Open Builder
Comp Image
Demacia
Primary
AP Icon
Tier
B
Required
Icon 10Icon 99
Traits
Trait BackgroundDemacia Icon
7
Demacia
3 > 5 > 7 > 11
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundChronokeeper Icon
1
Chronokeeper
1
Trait BackgroundHeroic Icon
1
Heroic
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundInvoker Icon
2
Invoker
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Jarvan IV Poppy Garen Xin Zhao Swain Ornn Galio Lux Zilean Sona
Trait BackgroundDemacia Icon
7
Trait BackgroundBlacksmith Icon
1
Trait BackgroundChronokeeper Icon
1
Trait BackgroundHeroic Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundIonia Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundYordle Icon
1
Tips & Tricks
  • Galio contributes Demacia from your bench and does not take up a unit slot, so you get to play 10 total units
  • ReinFOURcment makes it much more likely you can go for Sylas, which increases the max cap of the board (can either pivot to Arcanists or play a hybrid Demacia / Arcanist board if you have less gold as shown in the board variation for Sylas)
Strong Conditions
+2 Tier Conditions BS
Radiant Jeweled GauntletRadiant Jeweled Gauntlet
Sniper's FocusSniper’s Focus
ReinFOURcementReinFOURcement
+1 Tier Conditions BA
Luden's TempestLuden’s Tempest
Clear MindClear Mind
Cluttered MindCluttered Mind
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Demacia
Jarvan IVJarvan IV
LuluLulu
SonaSona
NeekoNeeko
Poppy Poppy
Trait BackgroundDemacia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Lux Lux
Demacia Icon
Demacia
Arcanist Icon
Arcanist
Lux Cost Icon 4
800 HP
0 / 50
Current
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT9_Item_OrnnHorizonFocus
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_LudensTempest
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT5_Item_JeweledGauntletRadiant
TFT_Item_SpearOfShojin
TFT_Item_PowerGauntlet
Ability Icon Final Spark
Range Icon 4 Hex
Fire a ball of light at the most enemies, dealing 30/45/100 (scaleAP Icon) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 290/435/1500 (scaleAP Icon) magic damage to enemies hit by the ball and 90/135/800 (scaleAP Icon) magic damage to all other enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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