Open Builder
Comp Image
Lissandra Seraphine
Primary
AP Icon
Tier
B
Required
Icon 9Icon 108
Traits
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundFreljord Icon
3
Freljord
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundInvoker Icon
2
Invoker
2 > 4
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundShurima Icon
2
Shurima
2 > 3 > 4
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Kobuko & Yuumi Braum Taric Sand Soldier Sand Soldier Frozen Tower Loris Volibear Renekton Lissandra Seraphine Azir
Trait BackgroundTargon Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundFreljord Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundShurima Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundYordle Icon
1
Tips & Tricks
  • Unlocking Volibear can be difficult and requires some planning. Warmogs practically guarantees it and thus is a high priority slam. The three main units that you can itemize to reach 3800 HP are Sion, Kobuko, and Braum.
  • The main items that make Volibear easier to unlock are Warmogs, Sunfire, Bramble, and Dragon’s Claw. Without Warmogs, you will often be forced to play 4+ Bruiser or 5+ Freljord for a turn to unlock Volibear.
  • Kobuko 2 and Braum 2 can unlock Volibear with 2 Bruiser + 3 Freljord HP if you have Warmogs + Sunfire. Warmogs + Dragon’s Claw or Bramblevest work for Braum 2, but Kobuko 2 would need any +3rd HP item (even Belt works)
  • Without Warmogs, unlocking Volibear becomes substantially harder. Even with 4 Bruiser or 5 Freljord with Kobuko / Braum respectively, you’ll still want Sunfire + Bramble / Dclaw + any HP item. It is theoretically possible to play 6 Bruiser for a turn but this is rarely practical.
  • Morello is a much better item than Sunfire, but unlocking Volibear is important so if Sunfire is your only option for unlocking him, slam it. Remember Warmogs effectively is guaranteed Volibear as long as you get any other HP items on your tank, so it’s fine to slam Morello after getting Warmogs.
  • Sion 2 becomes a better unit for unlocking Volibear than Kobuko 2 if you are able to farm more than 15 takedowns with him.
Strong Conditions
+3 Tier Conditions BS+
Lich BaneLich Bane
+2 Tier Conditions BS
Bronze For Life IIBronze For Life II
Epic RolldownEpic Rolldown
+1 Tier Conditions BA
Belt OverflowBelt Overflow
Big Grab BagBig Grab Bag
Bronze For Life IBronze For Life I
Call to ChaosCall to Chaos
Clear MindClear Mind
Cluttered MindCluttered Mind
Component BuffetComponent Buffet
EpochEpoch
Extra BucklesExtra Buckles
FiresaleFiresale
Forward ThinkingForward Thinking
Indecision IIndecision I
Indecision IIIndecision II
Pandora's ItemsPandora’s Items
ReinFOURcementReinFOURcement
Spirit LinkSpirit Link
Spirit of RedemptionSpirit of Redemption
Thorn-Plated ArmorThorn-Plated Armor
Trade SectorTrade Sector
Wand OverflowWand Overflow
Openers
Freljord
AniviaAnivia
Jarvan IVJarvan IV
SonaSona
AsheAshe
SejuaniSejuani
Trait BackgroundFreljord Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Noxus
AniviaAnivia
BriarBriar
ShenShen
SionSion
LeBlanc LeBlanc
Trait BackgroundNoxus Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundInvoker Icon
2
Bruiser Bard
IllaoiIllaoi
ShenShen
Bard Bard
SionSion
Dr. MundoDr. Mundo
Trait BackgroundCaretaker Icon
1
Trait BackgroundBruiser Icon
4
Lissandra Lissandra
Seraphine Seraphine
Renekton
Unlockable
Renekton
Volibear
Unlockable
Volibear
Kobuko & Yuumi
Unlockable
Kobuko & Yuumi
Freljord Icon
Freljord
Invoker Icon
Invoker
Lissandra Cost Icon 4
800 HP
20 / 70
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Frozen Tomb
Range Icon 4 Hex
Encase target in ice, Stunning them for 1 second and dealing 275/415/2800 (scaleAP Icon) magic damage. All enemies within 2 hexes of them split 415/625/2800 (scaleAP Icon) magic damage. If the target dies, shards fly out and split excess damage between the 2 nearest enemies.

Chilled enemies take 12% more damage from this ability.

Chill: Reduce Attack Speed by 20%
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
TFT_Item_SpearOfShojin
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_ThiefsGloves
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (scaleAD Icon) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by 1.
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Level 8
A unit that starts combat with 3800 scaleHealth Icon Health
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Bruiser Icon
Bruiser
Invoker Icon
Invoker
Yordle Icon
Yordle
Kobuko & Yuumi Cost Icon 3
950 HP
30 / 90
Level 7
6 unique star levels of Yordle Yordle, Bruiser Bruiser, or Invoker Invoker
Ability Icon You & Me!
Range Icon 1 Hex
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (scaleAP Icon) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring 176/277/446 (scaleHealth IconscaleAP Icon) Health over 3 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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