Open Builder
Comp Image
Freljord
Primary
AP Icon
Tier
A
Required
Icon 9Icon 93
Traits
Trait BackgroundFreljord Icon
7
Freljord
3 > 5 > 7
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundInvoker Icon
2
Invoker
2 > 4
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Ornn Braum Sejuani Tryndamere Volibear Frozen Tower Frozen Tower Lissandra Kindred Anivia Ashe
Trait BackgroundFreljord Icon
7
Trait BackgroundBlacksmith Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundInvoker Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundBruiser Icon
1
Trait BackgroundDefender Icon
1
Trait BackgroundSlayer Icon
1
Tips & Tricks
  • The data currently supports playing 7 Freljord with Kindred (using Ashe as item holder in early game) over playing 5 Freljord with 4 Invoker, but this is likely a balance concern and also an early Zilean can change this
  • An early Zilean on level 8 can help with reaching level 9 and even level 10, therefore this is one of the few comps where a level 10 version is shown (check the dropdown above the board to see other variations)
  • In an ideal world, you can play for Sylas by playing Garen on your board while upgrading (and selling) Lux and Jarvan on bench. This is not an option in majority of games, but worth considering in games where you are far ahead
Strong Conditions
+2 Tier Conditions AS+
Pair of FoursPair of Fours
+1 Tier Conditions AS
Horizon FocusHorizon Focus
Luden's TempestLuden’s Tempest
Radiant Spear of ShojinRadiant Spear of Shojin
Clear MindClear Mind
Cluttered MindCluttered Mind
Patient StudyPatient Study
Seraphim's StaffSeraphim’s Staff
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Freljord
AniviaAnivia
Jarvan IVJarvan IV
SonaSona
AsheAshe
SejuaniSejuani
Trait BackgroundFreljord Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Lissandra Lissandra
Volibear
Unlockable
Volibear
Tryndamere
Unlockable
Tryndamere
Freljord Icon
Freljord
Invoker Icon
Invoker
Lissandra Cost Icon 4
800 HP
20 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_LudensTempest
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_HorizonFocus
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 2
TFT5_Item_SpearOfShojinRadiant
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Frozen Tomb
Range Icon 4 Hex
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800 (scaleAP Icon) magic damage. All enemies within 2 hexes of them split 415/625/2800 (scaleAP Icon) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

Chilled enemies take 12% more damage from this ability.

Chill: Reduce Attack Speed by 20%
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Level 8
A unit that starts combat with 3800 scaleHealth Icon Health
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Freljord Icon
Freljord
Slayer Icon
Slayer
Tryndamere Cost Icon 2
750 HP
0 / 50
No Level Requirement
Ashe with 2 items equipped
Ability Icon Undying Rage
Range Icon 1 Hex
Become enraged for 5 seconds. While enraged, gain 25% (scaleAP Icon) Durability and attacks are replaced with a strike that deals 120/180/270/360 (scaleAD Icon) physical damage. Ignore 30% of Armor against Chilled enemies.

Bloodsworn Bond: When you field Ashe and Tryndamere, your strongest copies permanently increase their power on kill.Bloodsworn Bond: Gain increased Move Speed. Gain 10% Attack Damage, permanently increased by 1% whenever Ashe or Tryndamere score a kill. (Current Bonus: %)

Chill: Reduce Attack Speed by 20%
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

7 Comments

  1. Anonymous

    If you get Lissandra and any from starter kit, they carry you through the early game pretty easily lets you snowball hard

  2. Anonymous

    bad comp, Liss has 0 damage and Anivia isn’t a good AP items holder in round 3. If the star align and you get early Ashe2 with 2BiS it can be strong but in an average situation you won’t be able to survive round 5 unless you lucky hit every pieces at lv8

  3. Shinji

    Golden Pan maybe S here, it makes Invoker Annie

  4. Anonymous

    There is no level 10 version shown fyi

  5. Anonymous

    Maybe Taric instead of Garen? (with Garen as alternative)

  6. Anonymous

    how to 3800 hp pls

    1. Anonymous

      Braum 2* + Items