Open Builder
Comp Image
Kai’Sa Flex
Primary
AP Icon
Tier
B
Required
Icon 9Icon 90
Traits
Trait BackgroundAssimilator Icon
1
Assimilator
1
Trait BackgroundThe Boss Icon
1
The Boss
1
Trait BackgroundBruiser Icon
4
Bruiser
2 > 4 > 6
Trait BackgroundVoid Icon
4
Void
2 > 4 > 6 > 9
Trait BackgroundIonia Icon
3
Ionia
3 > 5 > 7 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundFreljord Icon
1
Freljord
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Sett Rift Herald Swain Cho’Gath Volibear Wukong Shen Kog’Maw Kai’Sa
Trait BackgroundAssimilator Icon
1
Trait BackgroundThe Boss Icon
1
Trait BackgroundBruiser Icon
4
Trait BackgroundVoid Icon
4
Trait BackgroundIonia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundFreljord Icon
1
Trait BackgroundNoxus Icon
1
Tips & Tricks
  • Kai’Sa flex typically plays around the package of Kai’Sa, Kog’Maw, and Swain then flexibly fills out based on what you hit. Generally only play if you don’t have a spot for pushing levels with Void
  • Make sure to check the dropdown above the board to check out the other variations
  • Kai’Sa can play around both AD and AP based on what items you hit. With AD, build her as an AD caster. With AP, build her as an auto attack unit.
  • Only play the Bronze for Life (BFL) versions if your 2 Void module is usable on Kai’Sa
Strong Conditions
+2 Tier Conditions BS
Bronze For Life IIBronze For Life II
+1 Tier Conditions BA
Wit's EndWit’s End
Bronze For Life IBronze For Life I
Cluttered MindCluttered Mind
EpochEpoch
FiresaleFiresale
HustlerHustler
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Speedy Double KillSpeedy Double Kill
Openers
Void Juggernaut
BriarBriar
CaitlynCaitlyn
Kog'MawKog’Maw
Cho'GathCho’Gath
LorisLoris
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundVoid Icon
2
Kai'Sa
Unlockable
Kai’Sa
Sett
Unlockable
Sett
Swain Swain
Rift Herald
Unlockable
Rift Herald
Volibear
Unlockable
Volibear
Assimilator Icon
Assimilator
Longshot Icon
Longshot
Void Icon
Void
Kai’Sa Cost Icon 4
850 HP
0 / 10
Adrenaline Modules
Level 8
a Longshot Longshot unit with 3 items equipped
Current
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_StatikkShiv
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Alt Build 5
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Ability Icon Icathian Rain
Range Icon 6 Hex
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155 (scaleAD IconscaleAP Icon) physical damage.
Ionia Icon
Ionia
The Boss Icon
The Boss
Sett Cost Icon 5
1000 HP
10 / 90
Level 8
Only 1 unit in the two front rows of the battlefield
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_TitansResolve
Best-in-Slot
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_LudensTempest
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Ability Icon The Show Stopper
Range Icon 1 Hex
Grab target and slam them forward, dealing 220/350/9999 (scaleAP Icon) + 3%/9%/900% (scaleAP Icon) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
Juggernaut Icon
Juggernaut
Noxus Icon
Noxus
Arcanist Icon
Arcanist
Swain Cost Icon 4
1200 HP
50 / 145
Current
TFT_Item_FrozenHeart
TFT_Item_IonicSpark
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Ability Icon Nevermove
Range Icon 1 Hex
Passive: Each second, restore 36/52/158 (scaleHealth IconscaleAP Icon) Health and deal 20/30/90 (scaleAP Icon) magic damage to enemies within 1 Hex.

Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (scaleAP Icon) magic damage and Stunning them for 1.5/1.75/8 seconds.
Bruiser Icon
Bruiser
Void Icon
Void
Rift Herald Cost Icon 4
1200 HP
60 / 125
No Level Requirement
Have Void Void active for 8 player combats
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_BrambleVest
Ability Icon Warp Armor
Range Icon 1 Hex
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 172/280/2467 (scaleAP IconscaleHealth Icon) magic damage to enemies hit. For 4 seconds, gain 30%/30%/80% (scaleAP Icon) Durability + 1% for each enemy targeting this unit.
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Level 8
A unit that starts combat with 3800 scaleHealth Icon Health
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

4 Comments

  1. Kero

    I’ve been having a lot of success doing AD Kaisa + Ziggs. I’m winning or contesting for first almost every game in Emerald. https://tftflow.com/team-builder/253de1e0
    It’s a lot of backline access for people to deal with and you can stable very easily at 8. Last in at 10 can be Fiddle, Skarner (on the edge on their carry side), LucianSenna, Sett as a backup

    I need to try incorporating some of these other flex options

  2. TheGlueSniffer

    can u actually go first with this comp or is it more of a top 4 comp?
    my opinion:
    early ornn -> u go 1st
    late ornn -> most likely top4

  3. Anonymous

    Is Spitter Spines on 2 void required or advised?

    1. Author avatarGM Blue

      Really want to have any mutation for Kai’Sa (not a tank one). As long as it is a damage based one, it’s fine (assuming they are properly balanced, which no one really knows at this point)