board.'
- Removed tip #6: 'Should roll a decent amount on 6, but want to go level 7 by 4-2 as hitting Ryze is quite important. The 2 star board can win some fights in Stage 4 with 4 Mentor, although it will get run over by any fast 8 players that hit.'
- Updated tip #1 from 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3' to 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, higher prio of replacing IE with Edge of Night. Wait until Stage 4 to use all your power removers as there are several power ups removed from the pool after Stage 3'
- Added tip #5: 'Edge of Night looks much better than IE in stats, but much lower sample size. Consider it, especially if it is your only available slam.'

Schoolyard Justice Garen
- Upgraded base tier from B to A
- Added Flickerblades with +3 tier modifier
- Added Mittens with +2 tier modifier
- Added Innervating Locket with +3 tier modifier
- Added Titanic Hydra with +2 tier modifier
- Added Protagonist with +2 tier modifier
- Changed position for Katarina from hex A5 to hex A4 (Variation: Main)
- Changed position for Rakan from hex A4 to hex A5 (Variation: Main)
- Garen current build changed from [Bloodthirster, Quicksilver, Sterak's Gage] to [Bloodthirster, Quicksilver, Guinsoo's Rageblade] (Variation: Main)
- Garen best-in-slot build changed from [Silvermere Dawn, Bloodthirster, Sterak's Gage] to [Innervating Locket, Quicksilver, Guinsoo's Rageblade] (Variation: Main)
- Added alt build 1 [Spectral Cutlass, Bloodthirster, Sterak's Gage] to Garen (Variation: Main)
- Yuumi current build changed from [Blue Buff, Hextech Gunblade, Rabadon's Deathcap] to [Hextech Gunblade, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Yuumi best-in-slot build changed from [Manazane, Hextech Gunblade, Jeweled Gauntlet] to [Manazane, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Changed alt powerup 2 from 'Star Student' to 'Over 9000' on Garen (Variation: Main)
- Removed current powerup 'Pure Heart' from Leona (Variation: Main)
- Changed alt powerup 1 from 'Sky Piercer' to 'Critical Threat' on Yuumi (Variation: Main)
- Changed alt powerup 2 from 'Star Student' to 'Sky Piercer' on Yuumi (Variation: Main)
- Added champion: Janna (Variation: Main)
- Removed champion: Jarvan IV (Variation: Main)
- Added augment Protagonist
- Updated tip #1 from 'Can play Seraphine + Poppy instead of Jarvan + Ryze as splash units' to 'Remember that Manazane can go on Garen in early game before you find Yuumi to stack up maximum HP'
- Updated tip #2 from 'Remember that Manazane can go on Garen in early game before you find Yuumi to stack up maximum HP' to 'The Rageblade builds are best on Garen. He gains a ton more stacks with Rageblade and scales way more within each fight. High priority slam. Pair it ideally with QSS or Titans for CC immunity (QSS is probably better as start of combat CC immunity is more valuable)'
- Updated tip #3 from 'There is a Rageblade build that is gaining in popularity -- try it out and see how it performs.' to 'QSS and Titans are excellent items. Bloodthirster and Steraks are also solid slams.'
- Added tip #4: 'There are MANY good artifacts for Garen - be on the look out for them!'
- Added tip #5: 'Titanic Hydra has very low sample, but suspect that is broken when paired with Rageblade in late game.'

Sorcerer Karma
- Changed current powerup from 'Mage' to 'Shadow Clone' on Karma (Variation: Main)
- Changed alt powerup 1 from 'Shadow Clone' to 'Mage' on Karma (Variation: Main)
- Changed alt powerup 2 from 'Magic Expert' to 'Fusion Dance' on Gwen (Variation: Main)
- Changed current powerup from 'Mage' to 'Shadow Clone' on Karma (Variation: Sorcerer Emblem - 01)
- Changed alt powerup 1 from 'Shadow Clone' to 'Mage' on Karma (Variation: Sorcerer Emblem - 01)
- Changed alt powerup 2 from 'Magic Expert' to 'Fusion Dance' on Gwen (Variation: Sorcerer Emblem - 01)

Tectonic Titan Malphite
- Malphite current build changed from [Hand Of Justice, Jeweled Gauntlet, Striker's Flail] to [Guinsoo's Rageblade, Hand Of Justice, Jeweled Gauntlet] (Variation: Main)
August 6, 2025

Duelist Reroll
- Changed position for Gangplank from hex A2 to hex A1 (Variation: Main)
- Changed position for Udyr from hex A3 to hex A5 (Variation: Main)
- Changed position for Viego from hex A1 to hex A3 (Variation: Main)
- Removed current build [Sunfire Cape, Evenshroud, Steadfast Heart] from Udyr (Variation: Main)
- Added current build [Last Whisper, Red Buff, Empty Slot] to Ashe (Variation: Main)
- Added current build [Last Whisper, Red Buff, Empty Slot] to Ashe (Variation: Double Trouble)
- Removed current build [Edge of Night, Jeweled Gauntlet, Striker's Flail] from Viego (Variation: Mighty Mech Version)
- Removed best-in-slot build [Wit's End, Titan's Resolve, Rabadon's Deathcap] from Viego (Variation: Mighty Mech Version)
- Added current build [Last Whisper, Red Buff, Empty Slot] to Ashe (Variation: Mighty Mech Version)
- Added current build [Edge of Night, Jeweled Gauntlet, Striker's Flail] to Viego (Variation: Mighty Mech Version)
- Added best-in-slot build [Wit's End, Titan's Resolve, Rabadon's Deathcap] to Viego (Variation: Mighty Mech Version)
- Ashe current build changed from [Last Whisper, Red Buff, Empty Slot] to [Last Whisper, Red Buff, Void Staff] (Variation: Main)
- Ashe current build changed from [Last Whisper, Red Buff, Empty Slot] to [Last Whisper, Red Buff, Void Staff] (Variation: Double Trouble)
- Ashe current build changed from [Last Whisper, Red Buff, Empty Slot] to [Last Whisper, Red Buff, Void Staff] (Variation: Mighty Mech Version)
- Removed current powerup 'Socialite' from Udyr (Variation: Main)
- Removed alt powerup 1 'Colossal' from Udyr (Variation: Main)
- Removed alt powerup 2 'Corrosive' from Udyr (Variation: Main)
- Removed current powerup 'Socialite' from Udyr (Variation: Double Trouble)
- Removed alt powerup 1 'Colossal' from Udyr (Variation: Double Trouble)
- Removed alt powerup 2 'Corrosive' from Udyr (Variation: Double Trouble)
- Removed current powerup 'Socialite' from Udyr (Variation: Mighty Mech Version)
- Removed alt powerup 1 'Colossal' from Udyr (Variation: Mighty Mech Version)
- Removed alt powerup 2 'Corrosive' from Udyr (Variation: Mighty Mech Version)
- Removed current powerup 'Trickster' from Viego (Variation: Mighty Mech Version)
- Removed alt powerup 1 'Stretchy Arms' from Viego (Variation: Mighty Mech Version)
- Removed alt powerup 2 'Doublestrike' from Viego (Variation: Mighty Mech Version)
- Added current powerup 'Trickster' for Viego (Variation: Mighty Mech Version)
- Added alt powerup 1 'Stretchy Arms' for Viego (Variation: Mighty Mech Version)
- Added alt powerup 2 'Doublestrike' for Viego (Variation: Mighty Mech Version)
- Removed alt powerup 1 'Bullet Hell' from Ashe (Variation: Double Trouble)
- Added champion: Rammus (Variation: Main)
- Removed champion: Akali (Variation: Main)
- Added tip #5: 'If you have crit build, Dawncore, or any of the range artifacts, use ALL of your Power Up removers to try and hit Stretchy Arms. It makes a massive difference.'

Gangplank Kobuko Reroll
- Downgraded Flickerblades tier modifier from +2 to +1
- Downgraded Radiant Guinsoo's Rageblade tier modifier from +2 to +1
- Added Rapid Firecannon with +2 tier modifier
- Added Fishbones with +2 tier modifier
- Added Sniper's Focus with +2 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Added Pandora's Bench with +1 tier modifier
- Upgraded base tier from B to A
- Added Prismatic Ticket with +1 tier modifier
- Changed position for Udyr from hex A3 to hex A4 (Variation: Main)
- Changed position for Yasuo from hex A4 to hex A3 (Variation: Main)
- Changed position for Udyr from hex A3 to hex A4 (Variation: Level 8)
- Changed position for Yasuo from hex A4 to hex A3 (Variation: Level 8)
- Changed position for Yasuo from hex A4 to hex A3 (Variation: Level 9)
- Changed position for Jarvan IV from hex A3 to hex A4 (Variation: Level 9)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Udyr (Variation: Main)
- Added current build [Evenshroud, Steadfast Heart, Warmog's Armor] to Kobuko (Variation: Level 6 - 01)
- Added current build [Evenshroud, Steadfast Heart, Warmog's Armor] to Kobuko (Variation: Level 6 - 02)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Udyr (Variation: Level 6 - 02)
- Added current build [Evenshroud, Steadfast Heart, Warmog's Armor] to Kobuko (Variation: Level 8)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Udyr (Variation: Level 8)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Yasuo (Variation: Level 8)
- Added current build [Evenshroud, Steadfast Heart, Warmog's Armor] to Kobuko (Variation: Level 9)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Udyr (Variation: Level 9)
- Removed current build [Evenshroud, Steadfast Heart, Warmog's Armor] from Yasuo (Variation: Level 9)
- Added current build [Edge of Night, Infinity Edge, Striker's Flail] to Yasuo (Variation: Main)
- Added current build [Edge of Night, Infinity Edge, Striker's Flail] to Yasuo (Variation: Level 8)
- Added current build [Edge of Night, Infinity Edge, Striker's Flail] to Yasuo (Variation: Level 9)
- Gangplank best-in-slot build changed from [Flickerblades, Kraken's Fury, Infinity Edge] to [Rapid Firecannon, Guinsoo's Rageblade, Kraken's Fury] (Variation: Main)
- Added alt build 1 [Fishbones, Guinsoo's Rageblade, Kraken's Fury] to Gangplank (Variation: Main)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Main)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 04)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] to [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] (Variation: Level 6 - 05)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] to [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] (Variation: Main)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] to [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] (Variation: Level 6 - 04)
- Gangplank current build changed from [Guinsoo's Rageblade, Kraken's Fury, Edge of Night] to [Guinsoo's Rageblade, Kraken's Fury, Infinity Edge] (Variation: Level 6 - 05)
- Removed current powerup 'Unstoppable' from Udyr (Variation: Main)
- Removed alt powerup 1 'Tank-zilla' from Udyr (Variation: Main)
- Removed alt powerup 2 'Colossal' from Udyr (Variation: Main)
- Added current powerup 'Unstoppable' for Kobuko (Variation: Level 6 - 01)
- Added alt powerup 1 'Tank-zilla' for Kobuko (Variation: Level 6 - 01)
- Added alt powerup 2 'Colossal' for Kobuko (Variation: Level 6 - 01)
- Added current powerup 'Unstoppable' for Kobuko (Variation: Level 6 - 02)
- Added alt powerup 1 'Tank-zilla' for Kobuko (Variation: Level 6 - 02)
- Added alt powerup 2 'Colossal' for Kobuko (Variation: Level 6 - 02)
- Removed current powerup 'Unstoppable' from Udyr (Variation: Level 6 - 02)
- Removed alt powerup 1 'Tank-zilla' from Udyr (Variation: Level 6 - 02)
- Removed alt powerup 2 'Colossal' from Udyr (Variation: Level 6 - 02)
- Added current powerup 'Unstoppable' for Kobuko (Variation: Level 8)
- Added alt powerup 1 'Tank-zilla' for Kobuko (Variation: Level 8)
- Added alt powerup 2 'Colossal' for Kobuko (Variation: Level 8)
- Removed current powerup 'Unstoppable' from Udyr (Variation: Level 8)
- Removed alt powerup 1 'Tank-zilla' from Udyr (Variation: Level 8)
- Removed alt powerup 2 'Colossal' from Udyr (Variation: Level 8)
- Removed current powerup 'Unstoppable' from Yasuo (Variation: Level 8)
- Removed alt powerup 1 'Tank-zilla' from Yasuo (Variation: Level 8)
- Removed alt powerup 2 'Colossal' from Yasuo (Variation: Level 8)
- Added current powerup 'Unstoppable' for Kobuko (Variation: Level 9)
- Added alt powerup 1 'Tank-zilla' for Kobuko (Variation: Level 9)
- Added alt powerup 2 'Colossal' for Kobuko (Variation: Level 9)
- Removed current powerup 'Unstoppable' from Udyr (Variation: Level 9)
- Removed alt powerup 1 'Tank-zilla' from Udyr (Variation: Level 9)
- Removed alt powerup 2 'Colossal' from Udyr (Variation: Level 9)
- Removed current powerup 'Unstoppable' from Yasuo (Variation: Level 9)
- Removed alt powerup 1 'Tank-zilla' from Yasuo (Variation: Level 9)
- Removed alt powerup 2 'Colossal' from Yasuo (Variation: Level 9)
- Changed alt powerup 1 from 'Doublestrike' to 'Trickster' on Gangplank (Variation: Main)
- Changed alt powerup 2 from 'Unflinching' to 'Tiny Terror' on Gangplank (Variation: Main)
- Added variation 'Level 6 - 04'
- Added variation 'Level 6 - 05'
- Added augment Radiant Refactor
- Added augment Pandora's Bench
- Added augment Prismatic Ticket
- Updated tip #4 from 'It is not known if you should stay on 7 to roll for Yasuo 3 or push levels. The level 8 only adds 1 Strategist, but the level 9 board is a big spike. The question is whether the level 8 board can make it to level 9 on just Kobuko 3 + Gangplank 3.' to 'Currently seems ideal to go for Yasuo 3 (but roll on 6 for GP / Kobuko as these are key for stabilizing on 7 when going for Yasuo), although this is awkward with the level 6 board (hence why Teacher's Council is so good). Again, expect updates as more is discovered.'
- Updated tip #1 from 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, you don't lose the game but it makes a major difference.' to 'Use every single power remover on Gangplank to get Stretchy Arms. If you miss, consider replacing IE with Edge of Night'
- Updated tip #2 from 'The best way to play this comp is not solved yet. The level 6 board is not solved, whether to go for Udyr 3 / Yasuo 3 is not solved, etc. Expect optimizations as people play it more.' to 'The best way to play this comp is not solved yet. The level 6 board is not solved, whether to go for Udyr 3 is not solved, etc. Expect optimizations as people play it more.'

Jayce Caitlyn Reroll
- Added Climb The Ladder I with +1 tier modifier
- Added Climb The Ladder II with +1 tier modifier
- Added augment Climb The Ladder I
- Added augment Climb The Ladder II

Jhin Reroll
- Added Silvermere Dawn with +1 tier modifier
- Added variation 'Level 8, No Legendaries'
- Added tip #7: 'Talisman of Ascension Mundo can be 1st or 8th as it completely varies based on his ability to ascend, which depends on the strength of your board. The weaker your board, the less likely he ascends and thus the weaker the artifact.'
- Small miscellaneous change was made.

Kayle Juggernaut Reroll
- Upgraded Flickerblades tier modifier from +2 to +3
- Upgraded Radiant Guinsoo's Rageblade tier modifier from +2 to +3
- Upgraded Radiant Refactor tier modifier from +2 to +3
- Added tip #7: 'Kayle reroll is not like other 1-cost reroll comps, so you can partially ignore the econ strategy guide. You MUST get to 9 early stage 5 ideally or it is likely a bot 4. This means you can generally only play Kayle from good spots. This is NOT a forceable line.'
- Small miscellaneous change was made.

Kayle Wraith Reroll
- Added tip #5: 'Kayle reroll is not like other 1-cost reroll comps, so you can partially ignore the econ strategy guide. You MUST get to 9 early stage 5 ideally or it is likely a bot 4. This means you can generally only play Kayle from good spots. This is NOT a forceable line.'
- Small miscellaneous change was made.

Prodigies
- Added Trickster's Treat with +1 tier modifier
- Added best-in-slot build [Trickster's Glass, Steadfast Heart, Warmog's Armor] to K'Sante (Variation: Main)
- Added best-in-slot build [Trickster's Glass, Steadfast Heart, Warmog's Armor] to K'Sante (Variation: Prodigy Emblem - 01)
- Added augment Trickster's Treat
- Added tip #3: 'Trickster's Glass goes onto K'Sante if you get Trickster's Treat augment'

Sorcerer Karma
- Downgraded base tier from S to A

The Crew Reroll
- Added Prismatic Ticket with +1 tier modifier
- Added Hefty Rolls with +1 tier modifier
- Added augment Prismatic Ticket
- Added augment Hefty Rolls
August 5, 2025

All Out K’Sante
- Changed position for Aatrox from hex A4 to hex D1 (Variation: Main)
- Changed position for Kennen from hex A7 to hex A6 (Variation: Main)
- Changed position for Karma from hex D3 to hex D5 (Variation: Main)
- Changed position for Varus from hex D1 to hex D2 (Variation: Main)
- Changed position for The Mighty Mech from hex A6 to hex A4 (Variation: Main)
- Changed position for Zac from hex C2 to hex D1 (Variation: Supreme Cell Emblem - 01)
- Changed position for Ryze from hex D1 to hex D2 (Variation: Supreme Cell Emblem - 01)
- Changed position for Deadly Spine from hex D5 to hex A5 (Variation: 4 Protector Version)
- Changed position for Neeko from hex A5 to hex D1 (Variation: 4 Protector Version)
- Changed position for Ryze from hex D3 to hex D4 (Variation: 4 Protector Version)
- Changed position for Varus from hex D1 to hex D2 (Variation: 4 Protector Version)
- Changed position for Zac from hex A7 to hex D1 (Variation: 4 Strategist Version)
- Changed position for Ryze from hex D1 to hex D3 (Variation: 4 Strategist Version)
- Changed position for Kennen from hex A7 to hex A6 (Variation: 4 Supreme Version)
- Changed position for Malphite from hex A6 to hex D1 (Variation: 4 Supreme Version)
- Changed position for Ryze from hex D1 to hex D2 (Variation: 4 Supreme Version)

Battle Academia
- Downgraded Protector Emblem tier modifier from +2 to +1
- Removed Dawncore with +1 tier modifier
- Removed alt build 1 [Hextech Gunblade, Jeweled Gauntlet, Rabadon's Deathcap] from Yuumi (Variation: Main)
- Removed alt build 1 [Hextech Gunblade, Jeweled Gauntlet, Rabadon's Deathcap] from Yuumi (Variation: Battle Academia Emblem)
- Changed current powerup from 'Star Student' to 'Resistant' on Leona (Variation: Main)
- Changed alt powerup 2 from 'Resistant' to 'Star Student' on Leona (Variation: Main)
- Changed current powerup from 'Star Student' to 'Resistant' on Leona (Variation: Battle Academia Emblem)
- Changed alt powerup 2 from 'Resistant' to 'Star Student' on Leona (Variation: Battle Academia Emblem)

Duelist Reroll
- Upgraded Dawncore tier modifier from +1 to +2
- Changed current powerup from 'Unflinching' to 'Stretchy Arms' on Gangplank (Variation: Main)
- Changed alt powerup 2 from 'Stretchy Arms' to 'Unflinching' on Gangplank (Variation: Main)
- Added variation 'Mighty Mech Version'
- Updated tip #4 from 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The survival based builds are better in the stats currently, which makes sense as it allows you to prioritize gloves on other units' to 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). Prioritize crit build if you have Stretchy Arms on GP'
- Removed tip #5: 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit.'
- Removed tip #6: 'Kai'Sa is lower priority than Gangplank and Viego'

