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Traits
Tips & Tricks
- Always drop to 4 Piltover late game if you have Mining Drill for 6 Piltover, otherwise can consider staying 6 Piltover. Generally will want to keep 6 Piltover until you upgrade some 5-costs to play instead
- Can play around Miss Fortune before hitting Lucian
- For 2 Piltover Module, Blast Shields and Electrical Overload are typically the best options
- For 4 Piltover Module, Magnetron Coil and Gigantification Ray are typically the best options
- For 6 Piltover Module, Echo Engine is strong with Gigantification Ray and Blast Shields. Superior Lifeform also solid. Upgrade is solid with triple damage item on T-Hex. See the tip below for more info on Mining Drill.
- Mining Drill is the best option typically at 6 Piltover. It doesn’t provide combat power, but it will give you a ton of gold which you can use to cap your board much higher than a standard Piltover board (see the 4 Piltover version)
- For the T-Hex, try to have it opposite side of the opponent’s carries so it can potentially hit the enemy corner carry with the first ult. 1 star units will sometimes die to this ult. This is part of why full damage on T-Hex performs so well.
- Unlock Bard on 2-3 while lose streaking
- On a Roll is a bit more difficult to play than other econ augments. The idea is to play 1-costs on your board. Keep track of the ones you play, upgrade those ones to get the augment effect.
- With On a Roll, if you have an upgrade for a unit that you did NOT play last round, put that unit on board and wait to buy the upgrade AFTER the round starts. It will automatically combine the following round and give you the bonus. Do not upgrade units that you did not field the prior round.
Strong Conditions
+3 Tier Conditions S → OP
+2 Tier Conditions S → OP
+1 Tier Conditions S → S+
Openers
Piltover
No Level Requirement
9 unique star levels of
Piltover
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.





mittens feels very underwhelming on hex and the stats show its pretty lackluster
whats the board when you hit j4 3*?
Comp is good but its very bugged at the moment, you can lose multiple rounds because T-hex will not consume Cait for whatever reason..
Sometimes when you place THex on the right corner beside the Module machine, it tries to consume the Module even though visually the placement is on the Cait. The Module also counts towards Bard meep count when it’s at 6 Piltoves
Requires some time to learn, having 2 T hexes gets you top 2 consistently and most of the times the guy who beats you either has the same comp or a 4-5 cost 3 star, even if cait contested you can go anivia sona or even kog maw to 3 star
my T Hex took the 3* Cait and got zero bonus stats… i tried equipping and unequipping items and move to bench but it didnt gain the dmg amp
Cait is a caster it gives 12 mana regen
The comp fell off. Its barely B tier now. Even if you get thex early (stage 3), BiS items and mining drill you will still loose to a lot of matchups like trynd, bilgewater and any tempo comp. Tried this comp 6 time today went 1st in 1 game and 8,8,7,6,7 in others. Not worth playing unless you have at least 5 caits at 3-2 with loris/vi. The comp is way too unreliable to be considered S tier – you either go 1st or 8th. If you don’t hit mining drill you can ff, if you don’t hit Serpahine in stage 3 you can ff, if you don’t hit BIS items you can ff. And even if you manage to hit those which is very unlikely its up to the matchmaking to decide whether you go 1st or 8th.
The comp is S+ tier, but it still requires you to make appropriate choices to get good results. No 2 games are the same, and being able to spot which angles to take in regards to augments, items and positioning while “forcing” this comp almost every game led me to a 60% top4 rate with a 25% Winrate, which is disgustingly high for Master level. I wouldn’t be surprised if they brought heavy nerfs to Bard, T-hex Mana regen (from eating 3* casters, maybe down from 12 to 8 ?) and Mining Drill econ (instead of 1 chance per cast, once every 2 cats ?) because the way it is right now is clearly OP.
Btw, Caitlyn and Sona can solo 1-4 from D7 hex, maybe that info can help you kickstart your econ earlier and win more games ?
I still dont think its S+ but the anivia strat with early win streak bumped it up for me in to A/S tier since its really flexible, saves a lot of hp and if you hit 2 3star casters it makes the double thex very good.
Sounds like a huge skill issue. You’re supposed to roll on 5 for cait 3, and then push to 6/7 depending on health and roll for 2 star ori,vi,lorris to unlock t-hex. Stage 2/3 will be mostly losses since cait is a trash unit by herself. Usually greed econ heavily before carousel so you can roll for bard(9/10 games you roll for bard for this line). Greed heavily=Make 10 on 1-4 if not holding piltover units, sell all units that arent pilt, and prio econ/reroll augment 2-1 for bard.
Stage 4 you should be able to win 90% of fights since you have thex unlocked. I dont think the (feasible) max cap is azir. Stats tend to like shyv+naut or fiddlesticks more. If you get to 10 before you get 2 thexes then ziliean is best, drop seraphine and vi and keep ori. Absolute max cap is playing 2 thexes and have the 2nd thex eat ori.
