Open Builder
Comp Image
Lucian Kindred
Primary
AD Icon
Tier
B
Required
Icon 9Icon 117
Traits
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundNoxus Icon
3
Noxus
3 > 5 > 7 > 10
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundVanquisher Icon
2
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundGunslinger Icon
1
Gunslinger
2 > 4
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Skarner Shyvana Swain Ambessa Taric Fiddlesticks Atakhan Lucian & Senna Kindred Draven
Trait BackgroundTargon Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundNoxus Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundGunslinger Icon
1
Trait BackgroundIxtal Icon
1
Tips & Tricks
  • Ideally play from Draven opener. Can play around Freljord or Bilgewater early game. Try to grab econ augments and make sure to slam Gargoyle at some point so you can unlock Skarner on Level 7
  • Lucian & Senna are not picky about items. Ideally throw utility onto them and any AD items you have. Kindred is more particular and wants Guinsoo + Kraken + Flexible 3rd item
  • Heroic Grab Bag is only a strong condition if you can use it to upgrade Draven early. Do not take if you do not have a Draven yet.
  • Can consider light roll for Draven 2 on 7 (between 3-5 to 4-1) if you have Draven pair. Do not ruin your economy for this! If you’re uncertain of whether to roll, it is typically safer not to
Strong Conditions
+2 Tier Conditions BS
Heroic Grab BagHeroic Grab Bag
+1 Tier Conditions BA
Cluttered MindCluttered Mind
FiresaleFiresale
Forward ThinkingForward Thinking
Hedge FundHedge Fund
Late Game ScalingLate Game Scaling
Late Game SpecialistLate Game Specialist
Level Up!Level Up!
Slammin'Slammin’
Slammin'+Slammin’+
Speedy Double KillSpeedy Double Kill
Upward MobilityUpward Mobility
Draven
Draven from Orb
Openers
Freljord Quickstriker
AsheAshe
NeekoNeeko
Tryndamere Tryndamere
DravenDraven
SejuaniSejuani
Trait BackgroundFreljord Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundQuickstriker Icon
2
Bilgewater
BriarBriar
Graves Graves
Twisted FateTwisted Fate
DravenDraven
NautilusNautilus
Trait BackgroundBilgewater Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundQuickstriker Icon
2
Kindred Kindred
Skarner
Unlockable
Skarner
Eternal Icon
Eternal
Quickstriker Icon
Quickstriker
Kindred Cost Icon 5
900 HP
80 / 200
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Ability Icon Lamb’s Respite
Range Icon 4 Hex
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (scaleAD Icon) physical damage.

When the zone ends, heal all allies for 8% (scaleAP Icon) of damage dealt while it was up and dash away.
Ixtal Icon
Ixtal
Skarner Cost Icon 4
1400 HP
60 / 120
Level 7
A non-Tank with a Gargoyle’s Stoneplate equipped
Current
TFT_Item_GargoyleStoneplate
TFT_Item_NightHarvester
TFT_Item_BrambleVest
Ability Icon Impale
Range Icon 1 Hex
Passive: All allies gain 10/20/100 Armor.

Active: Gain 750/950/3000 (scaleAP Icon) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (scaleArmor Icon) physical damage and Stunning them for 2/2.25/8 seconds.
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
0

Leave a Reply

9 Comments

  1. Anonymous

    is there a way to not make kindred cast and fly behind the enemy frontline and then killing herself

  2. ZubatXD

    Worst set EVER!

    1. ZubatXDhater

      wtf are you saying aksjdsad

  3. unimentil

    Band of Thieves II++ gives so much value, don’t know how it compares to other pris combat augs for this line though

  4. Anonymous

    I like using Birthday Reunion as an augment, it guarantees you at least some sort of 2* 5 cost and the 2* 2 cost is an easy 5 gold as well as TG value

  5. Anonymous

    kindred with navori might be an alt build, with it occupying krakens spot

  6. Anonymous

    I replaced sejuani and vi with volibear + a bruiser, worked pretty well if you have items for voli

  7. dan

    I love playing this from yordle + Late game scaling

  8. Anonymous

    i love this comp