Open Builder
Comp Image
Void
Primary
AP Icon
Tier
B
Required
Icon 9Icon 93
Traits
Trait BackgroundVoid Icon
6
Void
2 > 4 > 6 > 9
Trait BackgroundAssimilator Icon
1
Assimilator
1
Trait BackgroundWorld Ender Icon
1
World Ender
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundDarkin Icon
1
Darkin
1 > 2 > 3
Trait BackgroundFreljord Icon
1
Freljord
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundVanquisher Icon
1
Vanquisher
2 > 3 > 4 > 5
Aatrox Swain Rift Herald Cho’Gath Rek’Sai Volibear Bel’Veth Kai’Sa Kog’Maw
Trait BackgroundVoid Icon
6
Trait BackgroundAssimilator Icon
1
Trait BackgroundWorld Ender Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundDarkin Icon
1
Trait BackgroundFreljord Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundVanquisher Icon
1
Tips & Tricks
  • Ideally you can get to level 10 for Baron, but that is likely too difficult for most games so you will usually have to cap around 6 Void without Baron on 9
  • Win Out augment is probably only clickable if you are high HP and it is high econ game (prismatic econ augment on 2-1 or Scuttle)
Strong Conditions
+2 Tier Conditions BS
MittensMittens
The Darkin BowThe Darkin Bow
Unsealed From SteelUnsealed From Steel
+1 Tier Conditions BA
Hellfire HatchetHellfire Hatchet
Level Up!Level Up!
Upward MobilityUpward Mobility
Win OutWin Out
Lots of GoldLots of Gold
Openers
Long Shot
Kog'MawKog’Maw
RumbleRumble
Cho'GathCho’Gath
NeekoNeeko
TeemoTeemo
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundVoid Icon
2
Trait BackgroundYordle Icon
2
Bel'Veth Bel’Veth
Kai'Sa Kai’Sa
Rift Herald Rift Herald
Slayer Icon
Slayer
Void Icon
Void
Bel’Veth Cost Icon 4
1000 HP
0 / 100
Predator Instincts
Current
TFT_Item_Bloodthirster
TFT_Item_RunaansHurricane
TFT_Item_TitansResolve
Best-in-Slot
TFT16_TheDarkinBow
TFT_Item_Bloodthirster
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 2
TFT_Item_Artifact_HellfireHatchet
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Ability Icon Endless Banquet
Range Icon 2 Hex
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.

Active: Deal 150/225/900 (scaleAD Icon) physical damage in a 2 hex radius and transform for the rest of combat.

While transformed, gain 33%/33%/133% (scaleAP Icon) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/25 for each time the same enemy is hit.
Assimilator Icon
Assimilator
Longshot Icon
Longshot
Void Icon
Void
Kai’Sa Cost Icon 4
850 HP
0 / 10
Adrenaline Modules
Current
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_MadredsBloodrazor
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_LastWhisper
Ability Icon Icathian Rain
Range Icon 6 Hex
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/140 (scaleAD IconscaleAP Icon) physical damage.
Bruiser Icon
Bruiser
Void Icon
Void
Rift Herald Cost Icon 4
1200 HP
60 / 125
Iron Carapace
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Ability Icon Warp Armor
Range Icon 1 Hex
Gain 350/450/1350 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 172/280/1733 (scaleAP IconscaleHealth Icon) magic damage to enemies hit. For 4 seconds, gain 30%/30%/80% (scaleAP Icon) Durability + 1% for each enemy targeting this unit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

3 Comments

  1. Anonymous

    how do you get 40% omni for aatrox?

    1. Author avatarGM Blue

      Need 2 omnivamp items on Belveth, then move the 2nd Omnivamp item to either Aatrox or Kai’Sa if it’s gunblade.

  2. unimentil

    Nice to see the site up and running! Looks like you were able to slot in void mutations where the powerups existed, that’s pretty cool! In my opinion and 1 game of experience, calc loss can also be a good condition for this comp since you can just 8 loss to unlock herald, and then you’re pretty strong through the rest of stage 3/early stage 4 either taking good losses or winning fights until you get to kaisa where you can really stabilize.