You must have 3 items read for thex when you unlock him because usually you will be low. IE is a must, stridbreaker+db is bis but usually hard to get every game. Qss, lw, hoj, gunblade, gs are all passable on him. Redbuff, adaptive, etc are all ok slams and you can just move them off to a different unit later.
These are the most basic beginner tips and some of these are wrong – you roll for cait on 5 only if you have less than 6 cait copies. To make the top4 manageable you want to win streak early with sona/anivia (potentially 3 staring anivia so you can feed her to 2nd thex or if you dont hit cait 3). In master+ you absolutely do not win 90% of the fights unless you sacrifice a lot of econ (which is suicide w/o mining drill). After I stopped playing the comp and just played tempo into senna kindred noxus i climbed much faster. Thex is way less reliable than other comps. I still think the comp is not S+ but after the anivia strat it can go up to A/S since it makes the comp more flexible and 2 thexes with 2 3star casters can stabilize you stage 5 pretty easily.
I heard you roll down for Caitlyn at Stage 3 – especially if you have Bard and/or re-roll augments. But what level are you supposed to do that at? 5 or 6? When I try at 5 I never seem to be able to get to 8 and hit Seraphine for 6 Pilt in time.
What I do is use the bard rerolls while building up my econ and taking all the comp’s units I find. Then, after I get to max interest, I lvl to 6 and roll there.
I manage to unlock T-Hex between 3-2 and 4-2 every game that way. If I unlock the T-Hex but haven’t got either Cait or Ori 3* (by having Seraphine or a Piltover emblem), I still stay at 6 and roll until I have either of them before proceeding my push to lvl 9/10 (depending on econ situation).
The Econ strategy section may need to be updated, seeing how cait 3 is becoming the default gameplan
This is the default fast 8 econ strategy since the comp is listed under it, but there is a 1 cost reroll econ strategy that can be dug up and put in place here if or when the comp gets reclassified
I updated it to 1-cost reroll, but it’s not really played the same as 1-cost reroll because you don’t actually want to roll to 33g on 3-1 and instead want to stay above 50g and spend a decent amount of gold on 5. Also you have enough gold to go 9 with this line whereas typical 1-cost reroll struggles to go 9.
how to position when you hit infinity protection?
Is the j4 3star a viable option too ?
t rex need to be able to eat each other.
how does the Rex take pilots? i was positioning the rex and caitlyn like how theyre shown but caitlyn wasnt being taken in as a pilot
the field that is highlighted next to the t hex absorbs the unit
I had a game today where Caitlyn was in the marked hex but wasn’t “sucked in”. I had to put her on the bottom-right side in order for her to pilot the T-Hex, despite the marked hex being on the top-left.
ah well idk, i dont play the same comp over and over again to be sure if they are tweaks to do or glitches unless like kayle last set on last patch were she was practically uncontested and super strong without conditions. pushed master with her :3
s
Currently, there is a possibility that a bug may occur where Caitlin does not mount the dinosaur. As a workaround, it is said that moving the dinosaur’s position every round can prevent the bug from occurring. This has not been confirmed.
There’s a bug so you always have to move T hex out and put it back in each round to avoid the pilot not getting in
Yeah, just went second because of this stupid bug where she does not mount, shit ass code
cannot play it anymore. if one person contests this i go 8th now. i rate this C tier
i played this last week and had fun making 2 t rexes fight over food. seeing everyone else spam this now is lame
radiant isnt going to t hex, always goes to sera when they both have 3 items and 2 starred. it was even going to her when he was 2 starred and she was 1 with both full items lol
u have to bench unbench t hex for that
I had 5 caits at 2-1. But ended up on a lost streak since I couldn’t find any other piltover units. Ended up pivoting to Diana.
have yall tried the 4 pilt freijlord core version?? seems pretty good in my experience only losing to giga capped lvl 10 void.
sej braum lis Hex vi loris ori on 8 , add senna/mf on 9 or senna mf on 8 and freil on 9 .
hex eats ori
why Construct a Companion is S tier ?
caitlyn 3 stars for thex
I’ve exclusively played piltover in rare spots with bilgewater and ixtal, but when you have the right setup it’s always a 1st place. I prefer these setups to a natural piltover game because you end up with a much better frontline through skarner + brock or Naut 3* + wardens to buy time for T-hex. Bilge and Ixtal also let you cap higher and stabilize on 1* T-hex due to the extra resources so you can buy time to get to level 9/10 and roll.
Backline heavy boards never make sense to me because T-hex is the carry and being itemized and if it dies you lose the fight.
Not certain on modules but Upgrade seems the best at 6 because it buffs T-hex who once again is the only important unit on your board and decides if you win or lose. Mining drill seems mediocre to me from experience because its “combat power” comes from converting extra gold to board upgrades but T-hex is the entire board. It helps you find T-hex 2* but I would argue if you have Upgrade as another option then the radiant item on 1* is equivalent to 2* with no radiant but upgrade gives you full power immediately. Mining drill only seems better if you have 5+ rounds you know you’ll be stable to farm gold and you think you need a 3* 4-cost to winout because someone else is highrolling. I find this situation to be extremely rare.
Lighting + Rockets + Echo OP