Set 17 Meta Comps

OP Conditions
{champion} from Aura Farming
+1Stargazer Xayah
Radiant Gargoyle Stoneplate
Conduit Zoe
Battle Bunny Crossbow
Stargazer Xayah
Echoing Batblades
Stargazer Xayah
Iceblast Armor
Mecha
Lioness's Lament
Mecha
Radiant Field
Mecha
Expedition
Mecha
Misfits
N.O.V.A. Vex Fast 9
Patch Insights
  • New
    Recently Updated
    Patch 17.8 made some fairly major changes. The largest change is Morgana is now a Conduit. Keep that in mind when playing around AP; she slots into even more boards now than before arguably.
  • New
    Recently Updated
    Samira and Akali have fallen off a bit after getting nerfed. Both are viable still (especially Akali), but are more situational than before and have seen decreases in overall play rate.
  • New
    Recently Updated
    Miss Fortune reroll comps have drastically increased in play rate thanks to the buff to Conduit and Replicator Miss Fortune modes. Try out Replicator reroll or MF + Viktor Conduit reroll (especially with the new Morgana).
  • New
    Recently Updated
    5 Anima got significantly nerfed. It's no longer an auto-win like it was in Patch 17.7.
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2,250 Comments

  1. Website Owner
    Author avatar

    Another update:

    I have Set 18 functional in my team builder on my local site. But it’s still missing some features I’d like to automate, such as the Kha’Zix class choice, Sprykin BFF selection, and the Riftbeast Alpha Mark selector. The bigger delay, however, is working on creating an entirely independent data pipeline for updating the website. Up until now, I’ve used Community Dragon for all my data needs. They genuinely provide an incredible service and they will continue to support TFT even through the Unreal transition. It will take them some time to add support for Set 18 and while they were working on it, I decided I might as well get all the work done working with the assets so that when they finally can host them, I will have no issues.

    However, it struck me that if I am going through the effort to acquire the assets myself and then work with them, why not just go the extra mile and automate it for myself? So that’s what I am doing. There is a lot more complexity involved with that. And I will still want to make sure my data pipeline can work with BOTH CommunityDragon and my own personal approach. The benefit of owning the data pipeline myself is simple: I do not have to rely on anyone else for that data and I can easily solve problems myself when they arise. And by making sure my pipeline can use both Community Dragon and my personal approach, it provides me more redundancy for when issues do happen in either pipeline.

    The downside of making my own pipeline is that it takes a bit longer to focus on the content side for Set 18, but with the 4 week PBE cycle I’m not really in a rush. So I’ll continue to post these updates as I make changes. It’s coming along nicely so far!

    1. Dark Lynx

      Thanks to all the effort. Are there any plans in enabling upvote / like buttons for comments? I feel bad just reading all the updates, without supporting it with at least a like ^^

  2. Website Owner
    Author avatar

    Hi all,

    Quick update – It will take a bit of work to get Set 18 on the website. I do have a semi-working version of Set 18 using my existing pipeline, but it is missing a lot of data as I mentioned in my last comment and more importantly might be using some different identifiers for some entities than the new Unreal data. If I go forward with using this “legacy” data version of Set 18, I might end up making Set 18 comps with legacy data and then try to update them with new data. Without knowing how compatible they are, that might break my Team Builder serialization. It would be easier if I could just use the new Set 18 data and allow the Team Builder to use the legacy data for older sets, rather than mixing both into one set and having to deal with unintended behavior.

    So what does this mean? In short, it means I want to build the full data pipeline that I need for Unreal before updating the website for Set 18. That’s going to take a bit of time, but thankfully it’s not just me that’s working on it. The community has been hard at work with figuring out the Unreal file structure and how it relates to the old data fields we understand. And truth be told, the new data formats are much better. The old files were like spaghetti code and the new ones are organized incredibly well. So even though I have to build a new pipeline, it’s not really from scratch since I already know what data I want and it’s easy to find AND the community is working together to find it all.

    Lots of words to say: Please continue to be patient, thank you 🙂 Besides, PBE is all about having fun anyway so cook away!

    1. Choko

      Truly the GOAT

  3. AREA1177

    Thank you for your continued hard work Blue, we all appreciate it!

  4. Website Owner
    Author avatar

    Made some updates to the site for the last patch of Set 17. Might be a few more changes in the coming days if some major developments are made in the meta, but for now that’s mostly wraps for Set 17.

    On the topic of Set 18: As of right now, it looks like getting the data will be possible using my existing data pipeline which is very good news. The bad news is that there is a lot of data missing that used to be in older sets. Some items that are exclusive to Set 18 such as Emblems do not have any data about their descriptions or the stats they provide. So you’ll probably see some “broken” tooltips when I get Set 18 onto the website. But that’s still much better than I was expecting. Of course, the larger pain point might come when they shift the client itself over to Unreal.

    I am working on it every day as usual. I’ll try and post updates here occasionally as I make progress on getting the site updated for Set 18.