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Item Conditions

Bastion Emblem
The holder gains the Bastion trait.
Gain 15% of Armor and Magic Resistance as Ability Power.
Gain 15% of Armor and Magic Resistance as Ability Power.



Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead.

Bruiser Emblem
The holder gains the Bruiser trait.
For every 240 max Health, deal 1% bonus damage as magic damage.
For every 240 max Health, deal 1% bonus damage as magic damage.



Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.
[Unique - only 1 per champion]
[Unique - only 1 per champion]

Dynamo Emblem
The holder gains the Dynamo trait.
On cast, gain 1.5% Damage Amp per 10 Mana spent.
On cast, gain 1.5% Damage Amp per 10 Mana spent.



Executioner Emblem
The holder gains the Executioner trait.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.
Critical Strikes ignore 40% of the target's Armor and Magic Resist.



Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.

Flickerblade
Attacks grant 7% stacking Attack Speed. Every 5 attacks also grant 4% Attack Damage and 5% Ability Power.

Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.
Gold Collected: g
[Unique - only 1 per champion]
Gold Collected: g
[Unique - only 1 per champion]

Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20 Ability Power.

Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.
Each cast restores 20% of the holder's max Health over 3 seconds.
Each cast restores 20% of the holder's max Health over 3 seconds.

Lich Bane
The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.
Damage increases based on Stage.

Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.
On death grants this shield to all allies.

Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.

Manazane
After casting the first time in combat, gain 120 Mana over 5 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]

Marksman Emblem
The holder gains the Marksman trait.
Dealing physical damage to an enemy reduces their Armor by 3.
Dealing physical damage to an enemy reduces their Armor by 3.



Mittens

Shrinks the holder, granting them increased movement speed and immunity to Chill.
Chill : reduce Attack Speed

Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant
1 gold and continue gaining
1 gold every 8 seconds.
Gold generated this game:
[Unique - only 1 per champion]
At full stacks, grant
Gold generated this game:
[Unique - only 1 per champion]

Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.

Pulse Stabilizer
Execute enemies below 12% Health. Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Total Executions This Round:
Recommended users: Jhin and Zeri
Total Executions This Round:
Recommended users: Jhin and Zeri

Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.

Radiant Gargoyle Stoneplate
Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Also, heal 1.5% max Health each second.
Also, heal 1.5% max Health each second.

Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.

Radiant Infinity Edge
Abilities can critically strike.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.

Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.

Radiant Warmog's Armor
Gain 20% max health.
Heal 1.5% max Health per second.
Heal 1.5% max Health per second.

Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.

Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.
The holder's Attack Speed is locked at 0.5.

Sniper's Focus
Gain
2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.

Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.

Strategist Emblem
The holder gains the Strategist trait and 50% of the other Strategist bonus.



Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.
[Unique - only 1 per champion]
[Unique - only 1 per champion]

Syndicate Emblem
The holder gains the Syndicate trait.
Kingpin bonus: +30% Attack Speed and gain 30% max Health Shield at combat start.+50% Attack Speed and gain 50% max Health Shield at combat start.



Techie Emblem
The holder gains the Techie trait.
The holder gains 15% more Ability Power from all sources.
The holder gains 15% more Ability Power from all sources.



Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.
The clone benefits from active traits
[Unique - only 1 per champion]
The clone benefits from active traits
[Unique - only 1 per champion]

Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.

Vanguard Emblem
The holder gains the Vanguard trait.
The holder gains 150 max Health whenever they gain Shield.
The holder gains 150 max Health whenever they gain Shield.

Wit's End
Attacks deal bonus magic damage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.
Heals the holder for 35% of all magic damage dealt.
Damage increases based on Stage.

Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]
[Unique - only 1 per champion]
Augment Conditions

Adaptive Strikes
Offered on:
2-1
Gain a Jax. Your strongest Jax's attacks deal bonus magic damage every 3rd attack which gets stronger each time. His ability grants Attack Speed.

Alter Ego
Offered on:
2-1
Gain a Rhaast. Your strongest Rhaast enters Shadow Assassin form and his ability is replaced with a dash and 1 hex spin. If it kills, he immediately casts again.

Blue Battery III
Offered on:
2-1
3-2
4-2
Gain a Blue Buff. Your units gain 5 Ability Power. After casting their Ability, gain 5 Mana.

Board of Directors
Offered on:
2-1
3-2
4-2
If you have 3 or fewer Divinicorp champions, their bonuses are increased by 50% + % for each Stage. Gain a Rhaast and a Morgana.