Jhin Reroll
- Jhin current build changed from [Guinsoo's Rageblade, Last Whisper, Striker's Flail] to [Striker's Flail, Infinity Edge, Deathblade] (Variation: Main)
- Jhin best-in-slot build changed from [Fishbones, Guinsoo's Rageblade, Deathblade] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Main)
- Jhin alt build 1 changed from [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] to [Infinity Edge, Radiant Striker's Flail, Hextech Gunblade] (Variation: Main)
- Jhin current build changed from [Guinsoo's Rageblade, Last Whisper, Striker's Flail] to [Striker's Flail, Infinity Edge, Deathblade] (Variation: Luchador Emblem - 01)
- Jhin best-in-slot build changed from [Fishbones, Guinsoo's Rageblade, Deathblade] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Luchador Emblem - 01)
- Jhin alt build 1 changed from [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] to [Infinity Edge, Radiant Striker's Flail, Hextech Gunblade] (Variation: Luchador Emblem - 01)
- Jhin current build changed from [Luchador Emblem, Guinsoo's Rageblade, Guinsoo's Rageblade] to [Luchador Emblem, Striker's Flail, Infinity Edge] (Variation: Luchador Emblem - 02)
- Changed current powerup from 'Attack Expert' to 'Artistic KO' on Jhin (Variation: Main)
- Changed alt powerup 1 from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Main)
- Changed current powerup from 'Attack Expert' to 'Artistic KO' on Jhin (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Luchador Emblem - 01)
- Updated tip #1 from 'This comp can use many items and has "ideal" items for multiple units. Jhin wants Rageblade, Gnar wants Rageblade + Kraken, and Dr. Mundo wants Dragon's Claw + Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.' to 'This comp can use many items and has "ideal" items. Jhin wants crit items (see tips below regarding IE specifically), Gnar wants Rageblade + Kraken and Dr. Mundo wants Dragon's Claw + Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.'
- Updated tip #2 from 'Attack Expert power up is only good with Rageblade. If you have a non-Rageblade build on Jhin, play for one of the other power ups' to 'Attack Expert power up is only good with Rageblade.'
- Updated tip #3 from 'Even though Jhin's autos crit without Infinity Edge, it's still an okay item on him and you can slam it if you have to. Jhin likes Rageblade, Last Whisper, Gunblade, Deathblade, Striker's, Giant Slayer, etc.' to 'Make sure to add Aatrox, Naafiri, and Vi to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.'
- Updated tip #4 from 'Make sure to add Aatrox, Naafiri, and Vi to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.' to 'Jhin's itemization is still unsolved. Rageblade doesn't look that good. His autos crit even without IE, but IE looks solid when paired with Striker's which suggests that building crit items is generally good just for higher crit chance.'
- Added tip #5: 'Striker's, Deathblade, Giant Slayer, and Last Whisper are probably his best items. QSS has low sample, but is also probably good with crit items. Based on data so far, it looks like getting as much crit and damage amp as possible is ideal, even if it means building an item like IE.'
- Added tip #6: 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.'
- Added tip #7: 'The reason why IE looks okay when paired with Striker's despite not being strong by itself is because IE gives more crit than any other craftable item (35% vs. Striker's 20%).'
- Updated tip #2 from 'Attack Expert power up is only good with Rageblade.' to 'Make sure to add Aatrox, Naafiri, and Vi to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.'
- Updated tip #3 from 'Make sure to add Aatrox, Naafiri, and Vi to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.' to 'Jhin's itemization is still getting solved. Rageblade doesn't look that good. His autos crit even without IE, but IE looks solid when paired with Striker's which suggests that building crit items is generally good just for higher crit chance.'
- Updated tip #4 from 'Jhin's itemization is still unsolved. Rageblade doesn't look that good. His autos crit even without IE, but IE looks solid when paired with Striker's which suggests that building crit items is generally good just for higher crit chance.' to 'Striker's, Deathblade, Giant Slayer, and Last Whisper are probably his best items. QSS has low sample, but is also probably good with crit items. Based on data so far, it looks like getting as much crit and damage amp as possible is ideal, even if it means building an item like IE.'
- Updated tip #5 from 'Striker's, Deathblade, Giant Slayer, and Last Whisper are probably his best items. QSS has low sample, but is also probably good with crit items. Based on data so far, it looks like getting as much crit and damage amp as possible is ideal, even if it means building an item like IE.' to 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.'
- Updated tip #6 from 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.' to 'The reason why IE looks strong when paired with Striker's despite not being strong by itself is because IE gives more crit than any other craftable item (35% vs. Striker's 20%). The increase in crit damage has increased value when building a full crit build.'
- Removed tip #7: 'The reason why IE looks okay when paired with Striker's despite not being strong by itself is because IE gives more crit than any other craftable item (35% vs. Striker's 20%).'
- Updated tip #5 from 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.' to 'Therefore, the best builds on Jhin are probably those that have 3 crit items OR 2 crit items + Deathblade or GS or Gunblade. That is current theory, but this will likely get optimized more as patch progresses. Try to get as close to 100% crit as possible and high damage amp.'

Katarina Reroll
- Updated tip #2 from 'Can play 7 Battle Academia + Ryze on level 8 or 5 Battle Academia + Janna + Jarvan + Ryze on 8. If you have many items or a reroll augment, consider the Janna version on 8. On 9 you should always play 7 Battle Academia + Ryze + Janna' to 'Battle Academia Emblem is good because it allows you to play 7 Battle Academia with Ryze + Janna on 8 instead of 9'
- Updated tip #3 from 'Battle Academia Emblem is very good because it allows you to play 7 Battle Academia with Ryze + Janna on 8 instead of 9' to 'Manazane can be played on Katarina before finding Yuumi -- It is a solid item on her'
- Removed tip #4: 'Manazane can be played on Katarina before finding Yuumi -- It is a solid item on her'

Knuckledusters Vi
- Vi best-in-slot build changed from [Suspicious Trench Coat, Sterak's Gage, Infinity Edge] to [Suspicious Trench Coat, Sterak's Gage, Edge of Night] (Variation: Main)

Prodigies
- Added Howling Gale with +1 tier modifier
- Added augment Howling Gale

Schoolyard Justice Garen
- Added tip #3: 'There is a Rageblade build that is gaining in popularity -- try it out and see how it performs.'

Sorcerer Karma
- Added Glass Cannon I with +1 tier modifier
- Added Glass Cannon II with +1 tier modifier
- Added augment Glass Cannon I
- Added augment Glass Cannon II

Tectonic Titan Malphite
- Small miscellaneous change was made.
August 4, 2025

Crystal Gambit
- Added tip #6: 'Buy K'Sante during your level 8 rolldown as 2 star K'Sante stays on the board most of the time unless you fully upgrade Udyr / Jarvan. Can also consider holding Dr. Mundo if you hit Braum.'

Duelist Reroll
- Downgraded Double Trouble tier modifier from +3 to +2

Edgelord Luchador
- Downgraded Fishbones tier modifier from +3 to +2
- Downgraded Titanic Hydra tier modifier from +2 to +1
- Added Prowler's Claw with +1 tier modifier
- Volibear current build changed from [Sterak's Gage, Titan's Resolve, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Main)
- Volibear alt build 1 changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] (Variation: Main)
- Volibear current build changed from [Sterak's Gage, Titan's Resolve, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Luchador Emblem - 01)
- Volibear alt build 1 changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] (Variation: Luchador Emblem - 01)
- Volibear current build changed from [Sterak's Gage, Titan's Resolve, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 01)
- Volibear alt build 1 changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] (Variation: Level 8, No Legendary - 01)
- Volibear current build changed from [Sterak's Gage, Titan's Resolve, Striker's Flail] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 02)
- Volibear alt build 1 changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Guinsoo's Rageblade, Kraken's Fury, Sterak's Gage] (Variation: Level 8, No Legendary - 02)

Jayce Caitlyn Reroll
- Small miscellaneous change was made.

Jhin Reroll
- Upgraded Fishbones tier modifier from +1 to +2
- Downgraded Innervating Locket tier modifier from +3 to +2
- Added Luden's Tempest with +2 tier modifier
- Added Evil Beyond Measure with +1 tier modifier
- Added Mace's Will with +1 tier modifier
- Jhin current build changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Guinsoo's Rageblade, Hextech Gunblade] (Variation: Main)
- Jhin alt build 1 changed from [Guinsoo's Rageblade, Infinity Edge, Radiant Striker's Flail] to [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] (Variation: Main)
- Jhin current build changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Guinsoo's Rageblade, Hextech Gunblade] (Variation: Luchador Emblem - 01)
- Added alt build 1 [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] to Jhin (Variation: Luchador Emblem - 01)
- Jhin current build changed from [Luchador Emblem, Infinity Edge, Striker's Flail] to [Luchador Emblem, Guinsoo's Rageblade, Hextech Gunblade] (Variation: Luchador Emblem - 02)
- Jhin alt build 1 changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] (Variation: Luchador Emblem - 02)
- Jhin current build changed from [Guinsoo's Rageblade, Guinsoo's Rageblade, Hextech Gunblade] to [Guinsoo's Rageblade, Last Whisper, Striker's Flail] (Variation: Main)
- Jhin current build changed from [Guinsoo's Rageblade, Guinsoo's Rageblade, Hextech Gunblade] to [Guinsoo's Rageblade, Last Whisper, Striker's Flail] (Variation: Luchador Emblem - 01)
- Jhin current build changed from [Luchador Emblem, Guinsoo's Rageblade, Hextech Gunblade] to [Luchador Emblem, Guinsoo's Rageblade, Guinsoo's Rageblade] (Variation: Luchador Emblem - 02)
- Removed best-in-slot build [Fishbones, Guinsoo's Rageblade, Infinity Edge] from Jhin (Variation: Luchador Emblem - 02)
- Removed alt build 1 [Guinsoo's Rageblade, Radiant Striker's Flail, Hextech Gunblade] from Jhin (Variation: Luchador Emblem - 02)
- Jhin best-in-slot build changed from [Fishbones, Guinsoo's Rageblade, Infinity Edge] to [Fishbones, Guinsoo's Rageblade, Deathblade] (Variation: Main)
- Jhin best-in-slot build changed from [Fishbones, Guinsoo's Rageblade, Infinity Edge] to [Fishbones, Guinsoo's Rageblade, Deathblade] (Variation: Luchador Emblem - 01)
- Changed current powerup from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Main)
- Added alt powerup 1 'Artistic KO' for Jhin (Variation: Main)
- Added alt powerup 2 'Doublestrike' for Jhin (Variation: Main)
- Changed current powerup from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Luchador Emblem - 01)
- Added alt powerup 1 'Artistic KO' for Jhin (Variation: Luchador Emblem - 01)
- Added alt powerup 2 'Doublestrike' for Jhin (Variation: Luchador Emblem - 01)
- Changed current powerup from 'Artistic KO' to 'Attack Expert' on Jhin (Variation: Luchador Emblem - 02)
- Added alt powerup 1 'Artistic KO' for Jhin (Variation: Luchador Emblem - 02)
- Added alt powerup 2 'Doublestrike' for Jhin (Variation: Luchador Emblem - 02)
- Added augment Evil Beyond Measure
- Added augment Mace's Will
- Updated tip #1 from 'This comp can use many items and has "ideal" items for multiple units. Jhin wants IE + Striker's, Gnar wants Rageblade + Kraken, and Dr. Mundo wants Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.' to 'This comp can use many items and has "ideal" items for multiple units. Jhin wants Rageblade + Gunblade, Gnar wants Rageblade + Kraken, and Dr. Mundo wants Dragon's Claw + Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.'
- Added tip #2: 'Attack Expert is only good with Rageblade. If you have a non-Rageblade build on Jhin, play for one of the other power ups'
- Added tip #3: 'Even though Jhin's autos crit without Infinity Edge, it's still an okay item on him and you can slam it if you have to. Jhin likes Rageblade, Gunblade, Deathblade, Striker's, Giant Slayer, etc.'
- Updated tip #1 from 'This comp can use many items and has "ideal" items for multiple units. Jhin wants Rageblade + Gunblade, Gnar wants Rageblade + Kraken, and Dr. Mundo wants Dragon's Claw + Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.' to 'This comp can use many items and has "ideal" items for multiple units. Jhin wants Rageblade, Gnar wants Rageblade + Kraken, and Dr. Mundo wants Dragon's Claw + Spirit Visage. You shouldn't greed for all perfect items, but be aware of them and try to angle them when possible.'
- Updated tip #2 from 'Attack Expert is only good with Rageblade. If you have a non-Rageblade build on Jhin, play for one of the other power ups' to 'Attack Expert power up is only good with Rageblade. If you have a non-Rageblade build on Jhin, play for one of the other power ups'
- Updated tip #3 from 'Even though Jhin's autos crit without Infinity Edge, it's still an okay item on him and you can slam it if you have to. Jhin likes Rageblade, Gunblade, Deathblade, Striker's, Giant Slayer, etc.' to 'Even though Jhin's autos crit without Infinity Edge, it's still an okay item on him and you can slam it if you have to. Jhin likes Rageblade, Last Whisper, Gunblade, Deathblade, Striker's, Giant Slayer, etc.'
- Added tip #4: 'Make sure to add Vi and Naafiri to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.'
- Updated tip #4 from 'Make sure to add Vi and Naafiri to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.' to 'Make sure to add Aatrox, Naafiri, and Vi to your team planner as playing for 6 Juggernaut before hitting 4 Luchador is common.'

Kayle Juggernaut Reroll
- Downgraded Preparation I tier modifier from +2 to +1
- Downgraded Preparation II tier modifier from +2 to +1
- Changed current powerup from 'Over 9000' to 'Doublestrike' on Kayle (Variation: Main)
- Changed alt powerup 2 from 'Doublestrike' to 'Ramping Rage' on Kayle (Variation: Main)
- Updated tip #5 from 'Golden Edge Power Up on Kayle is quite good if you can get it on 2-1 with Rageblade' to 'Golden Edge Power Up on Kayle is quite good if you can get it on 2-1 with Rageblade. Over 9000 can be good too since it has high probability of rolling AP / AS'

Kayle Wraith Reroll
- Added Radiant Refactor with +2 tier modifier
- Added Hold The Line with +1 tier modifier
- Added Lots of Gold with +1 tier modifier
- K'Sante current build changed from [Sunfire Cape, Ionic Spark, Warmog's Armor] to [Sunfire Cape, Ionic Spark, Empty Slot] (Variation: Main)
- Changed current powerup from 'Ramping Rage' to 'Doublestrike' on Kayle (Variation: Main)
- Changed alt powerup 2 from 'Final Ascent' to 'Ramping Rage' on Kayle (Variation: Main)
- Added augment Radiant Refactor
- Added augment Hold The Line

Sorcerer Karma
- Added Fishbones with +2 tier modifier

Tectonic Titan Malphite
- Downgraded base tier from B to C
- Upgraded Manazane tier modifier from +4 to +6
- Changed position for Malphite from hex A7 to hex A5 (Variation: Main)
- Malphite best-in-slot build changed from [Manazane, Hand Of Justice, Jeweled Gauntlet] to [Manazane, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Added tip #1: 'Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp's strength.'
- Updated tip #1 from 'Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp's strength.' to 'Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp's strength. His ability scales its range with each cast, so mage is quite strong. Same reason Manazane is broken.'
- Updated tip #1 from 'Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp's strength. His ability scales its range with each cast, so mage is quite strong. Same reason Manazane is broken.' to 'Save every power up and use every power up on Malphite to try and get Mage. It makes a massive difference in the comp's strength. His ability scales its range with each cast, so mage is quite strong. Same reason Manazane is broken. Raises the comp by at least a tier if not more.'

The Crew Reroll
- Downgraded base tier from A to B
August 3, 2025

All Out K’Sante
- Added variation '4 Supreme Version'

Crystal Gambit
- Added Hard Bargain with +2 tier modifier
- Added Forward Thinking with +2 tier modifier
- Added augment Hard Bargain
- Added augment Forward Thinking

Duelist Reroll
- Changed alt powerup 2 from 'Doublestrike' to 'Stretchy Arms' on Gangplank (Variation: Main)

Jhin Reroll
- Downgraded Shimmerscale Essence tier modifier from +2 to +1
- Upgraded Living Forge tier modifier from +1 to +2
- Upgraded Innervating Locket tier modifier from +1 to +3
- Added Talisman Of Ascension with +2 tier modifier
- Added Thorn-Plated Armor with +1 tier modifier
- Added Radiant Warmog's Armor with +1 tier modifier
- Added Radiant Dragon's Claw with +1 tier modifier
- Added Radiant Gargoyle Stoneplate with +1 tier modifier
- Added Radiant Guinsoo's Rageblade with +1 tier modifier
- Added Radiant Striker's Flail with +1 tier modifier
- Added Radiant Relics with +1 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Title changed from 'Sniper Reroll' to 'Jhin Reroll'
- Dr. Mundo current build changed from [Gargoyle Stoneplate, Bramble Vest, Spirit Visage] to [Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Main)
- Dr. Mundo best-in-slot build changed from [Innervating Locket, Gargoyle Stoneplate, Spirit Visage] to [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] (Variation: Main)
- Dr. Mundo current build changed from [Gargoyle Stoneplate, Bramble Vest, Spirit Visage] to [Gargoyle Stoneplate, Dragon's Claw, Spirit Visage] (Variation: Luchador Emblem - 01)
- Dr. Mundo best-in-slot build changed from [Innervating Locket, Gargoyle Stoneplate, Spirit Visage] to [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] (Variation: Luchador Emblem - 01)
- Added alt build 1 [Radiant Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] to Gnar (Variation: Main)
- Added alt build 1 [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to Dr. Mundo (Variation: Main)
- Added alt build 1 [Guinsoo's Rageblade, Infinity Edge, Radiant Striker's Flail] to Jhin (Variation: Main)
- Added alt build 1 [Radiant Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] to Gnar (Variation: Luchador Emblem - 01)
- Added alt build 1 [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to Dr. Mundo (Variation: Luchador Emblem - 01)
- Added alt build 1 [Radiant Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] to Gnar (Variation: Luchador Emblem - 02)
- Added alt build 1 [Radiant Dragon's Claw, Gargoyle Stoneplate, Warmog's Armor] to Dr. Mundo (Variation: Luchador Emblem - 02)
- Added variation 'Luchador Emblem - 02'
- Added augment Thorn-Plated Armor
- Added augment Radiant Relics
- Added augment Radiant Refactor

Kayle Juggernaut Reroll
- Added Lots of Gold with +1 tier modifier
- Changed position for Naafiri from hex A3 to hex B1 (Variation: Main)
- Changed position for Dr. Mundo from hex B1 to hex A3 (Variation: Main)
- Changed position for Sett from hex A5 to hex A2 (Variation: Main)
- Changed position for Lee Sin from hex A2 to hex A5 (Variation: Main)
- Removed current build [Sunfire Cape, Steadfast Heart, Spirit Visage] from Sett (Variation: Main)
- Lee Sin current build changed from [Juggernaut Stance, Empty Slot, Empty Slot] to [Juggernaut Stance, Sterak's Gage, Infinity Edge] (Variation: Main)
- Changed alt powerup 2 from 'Final Ascent' to 'Doublestrike' on Kayle (Variation: Main)
- Changed current powerup from 'Socialite' to 'Unstoppable' on Aatrox (Variation: Main)
- Changed alt powerup 1 from 'Unstoppable' to 'Adaptive Skin' on Aatrox (Variation: Main)
- Changed alt powerup 2 from 'Adaptive Skin' to 'Socialite' on Aatrox (Variation: Main)
- Changed current powerup from 'Ramping Rage' to 'Over 9000' on Kayle (Variation: Main)
- Added tip #5: 'Golden Edge Power Up on Kayle is quite good if you can get it on 2-1 with Rageblade'
- Added tip #6: 'Stats prefer Braum on 9, but recommend considering Zyra as well especially if you have any items for her. Both are acceptable. Zyra is probably better if you can itemize her.'

