Open Builder
Comp Image
Kai’Sa Flex
Primary
AP Icon
Tier
A
Required
Icon 9Icon 96
Traits
Trait BackgroundAssimilator Icon
1
Assimilator
1
Trait BackgroundBruiser Icon
4
Bruiser
2 > 4 > 6
Trait BackgroundVoid Icon
4
Void
2 > 4 > 6 > 9
Trait BackgroundLongshot Icon
3
Longshot
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundYordle Icon
2
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundFreljord Icon
1
Freljord
3 > 5 > 7
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Wukong Kobuko & Yuumi Rift Herald Swain Cho’Gath Volibear Ziggs Kog’Maw Kai’Sa
Trait BackgroundAssimilator Icon
1
Trait BackgroundBruiser Icon
4
Trait BackgroundVoid Icon
4
Trait BackgroundLongshot Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundYordle Icon
2
Trait BackgroundFreljord Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundIonia Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Kai’Sa flex typically plays around the package of Kai’Sa, Kog’Maw, and Swain then flexibly fills out based on what you hit. Generally only play if you don’t have a spot for pushing levels with Void
  • Make sure to check the dropdown above the board to check out the other variations. The board variations from Azir BFL and lower are all experimental. The variations near the top are more commonly played.
  • Kai’Sa can play around both AD and AP based on what items you hit. With AD, build her as an AD caster. With AP, build her as an auto attack unit.
  • Ideally play around the Bruisers with Volibear duo carry on Level 8. This means item augments can help you have 3 item Kai’Sa, 3 item Rift Herald, and either multiple items on Volibear or TG on him in Stage 4.
  • Only angle toward this line if you have Iron Carapace. Royal Husk is unacceptable. Ideally your 2 or 4 offensive Void module is Spitter Spines. Leeching Nucleus is acceptable. Adrenaline Modules is unplayable so you always want that to be your 3rd Void module (since this never plays 6 Void).
  • The Longshot opener with Kog’Maw typically struggles to win rounds compared to some other openers in Stage 2 and Stage 3, it is important that you are strong in Stage 4. Consider taking augments that will make your Stage 4 as strong as possible.
Strong Conditions
+2 Tier Conditions AS+
FlickerbladesFlickerblades
Gold CollectorGold Collector
+1 Tier Conditions AS
Statikk ShivStatikk Shiv
Wit's EndWit’s End
Advanced LoanAdvanced Loan
Advanced Loan+Advanced Loan+
Augmented PowerAugmented Power
Band of ThievesBand of Thieves
Big Grab BagBig Grab Bag
Epic RolldownEpic Rolldown
EpochEpoch
Exclusive CustomizationExclusive Customization
Exiles IExiles I
Expected UnexpectednessExpected Unexpectedness
FiresaleFiresale
Giant and MightyGiant and Mighty
Indecision IIndecision I
Indecision IIIndecision II
Patience is a VirtuePatience is a Virtue
Patient StudyPatient Study
Rolling For Days IRolling For Days I
Second WindSecond Wind
Slammin'Slammin’
Slammin'+Slammin’+
Slice of LifeSlice of Life
Slightly Magic RollSlightly Magic Roll
Small Grab BagSmall Grab Bag
Speedy Double KillSpeedy Double Kill
Spirit LinkSpirit Link
Spirit of RedemptionSpirit of Redemption
Openers
Defender Longshot
CaitlynCaitlyn
Kog'MawKog’Maw
Cho'GathCho’Gath
NeekoNeeko
ViVi
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundVoid Icon
2
Kai'Sa
Unlockable
Kai’Sa
Rift Herald
Unlockable
Rift Herald
Swain Swain
Volibear
Unlockable
Volibear
Ziggs
Unlockable
Ziggs
Kobuko & Yuumi
Unlockable
Kobuko & Yuumi
Assimilator Icon
Assimilator
Longshot Icon
Longshot
Void Icon
Void
Kai’Sa Cost Icon 4
850 HP
0 / 10
Spitter Spines
Level 7
a Longshot Longshot unit with 3 items equipped
Current
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_HextechGunblade
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 1
TFT4_Item_OrnnTheCollector
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_HextechGunblade
Alt Build 4
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Ability Icon Icathian Rain
Range Icon 6 Hex
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 45/72/170 (scaleAD IconscaleAP Icon) physical damage.
Bruiser Icon
Bruiser
Void Icon
Void
Rift Herald Cost Icon 4
1100 HP
60 / 125
Iron Carapace
No Level Requirement
Have Void Void active for 8 player combats
Current
TFT_Item_Redemption
TFT_Item_RedBuff
TFT_Item_NightHarvester
Ability Icon Warp Armor
Range Icon 1 Hex
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (scaleAP IconscaleHealth Icon) magic damage to enemies hit. For 4 seconds, gain 25%/25%/80% (scaleAP Icon) Durability + 1% for each enemy targeting this unit.
Juggernaut Icon
Juggernaut
Noxus Icon
Noxus
Arcanist Icon
Arcanist
Swain Cost Icon 4
1200 HP
50 / 145
Current
TFT_Item_FrozenHeart
Alt Build 1
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
TFT_Item_Redemption
Ability Icon Nevermove
Range Icon 1 Hex
Passive: Each second, restore 36/52/158 (scaleHealth IconscaleAP Icon) Health and deal 20/30/90 (scaleAP Icon) magic damage to enemies within 1 Hex.

