Open Builder
Comp Image
Ziggs Ryze
Primary
AP Icon
Tier
A
Required
Icon 9Icon 96
Traits
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundRune Mage Icon
1
Rune Mage
1
Trait BackgroundThe Boss Icon
1
The Boss
1
Trait BackgroundIonia Icon
3
Ionia
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
3
Zaun
3 > 5 > 7
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundYordle Icon
2
Yordle
2 > 4 > 6 > 8 > 10
Taric Wukong Sett Dr. Mundo Vi Kennen Caitlyn Ryze Ziggs
Trait BackgroundTargon Icon
1
Trait BackgroundRune Mage Icon
1
Trait BackgroundThe Boss Icon
1
Trait BackgroundIonia Icon
3
Trait BackgroundZaun Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundYordle Icon
2
Tips & Tricks
  • Ideally play from tempo AP opener with Ionia Ahri (Prosperous Path is ideal) or with a Teemo Yordle opener.
  • This comp MUST go level 9 to function as both Ryze and Ziggs are unlocked on 9. It does not want to roll on level 8, so if you must roll on level 8 (due to low HP) with one of those 2 openers, consider pivoting into a Lissandra or Seraphine based composition instead of trying to play this.
  • Ideal augment distribution: Econ (2-1) | Econ or Item (3-2) | Item or Combat (4-2).
  • Making 1 Thief’s Gloves is high prio as otherwise you won’t have any items for Sett because you will want to prioritize items on Ziggs and Ryze. Ideal Stage 4 items would be 3 AP backline items, 2 tank items, and TG. Not possible to force, but this is how you should think about itemization.
Strong Conditions
+2 Tier Conditions AS+
StaffsmithStaffsmith
Lots of GoldLots of Gold
+1 Tier Conditions AS
Band of ThievesBand of Thieves
Big Grab BagBig Grab Bag
Birthday PresentBirthday Present
Bronze For Life IBronze For Life I
Bronze For Life IIBronze For Life II
Buried TreasuresBuried Treasures
Call to ChaosCall to Chaos
Continuous ConjurationContinuous Conjuration
Crown's WillCrown’s Will
Deadlier CapsDeadlier Caps
Duo QueueDuo Queue
EpochEpoch
Expected UnexpectednessExpected Unexpectedness
Explosive GrowthExplosive Growth
Explosive Growth+Explosive Growth+
Indecision IIndecision I
Indecision IIIndecision II
Jeweled Lotus IIJeweled Lotus II
Late Game ScalingLate Game Scaling
Level Up!Level Up!
Raining GoldRaining Gold
Slammin'Slammin’
Slammin'+Slammin’+
Slice of LifeSlice of Life
Slightly Magic RollSlightly Magic Roll
Small Grab BagSmall Grab Bag
Soul AwakeningSoul Awakening
Speedy Double KillSpeedy Double Kill
Sweet TreatsSweet Treats
Upward MobilityUpward Mobility
Ahri
Ahri from Orb
Openers
Ionia
IllaoiIllaoi
JhinJhin
ShenShen
NeekoNeeko
AhriAhri
Trait BackgroundIonia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundBruiser Icon
2
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
TeemoTeemo
Trait BackgroundYordle Icon
4
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Sett
Unlockable
Sett
Ryze
Unlockable
Ryze
Ziggs
Unlockable
Ziggs
Kennen
Unlockable
Kennen
Ionia Icon
Ionia
The Boss Icon
The Boss
Sett Cost Icon 5
1000 HP
10 / 90
Level 8
Only 1 unit in the two front rows of the battlefield
Current
TFT_Item_ThiefsGloves
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_TitansResolve
Ability Icon The Show Stopper
Range Icon 1 Hex
Grab target and slam them forward, dealing 220/350/9999 (scaleAP Icon) + 3%/9%/900% (scaleAP Icon) of their max Health as magic damage to them. All other enemies within 3 hexes take 50% of the total damage.
Rune Mage Icon
Rune Mage
Ryze Cost Icon 5
1000 HP
0 / 45
Level 9
4 Region Traits together
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Runic Overload
Range Icon 4 Hex
Release a runic blast, dealing 235/425/1500 (scaleAP Icon) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.

Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacent enemies.

Demacia: Execute targets below 16% (scaleArmor IconscaleMR Icon) Health.

Freljord: Chill targets for 4 seconds and deal 60/108/194 (scaleHealth Icon) bonus true damage.

Ionia: Blasts split an additional time, dealing 50% damage.

Ixtal: Gain a random Region’s effect on combat start and every 10 seconds.

Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.

Piltover: Every third cast is Overcharged, dealing 40% more damage.

Shadow Isles: Increase blast damage by 5% (scaleSouls Icon).

Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.

Targon: Heal the lowest Health ally for 10% of the damage dealt.

Void:
Ignore 30% of enemies’ Armor and Magic Resistance.

Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.

Zaun: Poison targets, dealing 15/30/500 magic damage 3 (scaleAS Icon) times over 4 seconds.
Longshot Icon
Longshot
Yordle Icon
Yordle
Zaun Icon
Zaun
Ziggs Cost Icon 5
900 HP
0 / 140
Level 9
A Yordle Yordle or a Zaun Zaunite with 3 items equipped
Current
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Mega Inferno Bomb
Range Icon 6 Hex
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 45/80/500 (scaleAD IconscaleAP Icon) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (scaleAP Icon) and 550/875/7000 (scaleAP Icon) magic damage to enemies hit based on their distance from the epicenter.
Defender Icon
Defender
Ionia Icon
Ionia
Yordle Icon
Yordle
Kennen Cost Icon 3
900 HP
70 / 125
No Level Requirement
8 unique star levels of Ionia Ionia, Yordle Yordle, or Defender Defender in combat.
Ability Icon Slicing Maelstrom
Range Icon 1 Hex
Gain 600/700/900 (scaleAP Icon) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 (scaleAP Icon) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
Economy Strategy
  1. Without econ augment, fast 9 is almost impossible without win-streak.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3-loss streak.
  4. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  5. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  6. Level to 7 if you can stay above 30g, otherwise stay level 6.
  7. Level to 7, or 8 if you can stay above 30g.
  8. Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
  9. Level to 9 if you are rich enough to roll 40g+. Generally only possible with economy augment or encounter.
  10. Level to 9 if you can roll 40g+ or if low HP.
  11. Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
0

Leave a Reply

5 Comments

  1. Apolo

    Seraphine 2 is really strong to stabilize on 8. I found this way more playable than Ionia variants now since vertical piltover is giganerfed but Yunara is still high play. Also with this board, Jinx is a good sub for Yunara if a random guinsoo drops, but ad items are bad tbh.

  2. Logic301

    Why are Sweet Treats good in this composition?

  3. HG

    Sorry, what is TG in “Making 1 TG is high prio as otherwise you won’t have any items for Sett”?

    1. Author avatarGM Blue

      TG = Thief’s gloves. Updated the tip for clarity.