Kog’Maw Reroll
- Downgraded base tier from B to C
- Changed position for Neeko from hex A4 to hex A6 (Variation: Main)
- Changed position for K'Sante from hex A6 to hex A4 (Variation: Main)
- Added current build [Gargoyle Stoneplate, Warmog's Armor, Spirit Visage] to Neeko (Variation: Main)
- Removed current build [Protector's Vow, Empty Slot, Empty Slot] from Jarvan IV (Variation: Main)
- Removed current build [Steadfast Heart, Gargoyle Stoneplate, Warmog's Armor] from K'Sante (Variation: Main)
- Udyr current build changed from [Sunfire Cape, Ionic Spark, Empty Slot] to [Sunfire Cape, Empty Slot, Empty Slot] (Variation: Juggernaut Version)
- Zyra current build changed from [Void Staff, Morellonomicon, Empty Slot] to [Morellonomicon, Empty Slot, Empty Slot] (Variation: Juggernaut Version)
- Added current powerup 'Unstoppable' for Neeko (Variation: Main)
- Added alt powerup 1 'Inner Fire' for Neeko (Variation: Main)
- Added alt powerup 2 'Tank-zilla' for Neeko (Variation: Main)
- Removed current powerup 'Resistant' from K'Sante (Variation: Main)
- Changed alt powerup 1 from 'Body Change' to 'Inner Fire' on K'Sante (Variation: Main)

Perfect Form Zac
- Downgraded base tier from B to C

Prodigies
- Malzahar best-in-slot build changed from [Blighting Jewel, Void Staff, Morellonomicon] to [Blighting Jewel, Rabadon's Deathcap, Morellonomicon] (Variation: Main)
- Malzahar best-in-slot build changed from [Blighting Jewel, Void Staff, Morellonomicon] to [Blighting Jewel, Rabadon's Deathcap, Morellonomicon] (Variation: Prodigy Emblem - 01)
- Malzahar best-in-slot build changed from [Blighting Jewel, Rabadon's Deathcap, Morellonomicon] to [Blighting Jewel, Hextech Gunblade, Rabadon's Deathcap] (Variation: Main)
- Malzahar best-in-slot build changed from [Blighting Jewel, Rabadon's Deathcap, Morellonomicon] to [Blighting Jewel, Hextech Gunblade, Rabadon's Deathcap] (Variation: Prodigy Emblem - 01)
- Changed current powerup from 'Selfish' to 'Resistant' on Leona (Variation: Main)
- Changed alt powerup 1 from 'Resistant' to 'Unstoppable' on Leona (Variation: Main)
- Changed alt powerup 2 from 'Star Student' to 'Regenerative' on Leona (Variation: Main)
- Changed current powerup from 'Selfish' to 'Resistant' on Leona (Variation: Prodigy Emblem - 01)
- Changed alt powerup 1 from 'Resistant' to 'Unstoppable' on Leona (Variation: Prodigy Emblem - 01)
- Changed alt powerup 2 from 'Star Student' to 'Regenerative' on Leona (Variation: Prodigy Emblem - 01)

Sorcerer Karma
- Added Keepers I with +1 tier modifier
- Added Keepers II with +1 tier modifier
- Added Mace's Will with +1 tier modifier
- Upgraded Manazane tier modifier from +2 to +3
- Upgraded Sniper's Focus tier modifier from +2 to +3
- Added Strategist Emblem with +2 tier modifier
- Added Deathfire Grasp with +1 tier modifier
- Added Slammin' with +1 tier modifier
- Added Slammin'+ with +1 tier modifier
- Added Cluttered Mind with +1 tier modifier
- Added Caretaker's Favor with +1 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Added Radiant Spear of Shojin with +1 tier modifier
- Added Radiant Blue Buff with +1 tier modifier
- Added Isekai with +2 tier modifier
- Upgraded base tier from A to S
- Added Isekai with +1 tier modifier
- Karma current build changed from [Blue Buff, Striker's Flail, Jeweled Gauntlet] to [Spear of Shojin, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Added alt build 1 [Radiant Spear of Shojin, Striker's Flail, Jeweled Gauntlet] to Karma (Variation: Main)
- Added alt build 1 [Radiant Spear of Shojin, Striker's Flail, Jeweled Gauntlet] to Karma (Variation: Sorcerer Emblem - 01)
- Added variation 'Sorcerer Emblem - 01'
- Added augment Keepers I
- Added augment Keepers II
- Added augment Mace's Will
- Added augment Slammin'
- Added augment Slammin'+
- Added augment Cluttered Mind
- Added augment Caretaker's Favor
- Added augment Radiant Refactor
- Added augment Isekai
- Added augment Isekai
- Added tip #2: 'If you get Sorcerer Isekai, replace Ahri with Zyra.'
- Updated tip #2 from 'If you get Sorcerer Isekai, replace Ahri with Zyra.' to 'If you get Sorcerer Isekai, replace Ahri with Zyra or a strategist.'
- Small miscellaneous change was made.

The Crew Reroll
- Changed position for Sivir from hex D7 to hex D5 (Variation: Main)
- Changed position for Ziggs from hex D5 to hex D7 (Variation: Main)
- Removed current build [Guinsoo's Rageblade, Red Buff, Hextech Gunblade] from Twisted Fate (Variation: Main)
- Removed alt powerup 1 'Efficient' from Janna (Variation: Main)
- Removed alt powerup 2 'Caretaker' from Janna (Variation: Main)
August 2, 2025

All Out K’Sante
- Upgraded base tier from B to A
- Added Bronze For Life I with +2 tier modifier
- Added Slammin' with +1 tier modifier
- Added Slammin'+ with +1 tier modifier
- Added Caretaker's Favor with +1 tier modifier
- Added Calculated Loss with +1 tier modifier
- Added ReinFOURcement with +1 tier modifier
- Added Pandora's Items with +1 tier modifier
- Downgraded Supreme Cells Emblem tier modifier from +2 to +1
- Downgraded Bronze For Life I tier modifier from +2 to +1
- Added Isekai with +1 tier modifier
- Added Manazane with +2 tier modifier
- Added Dawncore with +1 tier modifier
- Added Prowler's Claw with +1 tier modifier
- Changed position for Karma from hex D3 to hex D1 (Variation: Mighty Mech Version)
- Changed position for Ryze from hex D1 to hex D3 (Variation: Mighty Mech Version)
- Changed position for Ryze from hex D1 to hex D4 (Variation: Main)
- Changed position for Zac from hex A6 to hex C2 (Variation: Supreme Cell Emblem - 01)
- Changed position for Darius from hex A5 to hex A6 (Variation: Supreme Cell Emblem - 01)
- Changed position for Ziggs from hex D7 to hex A5 (Variation: Supreme Cell Emblem - 01)
- Changed position for Karma from hex D7 to hex D3 (Variation: Main)
- Changed position for Ryze from hex D4 to hex D7 (Variation: Main)
- Added current build [Blue Buff, Striker's Flail, Jeweled Gauntlet] to Karma (Variation: Mighty Mech Version)
- Removed current build [Void Staff, Striker's Flail, Archangel's Staff] from Ryze (Variation: Mighty Mech Version)
- Jarvan IV current build changed from [Protector's Vow, Evenshroud, Empty Slot] to [Protector's Vow, Empty Slot, Empty Slot] (Variation: Main)
- Removed current build [Void Staff, Striker's Flail, Archangel's Staff] from Ryze (Variation: Main)
- Jarvan IV current build changed from [Protector's Vow, Evenshroud, Empty Slot] to [Protector's Vow, Empty Slot, Empty Slot] (Variation: Supreme Cell Emblem - 01)
- Removed current build [Void Staff, Striker's Flail, Archangel's Staff] from Ryze (Variation: Supreme Cell Emblem - 01)
- Jarvan IV current build changed from [Protector's Vow, Evenshroud, Empty Slot] to [Protector's Vow, Empty Slot, Empty Slot] (Variation: 4 Protector Version)
- Added best-in-slot build [Manazane, Hand Of Justice, Rabadon's Deathcap] to Akali (Variation: Main)
- Added best-in-slot build [Manazane, Hand Of Justice, Rabadon's Deathcap] to Akali (Variation: Supreme Cell Emblem - 01)
- Added best-in-slot build [Manazane, Hand Of Justice, Rabadon's Deathcap] to Akali (Variation: 4 Protector Version)
- Added best-in-slot build [Manazane, Hand Of Justice, Rabadon's Deathcap] to Akali (Variation: 4 Strategist Version)
- Changed alt powerup 1 from 'Blink Attack' to 'Mage' on Akali (Variation: Main)
- Changed alt powerup 2 from 'Dark Amulet' to 'Blink Attack' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Blink Attack' to 'Mage' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 2 from 'Dark Amulet' to 'Blink Attack' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 1 from 'Blink Attack' to 'Mage' on Akali (Variation: 4 Protector Version)
- Changed alt powerup 2 from 'Dark Amulet' to 'Blink Attack' on Akali (Variation: 4 Protector Version)
- Changed alt powerup 1 from 'Blink Attack' to 'Mage' on Akali (Variation: Mighty Mech Version)
- Changed alt powerup 2 from 'Dark Amulet' to 'Blink Attack' on Akali (Variation: Mighty Mech Version)
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: Main)
- Changed alt powerup 1 from 'Mage' to 'Hemorrhage' on Akali (Variation: Main)
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed alt powerup 1 from 'Mage' to 'Hemorrhage' on Akali (Variation: Supreme Cell Emblem - 01)
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: 4 Protector Version)
- Changed alt powerup 1 from 'Mage' to 'Hemorrhage' on Akali (Variation: 4 Protector Version)
- Changed current powerup from 'Hemorrhage' to 'Mage' on Akali (Variation: 4 Strategist Version)
- Changed alt powerup 1 from 'Mage' to 'Hemorrhage' on Akali (Variation: 4 Strategist Version)
- Added variation '4 Strategist Version'
- Removed variation 'Mighty Mech Version'
- Added champion: Aatrox (Variation: Main)
- Added champion: Kennen (Variation: Main)
- Added champion: Karma (Variation: Main)
- Added champion: Lee Sin (Variation: Main)
- Added champion: Varus (Variation: Main)
- Added champion: The Mighty Mech (Variation: Main)
- Removed champion: Deadly Spine (Variation: Main)
- Removed champion: Zac (Variation: Main)
- Removed champion: Janna (Variation: Main)
- Removed champion: Darius (Variation: Main)
- Removed champion: Ziggs (Variation: Main)
- Removed champion: Zyra (Variation: Main)
- Added augment Bronze For Life I
- Added augment Slammin'
- Added augment Slammin'+
- Added augment Caretaker's Favor
- Added augment Calculated Loss
- Added augment ReinFOURcement
- Added augment Pandora's Items
- Added augment Isekai
- Updated tip #6 from 'If you get Prismatic Bronze for Life, play the Mighty Mech version' to 'If you get Bronze for Life, play the Mighty Mech version'
- Updated tip #1 from 'These items only work on K'Sante with the Power Up "All Out"' to 'Play Zac before you hit Varus. The level 8 board fits perfectly without any 5-costs.'
- Updated tip #5 from 'There are 3 versions: Strategists, Mighty Mech, and 4 Protector. The most common versions are Strategists and Protector, with Mighty Mech version being much less common but slowly rising in popularity.' to 'There are 3 versions: Strategists, Mighty Mech, and 4 Protector. The most common versions are Strategists and Protector, with Mighty Mech version being much less common but slowly rising in popularity. Currently recommend the Mighty Mech version'
- Removed tip #6: 'If you get Bronze for Life, play the Mighty Mech version'
- Updated tip #1 from 'Play Zac before you hit Varus. The level 8 board fits perfectly without any 5-costs.' to 'Play Zac before you hit Varus. The level 8 board fits perfectly without any 5-costs. Only play Varus if you have items for him though. Keep Zac if you have no Varus items.'

Bastion Syndra Reroll
- Upgraded base tier from C to B
- Upgraded Manazane tier modifier from +2 to +3
- Downgraded Prodigy Emblem tier modifier from +2 to +1
- Upgraded Innervating Locket tier modifier from +2 to +3
- Downgraded Silvermere Dawn tier modifier from +3 to +2
- Garen best-in-slot build changed from [Silvermere Dawn, Spirit Visage, Dragon's Claw] to [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] (Variation: Main)
- Syndra best-in-slot build changed from [Dawncore, Jeweled Gauntlet, Striker's Flail] to [Manazane, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Garen best-in-slot build changed from [Silvermere Dawn, Spirit Visage, Dragon's Claw] to [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] (Variation: Prodigy Emblem)
- Syndra best-in-slot build changed from [Dawncore, Jeweled Gauntlet, Striker's Flail] to [Manazane, Jeweled Gauntlet, Striker's Flail] (Variation: Prodigy Emblem)
- Garen best-in-slot build changed from [Silvermere Dawn, Spirit Visage, Dragon's Claw] to [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] (Variation: Battle Academia Emblem)
- Updated tip #1 from 'Itemize Ezreal until you hit Yuumi 2, then switch items.' to 'Try to get Battle Academia in as soon as possible to stack HP on Garen with his Battle Academia improved ability'
- Updated tip #2 from 'Try to get Battle Academia in as soon as possible to stack HP on Garen with his Battle Academia improved ability' to 'If you get Manazane, place it on Garen early game with Battle Academia instead of Syndra so he can stack up as much HP as possible. Move it off Garen in late Stage 3 / Stage 4'
- Removed tip #3: 'If you get Manazane, place it on Garen early game with Battle Academia instead of Syndra so he can stack up as much HP as possible. Move it off Garen in late Stage 3 / Stage 4'

Crystal Gambit
- Changed position for Deadly Spine from hex D3 to hex B4 (Variation: Main)
- Changed current powerup from 'Doublestrike' to 'Shadow Clone' on Ashe (Variation: Main)
- Changed current powerup from 'Doublestrike' to 'Shadow Clone' on Ashe (Variation: Emblem Cashout - 01)
- Updated tip #1 from 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 400+ cashout on 4-3; 2) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; or 3) Play for Win Streak with 5 Crystal if high tempo' to 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; 2) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 400+ cashout on 4-3; or 3) Play for Win Streak with 5 Crystal if high tempo'
- Updated tip #2 from '1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.' to 'Doubling down once is the best strategy currently. 1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.'
- Updated tip #3 from 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.' to 'The 210 cashout is arguably the best because it can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'

Duelist Reroll
- Added Double Trouble with +3 tier modifier
- Changed position for Gangplank from hex A1 to hex A2 (Variation: Main)
- Changed position for Kai'Sa from hex D1 to hex D3 (Variation: Main)
- Changed position for Udyr from hex A2 to hex A3 (Variation: Main)
- Changed position for Viego from hex A3 to hex A1 (Variation: Main)
- Changed position for Ashe from hex D3 to hex D1 (Variation: Main)
- Added variation 'Double Trouble'
- Added augment Double Trouble

Legendary AP Flex
- Downgraded base tier from B to D
- Title changed from 'Legendary Flex' to 'Legendary AP Flex'

Prodigies
- Added Prodigy Emblem with +1 tier modifier
- Removed Malzahar from Orb with +1 tier modifier
- Added variation 'Prodigy Emblem - 01'

Sorcerer Ahri
- Ahri best-in-slot build changed from [Blue Buff, Jeweled Gauntlet, Luden's Tempest] to [Luden's Tempest, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Added tip #4: 'If you play Killer Instinct Ahri, you can place her in 2nd row on far left and far right to kill enemy carries, especially with Luden's. Risky, but is one possible way to skip frontline'

Sorcerer Karma
- Ahri best-in-slot build changed from [Blue Buff, Jeweled Gauntlet, Luden's Tempest] to [Luden's Tempest, Jeweled Gauntlet, Striker's Flail] (Variation: Main)

Star Guardians
- Ahri best-in-slot build changed from [Luden's Tempest, Blue Buff, Jeweled Gauntlet] to [Luden's Tempest, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Ahri best-in-slot build changed from [Luden's Tempest, Blue Buff, Jeweled Gauntlet] to [Luden's Tempest, Jeweled Gauntlet, Striker's Flail] (Variation: Star Guardian Emblem - 01)
- Added current powerup 'Mage' for Ahri (Variation: Main)
- Added alt powerup 1 'Killer Instinct' for Ahri (Variation: Main)
- Added alt powerup 2 'Critical Threat' for Ahri (Variation: Main)
- Added current powerup 'Mage' for Ahri (Variation: Star Guardian Emblem - 01)
- Added alt powerup 1 'Killer Instinct' for Ahri (Variation: Star Guardian Emblem - 01)
- Added alt powerup 2 'Critical Threat' for Ahri (Variation: Star Guardian Emblem - 01)

Starfall Neeko
- Ahri best-in-slot build changed from [Luden's Tempest, Blue Buff, Jeweled Gauntlet] to [Luden's Tempest, Striker's Flail, Jeweled Gauntlet] (Variation: Main)
- Changed alt powerup 1 from 'Star Sailor' to 'Killer Instinct' on Ahri (Variation: Main)
- Changed alt powerup 2 from 'Killer Instinct' to 'Critical Threat' on Ahri (Variation: Main)

Tectonic Titan Malphite
- Upgraded Manazane tier modifier from +3 to +4
- Added Seeker's Armguard with +1 tier modifier
- Changed position for Malphite from hex A5 to hex A7 (Variation: Main)
- Changed position for Sivir from hex D7 to hex D5 (Variation: Main)
- Changed position for Ziggs from hex D5 to hex D7 (Variation: Main)
- Changed position for Jarvan IV from hex A3 to hex A4 (Variation: Main)
- Changed position for Braum from hex A4 to hex A3 (Variation: Main)
- Malphite alt build 1 changed from [Wit's End, Hand Of Justice, Jeweled Gauntlet] to [Zhonya's Paradox, Titan's Resolve, Jeweled Gauntlet] (Variation: Main)
- Ziggs current build changed from [Spear of Shojin, Void Staff, Morellonomicon] to [Guinsoo's Rageblade, Void Staff, Rabadon's Deathcap] (Variation: Main)
- Removed current build [Guinsoo's Rageblade, Hextech Gunblade, Red Buff] from Twisted Fate (Variation: Main)
- Changed alt powerup 2 from 'Hemorrhage' to 'Over 9000' on Malphite (Variation: Main)
- Changed alt powerup 1 from 'Attack Expert' to 'Critical Threat' on Sivir (Variation: Main)
- Changed alt powerup 2 from 'Critical Threat' to 'Attack Expert' on Sivir (Variation: Main)
- Added current powerup 'Ramping Rage' for Ziggs (Variation: Main)
- Added alt powerup 1 'Critical Threat' for Ziggs (Variation: Main)
- Added alt powerup 2 'Space Ace' for Ziggs (Variation: Main)
- Removed variation '4 Protector'

The Crew Reroll
- Malphite current build changed from [Gargoyle Stoneplate, Bramble Vest, Steadfast Heart] to [Gargoyle Stoneplate, Bramble Vest, Warmog's Armor] (Variation: Main)
- Added current build [Guinsoo's Rageblade, Void Staff, Rabadon's Deathcap] to Ziggs (Variation: Main)
- Changed alt powerup 1 from 'Max Vitality' to 'Unstoppable' on Malphite (Variation: Main)
- Updated tip #5 from 'For the Crew, you should generally play it like 1-cost reroll until you hit a 3-star. If you hit both 1-costs before level 6, then you can level to 6. Roll on 6 all the way until you 3-star Malphite, Sivir, Shen, and Sivir. You will reach level 7 through rolling. Only push levels after hitting.' to 'For the Crew, you should generally play it like 1-cost reroll until you hit a 3-star. If you hit both 1-costs before level 6, then you can level to 6. Roll on 6 all the way until you 3-star Malphite, Sivir, Shen, and Ziggs. You will reach level 7 through rolling. Only push levels after hitting.'
August 1, 2025

