Open Builder
Comp Image
Ixtal Reroll
Primary
AP Icon
Tier
A
Required
Icon 9Icon 150
Traits
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundCaretaker Icon
1
Caretaker
1
Trait BackgroundHuntress Icon
1
Huntress
1
Trait BackgroundIxtal Icon
5
Ixtal
3 > 5 > 7
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundInvoker Icon
2
Invoker
2 > 4
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Nidalee Neeko Skarner Brock Vi Taric Bard Orianna Milio
Trait BackgroundTargon Icon
1
Trait BackgroundCaretaker Icon
1
Trait BackgroundHuntress Icon
1
Trait BackgroundIxtal Icon
5
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Make sure to hold onto Piltover units early to unlock Orianna and roll before Stage 2 Carousel to unlock Bard
  • When you get to Level 7, make sure to unlock Skarner during PvE rounds ideally (or when you are forcing a loss for a quest for example)
  • Late game you can cap around Swain + Shyvana as the Arcanist trait is worth a lot for the comp. Check the dropdown box above the comp for reference
  • If you are rich enough, you can go for Sylas and move Nidalee items over to him once you hit him
  • Item priority is typically Neeko > Bard = Milio > Nidalee > Orianna. Orianna can be played around if you were forced to slam Rageblade early. You can technically also play melee bruiser items on Vi for late game Brock, but this is a less consistent gameplan
Strong Conditions
+3 Tier Conditions AOP
Two Much ValueTwo Much Value
+2 Tier Conditions AS+
Prismatic TicketPrismatic Ticket
Seraphim's StaffSeraphim’s Staff
+1 Tier Conditions AS
EpochEpoch
Flowing TearsFlowing Tears
Trade SectorTrade Sector
Openers
Ixtal Reroll
Bard Bard
NeekoNeeko
Orianna Orianna
ViVi
MilioMilio
Trait BackgroundCaretaker Icon
1
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundPiltover Icon
2
Bard
Unlockable
Bard
Orianna
Unlockable
Orianna
Nidalee
Unlockable
Nidalee
Brock
Unlockable
Brock
Skarner
Unlockable
Skarner
Caretaker Icon
Caretaker
Bard Cost Icon 2
750 HP
0 / 55
No Level Requirement
Reroll 4 times before Stage 2 Carousel
Current
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Ability Icon Traveler’s Call
Range Icon 4 Hex
Launch 6 Meeps at nearby enemies that deal 105/160/240/320 (scaleAP Icon) magic damage. Add an additional Meep for each 3-star unit on your board. (Total Meeps: @TFT16_Bard_Num3Stars@)
Invoker Icon
Invoker
Piltover Icon
Piltover
Orianna Cost Icon 2
550 HP
20 / 60
No Level Requirement
3 unique Piltover Piltover units
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Alt Build 3
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_ArchangelsStaff
Ability Icon Command: Protect
Range Icon 4 Hex
Send the Ball to target, dealing 220/330/500/670 (scaleAP Icon) magic damage and splitting 100/150/250/350 (scaleAP Icon) magic damage among enemies within a 1 hex circle.

Then grant 80/120/200/280 (scaleAP Icon) Shield to the two lowest Health allies for 3 seconds.
Ixtal Icon
Ixtal
Huntress Icon
Huntress
Nidalee Cost Icon 4
1100 HP
0 / 40
No Level Requirement
Two 2-star Neekos
Current
TFT_Item_Leviathan
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Ability Icon Relentless Pounce
Range Icon 1 Hex
Jump on an adjacent enemy with the lowest health, then deal 300/450/1600 (scaleAP Icon) magic damage to them and 100/150/600 (scaleAP Icon) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

Tanks take 50% more damage from this ability and Fighters take 25% more.
Ixtal Icon
Ixtal
Brock Cost Icon 5
2000 HP
40 / 100
No Level Requirement
Collect 500 Ixtal Ixtal Sunshards over the course of the game
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Ability Icon Seismic Slam
Range Icon 1 Hex
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

Active: Slam the ground, dealing 190/272/1630 (scaleHealth IconscaleAD Icon) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they’ve been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 270/405/700 (scaleAD IconscaleAP Icon) physical damage to enemies hit.
Ixtal Icon
Ixtal
Skarner Cost Icon 4
1400 HP
60 / 120
Level 7
A non-Tank with a Gargoyle’s Stoneplate equipped
Ability Icon Impale
Range Icon 1 Hex
Passive: All allies gain 10/20/100 Armor.

Active: Gain 725/875/3000 (scaleAP Icon) Shield for 4 seconds. Impale up to three nearby enemies in a line, dealing 84/126/1750 (scaleArmor Icon) physical damage and Stunning them for 2/2.25/8 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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