Open Builder
Comp Image
Gangplank Bel’Veth
Primary
AD Icon
Tier
B
Required
Icon 9Icon 102
Traits
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundVanquisher Icon
4
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
3
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundNoxus Icon
3
Noxus
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundVoid Icon
2
Void
2 > 4 > 6 > 9
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Swain Ambessa Gangplank Rek’Sai Sion Nautilus Bel’Veth Illaoi Fiddlesticks Atakhan
Trait BackgroundHarvester Icon
1
Trait BackgroundVanquisher Icon
4
Trait BackgroundBilgewater Icon
3
Trait BackgroundNoxus Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVoid Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundWarden Icon
1
Tips & Tricks
  • This is NOT a reroll comp and does not require Bilgewater opener, but it is ideally played from Bilgewater opener to get more Gangplanks from Bilgewater shop.
  • The comp rolls deep on 8 (NOT level 7) for 2 star Ambessa, Swain, and Bel’Veth while also holding all extra Gangplanks.
  • For the Bilgewater shop, prioritize Gangplank and duplicators. If you need to buy an Illaoi or Graves for tempo early game, that’s acceptable. Otherwise, exclusively use Serpents on Gangplank (aggressively reroll shop) until you 3 star him.
  • After getting Gangplank 3, buy stats from the Bilgewater shop.
  • This comp requires MANY items. In an ideal world, you can itemize Gangplank, Ambessa, Swain, and Bel’Veth. In a game without item augments, you can only realistically itemize 2 units. Therefore item augments are very high priority.
  • Glove and Sword are the best components for this line. Most carousels you should go for one of these if you’re not sure what else to get.
  • Outside of item augments, combat augments are ideal. One econ augment on 2-1 is acceptable (especially Slammin’ since it gives a component). The ideal augment distribution is Econ / Item (2-1) > Item / Combat (3-2) > Item / Combat (4-2).
  • Darkin Scythe works better with Ambessa’s kit than Gangplank’s, so if you have 3 proper items for Gangplank, consider putting it on Ambessa over Gangplank (assuming Ambessa 2 vs. Gangplank 3).
  • Rod is a difficult component to kill in this line. The best two options are Crownguard on Swain or Rageblade on Bel’Veth
  • Since Swain is the most contested unit in the game, in some cases you will not be able to hit Swain 2. In these games, consider dropping Sion for Wukong 2 or, if you unlocked it (rare), Rift Herald 2. The tradeoff of losing Noxus for a 2-star 4-cost tank is fine
Strong Conditions
+2 Tier Conditions BS
The Darkin BowThe Darkin Bow
Boxing LessonsBoxing Lessons
Infinity ProtectionInfinity Protection
Precision and GracePrecision and Grace
Tiny, but DeadlyTiny, but Deadly
Unsealed From SteelUnsealed From Steel
+1 Tier Conditions BA
Death's DefianceDeath’s Defiance
Gold CollectorGold Collector
MittensMittens
Prowler's ClawProwler’s Claw
Rapid FirecannonRapid Firecannon
The Darkin ScytheThe Darkin Scythe
Vanquisher EmblemVanquisher Emblem
Band of ThievesBand of Thieves
Bronze For Life IIBronze For Life II
Buried TreasuresBuried Treasures
Commerce CoreCommerce Core
Exclusive CustomizationExclusive Customization
Indecision IIIndecision II
Living ForgeLiving Forge
Lucky GlovesLucky Gloves
Lucky Gloves+Lucky Gloves+
Portable ForgePortable Forge
ReplicationReplication
RetributionRetribution
Slammin'Slammin’
Soul AwakeningSoul Awakening
Sword OverflowSword Overflow
SwordsmithSwordsmith
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Bel'Veth Bel’Veth
Gangplank Gangplank
Ambessa Ambessa
Slayer Icon
Slayer
Void Icon
Void
Bel’Veth Cost Icon 4
1000 HP
0 / 100
Spitter Spines
Current
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT16_TheDarkinBow
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Alt Build 1
TFT16_Item_VanquisherEmblemItem
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Alt Build 2
TFT_Item_Quicksilver
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Endless Banquet
Range Icon 2 Hex
Passive: On takedown, gain 100/100/200% Attack Speed that decays over 3 seconds.

Active: Deal 150/225/900 (scaleAD Icon) physical damage in a 2 hex radius and transform for the rest of combat.