All Out K’Sante
- Added Replication with +1 tier modifier
- Added Bronze For Life II with +2 tier modifier
- Title changed from 'Supreme K'Sante' to 'All Out K'Sante'
- Changed position for Zac from hex A5 to hex A7 (Variation: Main)
- Changed position for Janna from hex D3 to hex A4 (Variation: Main)
- Changed position for Darius from hex A4 to hex A6 (Variation: Main)
- Changed position for Ziggs from hex D5 to hex A5 (Variation: Main)
- Changed position for Kennen from hex A6 to hex A7 (Variation: Supreme Cell Emblem - 01)
- Changed position for Zac from hex A5 to hex A6 (Variation: Supreme Cell Emblem - 01)
- Changed position for Janna from hex D3 to hex A4 (Variation: Supreme Cell Emblem - 01)
- Changed position for Darius from hex A4 to hex A5 (Variation: Supreme Cell Emblem - 01)
- Removed current build [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] from Akali (Variation: Supreme Cell Emblem - 01)
- Jarvan IV current build changed from [Protector's Vow, Evenshroud, Empty Slot] to [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] (Variation: Supreme Cell Emblem - 01)
- Ryze current build changed from [Void Staff, Striker's Flail, Archangel's Staff] to [Edge of Night, Infinity Edge, Hand Of Justice] (Variation: Supreme Cell Emblem - 01)
- Added best-in-slot build [Supreme Cells Emblem, Infinity Edge, Edge of Night] to Ryze (Variation: Supreme Cell Emblem - 01)
- Added current build [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] to Akali (Variation: Supreme Cell Emblem - 01)
- Jarvan IV current build changed from [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] to [Protector's Vow, Evenshroud, Empty Slot] (Variation: Supreme Cell Emblem - 01)
- Ryze current build changed from [Edge of Night, Infinity Edge, Hand Of Justice] to [Void Staff, Striker's Flail, Archangel's Staff] (Variation: Supreme Cell Emblem - 01)
- Removed best-in-slot build [Supreme Cells Emblem, Infinity Edge, Edge of Night] from Ryze (Variation: Supreme Cell Emblem - 01)
- K'Sante current build changed from [Edge of Night, Infinity Edge, Hand Of Justice] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Main)
- K'Sante current build changed from [Edge of Night, Infinity Edge, Hand Of Justice] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: 4 Protector Version)
- Removed current powerup 'Hemorrhage' from Akali (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 1 'Blink Attack' from Akali (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 2 'Dark Amulet' from Akali (Variation: Supreme Cell Emblem - 01)
- Added current powerup 'Hemorrhage' for Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 1 'Blink Attack' for Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 2 'Dark Amulet' for Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Added current powerup 'All Out' for Ryze (Variation: Supreme Cell Emblem - 01)
- Added current powerup 'Hemorrhage' for Akali (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 1 'Blink Attack' for Akali (Variation: Supreme Cell Emblem - 01)
- Added alt powerup 2 'Dark Amulet' for Akali (Variation: Supreme Cell Emblem - 01)
- Removed current powerup 'Hemorrhage' from Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 1 'Blink Attack' from Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Removed alt powerup 2 'Dark Amulet' from Jarvan IV (Variation: Supreme Cell Emblem - 01)
- Removed current powerup 'All Out' from Ryze (Variation: Supreme Cell Emblem - 01)
- Added variation '4 Protector Version'
- Added variation 'Mighty Mech Version'
- Added champion: Deadly Spine (Variation: Main)
- Added champion: Zyra (Variation: Main)
- Removed champion: Twisted Fate (Variation: Main)
- Added augment Replication
- Added augment Bronze For Life II
- Updated tip #4 from 'K'Sante can be placed in the third row to get damage amp from Strategists. His All Out animation will hit the enemy in front row. Not 100% confident whether it is better to get damage amp or the shield from Strategist yet' to 'Third row K'Sante and place your Strategists in the frontline. All Out K'Sante animation stalls at start of the fight and dashes to his target. When you fill up the frontline, it is much more likely K'Sante can wrap to the backline'
- Added tip #5: 'Use a fruit on a unit similar to K'Sante like Malphite before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out'
- Updated tip #5 from 'Use a fruit on a unit similar to K'Sante like Malphite before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out' to 'Use a fruit on a unit similar to K'Sante like Malphite before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out'
- Updated tip #5 from 'Use a fruit on a unit similar to K'Sante like Malphite before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out' to 'Use a fruit on a unit similar to K'Sante like Leona before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out'
- Updated tip #2 from 'This comp is relatively new and unexplored currently, so its strength and conditions are not fully understood yet' to 'The comp can use many gloves, so make sure to typically take them on carousel'
- Updated tip #3 from 'The comp can use many gloves, so make sure to typically take them on carousel' to 'Third row K'Sante and place your Strategists in the frontline. All Out K'Sante animation stalls at start of the fight and dashes to his target. When you fill up the frontline, it is much more likely K'Sante can wrap to the backline'
- Updated tip #4 from 'Third row K'Sante and place your Strategists in the frontline. All Out K'Sante animation stalls at start of the fight and dashes to his target. When you fill up the frontline, it is much more likely K'Sante can wrap to the backline' to 'Use a fruit on a unit similar to K'Sante like Leona before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out'
- Removed tip #5: 'Use a fruit on a unit similar to K'Sante like Leona before you use your first fruit on K'Sante. This increases the odds you hit All Out as you can't roll the same Power Ups twice in a row. Once you use a fruit on K'Sante, keep using remover and reroll until you hit All Out'
- Added tip #5: 'There are 3 versions: Strategists, Mighty Mech, and 4 Protector. The most common versions are Strategists and Protector, with Mighty Mech version being much less common but slowly rising in popularity.'
- Added tip #6: 'If you get Prismatic Bronze for Life, play the Mighty Mech version'

Battle Academia
- Added Hero 101 with +2 tier modifier
- Added augment Hero 101

Crystal Gambit
- Upgraded base tier from C to B
- Upgraded base tier from B to S
- Changed position for Janna from hex D1 to hex D5 (Variation: Main)
- Changed position for Zyra from hex D5 to hex D1 (Variation: Main)
- Changed position for Deadly Spine from hex D3 to hex A3 (Variation: Emblem Cashout - 01)
- Changed position for Janna from hex D2 to hex D3 (Variation: Emblem Cashout - 01)
- Changed position for Ryze from hex D1 to hex D5 (Variation: Emblem Cashout - 01)
- Changed position for Yone from hex A3 to hex B1 (Variation: Emblem Cashout - 01)
- Changed position for Zyra from hex D5 to hex D1 (Variation: Emblem Cashout - 01)
- Removed current build [Crystal Gambit Emblem, Empty Slot, Empty Slot] from Jarvan IV (Variation: Main)
- Braum current build changed from [Bloodthirster, Sterak's Gage, Deathblade] to [Bloodthirster, Sterak's Gage, Crystal Gambit Emblem] (Variation: Main)
- Zyra current build changed from [Blue Buff, Void Staff, Morellonomicon] to [Spear of Shojin, Void Staff, Morellonomicon] (Variation: Main)
- Zyra best-in-slot build changed from [Manazane, Jeweled Gauntlet, Void Staff] to [Manazane, Void Staff, Morellonomicon] (Variation: Main)
- Zyra best-in-slot build changed from [Manazane, Jeweled Gauntlet, Void Staff] to [Manazane, Void Staff, Morellonomicon] (Variation: Emblem Cashout - 01)
- Added alt powerup 2 'Mage' for Zyra (Variation: Main)
- Updated tip #1 from 'UPDATE FOR RELEASE PATCH: They nerfed Crystal Gambit just before release. It may not be possible to reach 500 when double downing twice anymore which makes this line much worse. This will get updated when known for sure.' to 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).'
- Updated tip #2 from 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).' to 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist'
- Updated tip #3 from 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist' to 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already'
- Updated tip #4 from 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already' to 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Updated tip #5 from 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze' to 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally'
- Removed tip #6: 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally'
- Updated tip #1 from 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).' to 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 500+ cashout on 4-3; 2) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; or 3) Play for Win Streak with 5 Crystal if high tempo'
- Updated tip #5 from 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally' to 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally. 1 Double Down typically gets a 210 or 250 cashout depending on number of kills.'
- Added tip #6: 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Jarvan), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'
- Added tip #7: 'The comp NEEDS Crystal Gambit emblem! You can theoretically go for the 210 cashout and hope you get the spatula cashout and if you miss, pivot to another fast 8 meta comp using the additional resources the 210 cashout gave you.'
- Updated tip #5 from 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally. 1 Double Down typically gets a 210 or 250 cashout depending on number of kills.' to 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can. 1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.'
- Updated tip #6 from 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Jarvan), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.' to 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Jarvan or Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'
- Updated tip #6 from 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Jarvan or Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.' to 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'
- Updated tip #1 from 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 500+ cashout on 4-3; 2) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; or 3) Play for Win Streak with 5 Crystal if high tempo' to 'There are 3 ways to play this comp: 1) Field 3 Crystal Gambit on 2-1, aim for 2+ wins and double down once on 2-6 and again on 3-5 for 400+ cashout on 4-3; 2) Field 3 Crystal Gambit by 2-3, double down once and cashout 210 or 250 on Stage 3; or 3) Play for Win Streak with 5 Crystal if high tempo'
- Updated tip #2 from 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist' to '1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.'
- Updated tip #3 from 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already' to 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'
- Updated tip #4 from 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze' to 'The comp NEEDS Crystal Gambit emblem! You can theoretically go for the 210 cashout and hope you get the spatula cashout and if you miss, pivot to another fast 8 meta comp using the additional resources the 210 cashout gave you.'
- Updated tip #5 from 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can. 1 Double Down typically gets a 210 or 250 cashout depending on number of losses before doubling down and kills. Winning rounds before doubling down is good despite it lowering your cashout to 210.' to 'For the emblem cashout (500 gems), see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Removed tip #6: 'The 210 cashout can give a Spatula and a component anvil. This can be used to make a 2nd Crystal Gambit emblem (replace Syndra with Dr. Mundo), which makes it MUCH easier to hit 7 Crystal Gambit in Stage 4 when trying to stabilize.'
- Removed tip #7: 'The comp NEEDS Crystal Gambit emblem! You can theoretically go for the 210 cashout and hope you get the spatula cashout and if you miss, pivot to another fast 8 meta comp using the additional resources the 210 cashout gave you.'

Duelist Reroll
- Updated tip #4 from 'Blink Attack on Viego is broken if you are itemizing him. Try and position like Voli, where you block his path to his initial target, causing him to change targets and proc Blink Attack.' to 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The survival based builds are better in the stats currently, which makes sense as it allows you to prioritize gloves on other units'
- Updated tip #5 from 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The survival based builds are better in the stats currently, which makes sense as it allows you to prioritize gloves on other units' to 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit.'
- Updated tip #6 from 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit.' to 'Kai'Sa is lower priority than Gangplank and Viego'
- Removed tip #7: 'Kai'Sa is lower priority than Gangplank and Viego'

Kayle Juggernaut Reroll
- Upgraded base tier from A to S
- Added Stars are Born with +1 tier modifier
- Downgraded base tier from S to A
- Changed position for Aatrox from hex B1 to hex A6 (Variation: Main)
- Changed position for Zac from hex A5 to hex A3 (Variation: Main)
- Changed position for Dr. Mundo from hex A3 to hex B1 (Variation: Main)
- Changed position for Sett from hex A6 to hex A5 (Variation: Main)
- Changed position for Naafiri from hex A1 to hex A3 (Variation: Main)
- Changed position for Zac from hex A3 to hex A1 (Variation: Main)
- Added current build [Spirit Visage, Dragon's Claw, Bramble Vest] to Aatrox (Variation: Main)
- Removed current build [Crownguard, Warmog's Armor, Spirit Visage] from Zac (Variation: Main)
- Added current powerup 'Adaptive Skin' for Aatrox (Variation: Main)
- Added alt powerup 1 'Unstoppable' for Aatrox (Variation: Main)
- Added alt powerup 2 'Socialite' for Aatrox (Variation: Main)
- Removed current powerup 'Tank-zilla' from Zac (Variation: Main)
- Changed current powerup from 'Adaptive Skin' to 'Socialite' on Aatrox (Variation: Main)
- Changed alt powerup 2 from 'Socialite' to 'Adaptive Skin' on Aatrox (Variation: Main)
- Added augment Stars are Born
- Added tip #3: 'Aim for either Aatrox 3 or Zac 3. Both are not necessary. Do not go for Naafiri 3. You want to push levels as soon as you get Kayle 3 ideally. If you have Udyr 2 or Sett and have fewer than 8 copies of Aatrox or Zac, consider pushing as level 9 is extremely important in this comp'
- Added tip #4: 'Aatrox appears to be a better tank than Zac currently, but this isn't completely solved yet.'
- Added tip #5: 'If you get Socialite on Aatrox or Zac, make sure to move around the unit to make sure both your Kayle and frontline are on the marked units. Read the Power Up!'
- Updated tip #3 from 'Aim for either Aatrox 3 or Zac 3. Both are not necessary. Do not go for Naafiri 3. You want to push levels as soon as you get Kayle 3 ideally. If you have Udyr 2 or Sett and have fewer than 8 copies of Aatrox or Zac, consider pushing as level 9 is extremely important in this comp' to 'Aatrox 3 is likely better than Zac 3 for two reasons: 1) He's a better tank with 6 Jug; and 2) You want Zac to die so all Wraith healing is guaranteed to go onto Kayle which makes her less likely to die to random backline access'
- Updated tip #4 from 'Aatrox appears to be a better tank than Zac currently, but this isn't completely solved yet.' to 'If you get Socialite on Aatrox or Zac, make sure to move around the unit to make sure both your Kayle and frontline are on the marked units. Read the Power Up!'
- Removed tip #5: 'If you get Socialite on Aatrox or Zac, make sure to move around the unit to make sure both your Kayle and frontline are on the marked units. Read the Power Up!'

Kayle Wraith Reroll
- Upgraded base tier from B to A
- Downgraded base tier from A to B
- Added Stars are Born with +1 tier modifier
- Added augment Stars are Born

Kog’Maw Reroll
- Small miscellaneous change was made.

Legendary Mech Flex
- Downgraded base tier from A to B

Malzahar Reroll
- Downgraded Protector Emblem tier modifier from +2 to +1
- Upgraded Thorn-Plated Armor tier modifier from +1 to +2
- Added Wand Overflow with +2 tier modifier
- Added Unlimited Power with +2 tier modifier
- Changed position for K'Sante from hex B4 to hex C5 (Variation: Main)
- Malzahar current build changed from [Adaptive Helm, Archangel's Staff, Hextech Gunblade] to [Rabadon's Deathcap, Void Staff, Morellonomicon] (Variation: Main)
- Added variation '4 Protector Version'
- Removed variation 'Rammus Version'
- Added champion: Rammus (Variation: Main)
- Removed champion: Janna (Variation: Main)
- Removed champion: Neeko (Variation: Main)
- Added augment Wand Overflow
- Added augment Unlimited Power
- Updated tip #1 from 'Always aim for 5 Prodigy, but frontline is flexible between 4 Protector or Rammus' to 'Always aim for 5 Prodigy, but frontline is flexible between Rammus or 4 Protector Neeko'

Mentor Mech
- Downgraded base tier from A to B

Prodigies
- Added Unlimited Power with +2 tier modifier
- Added Hero 101 with +1 tier modifier
- Added augment Unlimited Power
- Added augment Hero 101

Sorcerer Karma
- Upgraded base tier from B to A
- Title changed from 'Karma Sorcerers' to 'Sorcerer Karma'
- Small miscellaneous change was made.

Soul Fighter
- Downgraded base tier from A to B
- Added variation '6 Soul Fighter Cap - 01'
- Added variation '6 Soul Fighter Cap - 02'
- Added tip #4: 'Late game you can cap higher by dropping to 6 Soul Fighter when you don't have the emblem. Drop Kalista + Viego for Braum + Voli + Zyra OR drop Kalista + Naafiri for Braum + Voli + Udyr (see the variations in the dropdown menu above the board)'

Star Guardians
- Changed position for Xayah from hex D5 to hex D4 (Variation: Main)
- Changed position for Ahri from hex D4 to hex D5 (Variation: Main)
- Changed position for Neeko from hex A5 to hex A4 (Variation: Star Guardian Emblem - 01)
- Changed position for Poppy from hex A4 to hex A5 (Variation: Star Guardian Emblem - 01)
- Seraphine current build changed from [Protector's Vow, Adaptive Helm, Void Staff] to [Protector's Vow, Adaptive Helm, Warmog's Armor] (Variation: Main)
- Removed current build [Gargoyle Stoneplate, Protector's Vow, Steadfast Heart] from Neeko (Variation: Star Guardian Emblem - 01)
- K'Sante current build changed from [Star Guardian Emblem, Sunfire Cape, Steadfast Heart] to [Star Guardian Emblem, Ionic Spark, Steadfast Heart] (Variation: Star Guardian Emblem - 01)
- Added current build [Gargoyle Stoneplate, Steadfast Heart, Protector's Vow] to Poppy (Variation: Star Guardian Emblem - 01)
- Seraphine current build changed from [Protector's Vow, Adaptive Helm, Void Staff] to [Protector's Vow, Adaptive Helm, Warmog's Armor] (Variation: Star Guardian Emblem - 01)
- Added alt powerup 1 'Rising Chaos' for Syndra (Variation: Main)
- Changed current powerup from 'Star Sailor' to 'Unstoppable' on Poppy (Variation: Main)
- Added alt powerup 1 'Star Sailor' for Poppy (Variation: Main)
- Added alt powerup 1 'Rising Chaos' for Syndra (Variation: Star Guardian Emblem - 01)
- Added current powerup 'Unstoppable' for Poppy (Variation: Star Guardian Emblem - 01)
- Added alt powerup 1 'Star Sailor' for Poppy (Variation: Star Guardian Emblem - 01)
- Added tip #4: 'Syndra is also an excellent item holder if you hit Rising Chaos. She can carry all the way to Stage 5 in some cases with this Power Up'

The Crew Reroll
- Upgraded base tier from B to A
July 31, 2025

All Out K’Sante
- Added Supreme Cells Emblem with +1 tier modifier
- Upgraded Supreme Cells Emblem tier modifier from +1 to +2
- Added best-in-slot build [Supreme Cells Emblem, Infinity Edge, Edge of Night] to K'Sante (Variation: Main)
- Added variation 'Supreme Cell Emblem - 01'

Katarina Reroll
- Added Find Your Center with +1 tier modifier
- Added augment Find Your Center

Prodigies
- Changed alt powerup 2 from 'Star Student' to 'Classy' on Yuumi (Variation: Main)

Star Guardians
- Added Manazane with +1 tier modifier
- Added Luden's Tempest with +1 tier modifier
- Added best-in-slot build [Luden's Tempest, Blue Buff, Jeweled Gauntlet] to Ahri (Variation: Main)
- Added best-in-slot build [Luden's Tempest, Blue Buff, Jeweled Gauntlet] to Ahri (Variation: Star Guardian Emblem - 01)
Patch 15.1
July 31, 2025

Duelist Reroll
- Changed current powerup from 'Blink Attack' to 'Trickster' on Viego (Variation: Main)
- Changed alt powerup 1 from 'Doublestrike' to 'Stretchy Arms' on Viego (Variation: Main)
- Changed alt powerup 2 from 'Trickster' to 'Doublestrike' on Viego (Variation: Main)

