Open Builder
Comp Image
Freljord Invokers
Primary
AP Icon
Tier
A
Required
Icon 9Icon 87
Traits
Trait BackgroundFreljord Icon
7
Freljord
3 > 5 > 7
Trait BackgroundInvoker Icon
4
Invoker
2 > 4
Trait BackgroundChronokeeper Icon
1
Chronokeeper
1
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Kobuko & Yuumi Braum Sejuani Tryndamere Volibear Frozen Tower Frozen Tower Lissandra Zilean Anivia Ashe
Trait BackgroundFreljord Icon
7
Trait BackgroundInvoker Icon
4
Trait BackgroundChronokeeper Icon
1
Trait BackgroundBruiser Icon
2
Trait BackgroundDefender Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundSlayer Icon
1
Trait BackgroundWarden Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • Drop Tryndamere and Ashe for higher quality units late game (see the variations using the dropdown menu above the board)
Strong Conditions
+1 Tier Conditions AS
Horizon FocusHorizon Focus
Luden's TempestLuden’s Tempest
Radiant Spear of ShojinRadiant Spear of Shojin
Clear MindClear Mind
Cluttered MindCluttered Mind
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Freljord
AniviaAnivia
Jarvan IVJarvan IV
SonaSona
AsheAshe
SejuaniSejuani
Trait BackgroundFreljord Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Lissandra Lissandra
Freljord Icon
Freljord
Invoker Icon
Invoker
Lissandra Cost Icon 4
800 HP
0 / 80
Current
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_LudensTempest
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_HorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 2
TFT5_Item_SpearOfShojinRadiant
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Frozen Tomb
Range Icon 4 Hex
Encase target in ice, Stunning them for 1.5 seconds and dealing 275/415/2500 (scaleAP Icon) magic damage. All enemies within 2 hexes of them split 440/660/2800 (scaleAP Icon) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

Chilled enemies take 12% more damage from this ability.

Chill: Reduce Attack Speed by 20%
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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