Main
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Traits
Tips & Tricks
- Ideally you can get to level 10 for Baron, but that is likely too difficult for most games so you will usually have to cap around 6 Void without Baron on 9
- Win Out augment is probably only clickable if you are high HP and it is high econ game (prismatic econ augment on 2-1 or Scuttle).
Strong Conditions
+2 Tier Conditions A → S+
+1 Tier Conditions A → S
Openers
Long Shot
Level 8
a
Longshot unit with 3 items equipped
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.




what do you think about yby1 kaisa stuff guinsoo/archangel/void ? he does it often
Belveth with only QSS HOJ deals more dmg than Kaisa double RB + GB no interrupted.
rift herald gets voli unlock on 2 star with void item, slot in bruiser if void items dont match
Idk why theres no bruiser in this build or note. Rift Herald didnt hit the req. HP for voli on 2star even with 2 warmongs…
Is it worth picking up evolve and overcome if that shows up for this comp? Or is it more of a bait augment?
how do you get 40% omni for aatrox?
Need 2 omnivamp items on Belveth, then move the 2nd Omnivamp item to either Aatrox or Kai’Sa if it’s gunblade.
Wonder if this is a tip that should be added to the tips and tricks:
Aatrox unlock: Need 2 Slayer and BT + any other omnivamp item. (Could do it without Slayer, but you’d need 2x BT)
Volibear unlock: (Probably) Need 2 Bruiser. (Had 3750 health with a different mutation on Rift Herald. It does give health, but forgot how much. Was also using the items you suggested above.)
Nice to see the site up and running! Looks like you were able to slot in void mutations where the powerups existed, that’s pretty cool! In my opinion and 1 game of experience, calc loss can also be a good condition for this comp since you can just 8 loss to unlock herald, and then you’re pretty strong through the rest of stage 3/early stage 4 either taking good losses or winning fights until you get to kaisa where you can really stabilize.