Katarina Reroll
- Upgraded Zhonya's Paradox tier modifier from +1 to +2
- Upgraded Dawncore tier modifier from +1 to +2
- Downgraded Zhonya's Paradox tier modifier from +2 to +1
- Downgraded Dawncore tier modifier from +2 to +1
- Added Manazane with +1 tier modifier
- Upgraded Zhonya's Paradox tier modifier from +1 to +2
- Upgraded Dawncore tier modifier from +1 to +2
- Added Innervating Locket with +1 tier modifier
- Added Living Forge with +1 tier modifier
- Changed position for Ezreal from hex D1 to hex D7 (Variation: Main)
- Changed position for Garen from hex A2 to hex A3 (Variation: Main)
- Changed position for Katarina from hex A4 to hex A1 (Variation: Main)
- Changed position for Rakan from hex A3 to hex A2 (Variation: Main)
- Changed position for Leona from hex A5 to hex A4 (Variation: Main)
- Changed position for Yuumi from hex D7 to hex D1 (Variation: Main)
- Changed position for Garen from hex A2 to hex A5 (Variation: 5 Battle Academia)
- Changed position for Katarina from hex A4 to hex A1 (Variation: 5 Battle Academia)
- Changed position for Rakan from hex A3 to hex A2 (Variation: 5 Battle Academia)
- Changed position for Jayce from hex A7 to hex A6 (Variation: 5 Battle Academia)
- Changed position for Jarvan IV from hex A6 to hex A3 (Variation: 5 Battle Academia)
- Changed position for Leona from hex A5 to hex A4 (Variation: 5 Battle Academia)
- Changed position for Garen from hex A2 to hex A4 (Variation: Battle Academia Emblem)
- Changed position for Katarina from hex A4 to hex A1 (Variation: Battle Academia Emblem)
- Changed position for Rakan from hex A3 to hex A2 (Variation: Battle Academia Emblem)
- Changed position for Ryze from hex D3 to hex D7 (Variation: Battle Academia Emblem)
- Changed position for Yuumi from hex D7 to hex D3 (Variation: Battle Academia Emblem)
- Changed position for Garen from hex A2 to hex A3 (Variation: Two Much Value - 01)
- Changed position for Katarina from hex A4 to hex A1 (Variation: Two Much Value - 01)
- Changed position for Rakan from hex A3 to hex A2 (Variation: Two Much Value - 01)
- Changed position for Xin Zhao from hex A1 to hex A4 (Variation: Two Much Value - 01)
- Changed position for Katarina from hex A4 to hex A1 (Variation: Two Much Value - 02)
- Changed position for Kobuko from hex A5 to hex A3 (Variation: Two Much Value - 02)
- Changed position for Rakan from hex A3 to hex A2 (Variation: Two Much Value - 02)
- Changed position for Jayce from hex A6 to hex A4 (Variation: Two Much Value - 02)
- Changed position for Ezreal from hex D7 to hex D1 (Variation: Main)
- Changed position for Katarina from hex A1 to hex A5 (Variation: Main)
- Changed position for Rakan from hex A2 to hex A6 (Variation: Main)
- Changed position for Jayce from hex A5 to hex A2 (Variation: Main)
- Changed position for Yuumi from hex D1 to hex D7 (Variation: Main)
- Changed position for Garen from hex A5 to hex A1 (Variation: 5 Battle Academia)
- Changed position for Janna from hex D1 to hex D7 (Variation: 5 Battle Academia)
- Changed position for Katarina from hex A1 to hex A5 (Variation: 5 Battle Academia)
- Changed position for Rakan from hex A2 to hex A6 (Variation: 5 Battle Academia)
- Changed position for Jayce from hex A6 to hex A2 (Variation: 5 Battle Academia)
- Changed position for Ryze from hex D3 to hex D5 (Variation: 5 Battle Academia)
- Changed position for Ezreal from hex D5 to hex D1 (Variation: Battle Academia Emblem)
- Changed position for Janna from hex D1 to hex D5 (Variation: Battle Academia Emblem)
- Changed position for Katarina from hex A1 to hex A5 (Variation: Battle Academia Emblem)
- Changed position for Rakan from hex A2 to hex A6 (Variation: Battle Academia Emblem)
- Changed position for Leona from hex A5 to hex A3 (Variation: Battle Academia Emblem)
- Changed position for Ryze from hex D7 to hex D3 (Variation: Battle Academia Emblem)
- Changed position for Yuumi from hex D3 to hex D7 (Variation: Battle Academia Emblem)
- Changed position for Kalista from hex D3 to hex D5 (Variation: Two Much Value - 01)
- Changed position for Janna from hex D1 to hex D7 (Variation: Two Much Value - 01)
- Changed position for Katarina from hex A1 to hex A5 (Variation: Two Much Value - 01)
- Changed position for Rakan from hex A2 to hex A6 (Variation: Two Much Value - 01)
- Changed position for Kalista from hex D3 to hex D5 (Variation: Two Much Value - 02)
- Changed position for Janna from hex D1 to hex D7 (Variation: Two Much Value - 02)
- Changed position for Katarina from hex A1 to hex A5 (Variation: Two Much Value - 02)
- Changed position for Rakan from hex A2 to hex A6 (Variation: Two Much Value - 02)
- Added best-in-slot build [Manazane, Hextech Gunblade, Jeweled Gauntlet] to Yuumi (Variation: Main)
- Added best-in-slot build [Manazane, Hextech Gunblade, Jeweled Gauntlet] to Ryze (Variation: 5 Battle Academia)
- Added best-in-slot build [Manazane, Hextech Gunblade, Jeweled Gauntlet] to Yuumi (Variation: Battle Academia Emblem)
- Added best-in-slot build [Innervating Locket, Spirit Visage, Bramble Vest] to Rakan (Variation: Main)
- Added best-in-slot build [Innervating Locket, Spirit Visage, Bramble Vest] to Rakan (Variation: 5 Battle Academia)
- Added best-in-slot build [Innervating Locket, Spirit Visage, Bramble Vest] to Rakan (Variation: Battle Academia Emblem)
- Added best-in-slot build [Innervating Locket, Spirit Visage, Bramble Vest] to Rakan (Variation: Two Much Value - 01)
- Added best-in-slot build [Innervating Locket, Spirit Visage, Bramble Vest] to Rakan (Variation: Two Much Value - 02)
- Removed current build [Blue Buff, Void Staff, Morellonomicon] from Ryze (Variation: 5 Battle Academia)
- Removed best-in-slot build [Manazane, Hextech Gunblade, Jeweled Gauntlet] from Ryze (Variation: 5 Battle Academia)
- Changed current powerup from 'On The Edge' to 'Dark Amulet' on Katarina (Variation: Main)
- Changed current powerup from 'On The Edge' to 'Dark Amulet' on Katarina (Variation: 5 Battle Academia)
- Changed current powerup from 'On The Edge' to 'Dark Amulet' on Katarina (Variation: Battle Academia Emblem)
- Changed current powerup from 'On The Edge' to 'Dark Amulet' on Katarina (Variation: Two Much Value - 01)
- Changed current powerup from 'On The Edge' to 'Dark Amulet' on Katarina (Variation: Two Much Value - 02)
- Added champion: Jayce (Variation: Main)
- Removed champion: Caitlyn (Variation: Main)
- Added augment Living Forge
- Added tip #4: 'Manazane can be played on Katarina before finding Yuumi -- It is a solid item on her'
- Small miscellaneous change was made.

Kog’Maw Reroll
- Upgraded base tier from C to B

Mentor Mech
- Added Calculated Loss with +1 tier modifier
- Added Teacher's Council with +1 tier modifier
- Downgraded base tier from S to A
- Changed position for The Mighty Mech from hex A7 to hex A3 (Variation: Main)
- Removed current build [Sunfire Cape, Ionic Spark, Steadfast Heart] from Udyr (Variation: Main)
- Jarvan IV current build changed from [Protector's Vow, Empty Slot, Empty Slot] to [Protector's Vow, Adaptive Helm, Steadfast Heart] (Variation: Main)
- The Mighty Mech current build changed from [Combination Core, Empty Slot, Empty Slot] to [Combination Core, Mighty Blade, Empty Slot] (Variation: Main)
- Removed current build [Sunfire Cape, Ionic Spark, Steadfast Heart] from Udyr (Variation: Legendary Version)
- Jarvan IV current build changed from [Protector's Vow, Empty Slot, Empty Slot] to [Protector's Vow, Adaptive Helm, Steadfast Heart] (Variation: Legendary Version)
- Removed current build [Sunfire Cape, Ionic Spark, Steadfast Heart] from Udyr (Variation: Level 8, No Legendaries)
- Jarvan IV current build changed from [Protector's Vow, Empty Slot, Empty Slot] to [Protector's Vow, Adaptive Helm, Steadfast Heart] (Variation: Level 8, No Legendaries)
- Ryze current build changed from [Blue Buff, Archangel's Staff, Void Staff] to [Striker's Flail, Archangel's Staff, Void Staff] (Variation: Main)
- Added alt build 1 [Blue Buff, Archangel's Staff, Striker's Flail] to Ryze (Variation: Main)
- Ryze current build changed from [Blue Buff, Archangel's Staff, Void Staff] to [Striker's Flail, Archangel's Staff, Void Staff] (Variation: Legendary Version)
- Added alt build 1 [Blue Buff, Archangel's Staff, Striker's Flail] to Ryze (Variation: Legendary Version)
- Ryze current build changed from [Blue Buff, Archangel's Staff, Void Staff] to [Striker's Flail, Archangel's Staff, Void Staff] (Variation: Akali Version)
- Added alt build 1 [Blue Buff, Archangel's Staff, Striker's Flail] to Ryze (Variation: Akali Version)
- Ryze current build changed from [Blue Buff, Archangel's Staff, Void Staff] to [Striker's Flail, Archangel's Staff, Void Staff] (Variation: Level 8, No Legendaries)
- Added alt build 1 [Blue Buff, Archangel's Staff, Striker's Flail] to Ryze (Variation: Level 8, No Legendaries)
- Removed current powerup 'Colossal' from Udyr (Variation: Main)
- Changed alt powerup 2 from 'Unstoppable' to 'Colossal' on Udyr (Variation: Main)
- Added alt powerup 1 'Colossal' for Jarvan IV (Variation: Main)
- Removed current powerup 'Colossal' from Udyr (Variation: Legendary Version)
- Changed alt powerup 2 from 'Unstoppable' to 'Colossal' on Udyr (Variation: Legendary Version)
- Added alt powerup 1 'Colossal' for Jarvan IV (Variation: Legendary Version)
- Removed current powerup 'Colossal' from Udyr (Variation: Level 8, No Legendaries)
- Changed alt powerup 2 from 'Unstoppable' to 'Colossal' on Udyr (Variation: Level 8, No Legendaries)
- Added alt powerup 1 'Colossal' for Jarvan IV (Variation: Level 8, No Legendaries)
- Added variation 'Akali Version'
- Removed variation '5 Mighty Mech'
- Added champion: Gangplank (Variation: Main)
- Added champion: Senna (Variation: Main)
- Removed champion: Kai'Sa (Variation: Main)
- Removed champion: Akali (Variation: Main)
- Added augment Calculated Loss
- Added augment Teacher's Council
- Updated tip #1 from 'The Akali version is gaining in popularity rapidly following the buffs to Akali before the live release' to 'Can itemize Yasuo or Gangplank with melee items until you find Yone'
- Updated tip #2 from 'Can itemize Yasuo or Gangplank with melee items until you find Yone' to 'With Mentors, make sure you only play 1 or exactly 4. This means that you will end up holding Mentors on bench until you find the 4th one (similar to Emissary from Set 13 or Ninja from Set 4)'
- Updated tip #3 from 'With Mentors, make sure you only play 1 or exactly 4. This means that you will end up holding Mentors on bench until you find the 4th one (similar to Emissary from Set 13 or Ninja from Set 4)' to 'Void Staff and Archangel are Ryze's best items -- all other items are flexible between Striker's, Shojin, Rabadon's, Gunblade, etc.'
- Updated tip #4 from 'Void Staff and Archangel are Ryze's best items -- all other items are flexible between Striker's, Shojin, Rabadon's, Gunblade, etc.' to 'On level 8, Colossal for Udyr 2 or Jarvan 2 is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9'
- Updated tip #5 from 'On level 8, Colossal for Udyr 2 or Jarvan 2 is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9' to 'Power Up options are shown for Udyr / Jarvan because you will often use your Power Up on them in Stage 4, but once you have Yone + Ryze, typically your Power Ups will go on those two units'
- Added tip #6: 'Ryze's best items are Void Staff, Striker's Flail, and Archangel. Always try to build him with these items. Other solid items include Rabadon's, Gunblade, and Blue Buff'

Smolder Reroll
- Added Manazane with +1 tier modifier
- Added Flickerblades with +1 tier modifier
- Added Sniper's Focus with +1 tier modifier
- Added Radiant Spear of Shojin with +1 tier modifier
- Added Radiant Striker's Flail with +1 tier modifier
- Added Fishbones with +1 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Added Hold The Line with +2 tier modifier
- Added opener: Juggernaut Smolder
- Added opener: Protector Smolder
- Removed opener: Mentor Smolder
- Changed position for Smolder from hex D1 to hex D7 (Variation: Main)
- Smolder current build changed from [Spear of Shojin, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Main)
- Added best-in-slot build [Flickerblades, Infinity Edge, Hextech Gunblade] to Smolder (Variation: Main)
- Added alt build 1 [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to Smolder (Variation: Main)
- Smolder current build changed from [Spear of Shojin, Infinity Edge, Striker's Flail] to [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Mentor Mech Version)
- Added best-in-slot build [Flickerblades, Infinity Edge, Hextech Gunblade] to Smolder (Variation: Mentor Mech Version)
- Added alt build 1 [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to Smolder (Variation: Mentor Mech Version)
- Smolder current build changed from [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] to [Crownguard, Warmog's Armor, Bramble Vest] (Variation: Mentor Mech Version)
- Removed best-in-slot build [Flickerblades, Infinity Edge, Hextech Gunblade] from Smolder (Variation: Mentor Mech Version)
- Removed alt build 1 [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] from Smolder (Variation: Mentor Mech Version)
- Smolder current build changed from [Crownguard, Warmog's Armor, Bramble Vest] to [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Juggernaut Version)
- Added best-in-slot build [Flickerblades, Infinity Edge, Hextech Gunblade] to Smolder (Variation: Juggernaut Version)
- Added alt build 1 [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to Smolder (Variation: Juggernaut Version)
- Smolder current build changed from [Crownguard, Warmog's Armor, Bramble Vest] to [Guinsoo's Rageblade, Infinity Edge, Striker's Flail] (Variation: Mentor Mech Version)
- Added best-in-slot build [Flickerblades, Infinity Edge, Hextech Gunblade] to Smolder (Variation: Mentor Mech Version)
- Added alt build 1 [Radiant Striker's Flail, Spear of Shojin, Infinity Edge] to Smolder (Variation: Mentor Mech Version)
- Changed current powerup from 'Efficient' to 'Corrosive' on Smolder (Variation: Mentor Mech Version)
- Changed alt powerup 1 from 'Hat Trick' to 'Tank-zilla' on Smolder (Variation: Mentor Mech Version)
- Changed alt powerup 2 from 'Rare Treat' to 'Pure Heart' on Smolder (Variation: Mentor Mech Version)
- Changed current powerup from 'Corrosive' to 'Unstoppable' on K'Sante (Variation: Main)
- Changed alt powerup 2 from 'Pure Heart' to 'Corrosive' on K'Sante (Variation: Main)
- Changed current powerup from 'Corrosive' to 'Efficient' on Smolder (Variation: Juggernaut Version)
- Changed alt powerup 1 from 'Tank-zilla' to 'Hat Trick' on Smolder (Variation: Juggernaut Version)
- Changed alt powerup 2 from 'Pure Heart' to 'Rare Treat' on Smolder (Variation: Juggernaut Version)
- Changed current powerup from 'Corrosive' to 'Efficient' on Smolder (Variation: Mentor Mech Version)
- Changed alt powerup 1 from 'Tank-zilla' to 'Hat Trick' on Smolder (Variation: Mentor Mech Version)
- Changed alt powerup 2 from 'Pure Heart' to 'Rare Treat' on Smolder (Variation: Mentor Mech Version)
- Added variation 'Juggernaut Version'
- Added champion: Kennen (Variation: Main)
- Added champion: Malphite (Variation: Main)
- Added champion: Janna (Variation: Main)
- Added champion: Rakan (Variation: Main)
- Added champion: Neeko (Variation: Main)
- Added champion: Jarvan IV (Variation: Main)
- Added champion: K'Sante (Variation: Main)
- Added champion: Ryze (Variation: Main)
- Removed champion: Aatrox (Variation: Main)
- Removed champion: Deadly Spine (Variation: Main)
- Removed champion: Naafiri (Variation: Main)
- Removed champion: Dr. Mundo (Variation: Main)
- Removed champion: Udyr (Variation: Main)
- Removed champion: Sett (Variation: Main)
- Removed champion: Braum (Variation: Main)
- Removed champion: Lee Sin (Variation: Main)
- Removed champion: Zyra (Variation: Main)
- Added augment Radiant Refactor
- Added augment Hold The Line
- Updated tip #1 from 'Rare treat is good when it upgrades your ability, but is not good once your Smolder is fully upgraded. Make sure to go for another Power Up once your Smolder reaches level 30' to 'Rare treat is good when it upgrades your ability, but is not good once your Smolder is fully upgraded. Make sure to go for another Power Up once your Smolder reaches level 30. Note Rare Treat can only get offered on Stage 4 or later.'
- Added tip #2: 'Three main versions for Smolder Reroll: Protector, Juggernaut, or Mentor. Currently Protector is performing best, but this will likely change depending on patch balance'
- Added tip #3: 'For the Protector version, you can play around Rakan 3, Neeko 3, or K'Sante 2 as your tank options. Ideally you have at least one 3-star tank. Janna 3 is also an option for backline'

Soul Fighter
- Added variation 'Level 8, No Legendaries - 02'
- Added champion: Shen (Variation: Level 8, No Legendaries)
- Added champion: Udyr (Variation: Level 8, No Legendaries)
- Added champion: Viego (Variation: Level 8, No Legendaries)
- Removed champion: Kalista (Variation: Level 8, No Legendaries)
- Removed champion: Swain (Variation: Level 8, No Legendaries)
- Removed champion: Yasuo (Variation: Level 8, No Legendaries)

The Crew Reroll
- Added tip #5: 'For the Crew, you should generally play it like 1-cost reroll until you hit a 3-star. If you hit both 1-costs before level 6, then you can level to 6. Roll on 6 all the way until you 3-star Malphite, Sivir, Shen, and Sivir. You will reach level 7 through rolling. Only push levels after hitting.'

Xayah Reroll
- Upgraded Flickerblades tier modifier from +1 to +3
- Added Lightshield Crest with +2 tier modifier
- Changed position for Shen from hex A3 to hex A2 (Variation: Main)
- Changed position for Xin Zhao from hex A6 to hex A3 (Variation: Main)
- Changed position for Yasuo from hex A2 to hex A5 (Variation: Main)
- Changed position for Volibear from hex A5 to hex D4 (Variation: Main)
- Changed position for Braum from hex A7 to hex A6 (Variation: Main)
- Changed position for Yone from hex A4 to hex B4 (Variation: Main)
- Removed current build [Sunfire Cape, Evenshroud, Spirit Visage] from Shen (Variation: Main)
- Xayah current build changed from [Guinsoo's Rageblade, Kraken's Fury, Giant Slayer] to [Guinsoo's Rageblade, Kraken's Fury, Striker's Flail] (Variation: Main)
- Added current build [Sunfire Cape, Evenshroud, Spirit Visage] to Xin Zhao (Variation: Main)
- Added best-in-slot build [Lightshield Crest, Spirit Visage, Steadfast Heart] to Xin Zhao (Variation: Main)
- Added current build [Striker's Flail, Infinity Edge, Deathblade] to Samira (Variation: Main)
- Volibear current build changed from [Bloodthirster, Sterak's Gage, Giant Slayer] to [Sterak's Gage, Titan's Resolve, Striker's Flail] (Variation: Main)
- Added best-in-slot build [Fishbones, Infinity Edge, Striker's Flail] to Volibear (Variation: Main)
- Removed current build [Sunfire Cape, Evenshroud, Spirit Visage] from Shen (Variation: Level 6 (No 4 Cost))
- Xayah current build changed from [Guinsoo's Rageblade, Kraken's Fury, Giant Slayer] to [Guinsoo's Rageblade, Kraken's Fury, Striker's Flail] (Variation: Level 6 (No 4 Cost))
- Added current build [Sunfire Cape, Evenshroud, Spirit Visage] to Xin Zhao (Variation: Level 6 (No 4 Cost))
- Added best-in-slot build [Lightshield Crest, Spirit Visage, Steadfast Heart] to Xin Zhao (Variation: Level 6 (No 4 Cost))
- Added current powerup 'Kahunahuna' for Xayah (Variation: Main)
- Added alt powerup 1 'Shadow Clone' for Xayah (Variation: Main)
- Added alt powerup 2 'Bludgeoner' for Xayah (Variation: Main)
- Added current powerup 'Living Wall' for Xin Zhao (Variation: Main)
- Added alt powerup 1 'Socialite' for Xin Zhao (Variation: Main)
- Added alt powerup 2 'Inner Fire' for Xin Zhao (Variation: Main)
- Added current powerup 'Kahunahuna' for Xayah (Variation: Level 6 (No 4 Cost))
- Added alt powerup 1 'Shadow Clone' for Xayah (Variation: Level 6 (No 4 Cost))
- Added alt powerup 2 'Bludgeoner' for Xayah (Variation: Level 6 (No 4 Cost))
- Added current powerup 'Living Wall' for Xin Zhao (Variation: Level 6 (No 4 Cost))
- Added alt powerup 1 'Socialite' for Xin Zhao (Variation: Level 6 (No 4 Cost))
- Added alt powerup 2 'Inner Fire' for Xin Zhao (Variation: Level 6 (No 4 Cost))
- Added variation '6 Bastion Version'
- Added tip #1: 'Tank utility items can go on either Shen or Xin Zhao. Stats slightly prefer Xin, but you should itemize whoever you hit'
July 30, 2025

