Open Builder
Comp Image
Shurima Flex
Primary
AP Icon
Tier
A
Required
Icon 9Icon 105
Traits
Trait BackgroundShurima Icon
3
Shurima
2 > 3 > 4
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundGunslinger Icon
1
Gunslinger
2 > 4
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Neeko Sand Soldier Shyvana Swain Nasus Sand Soldier Vi Renekton Lucian & Senna Azir Seraphine
Trait BackgroundShurima Icon
3
Trait BackgroundDragonborn Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundGunslinger Icon
1
Trait BackgroundIxtal Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • This is the standard Azir Disruptor final board if not playing around Mel or Annie. Can itemize Xerath with AP items if you unlock him. Also can cap around Sylas if you can unlock him over Neeko
  • If you unlock Nasus instead of Xerath, itemize him as your tank over Swain
  • Senna is the best applier of antiheal and shred, but can also play other flexible 5-costs, Taric, or Skarner in this slot. Likewise, if you are unable to unlock 3 Shurimans or before you unlock 3 of them, you can play any flex units such as Senna, Fiddle, Skarner, Taric, etc.
Strong Conditions
+2 Tier Conditions AS+
Lich BaneLich Bane
+1 Tier Conditions AS
Clear MindClear Mind
Cluttered MindCluttered Mind
Forward ThinkingForward Thinking
Going LongGoing Long
Growth MindsetGrowth Mindset
Hedge FundHedge Fund
HustlerHustler
Late Game ScalingLate Game Scaling
Late Game SpecialistLate Game Specialist
Level Up!Level Up!
Secrets of the SandsSecrets of the Sands
Slammin'Slammin’
Slammin'+Slammin’+
Upward MobilityUpward Mobility
Lots of GoldLots of Gold
Openers
Defender Arcanist
LuluLulu
RumbleRumble
NeekoNeeko
LeonaLeona
ZoeZoe
Trait BackgroundTargon Icon
2
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
TeemoTeemo
Trait BackgroundYordle Icon
4
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Ionia
BriarBriar
ShenShen
NeekoNeeko
YasuoYasuo
AhriAhri
Trait BackgroundIonia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundSlayer Icon
2
Seraphine Seraphine
Lucian & Senna Lucian & Senna
Renekton
Unlockable
Renekton
Azir Azir
Nasus
Unlockable
Nasus
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Gunslinger Icon
Gunslinger
Soulbound Icon
Soulbound
Lucian & Senna Cost Icon 5
900 HP
0 / 60
Current
TFT_Item_StatikkShiv
TFT_Item_RapidFireCannon
TFT_Item_LastWhisper
Alt Build 1
TFT_Item_LastWhisper
TFT_Item_RapidFireCannon
TFT_Item_InfinityEdge
Ability Icon The Culling
Range Icon 4 Hex
Fire 12/12/42 (scaleAS Icon) shots towards target. Each shot explodes on the first enemy hit, dealing 83/132/900 (scaleAD IconscaleAP Icon) physical damage to all nearby enemies. If an enemy is afflicted with Black Mist, purify them, immediately draining their Armor for the total amount.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (scaleAD Icon) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by 1.
Emperor Icon
Emperor
Disruptor Icon
Disruptor
Shurima Icon
Shurima
Azir Cost Icon 5
800 HP
20 / 40
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Arise!
Range Icon 4 Hex
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 (scaleAP Icon) magic damage to their target.

Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/5000 (scaleAP Icon) magic damage instead.
Shurima Icon
Shurima
Nasus Cost Icon 4
1500 HP
0 / 80
No Level Requirement
Lose 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_NightHarvester
TFT_Item_Redemption
TFT_Item_BrambleVest
Ability Icon Fury of the Sands
Range Icon 1 Hex
Steal 485/620/3000 (scaleAP Icon) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 22/40/583 (scaleHealth Icon) magic damage to adjacent enemies each second.
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
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