Open Builder
Comp Image
Bilgewater TF or Graves Flex
Primary
AD Icon
Tier
S
Required
Bilgewater
Icon 9Icon 126
Traits
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundGlutton Icon
1
Glutton
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundBilgewater Icon
5
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundGunslinger Icon
2
Gunslinger
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundFreljord Icon
1
Freljord
3 > 5 > 7
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Fizz Tahm Kench Volibear Shyvana Nautilus Miss Fortune Twisted Fate Kindred Lucian & Senna
Trait BackgroundDragonborn Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundGlutton Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundBilgewater Icon
5
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundFreljord Icon
1
Trait BackgroundWarden Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • Play from Bilgewater opener. Make sure to put two items on Twisted Fate as early as possible so you can unlock Graves. This is NOT a reroll line. Play for either Twisted Fate 3 or Graves 3 from Bilgewater shop. In Patch 16.2, TF looks better than Graves. Pick ONLY one to 3 star.
  • Use your Bilgewater shop to make you stronger each round. Don’t sit on too many serpents. Prioritize purchasing stat upgrades and units that make your board IMMEDIATELY stronger OR IMMEDIATELY move you from 3 to 5 Bilgewater. Buy TF / Graves / Duplicators if no shop slots make you stronger.
  • First carousel priority is finishing an uncompleted item for tempo or Nautilus / GP if it provides 5 Bilgewater. TF wants Brew + Antiheal or Void + Attack Speed. Graves wants QSS + GS or QSS + Crit build. Keep in mind you can typically only play for one of the two of these units.
  • If you are 3 Bilgewater and have a 3-cost in your Bilgewater shop, wait before buying it. In an ideal world, you don’t ever buy any unit from your Bilgewater shop unless it immediately makes an impact on your board such as moving from 3 to 5 Bilgewater, 2-starring a tank, or helping 3 star.
  • On 5 Bilgewater, try to buy Captain’s Brew. On 7 Bilgewater, try to buy at least one item (costs 100 Serpents). Outside of these two item purchases, always reroll your Bilgewater shops on 3 Bilgewater which has the highest probability of 2-costs and duplicators.
  • This means you want to play 7 Bilgewater during combat, but toggle down to 3 (put the units on bench) when buying from your Bilgewater shop. After you hit 3-star 2-cost, Captain’s Brew, and one 7 Bilgewater item, buy stat upgrades from each trait breakpoint (see the 2nd to last tip for more info).
  • Once you get Tahm Kench, try to always feed every turn. Before Level 9 and your core upgrades, feed him “cheap food” like 1-cost tanks and AP units. Once you 2 star him or you are level 9 with a fairly upgraded board, you can feed him higher cost units.
  • Play 7 Bilgewater as long as you can. Drop to 5 late game once you are low HP or if you have 2 star legendaries to play instead. Flex units to consider include Kindred, Braum, Ornn, Swain, Shyvana, Volibear, Taric, Fiddle, and Skarner.
  • Buy stats at all breakpoints. There are 3 stats: AD/AP, AS, and HP. Each stat has its own tier at 3, 5, and 7 Bilgewater respectively. Whenever you buy a stat at a specific tier, it becomes more expensive the next time you see it. Your goal is to buy each unique stat at each unique trait breakpoint.
  • Bilgewater is a TEMPO comp. The opener is typically up many upgrades on other boards in Stage 2 and 3. Your 2-1 augment should help you win rounds, because winning rounds farms more serpents which snowballs harder. Do not play Bard, as he makes your board weaker. You should not be weak Stage 3.
Strong Conditions
+3 Tier Conditions SOP
Quickstriker EmblemQuickstriker Emblem
Going LongGoing Long
+2 Tier Conditions SOP
Lich BaneLich Bane
Jeweled Lotus IJeweled Lotus I
Jeweled Lotus IIJeweled Lotus II
Stars Are BornStars Are Born
Win StreakWin Streak
+1 Tier Conditions SS+
Death's DefianceDeath’s Defiance
MittensMittens
Rapid FirecannonRapid Firecannon
Statikk ShivStatikk Shiv
Wit's EndWit’s End
Cooking PotCooking Pot
Deadlier CapsDeadlier Caps
EpochEpoch
HustlerHustler
Indiscriminate KillerIndiscriminate Killer
Item Grab BagItem Grab Bag
PyromaniacPyromaniac
Solo PlateSolo Plate
Speedy Double KillSpeedy Double Kill
Spirit of RedemptionSpirit of Redemption
Sweet TreatsSweet Treats
Thorn-Plated ArmorThorn-Plated Armor
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Bilgewater
IllaoiIllaoi
Graves Graves
Twisted FateTwisted Fate
GangplankGangplank
NautilusNautilus
Trait BackgroundBilgewater Icon
5
Twisted Fate Twisted Fate
Fizz
Unlockable
Fizz
Tahm Kench
Unlockable
Tahm Kench
Volibear
Unlockable
Volibear
Bilgewater Icon
Bilgewater
Quickstriker Icon
Quickstriker
Twisted Fate Cost Icon 2
550 HP
0 / 3
Current
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_Morellonomicon
TFT_Item_StatikkShiv
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Artifact_WitsEnd
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_GuinsoosRageblade
Alt Build 3
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_StatikkShiv
TFT_Item_RabadonsDeathcap
Alt Build 4
TFT16_Item_Bilgewater_CaptainsBrew
TFT_Item_Morellonomicon
TFT_Item_GuinsoosRageblade
Ability Icon Stacked Deck
Range Icon 4 Hex
Passive: Attacks deal 50/75/115/145 (scaleAP Icon) bonus magic damage. After every 3rd attack, throw 3 cards in a cone that deal 70/105/160/215 (scaleAP Icon) magic damage, reduced by 50% for each enemy they pass through.