Active: Open a demonic eye on the largest group of nearby enemies, dealing 100/150/1800 (scaleAP Icon) magic damage and Stunning them for 1.5/1.75/8 seconds.
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Level 8
A unit that starts combat with 3800 scaleHealth Icon Health
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Longshot Icon
Longshot
Yordle Icon
Yordle
Zaun Icon
Zaun
Ziggs Cost Icon 5
900 HP
0 / 140
Level 9
A Yordle Yordle or a Zaun Zaunite with 3 items equipped
Current
TFT_Item_GuinsoosRageblade
TFT_Item_StatikkShiv
TFT_Item_RabadonsDeathcap
Ability Icon Mega Inferno Bomb
Range Icon 6 Hex
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 40/65/500 (scaleAD IconscaleAP Icon) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (scaleAP Icon) and 550/875/7000 (scaleAP Icon) magic damage to enemies hit based on their distance from the epicenter.
Bruiser Icon
Bruiser
Invoker Icon
Invoker
Yordle Icon
Yordle
Kobuko & Yuumi Cost Icon 3
950 HP
30 / 90
Level 7
6 unique star levels of Yordle Yordle, Bruiser Bruiser, or Invoker Invoker
Ability Icon You & Me!
Range Icon 1 Hex
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (scaleAP Icon) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring 294/445/669 (scaleHealth IconscaleAP Icon) Health over 3 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

11 Comments

  1. ivern is shinigami

    are you sure this build works anymore?

  2. Anonymous

    Do you just leave ziggs item on kog up until you unlock him?

  3. Anonymous

    what does bfl mean

    1. s0rry

      Bronze for Life – the augments

  4. Anonymous

    briar missing on lv8 noxus version

  5. s0rry

    `Noxus Level 8` variation is missing Briar

  6. dan

    this is my default composition for loss streaking.
    needs herald 2 early to unlock volibear, or 4 bruiser herald with iron and warmogs + 2
    ziggs can hold util on 9

  7. Kero

    I’ve been having a lot of success doing AD Kaisa + Ziggs. I’m winning or contesting for first almost every game in Emerald. https://tftflow.com/team-builder/253de1e0
    It’s a lot of backline access for people to deal with and you can stable very easily at 8. Last in at 10 can be Fiddle, Skarner (on the edge on their carry side), LucianSenna, Sett as a backup

    I need to try incorporating some of these other flex options

  8. TheGlueSniffer

    can u actually go first with this comp or is it more of a top 4 comp?
    my opinion:
    early ornn -> u go 1st
    late ornn -> most likely top4

  9. Anonymous

    Is Spitter Spines on 2 void required or advised?

    1. Author avatarGM Blue

      Really want to have any mutation for Kai’Sa (not a tank one). As long as it is a damage based one, it’s fine (assuming they are properly balanced, which no one really knows at this point)