Bastion Syndra Reroll
- Upgraded base tier from C to B
- Downgraded base tier from B to C

Battle Academia
- Downgraded Manazane tier modifier from +3 to +2
- Downgraded Protector Emblem tier modifier from +3 to +2
- Added alt build 1 [Hextech Gunblade, Jeweled Gauntlet, Rabadon's Deathcap] to Yuumi (Variation: Main)
- Seraphine current build changed from [Protector's Vow, Adaptive Helm, Void Staff] to [Warmog's Armor, Adaptive Helm, Empty Slot] (Variation: Main)
- Added alt build 1 [Hextech Gunblade, Jeweled Gauntlet, Rabadon's Deathcap] to Yuumi (Variation: Battle Academia Emblem)
- Seraphine current build changed from [Battle Academia Emblem, Protector's Vow, Void Staff] to [Battle Academia Emblem, Warmog's Armor, Adaptive Helm] (Variation: Battle Academia Emblem)
- Changed current powerup from 'Super Genius' to 'Bullet Hell' on Yuumi (Variation: Main)
- Changed alt powerup 1 from 'Bullet Hell' to 'Super Genius' on Yuumi (Variation: Main)
- Changed current powerup from 'Super Genius' to 'Bullet Hell' on Yuumi (Variation: Battle Academia Emblem)
- Changed alt powerup 1 from 'Bullet Hell' to 'Super Genius' on Yuumi (Variation: Battle Academia Emblem)

Crystal Gambit
- Downgraded base tier from B to C
- Updated tip #1 from 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).' to 'UPDATE FOR RELEASE PATCH: They nerfed Crystal Gambit just before release. It may not be possible to reach 500 when double downing twice anymore which makes this line much worse. This will get updated when known for sure.'
- Updated tip #2 from 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist' to 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).'
- Updated tip #3 from 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already' to 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist'
- Updated tip #4 from 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze' to 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already'
- Updated tip #5 from 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally' to 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Added tip #6: 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally'

Duelist Reroll
- Upgraded Sniper's Focus tier modifier from +2 to +3
- Downgraded Fishbones tier modifier from +3 to +2
- Gangplank current build changed from [Hand Of Justice, Infinity Edge, Striker's Flail] to [Bloodthirster, Titan's Resolve, Sterak's Gage] (Variation: Main)
- Gangplank best-in-slot build changed from [Rapid Firecannon, Spear of Shojin, Infinity Edge] to [Sniper's Focus, Striker's Flail, Infinity Edge] (Variation: Main)
- Gangplank alt build 1 changed from [Bloodthirster, Quicksilver, Sterak's Gage] to [Hand Of Justice, Infinity Edge, Striker's Flail] (Variation: Main)
- Added current build [Sunfire Cape, Evenshroud, Steadfast Heart] to Udyr (Variation: Main)
- Removed current powerup 'Attack Expert' from Kai'Sa (Variation: Main)
- Changed alt powerup 1 from 'Kahunahuna' to 'Attack Expert' on Kai'Sa (Variation: Main)
- Added current powerup 'Socialite' for Udyr (Variation: Main)
- Added alt powerup 1 'Colossal' for Udyr (Variation: Main)
- Added alt powerup 2 'Corrosive' for Udyr (Variation: Main)
- Changed alt powerup 1 from 'S.O.L.E. Fighter' to 'Doublestrike' on Viego (Variation: Main)
- Updated tip #5 from 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The crit based builds perform slightly better in stats, but also take away crit items from your other duelists who need them more.' to 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The survival based builds are better in the stats currently, which makes sense as it allows you to prioritize gloves on other units'
- Updated tip #6 from 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit. It's probably slightly better on Viego than Gangplank once you have both units.' to 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit.'

Edgelord Luchador
- Downgraded base tier from B to C
- Volibear current build changed from [Bloodthirster, Infinity Edge, Striker's Flail] to [Sterak's Gage, Titan's Resolve, Striker's Flail] (Variation: Main)
- Volibear current build changed from [Bloodthirster, Infinity Edge, Striker's Flail] to [Sterak's Gage, Titan's Resolve, Striker's Flail] (Variation: Luchador Emblem - 01)
- Volibear current build changed from [Bloodthirster, Infinity Edge, Striker's Flail] to [Sterak's Gage, Titan's Resolve, Striker's Flail] (Variation: Level 8, No Legendary - 01)
- Volibear current build changed from [Bloodthirster, Infinity Edge, Striker's Flail] to [Sterak's Gage, Titan's Resolve, Striker's Flail] (Variation: Level 8, No Legendary - 02)

Fusion Dance Darius
- Downgraded base tier from C to D
- Upgraded base tier from D to C

Give ’em the Chair, Mundo!
- Added Talisman Of Ascension with +2 tier modifier
- Added Radiant Striker's Flail with +1 tier modifier
- Dr. Mundo best-in-slot build changed from [Sniper's Focus, Guinsoo's Rageblade, Striker's Flail] to [Talisman Of Ascension, Guinsoo's Rageblade, Hand Of Justice] (Variation: Main)
- Added tip #1: 'Dr. Mundo's build is relatively solved: Rageblade + Infinity Edge. Last item always wants to be Striker's, but Giant Slayer / Gunblade / Deathblade are acceptable.'

Juggernaut Ashe
- Downgraded base tier from B to C
- Upgraded Flickerblades tier modifier from +1 to +3

Katarina Reroll
- Upgraded base tier from B to A
- Added Two Much Value with +1 tier modifier
- Downgraded base tier from A to B
- Upgraded base tier from B to A
- Added Climb The Ladder I with +1 tier modifier
- Added Climb The Ladder II with +1 tier modifier
- Added Battle Academia Emblem with +2 tier modifier
- Upgraded Two Much Value tier modifier from +1 to +2
- Changed position for Ryze from hex D3 to hex D4 (Variation: Main)
- Changed position for Ryze from hex D4 to hex D3 (Variation: Main)
- Added current build [Spirit Visage, Bramble Vest, Ionic Spark] to Rakan (Variation: Main)
- Removed current build [Steadfast Heart, Warmog's Armor, Ionic Spark] from Leona (Variation: Main)
- Removed current build [Spear of Shojin, Nashor's Tooth, Rabadon's Deathcap] from Garen (Variation: 7 Battle Academia)
- Changed current powerup from 'Dark Amulet' to 'On The Edge' on Katarina (Variation: Main)
- Added current powerup 'Unstoppable' for Rakan (Variation: Main)
- Added alt powerup 1 'Pure Heart' for Rakan (Variation: Main)
- Added alt powerup 2 'Inner Fire' for Rakan (Variation: Main)
- Removed current powerup 'Resistant' from Leona (Variation: Main)
- Removed alt powerup 1 'Selfish' from Leona (Variation: Main)
- Removed alt powerup 2 'Unstoppable' from Leona (Variation: Main)
- Changed alt powerup 1 from 'Over 9000' to 'Trickster' on Katarina (Variation: Main)
- Changed alt powerup 2 from 'Hemorrhage' to 'Max Arcana' on Katarina (Variation: Main)
- Changed alt powerup 1 from 'Over 9000' to 'Trickster' on Katarina (Variation: 7 Battle Academia)
- Changed alt powerup 2 from 'Hemorrhage' to 'Max Arcana' on Katarina (Variation: 7 Battle Academia)
- Changed alt powerup 1 from 'Over 9000' to 'Trickster' on Katarina (Variation: Two Much Value)
- Changed alt powerup 2 from 'Hemorrhage' to 'Max Arcana' on Katarina (Variation: Two Much Value)
- Added variation '7 Battle Academia'
- Added variation 'Two Much Value'
- Added variation 'Battle Academia Emblem'
- Added variation 'Two Much Value - 01'
- Added variation 'Two Much Value - 02'
- Removed variation 'Two Much Value'
- Added variation '5 Battle Academia'
- Removed variation '7 Battle Academia'
- Added champion: Janna (Variation: Main)
- Added champion: Jayce (Variation: Main)
- Added champion: Jarvan IV (Variation: Main)
- Removed champion: Ezreal (Variation: Main)
- Removed champion: Caitlyn (Variation: Main)
- Removed champion: Yuumi (Variation: Main)
- Added champion: Ezreal (Variation: Main)
- Added champion: Caitlyn (Variation: Main)
- Added champion: Yuumi (Variation: Main)
- Removed champion: Janna (Variation: Main)
- Removed champion: Jayce (Variation: Main)
- Removed champion: Jarvan IV (Variation: Main)
- Added champion: Kalista (Variation: Two Much Value - 02)
- Added augment Two Much Value
- Added augment Climb The Ladder I
- Added augment Climb The Ladder II
- Added tip #2: 'You can also play 7 Battle on 8, but Janna is quite a strong unit if you have Rakan 3'
- Added tip #3: 'The Two Much Value board is just an example of how you can get value out of the augment before transitioning into the standard boards'
- Added tip #4: 'Battle Academia Emblem is very good because it allows you to play 7 Battle Academia with Ryze + Janna on 8 instead of 9'
- Updated tip #3 from 'The Two Much Value board is just an example of how you can get value out of the augment before transitioning into the standard boards' to 'Battle Academia Emblem is very good because it allows you to play 7 Battle Academia with Ryze + Janna on 8 instead of 9'
- Removed tip #4: 'Battle Academia Emblem is very good because it allows you to play 7 Battle Academia with Ryze + Janna on 8 instead of 9'
- Updated tip #2 from 'You can also play 7 Battle on 8, but Janna is quite a strong unit if you have Rakan 3' to 'Can play 7 Battle Academia + Ryze on level 8 or 5 Battle Academia + Janna + Jarvan + Ryze on 8. If you have many items or a reroll augment, consider the Janna version on 8. On 9 you should always play 7 Battle Academia + Ryze + Janna'

Kayle Juggernaut Reroll
- Downgraded All That Shimmers tier modifier from +2 to +1
- Changed position for Aatrox from hex A1 to hex B1 (Variation: Main)
- Changed position for Naafiri from hex A2 to hex A1 (Variation: Main)
- Added champion: Braum (Variation: Main)
- Added champion: Lee Sin (Variation: Main)
- Removed champion: Vi (Variation: Main)
- Added tip #2: 'Build a Bud is only strong if you hit Kayle as it allows you to push levels rather than roll. It is not good if you hit the other 1-costs in the comp.'
- Updated tip #2 from 'Build a Bud is only strong if you hit Kayle as it allows you to push levels rather than roll. It is not good if you hit the other 1-costs in the comp.' to 'Build a Bud and Worth the Wait are only strong if you hit Kayle as it allows you to push levels instead of roll. It is not good if you hit the other 1-costs in the comp.'

Kayle Wraith Reroll
- Upgraded base tier from C to B
- Downgraded Build a Bud! tier modifier from +4 to +3
- Downgraded All That Shimmers tier modifier from +2 to +1
- Added tip #4: 'Build a Bud and Worth the Wait are only strong if you hit Kayle as it allows you to push levels instead of roll. It is not good if you hit one of the other 1-costs in the comp.'

Legendary AP Flex
- Downgraded base tier from A to B

Legendary Mech Flex
- Changed current powerup from 'Unflinching' to 'Warming Up' on Yone (Variation: Main)
- Changed alt powerup 1 from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: Main)
- Changed current powerup from 'Unflinching' to 'Warming Up' on Yone (Variation: Lee Sin Version)
- Changed alt powerup 1 from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: Lee Sin Version)
- Changed current powerup from 'Unflinching' to 'Warming Up' on Yone (Variation: Twisted Fate Version)
- Changed alt powerup 1 from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: Twisted Fate Version)
- Changed current powerup from 'Unflinching' to 'Warming Up' on Yone (Variation: Crystal Gambit Version)
- Changed alt powerup 1 from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: Crystal Gambit Version)
- Changed current powerup from 'Unflinching' to 'Warming Up' on Yone (Variation: No Voli Version)
- Changed alt powerup 1 from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: No Voli Version)

Malzahar Reroll
- Downgraded Blighting Jewel tier modifier from +3 to +2

Mentor Mech
- Added Bronze For Life I with +1 tier modifier
- Added Bronze For Life II with +2 tier modifier
- Added Buried Treasures III with +1 tier modifier
- Added Executioner Emblem with +1 tier modifier
- Added Keepers I with +1 tier modifier
- Added Keepers II with +1 tier modifier
- Changed position for Jarvan IV from hex A3 to hex A5 (Variation: Main)
- Changed position for The Mighty Mech from hex A5 to hex A7 (Variation: Main)
- The Mighty Mech current build changed from [Combination Core, Mighty Blade, Empty Slot] to [Combination Core, Empty Slot, Empty Slot] (Variation: Main)
- Added current build [Sunfire Cape, Ionic Spark, Steadfast Heart] to Udyr (Variation: Legendary Version)
- Removed current build [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] from Yasuo (Variation: Legendary Version)
- Removed current build [Sunfire Cape, Ionic Spark, Steadfast Heart] from Senna (Variation: 5 Mighty Mech)
- Removed current build [Hand Of Justice, Striker's Flail, Rabadon's Deathcap] from Yasuo (Variation: 5 Mighty Mech)
- Added current powerup 'Colossal' for Udyr (Variation: Legendary Version)
- Added alt powerup 1 'Socialite' for Udyr (Variation: Legendary Version)
- Added alt powerup 2 'Unstoppable' for Udyr (Variation: Legendary Version)
- Removed current powerup 'Hemorrhage' from Yasuo (Variation: Legendary Version)
- Removed alt powerup 1 'Tiny Terror' from Yasuo (Variation: Legendary Version)
- Removed alt powerup 2 'Keen Eye' from Yasuo (Variation: Legendary Version)
- Removed current powerup 'Hemorrhage' from Yasuo (Variation: 5 Mighty Mech)
- Removed alt powerup 1 'Tiny Terror' from Yasuo (Variation: 5 Mighty Mech)
- Removed alt powerup 2 'Keen Eye' from Yasuo (Variation: 5 Mighty Mech)
- Removed current powerup 'Colossal' from Senna (Variation: 5 Mighty Mech)
- Removed alt powerup 1 'Socialite' from Senna (Variation: 5 Mighty Mech)
- Removed alt powerup 2 'Unstoppable' from Senna (Variation: 5 Mighty Mech)
- Added variation 'Legendary Version'
- Added variation '5 Mighty Mech'
- Removed variation '3 Mech Version'
- Added variation 'Level 8, No Legendaries'
- Added champion: Kai'Sa (Variation: Main)
- Added champion: Akali (Variation: Main)
- Removed champion: Gangplank (Variation: Main)
- Removed champion: Senna (Variation: Main)
- Added augment Bronze For Life I
- Added augment Bronze For Life II
- Added augment Buried Treasures III
- Added augment Keepers I
- Added augment Keepers II
- Updated tip #1 from 'Before Level 9 (where you can easily play 5 Mighty Mech + 4 Mentor), you can flexibly play around some other 5-costs if you hit them during your roll down such as Twisted Fate or Zyra' to 'The Akali version is gaining in popularity rapidly following the buffs to Akali before the live release'
- Updated tip #5 from 'Late game you can drop to 3 Mighty Mech by removing Gangplank and Senna for Lee Sin and Zyra / Twisted Fate' to 'On level 8, Colossal for Udyr 2 or Jarvan 2 is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9'
- Removed tip #6: 'On level 8, Colossal for Udyr 2 or Jarvan 2 is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9'

Nine Thousand Volts Kennen
- Upgraded Statikk Shiv tier modifier from +1 to +2
- Changed position for Jarvan IV from hex A3 to hex A4 (Variation: Main)
- Kennen current build changed from [Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] to [Guinsoo's Rageblade, Spear of Shojin, Jeweled Gauntlet] (Variation: Main)
- Added current build [Edge of Night, Striker's Flail, Rabadon's Deathcap] to Akali (Variation: Main)
- Added current powerup 'On The Edge' for Akali (Variation: Main)
- Added alt powerup 1 'Trickster' for Akali (Variation: Main)
- Added alt powerup 2 'Tiny Terror' for Akali (Variation: Main)
- Added variation 'Protector Version'
- Added champion: Kai'Sa (Variation: Main)
- Added champion: Darius (Variation: Main)
- Removed champion: Rakan (Variation: Main)
- Removed champion: Neeko (Variation: Main)

Schoolyard Justice Garen
- Upgraded base tier from C to B
- Upgraded Silvermere Dawn tier modifier from +1 to +3
- Added current powerup 'Final Form' for Garen (Variation: Main)
- Added alt powerup 1 'Trickster' for Garen (Variation: Main)
- Added alt powerup 2 'Star Student' for Garen (Variation: Main)
- Added current powerup 'Pure Heart' for Leona (Variation: Main)
- Added current powerup 'Bullet Hell' for Yuumi (Variation: Main)
- Added alt powerup 1 'Sky Piercer' for Yuumi (Variation: Main)
- Added alt powerup 2 'Star Student' for Yuumi (Variation: Main)
- Added tip #2: 'Remember that Manazane can go on Garen in early game before you find Yuumi to stack up maximum HP'

Star Guardians
- Downgraded base tier from A to B

Starfall Neeko
- Added Zhonya's Paradox with +1 tier modifier
- Changed position for Syndra from hex D3 to hex D5 (Variation: Main)
- Changed position for Ahri from hex D1 to hex D7 (Variation: Main)
- Changed position for Jinx from hex D5 to hex D1 (Variation: Main)
- Changed position for Seraphine from hex D7 to hex D3 (Variation: Main)
- Neeko current build changed from [Bloodthirster, Titan's Resolve, Archangel's Staff] to [Bloodthirster, Titan's Resolve, Hand Of Justice] (Variation: Main)
- Added current build [Last Whisper, Infinity Edge, Striker's Flail] to Jinx (Variation: Main)
- Removed current build [Spear of Shojin, Jeweled Gauntlet, Striker's Flail] from Seraphine (Variation: Main)
- Added current powerup 'Mage' for Ahri (Variation: Main)
- Added alt powerup 1 'Star Sailor' for Ahri (Variation: Main)
- Added alt powerup 2 'Killer Instinct' for Ahri (Variation: Main)
- Added current powerup 'Crimson Veil' for Neeko (Variation: Main)
- Added alt powerup 1 'Star Sailor' for Neeko (Variation: Main)
- Added alt powerup 2 'Max Arcana' for Neeko (Variation: Main)
- Updated tip #1 from 'Neeko itemization has not been figured out yet -- Historically it was BT + Archangel + either Gargoyle or 2nd Archangel, but the role revamp might change this. The augment generally looks bad currently' to 'This augment is difficult to study because it is not picked often and typically has underperformed despite many buffs. As such, this comp is likely unoptimized'

Tectonic Titan Malphite
- Upgraded Manazane tier modifier from +2 to +3
- Changed position for Sivir from hex D3 to hex D7 (Variation: Main)
- Changed position for Janna from hex D1 to hex D3 (Variation: Main)
- Changed position for Ziggs from hex D7 to hex D5 (Variation: Main)
- Changed position for Twisted Fate from hex D5 to hex D1 (Variation: Main)
- Changed position for Sivir from hex D3 to hex D7 (Variation: 4 Protector)
- Changed position for Janna from hex D1 to hex D5 (Variation: 4 Protector)
- Changed position for Ziggs from hex D7 to hex D3 (Variation: 4 Protector)
- Changed position for Twisted Fate from hex D5 to hex D1 (Variation: 4 Protector)
- Added current build [Last Whisper, Infinity Edge, Deathblade] to Sivir (Variation: Main)
- Twisted Fate current build changed from [Guinsoo's Rageblade, Hextech Gunblade, Morellonomicon] to [Guinsoo's Rageblade, Hextech Gunblade, Red Buff] (Variation: Main)
- Added current build [Last Whisper, Infinity Edge, Deathblade] to Sivir (Variation: 4 Protector)
- Twisted Fate current build changed from [Guinsoo's Rageblade, Hextech Gunblade, Morellonomicon] to [Guinsoo's Rageblade, Hextech Gunblade, Red Buff] (Variation: 4 Protector)
- Added current powerup 'Mage' for Malphite (Variation: Main)
- Added alt powerup 1 'Max Arcana' for Malphite (Variation: Main)
- Added alt powerup 2 'Hemorrhage' for Malphite (Variation: Main)
- Added current powerup 'Sky Piercer' for Sivir (Variation: Main)
- Added alt powerup 1 'Attack Expert' for Sivir (Variation: Main)
- Added alt powerup 2 'Critical Threat' for Sivir (Variation: Main)
- Added current powerup 'Mage' for Malphite (Variation: 4 Protector)
- Added alt powerup 1 'Max Arcana' for Malphite (Variation: 4 Protector)
- Added alt powerup 2 'Hemorrhage' for Malphite (Variation: 4 Protector)
- Added current powerup 'Sky Piercer' for Sivir (Variation: 4 Protector)
- Added alt powerup 1 'Attack Expert' for Sivir (Variation: 4 Protector)
- Added alt powerup 2 'Critical Threat' for Sivir (Variation: 4 Protector)

The Crew Reroll
- Added Space Camp with +1 tier modifier
- Upgraded Space Camp tier modifier from +1 to +2
- Changed alt powerup 1 from 'Round Two' to 'Max Vitality' on Malphite (Variation: Main)
- Changed alt powerup 2 from 'Living Wall' to 'Singularity' on Malphite (Variation: Main)
- Added augment Space Camp
July 29, 2025

Crystal Gambit
- Downgraded base tier from A to B

Kayle Duelist Reroll
- Downgraded base tier from B to C
- Changed alt powerup 1 from 'Final Ascent' to 'Final Form' on Kayle (Variation: Main)
- Changed alt powerup 2 from 'Surge 66' to 'Doublestrike' on Kayle (Variation: Main)

Kayle Wraith Reroll
- Downgraded base tier from B to C
- Downgraded Radiant Guinsoo's Rageblade tier modifier from +3 to +2
- Added Worth the Wait with +2 tier modifier
- Added Build a Bud! with +4 tier modifier
- Changed current powerup from 'Surge 66' to 'Ramping Rage' on Kayle (Variation: Main)
- Changed alt powerup 1 from 'Ramping Rage' to 'Critical Threat' on Kayle (Variation: Main)
- Added augment Worth the Wait
- Added augment Build a Bud!

