Main
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Traits
Current



Alt Build 1



Alt Build 2



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Alt Build 4



Alt Build 5



Fire a moon blast at the largest group of enemies that deals 159/238/950 (
) physical damage to enemies within 2 hexes.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 7/10/142 (
) bonus physical damage each.
Equip 4 Chakram, plus 1 more for each enemy hit by the blast, that last for 8 attacks and deal 7/10/142 (
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Impale 6 feathers into the current target that each deal 117/176/785 (
) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 23/34/146 (
) physical damage.
Current



Best-in-Slot



Gain 55%/60%/90% (
) Durability for 4 seconds. Deal 100/150/2000 (
) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.5/13/90 (
) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Enemies damaged by this ability take 8.5/13/90 (
When to Play
AD Item Opener
All That Shimmers
Artifacts
Emblem
Strategy
Tips & Tricks
- 4 Marksman version is more popular than 6 Vanguard
- With Marksman Emblem, you can play Miss Fortune over Jinx for another Dynamo unit and another strong AD item holder
- Comp tends to cap out low so try and play for winstreaks early / midgame. This means don’t greed for perfect Aphelios or Xayah items. Don’t sit with 3+ components on bench if you can help it.
Openers
Vanguard Slayer





Strong Conditions
Items




Augments

Item Priority

Recurve Bow

B.F. Sword

Sparring Gloves
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
At one point you offered this as a pivot option to being contested on tf with rb built. I assume that’s only if you do it early enough(stage 2) to actually go hard tempo(maybe from 3-2 roll). My question: with this premise is it worth to play MM/VG in this spot if you’re only going 70-75% win rate stage 3&4 to bleed out at 5. I’m looking for a backup rb comp for the tf line. Are there other options?
This is the best non-TF rageblade line. Other options are Vayne, MF + Zeri (terrible), and Urgot with BoomBot bruisers but that requires a 5 cost. If you’re going to slam the rageblade, you should know which of these lines you are playing already
the way i manadged to pull top 3+ with this compo is by playing it form a high tempo guinsoo opener. i did my first 100hp win yesterday w a skarner 2* + kog 2* opener.
i’d say once you go 9 and put aurora, change that 1cost sylas for a 3* braum, makes your frontline better.
this comp legit got me 7th for the first time in like 25 games and then again after like 3 games
somehow i cant get this comp am always going bot 4 with this 🙁
If you’re playing to winout and greeding for BiS items on Aphelios / Xayah, that would explain it. This is not a strong late-game comp. You should only be playing this if you have a strong early / midgame and you should be slamming items relatively aggressively to ensure you save enough HP for your eventual bleedout in Stage 5 onward.
caught me haha yea that explains my struggle with this comp