Partners in Crime: When you field Graves and Twisted Fate, both gain bonuses
Bilgewater Icon
Bilgewater
Yordle Icon
Yordle
Fizz Cost Icon 4
1000 HP
0 / 20
Level 7
5 unique Yordle Yordles or Bilgewater Bilgewater units
Current
TFT16_Item_Bilgewater_BlackmarketExplosives
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Best-in-Slot
TFT16_Item_RapidfireEmblemItem
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_ThiefsGloves
Ability Icon Playful Trickster
Range Icon 1 Hex
Become briefly untargetable, then jump to the farthest enemy within 4 hexes and deal 110/165/450 (scaleAP Icon) magic damage to adjacent enemies. For the next 4 attacks, gain 50% Attack Speed and deal 80/120/600 (scaleAP Icon) bonus magic damage on hit.
Bilgewater Icon
Bilgewater
Bruiser Icon
Bruiser
Glutton Icon
Glutton
Tahm Kench Cost Icon 5
1100 HP
10 / 90
No Level Requirement
Spend 500 Bilgewater Bilgewater Silver Serpents
Current
TFT16_Item_Bilgewater_PileOCitrus
TFT_Item_NightHarvester
TFT_Item_Redemption
Ability Icon Devour
Range Icon 1 Hex
Devour target for 2.5 seconds, dealing 1200/1800/30000 (scaleAP Icon) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 1000/1500/20000 (scaleAP Icon) magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit’s cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Level 8
A unit that starts combat with 3800 scaleHealth Icon Health
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

46 Comments

  1. Anonymous

    Can confirm this comp gets stomped by most meta comps, have a good night.

  2. Anonymous

    This comp is dogshit, the units are so fucking bad you can never get any tempo going from the start and after that you just go 8th

    1. Author avatarGM Blue

      One less Bilgewater player! The community thanks you for your service.

    2. Anonymous

      found the bronze player KEKW

  3. complys

    should I itemize Tahm 1 over Naut 2?

  4. Lurtz

    Imo the Graves version can only be played from absolute super tempo in silver/gold augement games. If you run that version in pristamtic games/high econ games you will get insanely outcapped late game.

  5. Anonymous

    Idk, maybe I was just unlucky early cause I was stuck on 7 graves all of stage 4 (I hit at 4-6) but I had jewled 2, death defiance and mittens on graves 3 and I was losing to triple contested zaun and sona 3 (rr)

  6. Hulk

    who is the best holder for the quickstriker embelm?

    1. Anonymous

      senna

    2. Anonymous

      if you get quickstriker emblem early just go for graves version and put it on him

  7. Anonymous

    the tips and tricks are HUGE help this comp is insanity lmao

  8. Troj

    Why morello + brew

    1. Anonymous

      Brew doesn’t Wound/Antiheal, only Burrns

  9. Anonymous

    How the comp goes from A to S after the nerfs?

  10. Anonymous

    this sht is ass

  11. Firer

    Are you sure those items are BiS on Graves? The stats suggest to me that IE isn’t actually that good and you’d rather have a gunblade or gs but I’m not the best at accounting for all the intricacies of reading the data correctly.

    On a different note: From my understanding it’s also viable in certain spots to play around TF 3 instead of Graves 3 depending on items and what copies you naturally find. It’s rarer and slightly worse but the correct play in a noteworthy amount of games – what is your opinion on that?

