Open Builder
Comp Image
Ionia
Primary
AD Icon
Tier
A
Required
Icon 9Icon 96
Traits
Trait BackgroundIonia Icon
7
Ionia
3 > 5 > 7 > 10
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundThe Boss Icon
1
The Boss
1
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Shen Wukong Sett Xin Zhao Ornn Kennen Yunara Kindred Ahri
Trait BackgroundIonia Icon
7
Trait BackgroundBlacksmith Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundThe Boss Icon
1
Trait BackgroundBruiser Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundDefender Icon
1
Trait BackgroundDemacia Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • Unknown what the best Ionia trait effect is yet
Strong Conditions
+1 Tier Conditions AS
FlickerbladesFlickerblades
Radiant Kraken's FuryRadiant Kraken’s Fury
Caretaker's FavorCaretaker’s Favor
Clear MindClear Mind
Cluttered MindCluttered Mind
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Ionia Demacia
Jarvan IVJarvan IV
JhinJhin
Poppy Poppy
Xin ZhaoXin Zhao
Kennen Kennen
Trait BackgroundDemacia Icon
3
Trait BackgroundIonia Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Ionia
BriarBriar
JhinJhin
ShenShen
Cho'GathCho’Gath
YasuoYasuo
Trait BackgroundIonia Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSlayer Icon
2
Yunara Yunara
Sett Sett
Kindred Kindred
Ionia Icon
Ionia
Quickstriker Icon
Quickstriker
Yunara Cost Icon 4
800 HP
0 / 50
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_LastWhisper
Alt Build 2
TFT9_Item_OrnnHorizonFocus
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 3
TFT5_Item_RunaansHurricaneRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Ability Icon Transcendent State
Range Icon 4 Hex
For the next 4 seconds, gain 75%/75%/300% (scaleAP Icon) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450 (scaleAD Icon) physical damage in a line, reduced by 60/60/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
Ionia Icon
Ionia
The Boss Icon
The Boss
Sett Cost Icon 5
1000 HP
10 / 90
Current
TFT_Item_ThiefsGloves
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
TFT_Item_UnstableConcoction
Ability Icon The Show Stopper
Range Icon 1 Hex
Grab target and slam them forward, dealing 220/330/9999 (scaleAP Icon) + 8%/12%/900% (scaleAP Icon) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
Eternal Icon
Eternal
Quickstriker Icon
Quickstriker
Kindred Cost Icon 5
900 HP
80 / 200
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Ability Icon Lamb’s Respite
Range Icon 4 Hex
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (scaleAD Icon) physical damage.

When the zone ends, heal all allies for 8% (scaleAP Icon) of damage dealt while it was up and dash away.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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