Open Builder
Comp Image
Artillery Barrage Rumble
Primary
AP Icon
Tier
D
Required
Artillery Barrage
Icon 9Icon 84
Traits
Trait BackgroundYordle Icon
8
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundBilgewater Icon
1
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Poppy Shyvana Fizz Kennen Kobuko & Yuumi Rumble Lulu Teemo Ziggs
Trait BackgroundYordle Icon
8
Trait BackgroundDragonborn Icon
1
Trait BackgroundDefender Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundBilgewater Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDemacia Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundIonia Icon
1
Trait BackgroundZaun Icon
1
Strong Conditions
+3 Tier Conditions DA
FlickerbladesFlickerblades
+2 Tier Conditions DB
Statikk ShivStatikk Shiv
Wand OverflowWand Overflow
+1 Tier Conditions DC
Radiant Giant SlayerRadiant Giant Slayer
Bandle Bounty IIBandle Bounty II
Openers
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
Kennen Kennen
Trait BackgroundYordle Icon
4
Trait BackgroundDefender Icon
3
Trait BackgroundArcanist Icon
2
Rumble Rumble
Defender Icon
Defender
Yordle Icon
Yordle
Rumble Cost Icon 1
700 HP
40 / 110
Current
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 2
TFT5_Item_GiantSlayerRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Ability Icon Junkyard Titan
Range Icon 1 Hex
Gain 325/400/500/600 (scaleAP Icon) Shield for 4 seconds. Fire a burst of flames, dealing 72/108/162/216 (scaleArmor Icon) magic damage in a cone.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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