Main
▾
Traits
Tips & Tricks
- Unlocking Volibear can be difficult and requires some planning. Warmogs practically guarantees it and thus is a high priority slam. The three main units that you can itemize to reach 3800 HP are Sion, Kobuko, and Braum.
- The main items that make Volibear easier to unlock are Warmogs, Sunfire, Bramble, and Dragon’s Claw. Without Warmogs, you will often be forced to play 4+ Bruiser or 5+ Freljord for a turn to unlock Volibear.
- Kobuko 2 and Braum 2 can unlock Volibear with 2 Bruiser + 3 Freljord HP if you have Warmogs + Sunfire. Warmogs + Dragon’s Claw or Bramblevest work for Braum 2, but Kobuko 2 would need any +3rd HP item (even Belt works)
- Without Warmogs, unlocking Volibear becomes substantially harder. Even with 4 Bruiser or 5 Freljord with Kobuko / Braum respectively, you’ll still want Sunfire + Bramble / Dclaw + any HP item. It is theoretically possible to play 6 Bruiser for a turn but this is rarely practical.
- Morello is a much better item than Sunfire, but unlocking Volibear is important so if Sunfire is your only option for unlocking him, slam it. Remember Warmogs effectively is guaranteed Volibear as long as you get any other HP items on your tank, so it’s fine to slam Morello after getting Warmogs.
- Sion 2 becomes a better unit for unlocking Volibear than Kobuko 2 if you are able to farm more than 15 takedowns with him.
- Item augments are a high priority in this comp. You will never run out of units to itemize between Braum, Lissandra, Seraphine, Volibear, Renekton, and even Azir if you really have infinite items.
- If you have Disruptor Emblem, you don’t need to play 4 Disruptor — 3 Disruptor is okay! The strength of the emblem is the effect it provides, the fact you can have Disruptor on 8 before Azir, and the fact it is a usable item in a comp that can use up to 18 completed items.
Strong Conditions
+2 Tier Conditions B → S
+1 Tier Conditions B → A
Openers
Noxus
Ionia
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.




i randomly threw sylas into this and dropped neeko
Got emerald with this, wasn’t hard, just long way 🙂
Its pretty flexible, here are some notes:
— Rumble helps to unlock Kobuko and is a good defender
— Cait can give you Ori before 2-1, which is very nice core for the opener
— Vi can unlock Skarner in player combat. Good pair for Rumble, Ori
— lvl 6 goes fine with 3 tanks and 2 invokers + Zoe, who is great source of chill / shred. Dawncore + Red Buff are amazing 🙂
— Anivia hurts hard if you have Zoe (chill). Also good if you have Braum and Seju early. Don’t use Ashe
The management on the roll can be exhausting sometimes, especially if you have Pandora’s, but the result is pretty stable and rewarding
For no voli no kobuko, shouldn’t you just play ryze instead of skarner? Just finished a game where that felt pretty good.
roll on 8, have everything two star except azir and voli, seraphine braum and lissandra with 3 items, went 7th, this comp is trash
I had Lich Bane + another artifact and full items on two tanks + Volibear with two items, went 8th 🙂
Bruiser Emblem Variation, 4th bruiser is Wukong or Rift Herald https://tftflow.com/team-builder/1a693e9a Used this today since the Kennen unlock was way out of my reach
What would be the best way to play a spatula?
In case of a Pan I was thinking of slamming an invoker emblem on Seraphine and changing the Kobuko for Wukong, what would you do?
3 Disruptor is fine. You don’t remove Shurima. It’s part of the win condition for this comp. No Renekton or Xerath, no 1st place. You don’t remove Azir, you don’t play 4 Disruptor. The emblem is a strong item by itself in a line that can itemize 6 different units (Braum, Lissandra, Seraphine, Volibear, Renekton / Xerath, Azir). It also makes you MUCH stronger before hitting Azir, which is not a guarantee since the comp rolls on 8.
yeah adjust, put disruptor emblem on lissandra and probably remove renekton to put another disruptor
What about the emblem makes it overpowered? Is there a different board variation?
if you hit emblems are you just playing them 3/4 trait or do you adjust?
Good comp and Happy new year folks!
great comp! wasn’t able to get volibear, but got a freljord emblem and ended up putting ryze on the board.