Mentor Mech
- Upgraded base tier from A to S
- Added Lots of Gold with +1 tier modifier
Patch 14.8
July 29, 2025

Battle Academia
- Upgraded base tier from C to B

Duelist Reroll
- Removed current build [Spear of Shojin, Infinity Edge, Striker's Flail] from Kai'Sa (Variation: Main)
- Added tip #7: 'Kai'Sa is lower priority than Gangplank and Viego'

Fusion Dance Darius
- Downgraded base tier from B to C

Wraith Snipers
- Downgraded base tier from B to C
July 28, 2025

Bastion Syndra Reroll
- Updated tip #1 from 'Itemize Ezreal until you hit Yuumi 3, then switch items.' to 'Itemize Ezreal until you hit Yuumi 2, then switch items.'

Battle Academia
- Changed current powerup from 'Star Student' to 'Super Genius' on Yuumi (Variation: Main)
- Added alt powerup 2 'Star Student' for Yuumi (Variation: Main)
- Changed current powerup from 'Star Student' to 'Super Genius' on Yuumi (Variation: Battle Academia Emblem)
- Added alt powerup 2 'Star Student' for Yuumi (Variation: Battle Academia Emblem)

Mentor Mech
- Changed current powerup from 'Annihilation' to 'Efficient' on Ryze (Variation: Main)
- Changed alt powerup 1 from 'Keen Eye' to 'Shadow Clone' on Ryze (Variation: Main)
- Changed alt powerup 2 from 'Efficient' to 'Annihilation' on Ryze (Variation: Main)
- Changed current powerup from 'Doublestrike' to 'Warming Up' on Yone (Variation: Main)
- Changed alt powerup 1 from 'Bladenado' to 'Unflinching' on Yone (Variation: Main)
- Changed alt powerup 2 from 'Blood Brothers' to 'Bladenado' on Yone (Variation: Main)
- Changed current powerup from 'Annihilation' to 'Efficient' on Ryze (Variation: 3 Mech Version)
- Changed alt powerup 1 from 'Keen Eye' to 'Shadow Clone' on Ryze (Variation: 3 Mech Version)
- Changed alt powerup 2 from 'Efficient' to 'Annihilation' on Ryze (Variation: 3 Mech Version)
- Changed current powerup from 'Doublestrike' to 'Warming Up' on Yone (Variation: 3 Mech Version)
- Changed alt powerup 1 from 'Bladenado' to 'Unflinching' on Yone (Variation: 3 Mech Version)
- Changed alt powerup 2 from 'Blood Brothers' to 'Bladenado' on Yone (Variation: 3 Mech Version)
- Updated tip #6 from 'On level 8, Colossal for Udyr is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9' to 'On level 8, Colossal for Udyr 2 or Jarvan 2 is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9'

Soul Fighter
- Changed alt powerup 1 from 'Bludgeoner' to 'Shadow Clone' on Samira (Variation: Main)
- Changed alt powerup 1 from 'Bludgeoner' to 'Shadow Clone' on Samira (Variation: Soul Fighter Emblem - 01)
- Changed alt powerup 1 from 'Bludgeoner' to 'Shadow Clone' on Samira (Variation: Level 8, No Legendaries)

The Crew Reroll
- Downgraded base tier from A to B
- Changed position for Sivir from hex D5 to hex D7 (Variation: Main)
- Changed position for Ziggs from hex D7 to hex D5 (Variation: Main)
July 27, 2025

Battle Academia
- Downgraded base tier from B to C
- Removed current powerup 'Super Genius' from Seraphine (Variation: Main)
- Added alt powerup 1 'Super Genius' for Yuumi (Variation: Battle Academia Emblem)
- Added alt powerup 1 'Living Wall' for Leona (Variation: Main)
- Added alt powerup 2 'Resistant' for Leona (Variation: Main)
- Changed alt powerup 1 from 'Super Genius' to 'Bullet Hell' on Yuumi (Variation: Main)
- Added alt powerup 1 'Living Wall' for Leona (Variation: Battle Academia Emblem)
- Added alt powerup 2 'Resistant' for Leona (Variation: Battle Academia Emblem)
- Changed alt powerup 1 from 'Super Genius' to 'Bullet Hell' on Yuumi (Variation: Battle Academia Emblem)
- Added tip #1: 'Yuumi does not need a mana item. There are many good item slams such as Rabadon's, Archangel, Gunblade, Void Staff, Morello, Red Buff, JG, and Striker's. Blue Buff is fine, but not needed at all'
- Added tip #2: 'Seraphine can use almost all items in the game, so give her any leftovers after itemizing Leona and Yuumi. She's also the ideal Battle Academia emblem holder'

Edgelord Luchador
- Volibear current build changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Bloodthirster, Infinity Edge, Striker's Flail] (Variation: Main)
- Volibear alt build 1 changed from [Giant Slayer, Titan's Resolve, Sterak's Gage] to [Edge of Night, Titan's Resolve, Hand Of Justice] (Variation: Main)
- Volibear current build changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Bloodthirster, Infinity Edge, Striker's Flail] (Variation: Luchador Emblem - 01)
- Volibear alt build 1 changed from [Giant Slayer, Titan's Resolve, Sterak's Gage] to [Edge of Night, Titan's Resolve, Hand Of Justice] (Variation: Luchador Emblem - 01)
- Volibear current build changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Bloodthirster, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 01)
- Volibear alt build 1 changed from [Giant Slayer, Titan's Resolve, Sterak's Gage] to [Edge of Night, Titan's Resolve, Hand Of Justice] (Variation: Level 8, No Legendary - 01)
- Volibear current build changed from [Edge of Night, Titan's Resolve, Hand Of Justice] to [Bloodthirster, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 02)
- Volibear alt build 1 changed from [Giant Slayer, Titan's Resolve, Sterak's Gage] to [Edge of Night, Titan's Resolve, Hand Of Justice] (Variation: Level 8, No Legendary - 02)

Mentor Mech
- Changed position for Udyr from hex A6 to hex A4 (Variation: Main)
- Changed position for Yasuo from hex A5 to hex A6 (Variation: Main)
- Changed position for The Mighty Mech from hex A4 to hex A5 (Variation: Main)
- Changed position for Udyr from hex A6 to hex A4 (Variation: 3 Mech Version)
- Changed position for The Mighty Mech from hex A4 to hex A6 (Variation: 3 Mech Version)
- Added current build [Sunfire Cape, Ionic Spark, Steadfast Heart] to Udyr (Variation: Main)
- Jarvan IV current build changed from [Protector's Vow, Protector's Vow, Adaptive Helm] to [Protector's Vow, Empty Slot, Empty Slot] (Variation: Main)
- Yone current build changed from [Bloodthirster, Edge of Night, Sterak's Gage] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: Main)
- Yone current build changed from [Bloodthirster, Edge of Night, Sterak's Gage] to [Edge of Night, Infinity Edge, Striker's Flail] (Variation: 3 Mech Version)
- Added current powerup 'Colossal' for Udyr (Variation: Main)
- Added alt powerup 1 'Socialite' for Udyr (Variation: Main)
- Added alt powerup 2 'Unstoppable' for Udyr (Variation: Main)
- Changed alt powerup 1 from 'Final Boss' to 'Bladenado' on Yone (Variation: Main)
- Added alt powerup 1 'Socialite' for Udyr (Variation: 3 Mech Version)
- Added alt powerup 2 'Unstoppable' for Udyr (Variation: 3 Mech Version)
- Changed alt powerup 1 from 'Final Boss' to 'Bladenado' on Yone (Variation: 3 Mech Version)
- Added variation '3 Mech Version'
- Added tip #5: 'Late game you can drop to 3 Mighty Mech by removing Gangplank and Senna for Lee Sin and Zyra / Twisted Fate'
- Added tip #6: 'On level 8, Colossal for Udyr is quite strong as 4 Mentor 3 Mighty Mech fits well on 7 units and it helps save gold while pushing to level 9'

Perfect Form Zac
- Added Seeker's Armguard with +1 tier modifier
- Added Zhonya's Paradox with +2 tier modifier
- Added Wit's End with +1 tier modifier
- Upgraded Protagonist tier modifier from +1 to +2
- Added alt build 1 [Wit's End, Hand Of Justice, Jeweled Gauntlet] to Zac (Variation: Main)
- Added best-in-slot build [Bloodthirster, Jeweled Gauntlet, Radiant Striker's Flail] to Zac (Variation: Heavyweight Version)
- Added alt build 1 [Wit's End, Hand Of Justice, Jeweled Gauntlet] to Zac (Variation: Heavyweight Version)
- Changed alt powerup 1 from 'Final Boss' to 'Final Form' on Zac (Variation: Main)
- Added current powerup 'Max Vitality' for Zac (Variation: Heavyweight Version)
- Added alt powerup 1 'Final Form' for Zac (Variation: Heavyweight Version)
- Added alt powerup 2 'Colossal' for Zac (Variation: Heavyweight Version)
- Added tip #1: 'Zac mainly wants Jeweled Gauntlet. Outside of that, good items include Omnivamp (BT, HoJ, Gunblade), Striker's, Archangel, Rabadon's, and Crownguard'

Soul Fighter
- Added Soul Fighter Emblem with +1 tier modifier
July 25, 2025

Bastion Snipers
- Downgraded base tier from B to C
- Added current powerup 'Critical Threat' for Jinx (Variation: Main)
- Added alt powerup 1 'Attack Expert' for Jinx (Variation: Main)
- Added alt powerup 2 'Doublestrike' for Jinx (Variation: Main)
- Added current powerup 'Living Wall' for Leona (Variation: Main)
- Added alt powerup 1 'Resistant' for Leona (Variation: Main)
- Added alt powerup 2 'Selfish' for Leona (Variation: Main)
- Added current powerup 'Shadow Clone' for Varus (Variation: Main)
- Added alt powerup 1 'Attack Expert' for Varus (Variation: Main)
- Added alt powerup 2 'Classy' for Varus (Variation: Main)

Crystal Gambit
- Downgraded base tier from S to A
- Upgraded Flickerblades tier modifier from +1 to +2
- Added Titanic Titan with +2 tier modifier
- Added Tiniest Titan with +2 tier modifier
- Added Tiniest Titan+ with +2 tier modifier
- Ashe current build changed from [Guinsoo's Rageblade, Kraken's Fury, Hextech Gunblade] to [Guinsoo's Rageblade, Kraken's Fury, Kraken's Fury] (Variation: Main)
- Added alt build 1 [Guinsoo's Rageblade, Guinsoo's Rageblade, Kraken's Fury] to Ashe (Variation: Main)
- Removed best-in-slot build [Bloodthirster, Sterak's Gage, Crystal Gambit Emblem] from Braum (Variation: Main)
- Zyra best-in-slot build changed from [Manazane, Spear of Shojin, Jeweled Gauntlet] to [Manazane, Jeweled Gauntlet, Void Staff] (Variation: Main)
- Added current powerup 'Resistant' for Swain (Variation: Main)
- Added alt powerup 1 'Pure Heart' for Swain (Variation: Main)
- Added alt powerup 2 'Socialite' for Swain (Variation: Main)
- Added current powerup 'Doublestrike' for Ashe (Variation: Main)
- Added alt powerup 1 'Kahunahuna' for Ashe (Variation: Main)
- Added alt powerup 2 'Bullet Hell' for Ashe (Variation: Main)
- Added current powerup 'Mana Rush' for Zyra (Variation: Main)
- Added alt powerup 1 'Bonus Bloom' for Zyra (Variation: Main)
- Added variation 'Emblem Cashout - 01'
- Added augment Titanic Titan
- Added augment Tiniest Titan
- Added augment Tiniest Titan+
- Updated tip #1 from 'In an ideal world, you win streak for first 4 rounds you play Crystal Gambit and then double down twice. However, this is quite rare to be able to do so expect in most games to only be able to double down once' to 'Aim for 2 wins or more during your first 4 rounds if you have Crystal Gambit on 2-1. If you can get 2 or more, you can typically survive with 1 life with a 500 cashout after doubling down twice -- Once on 2-6, and again on 3-5 (cash out on 4-3).'
- Added tip #2: 'The 500 cashout has 3 possibilities: 100g | Zyra 2 + Crystal Gambit Emblem + Manazane + Tactician's Crown | Every class emblem: Bastion + Duelist + Edgelord + Executioner + Heavyweight + Juggernaut + Prodigy + Protector + Sniper + Sorcerer + Strategist'
- Added tip #3: 'For the 100g cashout, you can instantly push level 9 on 4-2 and roll for the "Main" board. With the Zyra cashout, you can aim for a similar board to "Main" still on level 8 because you'll have a Tactician's Crown and Zyra already'
- Added tip #4: 'For the emblem cashout, see the emblem cashout variations. Sniper Emblem and Heavyweight can get reforged if you have a reforger. The rest are all usable in 7 Crystal Gambit. The main difference for emblem cashout is dropping Braum / Udyr for Yone / Ryze'
- Added tip #5: 'If you can't double down twice to reach the 500 cashout, try to get the best cashout you can and play more traditionally'

Duelist Reroll
- Upgraded Sniper's Focus tier modifier from +1 to +2
- Upgraded Rapid Firecannon tier modifier from +1 to +2
- Upgraded Fishbones tier modifier from +1 to +3
- Added Spectral Cutlass with +1 tier modifier
- Added Mittens with +1 tier modifier
- Gangplank current build changed from [Hand Of Justice, Infinity Edge, Edge of Night] to [Hand Of Justice, Infinity Edge, Striker's Flail] (Variation: Main)
- Added alt build 1 [Bloodthirster, Quicksilver, Sterak's Gage] to Gangplank (Variation: Main)
- Viego current build changed from [Edge of Night, Hand Of Justice, Rabadon's Deathcap] to [Edge of Night, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Updated tip #2 from 'Range artifacts on Gangplank are good because his ability targets the lowest health enemy in range which scales with his range. If you can get multiple range artifacts with Sniper's Focus, he becomes quite strong' to 'Range artifacts on Gangplank are good because his ability targets the lowest health enemy in range which scales with his range.'
- Added tip #4: 'Blink Attack on Viego is broken if you are itemizing him. Try and position like Voli, where you block his path to his initial target, causing him to change targets and proc Blink Attack.'
- Added tip #5: 'Gangplank has two main ways to build him: Damage crit-based builds (IE, HoJ, Striker, QSS) or survival based builds (e.g: Titans, Steraks, BT, EoN, etc.). The crit based builds perform slightly better in stats, but also take away crit items from your other duelists who need them more.'
- Added tip #6: 'Sniper's Focus is also good on Viego so you can use it interchangeably on GP or Viego based on who you hit. It's probably slightly better on Viego than Gangplank once you have both units.'

Legendary Mech Flex
- Added Forward Thinking with +2 tier modifier
- Added augment Forward Thinking

Malzahar Reroll
- Added alt powerup 1 'Fairy Tail' for Malzahar (Variation: Main)
- Added alt powerup 1 'Fairy Tail' for Malzahar (Variation: Rammus Version)

Soul Fighter
- Added tip #3: 'On 9, you can play Braum, Yone, or Volibear. With emblem you can play Braum + Volibear if you have no items for them or Yone if you have items for him with the Soul Fighter Emblem'
- Updated tip #1 from 'If you get the triple Sniper's Focus from Call to Chaos, you practically win the game the moment you find Gwen. Any Sniper's Focus on Gwen is good and she can use multiple.' to 'If you get the triple Sniper's Focus from Call to Chaos, you practically win the game the moment you find Gwen. Any Sniper's Focus on Gwen is good and she can use multiple. Before you hit Gwen, use Viego as the item holder for Sniper's.'