Bronze For Life I
Offered on:
3-2
4-2
Your team gains 3.5% Damage Amp for each Bronze-tier trait.
Damage Amp Bonus: %
Damage Amp Bonus: %

Bronze For Life II
Offered on:
3-2
4-2
Your team gains 4% Damage Amp and 1% Durability for each Bronze-tier trait.
Damage Amp Bonus: %
Durability Bonus: %
Damage Amp Bonus: %
Durability Bonus: %

Buried Treasures III
Offered on:
2-1
3-2
Gain a random item component at the start of the next 6 rounds (including this round).

Button Mash
Offered on:
2-1
Gain a Poppy. Your strongest Poppy's ability is replaced with a 3-hit Wallop.

Calculated Loss
Offered on:
2-1
After losing your combat, gain 2 gold and a free Shop reroll.

Caretaker's Favor
Offered on:
2-1
Gain a component anvil when you reach level 5, 6, 7, and 8.
The anvil offers 4 choices.
The anvil offers 4 choices.

Cease and Desist
Offered on:
2-1
Gain a Vi. Your strongest Vi gains Attack Speed and her ability dashes to the farthest target within 3-hexes, Stuns, and deals bonus physical damage.

Cloning Facility
Offered on:
2-1
3-2
4-2
Empower the hex in the center of the third row. Summon a clone of the champion in it with 80% base Health and 10% increased Mana cost.

Cooking Pot
Offered on:
2-1
At the start of each turn, all units holding a Frying Pan or Spatula item grant the nearest champion 40 permanent Health. Gain a Frying Pan.

Flatline
Offered on:
2-1
3-2
4-2
Marksmen execute enemies under 10% Health. Every time a Marksman executes, all Marksman gain 4% Attack Speed. Gain a Jhin and a Kindred.

Forward Thinking
Offered on:
3-2
Lose all your gold. After 5 player combats, gain back the original amount and another 70 gold.
Incoming Gold:
Incoming Gold:

Golden Fleece
Offered on:
2-1
Each Golden Ox drops 1 gold after fighting 2 rounds. Your max interest is 7. Gain a Graves, an Alistar, and 1 gold.

Golemify
Offered on:
3-2
Lose all champions on your board and bench. Gain a Golem with 60% of their combined Health and 50% of their combined Attack Damage. The Golem gains 1000 Health per stage.

Hedge Fund
Offered on:
2-1
Gain 25 gold. Your max interest is increased to 10.
Interest is extra gold you gain per 10g saved.
Interest is extra gold you gain per 10g saved.

Heroic Grab Bag
Offered on:
2-1
Gain 2 Lesser Champion Duplicators. Gain 7 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.

Heroic Grab Bag+
Offered on:
3-2
Gain 2 Lesser Champion Duplicators. Gain 9 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.

High End Shopping II
Offered on:
2-1
3-2
Champions appear in your Shop as if you were 1 level higher. Gain 12 gold.

Hostile Takeover
Offered on:
2-1
3-2
Cypher gains 75% of its combat bonus now. Gain 200% Intel from kills, but only 30% from losses. Gain a Draven.

I'm the Carry Now
Offered on:
2-1
3-2
4-2
Get a Golem with tailored offensive items. It gets stronger at the start of each Stage.

Immovable Object
Offered on:
2-1
3-2
4-2
Gain a Randuin's Omen. Its range is increased by 1 hex and its effect is increased by 33%.

Invested+
Offered on:
3-2
Gain 26 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Invested++
Offered on:
4-2
Gain 45 gold. At the start of each round, gain 1 Shop reroll for every 10 gold above 50 (max 80 gold).

Investment Strategy II
Offered on:
2-1
Your champions gain 8 permanent max health per interest you earn. Your max interest is increased to 7. Gain 3 gold.

Kingslayer
Offered on:
2-1
3-2
After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold.

Little Buddies
Offered on:
3-2
4-2
Your 4-cost and 5-cost champions gain 55 Health and 6% Attack Speed for every 1-cost and 2-cost champion on your board.

Living Forge
Offered on:
2-1
Gain an Artifact anvil now and after every 10 player combats.
Artifacts are more powerful items with a unique effect.
Artifacts are more powerful items with a unique effect.

Manaflow II
Offered on:
3-2
4-2
Your units that start combat in the back row gain 3 additional Mana per attack.

Max Cap
Offered on:
4-2
Your max level is 7. Gain 1 Tactician's Shield which increases your team size by +1, and 40 gold.

