Open Builder
Comp Image
Kai’Sa Flex
Primary
AD Icon
Tier
B
Required
Icon 9Icon 96
Traits
Trait BackgroundAssimilator Icon
1
Assimilator
1
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundWorld Ender Icon
1
World Ender
1
Trait BackgroundNoxus Icon
3
Noxus
3 > 5 > 7 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundVoid Icon
2
Void
2 > 4 > 6 > 9
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundDarkin Icon
1
Darkin
1 > 2 > 3
Aatrox Loris Briar Swain Ornn Atakhan Kai’Sa Kog’Maw Seraphine Mel
Trait BackgroundAssimilator Icon
1
Trait BackgroundBlacksmith Icon
1
Trait BackgroundWorld Ender Icon
1
Trait BackgroundNoxus Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVoid Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundDarkin Icon
1
Tips & Tricks
  • Kai’Sa flex typically plays around the package of Kai’Sa, Kog’Maw, and Swain then flexibly fills out based on what you hit. If you get Void early, you can consider the Rift Herald versions
  • Make sure to check the dropdown above the board to check out the other variations
  • Kai’Sa can play around both AD and AP based on what items you hit. With AD, build her as an AD caster. With AP, build her as an auto attack unit.
Strong Conditions
+3 Tier Conditions BS+
Bronze For Life IBronze For Life I
Bronze For Life IIBronze For Life II
Openers
Void Juggernaut
BriarBriar
CaitlynCaitlyn
Kog'MawKog’Maw
Cho'GathCho’Gath
LorisLoris
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundVoid Icon
2
Kai'Sa
Unlockable
Kai’Sa
Aatrox
Unlockable
Aatrox
Mel
Unlockable
Mel
Assimilator Icon
Assimilator
Longshot Icon
Longshot
Void Icon
Void
Kai’Sa Cost Icon 4
850 HP
0 / 10
Spitter Spines
Level 8
a Longshot Longshot unit with 3 items equipped
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Icathian Rain
Range Icon 6 Hex
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/140 (scaleAD IconscaleAP Icon) physical damage.
World Ender Icon
World Ender
Darkin Icon
Darkin
Slayer Icon
Slayer
Aatrox Cost Icon 5
900 HP
0 / 30
Level 8
A champion who starts combat with 40% scaleSV Icon Omnivamp
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
Ability Icon The Darkin Blade
Range Icon 1 Hex
On cast, cycle through one of the following abilities:

Slash in a line, dealing 150/225/2500 (scaleAD IconscaleAP Icon) physical damage to enemies hit and 20% Sundering them for 4 seconds.

Swipe in a cone, dealing 180/270/3000 (scaleAD IconscaleAP Icon) physical damage to enemies hit and knocking them up for 1 second.

Slam on target, dealing 240/360/4000 (scaleAD IconscaleAP Icon) physical damage in a 1 hex circle. Targets below 15% max Health are executed.
Disruptor Icon
Disruptor
Noxus Icon
Noxus
Mel Cost Icon 5
900 HP
0 / 200
No Level Requirement
2-star Ambessa with an item dies in combat
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_AdaptiveHelm
Ability Icon Radiant Eclipse
Range Icon 4 Hex
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 (scaleAP Icon) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. (/235/235/10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 1000/1500/10000 (scaleAP Icon) magic damage to them and 500/750/10000 (scaleAP Icon) damage to all other enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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