The Crew Reroll
- Upgraded base tier from B to A
- Upgraded Statikk Shiv tier modifier from +1 to +2
- Added Deadlier Blades with +1 tier modifier
- Added Manazane with +1 tier modifier
- Added Fishbones with +1 tier modifier
- Added Gold Collector with +1 tier modifier
- Added Flickerblades with +1 tier modifier
- Added Shimmerscale Essence with +2 tier modifier
- Added Treasure Hunt with +2 tier modifier
- Added Buried Treasures III with +2 tier modifier
- Added Living Forge with +2 tier modifier
- Added Thorn-Plated Armor with +1 tier modifier
- Added All That Shimmers with +1 tier modifier
- Added Titanic Hydra with +1 tier modifier
- Added Radiant Relics with +1 tier modifier
- Added Radiant Refactor with +1 tier modifier
- Added Radiant Deathblade with +1 tier modifier
- Added Radiant Nashor's Tooth with +1 tier modifier
- Added Radiant Gargoyle Stoneplate with +1 tier modifier
- Added Radiant Bramble Vest with +1 tier modifier
- Changed position for Malphite from hex A6 to hex A4 (Variation: Main)
- Changed position for Sivir from hex D2 to hex D5 (Variation: Main)
- Changed position for Janna from hex D1 to hex D3 (Variation: Main)
- Changed position for Shen from hex A4 to hex C5 (Variation: Main)
- Changed position for Jarvan IV from hex A3 to hex C4 (Variation: Main)
- Changed position for Ryze from hex D3 to hex D2 (Variation: Main)
- Changed position for Braum from hex A5 to hex C3 (Variation: Main)
- Changed position for Twisted Fate from hex D5 to hex D1 (Variation: Main)
- Malphite current build changed from [Gargoyle Stoneplate, Warmog's Armor, Steadfast Heart] to [Gargoyle Stoneplate, Bramble Vest, Steadfast Heart] (Variation: Main)
- Malphite best-in-slot build changed from [Strategist Emblem, Gargoyle Stoneplate, Steadfast Heart] to [Mogul's Mail, Gargoyle Stoneplate, Spirit Visage] (Variation: Main)
- Added current build [Last Whisper, Infinity Edge, Deathblade] to Sivir (Variation: Main)
- Added best-in-slot build [Fishbones, Infinity Edge, Striker's Flail] to Sivir (Variation: Main)
- Added alt build 1 [Radiant Deathblade, Infinity Edge, Striker's Flail] to Sivir (Variation: Main)
- Removed current build [Guinsoo's Rageblade, Morellonomicon, Void Staff] from Ziggs (Variation: Main)
- Added alt build 1 [Flickerblades, Guinsoo's Rageblade, Jeweled Gauntlet] to Ziggs (Variation: Main)
- Twisted Fate current build changed from [Guinsoo's Rageblade, Hextech Gunblade, Morellonomicon] to [Guinsoo's Rageblade, Red Buff, Hextech Gunblade] (Variation: Main)
- Changed current powerup from 'Living Wall' to 'Stand Alone' on Malphite (Variation: Main)
- Changed alt powerup 1 from 'Tank-zilla' to 'Round Two' on Malphite (Variation: Main)
- Changed alt powerup 2 from 'Round Two' to 'Living Wall' on Malphite (Variation: Main)
- Added current powerup 'Attack Expert' for Sivir (Variation: Main)
- Added alt powerup 1 'Critical Threat' for Sivir (Variation: Main)
- Added alt powerup 2 'Sky Piercer' for Sivir (Variation: Main)
- Changed current powerup from 'Shadow Clone' to 'Frost Touch' on Ziggs (Variation: Main)
- Changed alt powerup 1 from 'Cyclone Rush' to 'Sky Piercer' on Ziggs (Variation: Main)
- Changed alt powerup 2 from 'Ramping Rage' to 'Doublestrike' on Ziggs (Variation: Main)
- Added current powerup 'Frost Touch' for Twisted Fate (Variation: Main)
- Added alt powerup 1 'Ramping Rage' for Twisted Fate (Variation: Main)
- Added alt powerup 2 'Sky Piercer' for Twisted Fate (Variation: Main)
- Added augment Deadlier Blades
- Added augment Shimmerscale Essence
- Added augment Treasure Hunt
- Added augment Buried Treasures III
- Added augment Living Forge
- Added augment Thorn-Plated Armor
- Added augment All That Shimmers
- Added augment Radiant Relics
- Added augment Radiant Refactor
- Updated tip #1 from 'Sivir is not mandatory to play even at 3 stars. Can play Volibear, Zyra, or other upgraded unit late game instead. This might change with balance' to 'Play Malphite over Shen as your tank. Prioritize Power Ups on Malphite + Backline. Frost Touch on Twisted Fate is strong even at 1 piece because his passive causes his auto attacks to hit multiple targets'
- Added tip #2: 'Prio Malphite and Sivir items first generally, then Ziggs. Late game Twisted Fate can use many items, including both AD and AP. The most important items for Twisted Fate are attack speed items -- most bow items are good on him.'
- Added tip #3: 'All chain items are good on Malphite as his ability scales with armor and his damage is not negligible'
- Added tip #4: 'This comp can use many items and many artifacts, so generally item augments are good picks'
July 24, 2025

Bastion Syndra Reroll
- Added Living Forge with +3 tier modifier
- Added Silvermere Dawn with +3 tier modifier
- Added Pandora's Bench with +2 tier modifier
- Added Preparation I with +1 tier modifier
- Added Preparation II with +1 tier modifier
- Garen best-in-slot build changed from [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] to [Silvermere Dawn, Spirit Visage, Dragon's Claw] (Variation: Main)
- Garen best-in-slot build changed from [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] to [Silvermere Dawn, Spirit Visage, Dragon's Claw] (Variation: Prodigy Emblem)
- Garen best-in-slot build changed from [Innervating Locket, Gargoyle Stoneplate, Warmog's Armor] to [Silvermere Dawn, Spirit Visage, Dragon's Claw] (Variation: Battle Academia Emblem)
- Added augment Living Forge
- Added augment Pandora's Bench
- Added augment Preparation I
- Added augment Preparation II

Burning Bright Udyr
- Downgraded base tier from B to C
- Added Rigged Shop+ with +1 tier modifier
- Added Teacher's Council with +1 tier modifier
- Added opener: Juggernaut Duelist
- Changed position for Kobuko from hex A3 to hex C4 (Variation: Main)
- Changed position for Jarvan IV from hex A5 to hex A3 (Variation: Main)
- Changed position for Yone from hex C3 to hex A5 (Variation: Main)
- Udyr current build changed from [Bloodthirster, Sterak's Gage, Titan's Resolve] to [Sterak's Gage, Titan's Resolve, Titan's Resolve] (Variation: Main)
- Ryze current build changed from [Jeweled Gauntlet, Striker's Flail, Void Staff] to [Spear of Shojin, Void Staff, Archangel's Staff] (Variation: Main)
- Added current powerup 'Doublestrike' for Udyr (Variation: Main)
- Added alt powerup 1 'Bladenado' for Udyr (Variation: Main)
- Added alt powerup 2 'Unflinching' for Udyr (Variation: Main)
- Added current powerup 'Blood Brothers' for Yasuo (Variation: Main)
- Added alt powerup 1 'Socialite' for Yasuo (Variation: Main)
- Added alt powerup 2 'Trickster' for Yasuo (Variation: Main)
- Added current powerup 'Annihilation' for Ryze (Variation: Main)
- Added alt powerup 1 'Shadow Clone' for Ryze (Variation: Main)
- Added alt powerup 2 'Critical Threat' for Ryze (Variation: Main)
- Added champion: The Mighty Mech (Variation: Main)
- Added augment Rigged Shop+
- Added augment Teacher's Council
- Added tip #1: 'This hero augment is difficult to play because hitting Udyr 3 is challenging in most lobbies with the popularity of Mentors and the use of him as a splash in variety of comps.'

Edgelord Luchador
- Upgraded Fishbones tier modifier from +2 to +3
- Removed current build [Edge of Night, Hand Of Justice, Striker's Flail] from Dr. Mundo (Variation: Luchador Emblem - 01)
- Removed alt build 1 [Sterak's Gage, Titan's Resolve, Titan's Resolve] from Dr. Mundo (Variation: Luchador Emblem - 01)
- Added current build [Last Whisper, Infinity Edge, Striker's Flail] to Samira (Variation: Luchador Emblem - 01)
- Added current build [Edge of Night, Titan's Resolve, Hand Of Justice] to Volibear (Variation: Luchador Emblem - 01)
- Added best-in-slot build [Spectral Cutlass, Bloodthirster, Titan's Resolve] to Volibear (Variation: Luchador Emblem - 01)
- Added alt build 1 [Giant Slayer, Titan's Resolve, Sterak's Gage] to Volibear (Variation: Luchador Emblem - 01)
- Added current build [Evenshroud, Sunfire Cape, Empty Slot] to Braum (Variation: Luchador Emblem - 01)
- Yone current build changed from [Last Whisper, Infinity Edge, Striker's Flail] to [Edge of Night, Hand Of Justice, Striker's Flail] (Variation: Luchador Emblem - 01)
- Added alt build 1 [Sterak's Gage, Titan's Resolve, Titan's Resolve] to Yone (Variation: Luchador Emblem - 01)
- Removed current build [Edge of Night, Hand Of Justice, Striker's Flail] from Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Removed alt build 1 [Sterak's Gage, Titan's Resolve, Titan's Resolve] from Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Added current build [Last Whisper, Infinity Edge, Striker's Flail] to Samira (Variation: Level 8, No Legendary - 01)
- Added current build [Edge of Night, Titan's Resolve, Hand Of Justice] to Volibear (Variation: Level 8, No Legendary - 01)
- Added best-in-slot build [Spectral Cutlass, Bloodthirster, Titan's Resolve] to Volibear (Variation: Level 8, No Legendary - 01)
- Added alt build 1 [Giant Slayer, Titan's Resolve, Sterak's Gage] to Volibear (Variation: Level 8, No Legendary - 01)
- Removed current build [Evenshroud, Sunfire Cape, Empty Slot] from Braum (Variation: Luchador Emblem - 01)
- Volibear best-in-slot build changed from [Spectral Cutlass, Bloodthirster, Titan's Resolve] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Main)
- Volibear best-in-slot build changed from [Spectral Cutlass, Bloodthirster, Titan's Resolve] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Luchador Emblem - 01)
- Volibear best-in-slot build changed from [Spectral Cutlass, Bloodthirster, Titan's Resolve] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 01)
- Volibear best-in-slot build changed from [Spectral Cutlass, Bloodthirster, Titan's Resolve] to [Fishbones, Infinity Edge, Striker's Flail] (Variation: Level 8, No Legendary - 02)
- Removed current powerup 'Unflinching' from Dr. Mundo (Variation: Luchador Emblem - 01)
- Removed alt powerup 1 'Stretchy Arms' from Dr. Mundo (Variation: Luchador Emblem - 01)
- Removed alt powerup 2 'Bladenado' from Dr. Mundo (Variation: Luchador Emblem - 01)
- Added current powerup 'On The Edge' for Samira (Variation: Luchador Emblem - 01)
- Added alt powerup 1 'Precision' for Samira (Variation: Luchador Emblem - 01)
- Added alt powerup 2 'Bludgeoner' for Samira (Variation: Luchador Emblem - 01)
- Added current powerup 'Doublestrike' for Volibear (Variation: Luchador Emblem - 01)
- Added alt powerup 1 'On The Edge' for Volibear (Variation: Luchador Emblem - 01)
- Added alt powerup 2 'Bludgeoner' for Volibear (Variation: Luchador Emblem - 01)
- Changed current powerup from 'On The Edge' to 'Unflinching' on Yone (Variation: Luchador Emblem - 01)
- Changed alt powerup 1 from 'Precision' to 'Stretchy Arms' on Yone (Variation: Luchador Emblem - 01)
- Changed alt powerup 2 from 'Bludgeoner' to 'Bladenado' on Yone (Variation: Luchador Emblem - 01)
- Removed current powerup 'Unflinching' from Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Removed alt powerup 1 'Stretchy Arms' from Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Removed alt powerup 2 'Bladenado' from Dr. Mundo (Variation: Level 8, No Legendary - 01)
- Added current powerup 'On The Edge' for Samira (Variation: Level 8, No Legendary - 01)
- Added alt powerup 1 'Precision' for Samira (Variation: Level 8, No Legendary - 01)
- Added alt powerup 2 'Bludgeoner' for Samira (Variation: Level 8, No Legendary - 01)
- Added current powerup 'Doublestrike' for Volibear (Variation: Level 8, No Legendary - 01)
- Added alt powerup 1 'On The Edge' for Volibear (Variation: Level 8, No Legendary - 01)
- Added alt powerup 2 'Bludgeoner' for Volibear (Variation: Level 8, No Legendary - 01)
- Small miscellaneous change was made.

Fusion Dance Darius
- Downgraded Silvermere Dawn tier modifier from +4 to +3
- Downgraded Spectral Cutlass tier modifier from +3 to +2
- Added Radiant Infinity Edge with +2 tier modifier
- Added Living Forge with +2 tier modifier
- Added Radiant Refactor with +2 tier modifier
- Changed alt powerup 1 from 'Thrillseeker' to 'Fusion Dance' on Darius (Variation: Main)
- Changed alt powerup 2 from 'Unflinching' to 'Bludgeoner' on Darius (Variation: Main)
- Changed alt powerup 1 from 'Thrillseeker' to 'Fusion Dance' on Darius (Variation: Heavyweight Version)
- Changed alt powerup 2 from 'Unflinching' to 'Bludgeoner' on Darius (Variation: Heavyweight Version)
- Added augment Living Forge
- Added augment Radiant Refactor
- Added tip #1: 'Darius really wants Infinity Edge -- outside of that, you can slam Steraks, Hand of Justice, Striker's Flail, Edge of Night, Deathblade, and Quicksilver. Items like Titans and BT are okay, but generally worse than these options'
- Added tip #2: 'There are many good artifacts for this line, be mindful of that any time you pop an Artifact Anvil early game'
- Added tip #3: 'If you use the Fusion Dance Power Up, the Heavyweight version becomes more tempting as you can sacrifice Poppy with as many Warmogs, Steraks, Deathblades, etc. as possible. This comp is all about making Darius as strong as possible so this is a viable strategy'

Kayle Duelist Reroll
- Added Radiant Jeweled Gauntlet with +1 tier modifier
- Added Gambler's Blade with +1 tier modifier
- Added All That Shimmers with +2 tier modifier
- Added augment All That Shimmers

Kayle Wraith Reroll
- Upgraded Zhonya's Paradox tier modifier from +1 to +2
- Upgraded Radiant Guinsoo's Rageblade tier modifier from +1 to +3
- Added Statikk Shiv with +1 tier modifier
- Added Gambler's Blade with +1 tier modifier
- Added All That Shimmers with +2 tier modifier
- Added Preparation I with +1 tier modifier
- Added Preparation II with +1 tier modifier
- Added Pandora's Bench with +2 tier modifier
- Added Shimmerscale Essence with +1 tier modifier
- Added Heavy Is The Crown with +1 tier modifier
- Added Crown of Demacia with +1 tier modifier
- Removed Sniper Emblem with +1 tier modifier
- Title changed from 'Kayle Reroll' to 'Kayle Wraith Reroll'
- Changed position for Aatrox from hex A4 to hex B2 (Variation: Main)
- Changed position for Zac from hex A2 to hex A4 (Variation: Main)
- Changed position for Udyr from hex A3 to hex B3 (Variation: Main)
- Changed position for K'Sante from hex A5 to hex B5 (Variation: Main)
- Kayle current build changed from [Guinsoo's Rageblade, Hextech Gunblade, Giant Slayer] to [Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Kayle best-in-slot build changed from [Flickerblades, Guinsoo's Rageblade, Hextech Gunblade] to [Radiant Guinsoo's Rageblade, Jeweled Gauntlet, Striker's Flail] (Variation: Main)
- Kayle alt build 1 changed from [Zhonya's Paradox, Guinsoo's Rageblade, Giant Slayer] to [Crown of Demacia, Guinsoo's Rageblade, Jeweled Gauntlet] (Variation: Main)
- Added current build [Gargoyle Stoneplate, Gargoyle Stoneplate, Steadfast Heart] to Zac (Variation: Main)
- K'Sante current build changed from [Steadfast Heart, Bramble Vest, Gargoyle Stoneplate] to [Sunfire Cape, Ionic Spark, Warmog's Armor] (Variation: Main)
- Added current powerup 'Surge 66' for Kayle (Variation: Main)
- Added alt powerup 1 'Ramping Rage' for Kayle (Variation: Main)
- Added alt powerup 2 'Final Ascent' for Kayle (Variation: Main)
- Added current powerup 'Stand Alone' for Zac (Variation: Main)
- Added alt powerup 1 'Round Two' for Zac (Variation: Main)
- Added alt powerup 2 'Resistant' for Zac (Variation: Main)
- Removed variation 'Sniper Emblem - 01'
- Added augment All That Shimmers
- Added augment Preparation I
- Added augment Preparation II
- Added augment Pandora's Bench
- Added augment Shimmerscale Essence
- Added augment Heavy Is The Crown
- Added tip #1: 'In the Wraith version of this comp, Kayle has less attack speed than the Duelists version so double Rageblade builds are viable and Power Ups that give Attack Speed are viable. This is also why Radiant Guinsoo's is so much better for this version.'
- Added tip #2: 'Play a Protector like Rakan or Neeko before hitting Zyra'
- Added tip #3: 'Kayle always wants Rageblade, then can get paired with JG + Striker combo or 2nd Rageblade, Gunblade, Giant Slayer, Striker, Rabadon's, Jeweled Gauntlet, Red Buff, etc.'

Knuckledusters Vi
- Upgraded base tier from B to A
- Added Flickerblades with +2 tier modifier
- Added Suspicious Trench Coat with +2 tier modifier
- Added Sniper's Focus with +2 tier modifier
- Added Rapid Firecannon with +2 tier modifier
- Added Fishbones with +2 tier modifier
- Changed position for Sett from hex A3 to hex A2 (Variation: Main)
- Changed position for Lee Sin from hex A2 to hex A3 (Variation: Main)
- Vi current build changed from [Hand Of Justice, Quicksilver, Infinity Edge] to [Hand Of Justice, Sterak's Gage, Infinity Edge] (Variation: Main)
- Vi best-in-slot build changed from [Silvermere Dawn, Bloodthirster, Hand Of Justice] to [Suspicious Trench Coat, Sterak's Gage, Infinity Edge] (Variation: Main)
- Added alt build 1 [Bloodthirster, Edge of Night, Infinity Edge] to Vi (Variation: Main)
- Added best-in-slot build [Flickerblades, Hextech Gunblade, Kraken's Fury] to Ashe (Variation: Main)
- Added current build [Sunfire Cape, Evenshroud, Spirit Visage] to Sett (Variation: Main)
- Changed current powerup from 'Trickster' to 'Unflinching' on Vi (Variation: Main)
- Changed alt powerup 1 from 'Assassinate' to 'Trickster' on Vi (Variation: Main)
- Changed alt powerup 2 from 'Unflinching' to 'Colossal' on Vi (Variation: Main)
- Added tip #1: 'Vi always wants Infinity Edge. Beyond that, you can pair the IE with crit items like Hand of Justice, Quicksilver, or Striker's. You can also use Bloodthirster, Edge of Night, and Sterak's. Just make sure to always build IE.'
- Added tip #2: 'There are many good artifacts on Vi, including ranged artifacts such as RFC, Sniper's Focus, and Fishbones. Keep an eye out for the many strong artifact options.'

Kog’Maw Reroll
- Downgraded base tier from B to C
- Downgraded Dawncore tier modifier from +2 to +1
- Added Radiant Guinsoo's Rageblade with +2 tier modifier
- Removed Radiant Spear of Shojin with +2 tier modifier
- Kog'Maw current build changed from [Spear of Shojin, Guinsoo's Rageblade, Hextech Gunblade] to [Guinsoo's Rageblade, Hextech Gunblade, Archangel's Staff] (Variation: Main)
- Kog'Maw current build changed from [Spear of Shojin, Guinsoo's Rageblade, Hextech Gunblade] to [Guinsoo's Rageblade, Hextech Gunblade, Archangel's Staff] (Variation: Juggernaut Version)
- Added current powerup 'Doublestrike' for Kog'Maw (Variation: Main)
- Added alt powerup 1 'Fairy Tail' for Kog'Maw (Variation: Main)
- Added alt powerup 2 'Spirit Sword' for Kog'Maw (Variation: Main)
- Added current powerup 'Resistant' for K'Sante (Variation: Main)
- Added alt powerup 1 'Body Change' for K'Sante (Variation: Main)
- Added alt powerup 2 'Tank-zilla' for K'Sante (Variation: Main)
- Added current powerup 'Doublestrike' for Kog'Maw (Variation: Juggernaut Version)
- Added alt powerup 1 'Fairy Tail' for Kog'Maw (Variation: Juggernaut Version)
- Added alt powerup 2 'Spirit Sword' for Kog'Maw (Variation: Juggernaut Version)
- Added current powerup 'Colossal' for Sett (Variation: Juggernaut Version)
- Added alt powerup 1 'Resistant' for Sett (Variation: Juggernaut Version)
- Added alt powerup 2 'Tank-zilla' for Sett (Variation: Juggernaut Version)
- Added tip #1: 'Generally only aim to play this comp if you get Lulu early (ideally from Stage 1 orb) and an artifact for Kog'Maw'

Legendary Mech Flex
- Added A Golden Quest with +1 tier modifier
- Changed position for Xin Zhao from hex A5 to hex B4 (Variation: Main)
- Changed position for Volibear from hex C6 to hex C4 (Variation: Main)
- Changed position for The Mighty Mech from hex A4 to hex A5 (Variation: Main)
- Changed position for Volibear from hex C6 to hex C4 (Variation: Lee Sin Version)
- Changed position for Lee Sin from hex A4 to hex B4 (Variation: Lee Sin Version)
- Changed position for Xin Zhao from hex A5 to hex A6 (Variation: Lee Sin Version)
- Changed current powerup from 'Stretchy Arms' to 'Unflinching' on Yone (Variation: Main)
- Changed alt powerup 1 from 'Unflinching' to 'Stretchy Arms' on Yone (Variation: Main)
- Changed alt powerup 2 from 'Doublestrike' to 'Bladenado' on Yone (Variation: Main)
- Added variation '