Open Builder
Comp Image
Freljord Warwick
Primary
AD Icon
Tier
A
Required
Icon 9Icon 93
Traits
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundQuickstriker Icon
3
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundFreljord Icon
3
Freljord
3 > 5 > 7
Trait BackgroundZaun Icon
3
Zaun
3 > 5 > 7
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundGunslinger Icon
2
Gunslinger
2 > 4
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Braum Sejuani Loris Warwick Frozen Tower Vi Lucian & Senna Kindred Ashe Jinx
Trait BackgroundEternal Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundQuickstriker Icon
3
Trait BackgroundFreljord Icon
3
Trait BackgroundZaun Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundGunslinger Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundWarden Icon
2
Tips & Tricks
  • The core board is Braum + Sejuani + Ashe for Freljord, Vi + Warwick + Jinx for Zaun, and then Loris for Piltover. The last 2 slots are a Gunslinger (preferably Senna) and either Ryze or a Quickstriker (preferably Kindred)
  • Ryze is easy to unlock. The core board plays Freljord, Zaun, and Piltover with only 7 units. You can unlock Ryze by adding any Targon.
  • On Level 8, you can easily play around Miss Fortune if you have caster AD items or Jinx if you have attack speed items. Transition to Senna / Kindred late game.
  • Alternatively, you can just play Taric over Kindred / Ryze on 9 if you have him upgraded for whatever reason
Strong Conditions
+2 Tier Conditions AS+
Shadow PuppetShadow Puppet
+1 Tier Conditions AS
Aura FarmingAura Farming
Cluttered MindCluttered Mind
FiresaleFiresale
Forward ThinkingForward Thinking
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Zaun
BlitzcrankBlitzcrank
Cho'GathCho’Gath
EkkoEkko
ViVi
MalzaharMalzahar
Trait BackgroundZaun Icon
3
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVoid Icon
2
Defender Longshot
CaitlynCaitlyn
RumbleRumble
TeemoTeemo
ViVi
SejuaniSejuani
Trait BackgroundDefender Icon
3
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundYordle Icon
2
Lucian & Senna Lucian & Senna
Warwick
Unlockable
Warwick
Gunslinger Icon
Gunslinger
Soulbound Icon
Soulbound
Lucian & Senna Cost Icon 5
900 HP
0 / 60
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_ShadowPuppet
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Ability Icon The Culling
Range Icon 4 Hex
Fire 12/12/42 (scaleAS Icon) shots towards target. Each shot explodes on the first enemy hit, dealing 98/147/900 (scaleAD IconscaleAP Icon) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
Quickstriker Icon
Quickstriker
Zaun Icon
Zaun
Warwick Cost Icon 4
1200 HP
0 / 90
Level 7
Must complete ALL conditions
  • 1-star Jinx
  • 2-star Vi
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_RunaansHurricane
Ability Icon Eternal Hunger
Range Icon 1 Hex
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 (scaleAD Icon) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20%/20%/50% (scaleAP Icon) Attack Speed for 3 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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