Set 18 Comps
TFT Flow's tier list shows the strength of compositions with specific conditions (e.g: Artifacts). Comps are assigned a base tier -- this is a measurement of how strong the comp typically is without any specific conditions.
Strong conditions modify a comp's tier and can make an unplayable comp meta. As such, the same comp can exist in different tiers with different conditions. Consider using the filter controls to search for conditions you find in-game to discover the best lines for your spot.
Requires +4 Tier:
List of conditions that increase comp strength to corresponding tier.
List of conditions that increase comp strength to corresponding tier.
Some comps cannot be played without a specific condition.
Some comps cannot be played without a specific condition.
The upper-right badge and border show the econ strategy for the comp.
The upper-right badge and border show the econ strategy for the comp.



Hi GM Blue,
Thank you as always for your content.
I wanted to report that the dropdown menus don’t seem to work, like when I try to select All Lines -> Base Lines
Thank you – These types of reports are the most helpful for me. The Set 18 push I did today caused a JS error on this page that I missed. It’s fixed. If you still see the issue, Ctrl + F5 instead of a normal refresh (this will clear your browser cache for the page and fetch the freshly fixed JS).
Blue should add a donate button cuz this helped me too much and other ppls too
Have u seen the aatrox corki comp?
Yeah, just added it to the site. Thanks for pointing out it was missing.
wait why is corky still strong?
Please add the openers with explanations as you did with the last set! It helped explain so many more concepts to me.
Yes please!
Love the site, but the past few days the site has been loading slow or is that just me?
Same thing happened to today but cleared itself out itsems.
There was an issue with cacheing that occurred due to an incomplete update. Effectively the server was getting blasted with hundreds to thousands of more requests and database queries than it normally handles, bogging down the server. It should be okay now.
u have anima as the placeholder for emblems but dont have an anima comp with emblem
There is no Anima comp with emblems. You can play Anima into any “Default” line on the home page. As a heads up, this is basically how every lose streak trait in TFT’s history has worked too — You can play them into whatever default line you are closest to based on items.
liss cho has to be added
Have you given Liss 3 + Cho 3 reroll a look? it’s usually stronger as WTW Lissandra 4 but i’ve seen it stomp in games.
Thanks for keeping this updated for 17.3. The conditional tiering is super helpful, especially for comps like Brawler Yi, Dark Star, Meeple Corki and Vanguard Bard where the spot matters a lot.
I was comparing a few of these lines with live stat pages and wrote down some notes here:
https://tftforge.gg
Would love to know if you usually rank around average placement/top-4 rate, or more around capped board strength.
Hi Blue,
First off, just wanted to thank you for the website and all the details you poured into it. Really helps a casual like me get a feel for meta changes from patch to patch. Just wanted to ask, for the tier list, are you ranking these comps by win out or top four consistency, and which would you emphasize more?
New Recruit augment is bugged atm, doesn’t give the team size. Watch out gamers :’)
Great guides !!!
I just wanted to say thank you. I can’t imagine how much effort it took to create those detailed guides.
make a vex fast 9 with sona alternative carry
Uploaded a new video for the B-Patch: https://www.youtube.com/watch?v=GAd3-L0XFgc
Made a major change to the home page: No comps in “Default” category. Every comp is conditional. You need to check your Stargazer, Psionic item, and ideally your Arbiter every game. Look for Emblem augments to get direction. Ideal openers are Primordian, Timebreaker, and Anima as usual. Anima opens up the possibility of Mecha and Anima reroll (need to be uncontested Viktor for that). Fast 9 requires good tempo and econ augments, and even if you make it to the level 9 boards you need at least 1 combat augment usually to win out. The big lesson is that every comp is conditional and you need to know what those conditions are to perform well.
B-Patch is live. It’s not minor, so it will take some time to figure out how it affects the meta.
B-Patch announced (naturally right after I finish recording lmao). Will nerf a few dominant carries and remove some of the problematic augments that are causing 3-star 4-costs. Expect updates some time after the patch goes live.
Recorded a YouTube guide for the patch for anyone who values that: https://www.youtube.com/watch?v=kCW3KYdvi1U