    1. Author avatarGM Blue

      IE is only good with Striker’s. GS builds are good too. Gunblade is good. Just slam whatever as long as it’s QSS + Damage + Gunblade or Damage. The actual items are not important, you are NEVER meant to greed items with Bilgewater. Can even slam LW early game if that’s what you have. Just don’t sit on components and lose rounds because of it. I don’t know the actual legitimate BiS Graves — all the builds look very, very similar in the stats. The GS + Gunblade build both looks good in the stats and feels good, but I don’t know if it’s true BiS. All I know is that QSS is important and the rest you slam whatever you got.

      As for TF over Graves, yeah — it will happen in rare games. It is worse, a lot worse. But anything works if you are ahead of tempo. That’s the main idea of the line. Just win early.

      1. Firer

        Awesome, thanks for the reply and everything you do with this website!

  12. Dennis

    I do not understand the thing with buying the stat upgrades. Do I just buy all that I see ?

  13. Tokoloko

    Just went 3rd with Baron 2 and the first and second place were graves 3 lol …

  14. Anonymous

    I sincerely hope you see this Mr. GM BOSS BLUE – for the first time I feel like a lot of your expalnations/analyses have higher value than all cookie cutter advice from other TFT websites (tfacademy for example). You are injecting your own logic such as swapping from 7 bilge to 3 for graves etc. in addition to other strategies. I am sure I am not the only one who feels like this website has actually become BETTER than all the other ones because of their lack of effort on doing additional analyses + strategies. Keep up the great work, also hope to see you make a comeback someday if possible 😀

  15. Everyday I'm hustling

    If Going Long is good, surely Hustler is just as good?

    1. Kunai

      yes

    2. Author avatarGM Blue

      Wasn’t an oversight that I excluded it — was waiting to see a game with it. In theory, yes — it should be good. But Hustler isn’t as good as Going Long for guaranteeing win streak. With Going Long, you are way ahead of lobby tempo for stage 2 and 3. You are level 7 on 3-1, unlocking Fizz and guaranteeing 5 Bilgewater in most cases, sometimes even 7 Bilgewater before 3-5. It’s extra tempo is a big difference, so for now I will add Hustler at +1 and keep Going Long at +3.

  16. Kunai

    OK, i came back after 10 games playing this, and, its.. PRETTY GOOD you can play the comp 3 way contested and still getting top 4, IMO there are a few tips that improves this comp

    – TF on D5 (back row 3rd hex starting from the right) hits right side carry
    – First only use 3 bilge shop to get Graves 3 ASAP
    – If you didnt get Graves or dupe on Bilge shop, buy stats or Illaoi in the worst case, till you can rerroll
    – After hitting Graves 3, go for brew on 5 Bilge shop
    – Same as before, buy stats till you can purchase Brew or MF
    – Then Move to 7 Bilge shop

    – QSS is mandatory on Graves but dont greed it if you can slam an early IE
    – Activating 3 bilge shop right from 2-1 give a BIG momentum

  17. Anonymous

    it says roll bilge shop on 3 bilge for higher chances of graves but for stage 3/4 its not better to roll on 5 bilge to get brew and mf ?

    1. Author avatarGM Blue

      Doesn’t the same tip that says to roll on 3 Bilge also mention you should roll on 5 for Brew and 7 for at least one tier 2 item? So yes, roll on 5 Bilge. I don’t know mathematically if it’s worth fishing for MF after you get Brew though since then you are wasting potential shop slots on Doubloon and Fizz after you unlock him. Before Fizz unlock (so usually only for a few rounds), 5 Bilge is probably worth rolling on over 3 Bilge even if you bought Brew before you have MF. But after, I don’t know the optimal answer.

      EDIT: Also, what stat shards you have bought play a factor too. If you bought the three different 5 Bilgewater stat shards multiple times, you won’t want to roll on 5 Bilgewater ever again basically after buying Brew.

  18. Anonymous

    Very strong comp, got 1st and there was someone contesting me

  19. Katsiadas08

    with gs i think db would be better than ie

  20. Author avatarGM Blue

    One of the hardest comps, if not the hardest comp, in the game to play. Before you just default to it being terrible, just wait a few days for your favorite content creator to play it and you’ll see how to play it and the difference piloting can make.

    1. Anonymous

      Just played 2 games of it and went 1st and 2nd (lost to 10 noxus). Im shocked how easy it is to hit the Graves. Feels like a free top 4 if uncontested.