Open Builder
Comp Image
Chosen Wolves Ambessa Kindred
Primary
AD Icon
Tier
B
Required
Chosen Wolves
Icon 9Icon 96
Traits
Trait BackgroundNoxus Icon
7
Noxus
3 > 5 > 7 > 10
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundVanquisher Icon
2
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
1
Disruptor
2 > 4
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Ambessa Swain Atakhan Briar Darius Sion Fiddlesticks Kindred Draven Mel
Trait BackgroundNoxus Icon
7
Trait BackgroundEternal Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundJuggernaut Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDefender Icon
1
Trait BackgroundDisruptor Icon
1
Trait BackgroundSlayer Icon
1
Tips & Tricks
  • Can play Azir over Fiddlesticks for Disruptor
Strong Conditions
+1 Tier Conditions BA
Death's DefianceDeath’s Defiance
Hellfire HatchetHellfire Hatchet
MittensMittens
Radiant Sterak's GageRadiant Sterak’s Gage
Infinity ProtectionInfinity Protection
Openers
Noxus
BriarBriar
SionSion
DariusDarius
DravenDraven
LeBlanc LeBlanc
Trait BackgroundNoxus Icon
5
Ambessa Ambessa
Kindred Kindred
Mel Mel
Noxus Icon
Noxus
Vanquisher Icon
Vanquisher
Ambessa Cost Icon 4
1100 HP
0 / 20
Current
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 2
TFT_Item_Artifact_HellfireHatchet
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 3
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 4
TFT5_Item_SteraksGageRadiant
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Ability Icon Lacerate
Range Icon 1 Hex
Swipe and dash around target, dealing 50/75/325 (scaleAD IconscaleAP Icon) physical damage to enemies in the path. Then slam chains on target, dealing 137/206/894 (scaleAD IconscaleAP Icon) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Eternal Icon
Eternal
Quickstriker Icon
Quickstriker
Kindred Cost Icon 5
900 HP
80 / 200
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_InfinityEdge
Ability Icon Lamb’s Respite
Range Icon 4 Hex
Dash, then create a 2-hex radius zone for 2.5/2.5/99 seconds that prevents allies within from dying. While active, double current Attack Speed and on attack, fire a secondary arrow at a nearby enemy that deals 25/38/999 (scaleAD Icon) physical damage.

When the zone ends, heal all allies for 8% (scaleAP Icon) of damage dealt while it was up and dash away.
Disruptor Icon
Disruptor
Noxus Icon
Noxus
Mel Cost Icon 5
900 HP
0 / 200
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Radiant Eclipse
Range Icon 4 Hex
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 (scaleAP Icon) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 250/250/10 mana, gain a random Radiant Item. (/250/250/10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (scaleAP Icon) magic damage to them and 500/750/10000 (scaleAP Icon) damage to all other enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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