Main
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Traits
Tips & Tricks
- Try to play Bilgewater in the early game to farm some copies of Gangplank for a chance to hit Gangplank 3 on Level 8 / Level 9
- Prioritize building 2 Omnivamp items so you can immediately unlock Aatrox on Level 8
- You can play 6 Slayer, but the unit quality is much lower. To see the variations, click the dropdown above the board. Make sure to scroll to see them all.
- If the Void mutation is bad, play Shyvana over Rek’sai (or if you have gold for Shyvana 2, you can play her instead)
- Lucian and Senna is a strong unit, especially if you have items, that will do competitive damage and also buff your team. However, if you find yourself with zero items for Lucian due to how item hungry the comp is, can consider playing Taric or Skarner if you have him unlocked
- BiS Belveth is QSS + Kraken + Flexible. She generally does not need any Omnivamp items at all, but make sure to at least build Kraken if possible
- Rageblade is good on Aatrox if you are in a spot where you must build it early game. There are several ways to build Aatrox, but the important part is CC immunity (QSS or Titans) + Omnivamp + flexible 3rd item usually
Strong Conditions
+3 Tier Conditions S → OP
+2 Tier Conditions S → OP
+1 Tier Conditions S → S+
Openers
Bilgewater
Noxus
Ixtal
Current
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.




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