Open Builder
Comp Image
Yordles
Primary
AP Icon
Tier
C
Required
Icon 9Icon 75
Traits
Trait BackgroundYordle Icon
9
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
1
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Fizz Poppy Kennen Kobuko & Yuumi Rumble Veigar Teemo Lulu Ziggs
Trait BackgroundYordle Icon
9
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundBilgewater Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDemacia Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundIonia Icon
1
Trait BackgroundJuggernaut Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • There are two versions of Yordles: Reroll and Fast 8. This is the Fast 8 version. The main benefit of this version is that it allows you to get the grab bags from 8 Yordle much sooner, allowing you to scale into the late game
  • Unlocking Veigar makes a massive difference in the comp’s strength, so taking augments that help you unlock him can go a long way
  • If you unlocked Veigar, you don’t need to play both Rabadon’s Deathcaps on him. It is generally better to split them between 2 units as long as both are fully itemized
Strong Conditions
+2 Tier Conditions CA
Lich BaneLich Bane
Wit's EndWit’s End
NO SCOUT NO PIVOTNO SCOUT NO PIVOT
+1 Tier Conditions CB
Radiant Blue BuffRadiant Blue Buff
Component BuffetComponent Buffet
Continuous ConjurationContinuous Conjuration
Crown's WillCrown’s Will
Deadlier CapsDeadlier Caps
Pandora's ItemsPandora’s Items
StaffsmithStaffsmith
Wand OverflowWand Overflow
Openers
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
Kennen Kennen
Trait BackgroundYordle Icon
4
Trait BackgroundDefender Icon
3
Trait BackgroundArcanist Icon
2
Fizz
Unlockable
Fizz
Veigar
Unlockable
Veigar
Kennen
Unlockable
Kennen
Ziggs
Unlockable
Ziggs
Kobuko & Yuumi
Unlockable
Kobuko & Yuumi
Poppy
Unlockable
Poppy
Bilgewater Icon
Bilgewater
Yordle Icon
Yordle
Fizz Cost Icon 4
1000 HP
0 / 20
Level 7
5 unique Yordle Yordles or Bilgewater Bilgewater units
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT_Item_Artifact_WitsEnd
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_Artifact_LichBane
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Ability Icon Playful Trickster
Range Icon 1 Hex
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 110/165/450 (scaleAP Icon) magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 80/120/600 (scaleAP Icon) bonus magic damage on hit.
Arcanist Icon
Arcanist
Yordle Icon
Yordle
Veigar Cost Icon 4
800 HP
0 / 60
Level 7
Unit with 2 Rabadon’s Deathcaps equipped
Current
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT5_Item_BlueBuffRadiant
TFT_Item_RabadonsDeathcap
TFT_Item_RabadonsDeathcap
Ability Icon Dark Storm
Range Icon 4 Hex
Passive: Gain 50% more Ability Power from all sources.

Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 66/99/199 (scaleAP Icon) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: % scaleAP Icon)

Defender Icon
Defender
Ionia Icon
Ionia
Yordle Icon
Yordle
Kennen Cost Icon 3
900 HP
70 / 125
No Level Requirement
8 unique star levels of Ionia Ionia, Yordle Yordle, or Defender Defender in combat.
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Ability Icon Slicing Maelstrom
Range Icon 1 Hex
Gain 600/700/900 (scaleAP Icon) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 (scaleAP Icon) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
Longshot Icon
Longshot
Yordle Icon
Yordle
Zaun Icon
Zaun
Ziggs Cost Icon 5
900 HP
0 / 160
Level 9
A Yordle Yordle or a Zaun Zaunite with 3 items equipped
Current
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Mega Inferno Bomb
Range Icon 6 Hex
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 30/50/500 (scaleAD IconscaleAP Icon) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (scaleAP Icon) and 550/875/7000 (scaleAP Icon) magic damage to enemies hit based on their distance from the epicenter.
Bruiser Icon
Bruiser
Invoker Icon
Invoker
Yordle Icon
Yordle
Kobuko & Yuumi Cost Icon 3
950 HP
30 / 90
Level 7
6 unique star levels of Yordle Yordle, Bruiser Bruiser, or Invoker Invoker
Ability Icon You & Me!
Range Icon 1 Hex
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (scaleAP Icon) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring 176/277/446 (scaleHealth IconscaleAP Icon) Health over 3 seconds.
Demacia Icon
Demacia
Juggernaut Icon
Juggernaut
Yordle Icon
Yordle
Poppy Cost Icon 2
850 HP
40 / 80
No Level Requirement
Demacia Demacian or a Yordle Yordle with 2 items equipped
Ability Icon Hammer Shock
Range Icon 1 Hex
Gain 330/410/500/590 (scaleAP Icon) Shield for 4 seconds and deal 70/105/165/220 (scaleAD Icon) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

6 Comments

  1. Anonymous

    Hold the line is kinda bonkers, Veigar gets like 100% ap or so

  2. Anonymous

    3 stars kobuko and kennen helps a lot

  3. Anonymous

    The augment that gives health and atk spd when you frield exactly 2 4-cost is pretty good as well

  4. Anonymous

    You need to add Deadlier Caps to the list and bump it a tier

  5. Anonymous

    I think continuous conjuration could work as well since you should get the two extra rods by late stage 3/early stage 4 right in time for veigar

  6. Anonymous

    Lots of money and this is pretty op. Sucked mid game but thrived with vieger 2 and then ziggs 2