Open Builder
Comp Image
Piltover
Primary
AD Icon
Tier
B
Required
Icon 9Icon 96
Traits
Trait BackgroundPiltover Icon
6
Piltover
2 > 4 > 6
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundHexMech Icon
1
HexMech
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundGunslinger Icon
2
Gunslinger
2 > 4
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundLongshot Icon
1
Longshot
2 > 3 > 4 > 5
Trait BackgroundShurima Icon
1
Shurima
2 > 3 > 4
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Sand Soldier Loris Ornn Sand Soldier T-Hex Vi Lucian & Senna Orianna Caitlyn Azir Seraphine
Trait BackgroundPiltover Icon
6
Trait BackgroundBlacksmith Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundHexMech Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundDisruptor Icon
2
Trait BackgroundGunslinger Icon
2
Trait BackgroundWarden Icon
2
Trait BackgroundDefender Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundLongshot Icon
1
Trait BackgroundShurima Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Theoretically it is possible to drop down to 4 Piltover, but it may not be correct depending on the strength of the 6 Piltover modules. As of right now, 6 Piltover is the more popular board
  • If you get artifacts from Ornn, you can itemize him with those artifacts and then pilot the T-Hex with Ornn to give him several thousand HP. Otherwise can pilot Caitlyn
  • Can play around Miss Fortune before Lucian
  • The 6 Piltover and 4 Piltover modules are not solved yet. For example, Mining Drill can farm an absurd amount of gold which might allow you to play a high cap 2 Piltover board late game.
  • There are also module “combos” like Blast Shield + Gigantification Ray, but again this area is relatively unexplored. Feel free to comment if you notice any broken interactions
Strong Conditions
+2 Tier Conditions BS
Lich BaneLich Bane
+1 Tier Conditions BA
Piltover EmblemPiltover Emblem
Cluttered MindCluttered Mind
Forward ThinkingForward Thinking
Hexgate TravelHexgate Travel
ReinFOURcementReinFOURcement
Openers
Piltover
CaitlynCaitlyn
Jarvan IVJarvan IV
Orianna Orianna
ViVi
LorisLoris
Trait BackgroundPiltover Icon
4
Trait BackgroundDefender Icon
2
Seraphine Seraphine
T-Hex
Unlockable
T-Hex
Orianna
Unlockable
Orianna
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Gunslinger Icon
Gunslinger
HexMech Icon
HexMech
Piltover Icon
Piltover
T-Hex Cost Icon 5
1400 HP
30 / 100
No Level Requirement
9 unique star levels of Piltover Piltover
Current
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_Quicksilver
TFT_Item_InfinityEdge
TFT_Item_UnstableConcoction
Ability Icon Hextech Arsenal
Range Icon 2 Hex
Passive: Attacks fire a barrage of 4 bullets.

Active: Gain 580/904/67573 (scaleHealth Icon) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 130/215/2150 (scaleAD IconscaleAP Icon) physical damage, reduced by 15% per enemy hit up to 45%. Additionally, launch 4 (scaleAS Icon) missiles split between 4 nearby enemies that each deal 39/65/645 (scaleAD IconscaleAP Icon) physical damage.
Invoker Icon
Invoker
Piltover Icon
Piltover
Orianna Cost Icon 2
550 HP
20 / 60
No Level Requirement
3 unique Piltover Piltover units
Current
TFT16_Item_Piltover_BlastShield
TFT16_Item_Piltover_ContinuumCogs
TFT16_Item_Piltover_EMP
Ability Icon Command: Protect
Range Icon 4 Hex
Send the Ball to target, dealing 220/330/500/670 (scaleAP Icon) magic damage and splitting 100/150/250/350 (scaleAP Icon) magic damage among enemies within a 1 hex circle.

Then grant 80/120/200/280 (scaleAP Icon) Shield to the two lowest Health allies for 3 seconds.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

6 Comments

  1. Anonymous

    Radiant item piltover seems pretty bad/ inconsistent

  2. Anonymous

    Had a very fun match with Magnetron Coil for Damage Amp and Echo Engine to repeat the Amp stack every 7 seconds. I didn’t build optimally for more casts but my seraphine already got to around 100% Amp by the end of fights (with Strikers Flail)

  3. Dutzie

    Okay so i just had a game with this and if the rest of the lobby wasnt cracked out of their mind this was an easy first.
    Drill farms infinite gold, 8+ per round if you have reliable mana items on sera.
    I took the two tank modules at 2 and 4 piltover because I wasn’t seeing Loris in my shops. Seemed good.
    Thex dishes out crazy dmg but i did like having ornn on my field more than feeding him to the thex. Maybe itemizing the thex as a fighter instead of a caster when it eats ornn is a better idea.
    Regardless, fun!

  4. Anonymous

    piltover emblem is bait, comp sucks with it

    1. Anonymous

      theres no way. it allows you to hit t-hex reliably w/o getting stuck on upgrading 1 and 2 costs and you can play a flex unit or add a trait/hit another breakpoint on 9, even more so if u drop to 4 pilt

  5. Anonymous

    what modules to choose?