Comp Image
Vanguard Marksman
Icon 9Icon 84
Traits
Trait BackgroundMarksman Icon
4
Marksman
2 > 4
Trait BackgroundVanguard Icon
4
Vanguard
2 > 4 > 6
Trait BackgroundAnima Squad Icon
4
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundGolden Ox Icon
2
Golden Ox
2 > 4 > 6
Trait BackgroundDivinicorp Icon
1
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundStreet Demon Icon
1
Street Demon
3 > 5 > 7 > 10
Sylas Rhaast Jarvan IV Leona Jinx Jhin Aurora Xayah Aphelios
Trait BackgroundMarksman Icon
4
Trait BackgroundVanguard Icon
4
Trait BackgroundAnima Squad Icon
4
Trait BackgroundDynamo Icon
2
Trait BackgroundGolden Ox Icon
2
Trait BackgroundDivinicorp Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundStreet Demon Icon
1
Golden Ox Icon
Golden Ox
Marksman Icon
Marksman
Aphelios Cost Icon 4
800 HP
0 / 60
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
TFT_Item_InfinityEdge
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_Deathblade
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_Deathblade
TFT_Item_InfinityEdge
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Ability Icon Moonlight Vigil
Range Icon 4 Hex
Fire a moon blast at the largest group of enemies that deals 159/238/950 (scaleAD IconscaleAP Icon) physical damage to enemies within 2 hexes.

Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 6 attacks and deal 4.5/6.5/35 (scaleAD Icon) bonus physical damage each.
Anima Squad Icon
Anima Squad
Marksman Icon
Marksman
Xayah Cost Icon 4
800 HP
25 / 75
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 3
TFT4_Item_OrnnMuramana
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Ability Icon Buffer Overflow
Range Icon 4 Hex
Impale 6 feathers into the current target that each deal 114/172/767 (scaleAD Icon) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 22/33/142 (scaleAD Icon) physical damage.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
50 / 110
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_SpectralGauntlet
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/1200 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Strategy
Tips & Tricks
  • Marksman Crown gives IE + allows you to play 6 Vanguard 4 Marksman on 9.
  • Both the 6 Vanguard and 4 Marksman versions are viable. Aurora is likely higher cap if you have extra gold and can throw in 5-costs, but Garen with 6 Vanguard is also quite good.
Openers
Vanguard Slayer
SylasSylas
RhaastRhaast
SkarnerSkarner
VayneVayne
Jarvan IVJarvan IV
Trait BackgroundVanguard Icon
4
Trait BackgroundSlayer Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Guinsoo's RagebladeGuinsoo’s Rageblade
Infinity EdgeInfinity Edge
Gold CollectorGold Collector
Augments
Marksman CrownMarksman Crown
Item Priority
Recurve Bow
>
B.F. Sword
>
Sparring Gloves
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.