Open Builder
Comp Image
Kai’Sa Flex
Primary
AP Icon
Tier
A
Required
Icon 9Icon 105
Traits
Trait BackgroundAssimilator Icon
1
Assimilator
1
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundShurima Icon
2
Shurima
2 > 3 > 4
Trait BackgroundVoid Icon
2
Void
2 > 4 > 6 > 9
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Loris Shyvana Swain Renekton Ornn Sand Soldier Sand Soldier Kai’Sa Seraphine Kog’Maw Azir
Trait BackgroundAssimilator Icon
1
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundShurima Icon
2
Trait BackgroundVoid Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundNoxus Icon
1
Tips & Tricks
  • Kai’Sa flex typically plays around the package of Kai’Sa, Kog’Maw, and Swain then flexibly fills out based on what you hit. If you get Void early, you can consider the Rift Herald versions
  • Make sure to check the dropdown above the board to check out the other variations
  • Kai’Sa can play around both AD and AP based on what items you hit. With AD, build her as an AD caster. With AP, build her as an auto attack unit.
  • Generally only play for this line if you have an offensive Void module on 2. Can also play the Rift Herald 4 Void variations if you have offensive module 2nd
  • Can play for Mel if stuck on 8 or go for Azir version if you hit an early Azir as Renekton and Xerath are strong unlocks. Nasus is less powerful, but still a good tank to play around.
Strong Conditions
+2 Tier Conditions AS+
Bronze For Life IIBronze For Life II
+1 Tier Conditions AS
Bronze For Life IBronze For Life I
Cluttered MindCluttered Mind
EpochEpoch
FiresaleFiresale
HustlerHustler
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Void Juggernaut
BriarBriar
CaitlynCaitlyn
Kog'MawKog’Maw
Cho'GathCho’Gath
LorisLoris
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundVoid Icon
2
Kai'Sa
Unlockable
Kai’Sa
Swain Swain
Renekton
Unlockable
Renekton
Assimilator Icon
Assimilator
Longshot Icon
Longshot
Void Icon
Void
Kai’Sa Cost Icon 4
850 HP
0 / 10
Adrenaline Modules
Level 8
a Longshot Longshot unit with 3 items equipped
Current
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Ability Icon Icathian Rain
Range Icon 6 Hex
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155 (scaleAD IconscaleAP Icon) physical damage.
Juggernaut Icon
Juggernaut
Noxus Icon
Noxus
Arcanist Icon
Arcanist
Swain Cost Icon 4
1200 HP
50 / 145
Current
TFT_Item_FrozenHeart
TFT_Item_Redemption
TFT_Item_IonicSpark
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Ability Icon Nevermove
Range Icon 1 Hex
Passive: Each second, restore 36/52/158 (scaleHealth IconscaleAP Icon) Health and deal 20/30/90 (scaleAP Icon) magic damage to enemies within 1 Hex.

Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (scaleAP Icon) magic damage and Stunning them for 1.5/1.75/8 seconds.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (scaleAD Icon) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by 1.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

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2 Comments

  1. Anonymous

    Is Spitter Spines on 2 void required or advised?

    1. Author avatarGM Blue

      Really want to have any mutation for Kai’Sa (not a tank one). As long as it is a damage based one, it’s fine (assuming they are properly balanced, which no one really knows at this point)