While transformed, gain 33%/33%/133% (scaleAP Icon) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Bilgewater Icon
Bilgewater
Slayer Icon
Slayer
Vanquisher Icon
Vanquisher
Gangplank Cost Icon 3
850 HP
0 / 50
Current
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
Best-in-Slot
TFT16_TheDarkinScythe
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 2
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 3
TFT4_Item_OrnnTheCollector
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 4
TFT_Item_Artifact_Mittens
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Alt Build 5
TFT4_Item_OrnnInfinityForce
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Ability Icon Powder Kegs
Range Icon 1 Hex
Toss barrels at the 3 nearest enemies and detonate them. They deal 200/300/475 (scaleAD IconscaleAP Icon) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target’s Armor by 10, increased to 20 if the damage critically strikes.
Noxus Icon
Noxus
Vanquisher Icon
Vanquisher
Ambessa Cost Icon 4
1100 HP
0 / 20
Current
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Best-in-Slot
TFT16_TheDarkinScythe
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Ability Icon Lacerate
Range Icon 1 Hex
Swipe and dash around target, dealing 50/75/350 (scaleAD IconscaleAP Icon) physical damage to enemies in the path. Then slam chains on target, dealing 158/236/1103 (scaleAD IconscaleAP Icon) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

18 Comments

  1. Plazier

    solo leveling a half decent opener? ive gotten it 3 times and can force this comp pretty easily

  2. Mike

    Since this build needs so many cloaks, instead of kraken I also like titans on Bel’Veth: QSS + HOJ + Titans. As for augments, I went first in low masters with Warlord’s honor. It gives all of your vanqs and slayers extra stats, can’t be bad.

  3. Lilly

    Component buffet and component heist are very good with this, 12-16 items.

  4. dan

    add vanq emblem as a +1 tier condition, good on belveth

  5. Bulgewater

    Do you play Bilge 3 the entire game?

  6. unimentil

    The bonus hp from sweet treats can be pretty strong since Bel’Veth gets 33% max hp on her cast + artifacts are good in this line

  7. Verdant Leaf

    Hey Blue, you list RFC as an A-tier condition—who does it go on?

    1. unimentil

      It goes on Bel’Veth, but the build isn’t listed on this page yet

    1. albert

      I don’t think Scythe is good anymore (at least for this build) since 16.2 fixed the bug that allowed it to crit (and it would do so once you got Vanquisher activated). I personally would go Bow and put it on Rek’Sai early and just build them as an item holder for Bel’Veth. As for your game, you didn’t hit GP3 which is a huge power spike and probably why you didn’t feel strong. If you don’t hit GP3 you should itemize Ambessa and Bel’Veth and in your game that would have been really good since you could have had near-BIS itemization for both of those units especially if you had opted to go bow instead of scythe and you would have easily had a better placement.

  8. Firer

    Thanks for posting this, it’s the first I’ve heard of this comp. I don’t quite understand in what spot I would want to angle this? If I have a Bilger opener wouldn’t I just prefer Graves 3*? Under which conditions would I prefer this? Do I just play this from a RekSai opener?

    1. Author avatarGM Blue

      Angle it from a spot where you can’t play around Graves. This line doesn’t depend on Bilgewater nearly as much (hence why the Korean player was able to 1 trick it) as Graves does. Graves doesn’t want Bilgewater any later than 2-2 usually. This comp can start playing Bilgewater whenever. So you ideally play this from a tempo win streak melee opener. Doesn’t need to be Rek’Sai. Could be Qiyana, Briar, Gangplank himself, whatever. If you slammed melee items to tempo early game, can angle this for a top 4 (the comp almost never wins).

      1. Firer

        Oh that is sweet actually because I never know what to angle from a Qiyana Briar Blitz opener or something of the sorts

  9. Anonymous

    Based, thanks!

  10. Anonymous

    Question. Why do you have Kogmaw here instead of Reksai? It gives 4 Vanq and is just a better unit, in my opinion, since it can be extra tank for GP and provide more damage.

    1. Author avatarGM Blue

      Honest answer is because that’s what the Korean 1-trick was doing. But I agree with you, Rek’Sai makes more sense. Arcanist doesn’t really do anything for the board unless I am missing something and Rek’Sai providing a small damage boost is nice. Stats SLIGHTLY prefer Rek’Sai as well, although the sample is much lower than Kog’Maw. Thanks for pointing out.

      1. Anonymous

        I believe kog is because when playing any of the bronze for life traits is the best you can get as far as maximizing traits.
        Late game board at level 9 has room for 1 Unit, Warden (usually loris over ornn) gives 1 trait where kog activates 2 traits which atleast for the prismatic variant is a nice amp to both damage and tankiness;
        A lot of times youll go kog/cho + reksai to unlock rift harold and kog is a good item holder for belveth