Memory Bank
Offered on:
2-1
Gain a Jhin and Morgana. Dynamos gain 4% Damage Amp. After they spend 7000 Mana, gain a Zhonya's Paradox and an Aurora.

NO SCOUT NO PIVOT
Offered on:
2-1
Units can no longer be benched or sold after fighting in a player combat. After each player combat, units that fought gain 14 Health, 2% Attack Damage, and 2% Ability Power.

Not Today
Offered on:
2-1
3-2
4-2
Gain an Edge of Night. Champions holding this item gain 35% Attack Speed.

One Buff, Two Buff
Offered on:
3-2
4-2
Gain a Red Buff, a Blue Buff, and a Champion Duplicator.

One For All II
Offered on:
2-1
Your team gains 3% max Health and 1.5% Damage Amp for each unique one-cost champion on your board. Gain 3 one-costs.

Pandora's Bench
Offered on:
2-1
3-2
4-2
At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 2 gold.

Pandora's Items
Offered on:
2-1
3-2
4-2
Round start: items on your bench are randomized.
Gain 1 random component.
Gain 1 random component.

Phreaky Friday
Offered on:
2-1
Gain an Infinity Force. After 5 player combats, gain another.
Infinity Force: Artifact that offers tons of offensive and defensive stats
Infinity Force: Artifact that offers tons of offensive and defensive stats

Piercing Lotus II
Offered on:
3-2
4-2
Your team gains 20% Critical Strike chance, and their Abilities can critically strike. Critical strikes 20% Shred and Sunder the target for 3 seconds.

Prismatic Ticket
Offered on:
2-1
3-2
Each time your Shop is rerolled, you have a 45% chance to gain a free reroll.

Reinforcing Skeleture
Offered on:
2-1
Whenever a Bruiser dies, it permanently gains 55 Health.
Gain a Darius and Alistar.
Gain a Darius and Alistar.

Rigged Shop+
Offered on:
3-2
Your next shop and every 4 shops will contain all 3-cost champions. Gain 5 rerolls.

Sated Spellweaver
Offered on:
3-2
4-2
After casting an Ability, champions gain 15% Omnivamp for 3 seconds. Excess healing is converted to a shield up to 500 Health.

Scoped Weapons II
Offered on:
2-1
3-2
4-2
Your units that start combat in the back 2 rows gain infinite Attack Range and 25% Attack Speed.

Share the Spotlight
Offered on:
2-1
3-2
4-2
Gain a spotlight in the back corner of your board. All units in the spotlight gain 14% Damage Amp, 12% Omnivamp, and 2 Mana per second.

Starry Night
Offered on:
2-1
1-cost and 2-cost units in your shop have a chance to be 2-star. Gain 6 gold.
Current Chances: %
Chances increase with player level.
Current Chances: %
Chances increase with player level.

Support Spire
Offered on:
2-1
3-2
4-2
After 10 seconds in combat, a support spire grants Anima Squad a Shield, Attack Speed, or Stuns all enemies. Gain 3 Anima Squad champions.

The Chug Bug
Offered on:
2-1
Gain 1 Gragas. Your strongest Gragas's attacks have a chance to knockback and deal bonus magic damage. His ability heals and empowers his next attack.

Thorn-Plated Armor
Offered on:
2-1
3-2
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage) and heal the holder for 30% of the damage dealt.

Trait Tracker
Offered on:
3-2
The first time you activate 8 non-unique traits for 1 combat, gain 5 random emblems.

Two Much Value
Offered on:
2-1
Gain 1 reroll for every 2 unique two-cost champions fielded last combat. Gain 2 two-cost unit.

Upward Mobility
Offered on:
2-1
3-2
4-2
Buying XP costs 1 less. Gain 2 Health and 2 free rerolls whenever you level up.

Wolf Unchained
Offered on:
2-1
Gain a Sylas. Your strongest Sylas's ability deals more damage and recasts on kill, but his Health gain no longer scales with Ability Power.

Worth the Wait
Offered on:
2-1
Gain a random two-star 1-cost champion. After 2 rounds, gain another copy of them at the start of each round for the rest of the game.
Champion:
Champion:

Worth the Wait II
Offered on:
2-1
Gain a random 2-cost champion. Gain another copy of them at the start of each round for the rest of the game.
Champion:
Champion:
Opener Lines
Custom Conditions

Lots of Gold
High gold game due to an encounter, prismatic econ augment, multiple econ augments, a set mechanic that provides gold, or any other factor that increases the amount of gold you have beyond that of an average game.

{champion} from Orb
{champion} from stage 1 orb or from an early shop.
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