Open Builder
Comp Image
Bilgewater Gangplank
Primary
AD Icon
Tier
B
Required
Icon 9Icon 99
Traits
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundVanquisher Icon
3
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
3
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundNoxus Icon
3
Noxus
3 > 5 > 7 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundVoid Icon
2
Void
2 > 4 > 6 > 9
Trait BackgroundLongshot Icon
1
Longshot
2 > 3 > 4 > 5
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Swain Ambessa Gangplank Illaoi Sion Nautilus Bel’Veth Fiddlesticks Atakhan Kog’Maw
Trait BackgroundHarvester Icon
1
Trait BackgroundVanquisher Icon
3
Trait BackgroundBilgewater Icon
3
Trait BackgroundNoxus Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundVoid Icon
2
Trait BackgroundLongshot Icon
1
Trait BackgroundWarden Icon
1
Tips & Tricks
  • This is NOT a reroll comp and does not require Bilgewater opener, but it is ideally played from Bilgewater opener to get more Gangplanks from Bilgewater shop.
  • The comp rolls deep on 8 (NOT level 7) for 2 star Ambessa, Swain, and Bel’Veth while also holding all extra Gangplanks.
  • For the Bilgewater shop, prioritize Gangplank and duplicators. If you need to buy an Illaoi or Graves for tempo early game, that’s acceptable. Otherwise, exclusively use Serpents on Gangplank (aggressively reroll shop) until you 3 star him.
  • After getting Gangplank 3, buy stats from the Bilgewater shop.
  • This comp requires MANY items. In an ideal world, you can itemize Gangplank, Ambessa, Swain, and Bel’Veth. In a game without item augments, you can only realistically itemize 2 units. Therefore item augments are very high priority.
  • Glove and Sword are the best components for this line. Most carousels you should go for one of these if you’re not sure what else to get.
  • Outside of item augments, combat augments are ideal. One econ augment on 2-1 might be acceptable, but the ideal augment distribution is Item (2-1) > Item / Combat (3-2) > Combat (4-2).
  • Darkin Scythe works better with Ambessa’s kit than Gangplank’s, so if you have 3 proper items for Gangplank, consider putting it on Ambessa over Gangplank (assuming Ambessa 2 vs. Gangplank 3).
  • Rod is a difficult component to kill in this line. The best two options are Crownguard on Swain or Rageblade on Bel’Veth
  • Since Swain is the most contested unit in the game, in some cases you will not be able to hit Swain 2. In these games, consider dropping Sion for Wukong 2 or, if you unlocked it (rare), Rift Herald 2. The tradeoff of losing Noxus for a 2-star 4-cost tank is fine
Strong Conditions
+2 Tier Conditions BS
The Darkin ScytheThe Darkin Scythe
Infinity ProtectionInfinity Protection
Unsealed From SteelUnsealed From Steel
+1 Tier Conditions BA
Death's DefianceDeath’s Defiance
Gold CollectorGold Collector
MittensMittens
Prowler's ClawProwler’s Claw
Rapid FirecannonRapid Firecannon
Band of ThievesBand of Thieves
Bronze For Life IIBronze For Life II
Buried TreasuresBuried Treasures
Exclusive CustomizationExclusive Customization
Indecision IIndecision I
Indecision IIIndecision II
Living ForgeLiving Forge
Lucky GlovesLucky Gloves
Lucky Gloves+Lucky Gloves+
Portable ForgePortable Forge
ReplicationReplication
RetributionRetribution
Soul AwakeningSoul Awakening
Sword OverflowSword Overflow
SwordsmithSwordsmith
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Bel'Veth Bel’Veth
Gangplank Gangplank
Ambessa Ambessa
Slayer Icon
Slayer
Void Icon
Void
Bel’Veth Cost Icon 4
1000 HP
0 / 100
Spitter Spines
Current
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT16_TheDarkinBow
TFT_Item_Quicksilver
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Ability Icon Endless Banquet
Range Icon 2 Hex
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.

Active: Deal 150/225/900 (scaleAD Icon) physical damage in a 2 hex radius and transform for the rest of combat.

While transformed, gain 33%/33%/133% (scaleAP Icon) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.
Bilgewater Icon
Bilgewater
Slayer Icon
Slayer
Vanquisher Icon
Vanquisher
Gangplank Cost Icon 3
850 HP
0 / 50
Current
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
Best-in-Slot
TFT16_TheDarkinScythe
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 1
TFT_Item_Artifact_ProwlersClaw
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 2
TFT4_Item_OrnnDeathsDefiance
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 3
TFT4_Item_OrnnTheCollector
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Alt Build 4
TFT_Item_Artifact_Mittens
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Alt Build 5
TFT4_Item_OrnnInfinityForce
TFT_Item_Quicksilver
TFT_Item_UnstableConcoction
Ability Icon Powder Kegs
Range Icon 1 Hex
Toss barrels at the 3 nearest enemies and detonate them. They deal 200/300/475 (scaleAD IconscaleAP Icon) damage, reduced by 25% for each barrel in the chain. Barrels reduce their target’s Armor by 10, increased to 20 if the damage critically strikes.
Noxus Icon
Noxus
Vanquisher Icon
Vanquisher
Ambessa Cost Icon 4
1100 HP
0 / 20
Current
TFT_Item_GuardianAngel
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Best-in-Slot
TFT16_TheDarkinScythe
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Ability Icon Lacerate
Range Icon 1 Hex
Swipe and dash around target, dealing 50/75/350 (scaleAD IconscaleAP Icon) physical damage to enemies in the path. Then slam chains on target, dealing 137/206/962 (scaleAD IconscaleAP Icon) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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