Open Builder
Comp Image
Yordles
Primary
AP Icon
Tier
S
Required
Icon 9Icon 75
Traits
Trait BackgroundYordle Icon
9
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
1
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
1
Juggernaut
2 > 4 > 6
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Fizz Poppy Kennen Kobuko & Yuumi Rumble Veigar Teemo Lulu Ziggs
Trait BackgroundYordle Icon
9
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundBilgewater Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDemacia Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundIonia Icon
1
Trait BackgroundJuggernaut Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Currently the Yordle 2-piece seems so strong that it’s correct to just play only Yordles, although you can consider dropping one for a 5-cost — especially Volibear.
  • Veigar is worth unlocking if possible
Strong Conditions
+1 Tier Conditions SS+
Component BuffetComponent Buffet
Crown's WillCrown’s Will
Deadlier CapsDeadlier Caps
Pandora's ItemsPandora’s Items
StaffsmithStaffsmith
Wand OverflowWand Overflow
Openers
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
Kennen Kennen
Trait BackgroundYordle Icon
4
Trait BackgroundDefender Icon
3
Trait BackgroundArcanist Icon
2
Fizz Fizz
Bilgewater Icon
Bilgewater
Yordle Icon
Yordle
Fizz Cost Icon 4
1000 HP
0 / 20
Current
TFT_Item_GuardianAngel
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Playful Trickster
Range Icon 1 Hex
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 75/115/300 (scaleAP Icon) magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 70/105/450 (scaleAP Icon) bonus magic damage on hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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