Comp Image
Divinicorp Zed
Icon 9Icon 96
Traits
Trait BackgroundDivinicorp Icon
6
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundGod of the Net Icon
1
God of the Net
1
Trait BackgroundOverlord Icon
1
Overlord
1
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundBoomBot Icon
1
BoomBot
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundCypher Icon
1
Cypher
3 > 4 > 5
Trait BackgroundDynamo Icon
1
Dynamo
2 > 3 > 4
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Rhaast Zed Renekton Gragas Garen Vex Senna Urgot Morgana
Trait BackgroundDivinicorp Icon
6
Trait BackgroundGod of the Net Icon
1
Trait BackgroundOverlord Icon
1
Trait BackgroundExecutioner Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundBastion Icon
1
Trait BackgroundBoomBot Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundCypher Icon
1
Trait BackgroundDynamo Icon
1
Trait BackgroundVanguard Icon
1
Slayer Icon
Slayer
Cypher Icon
Cypher
Zed Cost Icon 4
1050 HP
0 / 50
Current
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_GuardianAngel
TFT_Item_BlueBuff
TFT_Item_InfinityEdge
Alt Build 2
TFT14_Item_DivinicorpEmblemItem
TFT_Item_GuardianAngel
TFT_Item_InfinityEdge
Alt Build 3
TFT14_Item_DivinicorpNetGodItem
Ability Icon Cutthroat Business
Range Icon 1 Hex
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (scaleAP Icon) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/810 (scaleAD Icon) physical damage to adjacent enemies, while shadows deal 135/203/810 (scaleAD Icon) physical damage to adjacent enemies.
Executioner Icon
Executioner
Divinicorp Icon
Divinicorp
Vex Cost Icon 4
800 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Retribution
Range Icon 4 Hex
Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 (scaleAP Icon) magic damage to all enemies it passes through. The shadow then explodes, dealing 200/300/1200 (scaleAP Icon) magic damage to the target and 100/150/600 (scaleAP Icon) to enemies within 1 hex.
Bastion Icon
Bastion
Divinicorp Icon
Divinicorp
Overlord Icon
Overlord
Renekton Cost Icon 5
1000 HP
70 / 150
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Dominus
Range Icon 1 Hex
Deal 410/615/1972 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes and Burn, and Wound them for 5 seconds. Gain 300/400/3000 max Health.

First Cast: Enter frenzy mode where attacks strike twice, dealing 123/184/1575 (scaleAD Icon) total physical damage and can dash to new targets.

Second Cast: Frenzy mode now strikes thrice, dealing 189/283/3150 (scaleAD Icon) total physical damage. Cannot cast again.

Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Divinicorp Icon
Divinicorp
Slayer Icon
Slayer
Senna Cost Icon 3
700 HP
0 / 100
Current
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Ability Icon Ion Beam
Range Icon 4 Hex
Passive: Attacks deal 34/51/77 (scaleAD Icon) physical damage to enemies adjacent to the target.

Active: Fire a beam two hexes beyond the current target, dealing 258/387/619 (scaleAD Icon) physical damage to enemies hit.
Strategy
Tips & Tricks
  • You can place Divinicorp emblem on Zed until you get Garen to farm you a Divinicorp trait mod for him. Once you have the trait mod, itemize Zed with 3 real items.
  • This comp is an excellent Cypher cashout target as it is easy to play 3 Cypher with Zed + Galio + Vi as all 3 of these units crossover with Divinicorp units (Senna + Renekton + Rhaast)
  • Garen is better than Morgana if you have to choose between the two of them.
Openers
Divinicorp
MorganaMorgana
JhinJhin
RhaastRhaast
GragasGragas
SennaSenna
Trait BackgroundDivinicorp Icon
4
Trait BackgroundDynamo Icon
2
Divinicorp
MorganaMorgana
JhinJhin
RhaastRhaast
GragasGragas
Jarvan IVJarvan IV
Trait BackgroundDivinicorp Icon
3
Trait BackgroundDynamo Icon
2
Trait BackgroundVanguard Icon
2
Cypher
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
Trait BackgroundCypher Icon
4
Strong Conditions
Items
Blue BuffBlue Buff
Divinicorp EmblemDivinicorp Emblem
Augments
Divinicorp CrestDivinicorp Crest
Divinicorp CircletDivinicorp Circlet
Divinicorp CrownDivinicorp Crown
Divine AscensionDivine Ascension
One Buff, Two BuffOne Buff, Two Buff
Item Priority
Spatula
>
Tear of the Goddess
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.