Open Builder
Comp Image
Artillery Barrage Rumble
Primary
AP Icon
Tier
B
Required
Artillery Barrage
Icon 9Icon 132
Traits
Trait BackgroundYordle Icon
8
Yordle
2 > 4 > 6 > 8 > 10
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundLongshot Icon
2
Longshot
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
1
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundIonia Icon
1
Ionia
3 > 5 > 7 > 10
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Fizz Poppy Kennen Swain Kobuko & Yuumi Rumble Veigar Ziggs Teemo
Trait BackgroundYordle Icon
8
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundLongshot Icon
2
Trait BackgroundBilgewater Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDemacia Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundIonia Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Rumble wants a Rageblade + some combination of Archangel, Rabadon’s, Jeweled Gauntlet, or Giant Slayer. Can also build a second Rageblade.
  • Rabadon’s is especially good because it unlocks Veigar in Patch 16.6 (no longer need two of them).
  • Do not reroll for Rumble 3. Can roll for Rumble 2 if you don’t have yet by 3-1 (ideally you should only take this augment with Rumble 2 already). Push to level 8 so you can get the 8 Yordle rewards
Strong Conditions
+3 Tier Conditions BS+
FlickerbladesFlickerblades
+2 Tier Conditions BS
Statikk ShivStatikk Shiv
Wand OverflowWand Overflow
+1 Tier Conditions BA
Radiant Giant SlayerRadiant Giant Slayer
Bandle Bounty IIBandle Bounty II
Openers
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
TeemoTeemo
Trait BackgroundYordle Icon
4
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Rumble Rumble
Teemo Teemo
Fizz
Unlockable
Fizz
Kennen
Unlockable
Kennen
Veigar
Unlockable
Veigar
Kobuko & Yuumi
Unlockable
Kobuko & Yuumi
Poppy
Unlockable
Poppy
Ziggs
Unlockable
Ziggs
Defender Icon
Defender
Yordle Icon
Yordle
Rumble Cost Icon 1
700 HP
40 / 110
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RabadonsDeathcap
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_StatikkShiv
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 2
TFT5_Item_GiantSlayerRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_GuinsoosRageblade
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_MadredsBloodrazor
Alt Build 5
TFT_Item_GuinsoosRageblade
TFT_Item_ArchangelsStaff
TFT_Item_JeweledGauntlet
Ability Icon Junkyard Titan
Range Icon 1 Hex
Gain 350/430/550/680 (scaleAP Icon) Shield for 4 seconds. Fire a burst of flames, dealing 72/108/162/216 (scaleArmor Icon) magic damage in a cone.
Longshot Icon
Longshot
Yordle Icon
Yordle
Teemo Cost Icon 2
550 HP
0 / 30
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Toxic Dart
Range Icon 6 Hex
Shoot the closest unpoisoned enemy, dealing 130/200/330/460 (scaleAP Icon) magic damage and poisoning them for 8 seconds. Poisoned enemies take 35/55/100/145 (scaleAP Icon) magic damage each second.
Bilgewater Icon
Bilgewater
Yordle Icon
Yordle
Fizz Cost Icon 4
1000 HP
0 / 10
Level 7
5 unique Yordle Yordles or Bilgewater Bilgewater units
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Playful Trickster
Range Icon 1 Hex
Become briefly untargetable, then jump to the farthest enemy within 4 hexes, avoiding Tanks and Fighters, and deal 75/115/450 (scaleAP Icon) magic damage to adjacent enemies. For the next 4 attacks, gain 100% Attack Speed and deal 50/75/600 (scaleAP Icon) bonus magic damage on hit.
Defender Icon
Defender
Ionia Icon
Ionia
Yordle Icon
Yordle
Kennen Cost Icon 3
900 HP
70 / 125
Level 5
5 unique star levels of Ionia Ionia, Yordle Yordle, or Defender Defender in combat.
Current
TFT_Item_Redemption
TFT_Item_NightHarvester
TFT_Item_BrambleVest
Ability Icon Slicing Maelstrom
Range Icon 1 Hex
Gain 600/700/900 (scaleAP Icon) Shield and summon storm of lightning. 6 waves of bolts hit enemies within, dealing 120/180/290 (scaleAP Icon) magic damage over 3 seconds. The first 3 targets to be struck by 3 bolts are Stunned for 1.5 seconds. Multiple Stuns on the same enemy have 50% effectiveness.
Arcanist Icon
Arcanist
Yordle Icon
Yordle
Veigar Cost Icon 4
800 HP
0 / 60
Level 7
A Yordle with 1 Rabadon’s Deathcap equipped
Current
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Dark Storm
Range Icon 4 Hex
Passive: Gain 50% more Ability Power from all sources.

Active: Call down a storm of 12/12/24 meteors across the battlefield that deal 56/84/199 (scaleAP Icon) magic damage each. They can innately critically strike. For each one that kills an enemy, permanently gain 1 Ability Power. (Permanent Ability Power: % scaleAP Icon)

Bruiser Icon
Bruiser
Invoker Icon
Invoker
Yordle Icon
Yordle
Kobuko & Yuumi Cost Icon 3
950 HP
30 / 90
Level 6
6 unique star levels of Yordle Yordle, Bruiser Bruiser, or Invoker Invoker
Ability Icon You & Me!
Range Icon 1 Hex
Passive: Yuumi joins your strongest Kobuko. Every 3 seconds, she alternates between healing the lowest Health ally for 140/180/240 (scaleAP Icon) Health or granting 25/33/50% Attack Speed to the ally who has dealt the most damage for 4 seconds.

Active: Dance, restoring 294/445/669 (scaleHealth IconscaleAP Icon) Health over 3 seconds.
Demacia Icon
Demacia
Juggernaut Icon
Juggernaut
Yordle Icon
Yordle
Poppy Cost Icon 2
850 HP
40 / 80
No Level Requirement
Demacia Demacian or a Yordle Yordle with 2 items equipped
Ability Icon Hammer Shock
Range Icon 1 Hex
Gain 330/410/500/590 (scaleAP Icon) Shield for 4 seconds and deal 70/105/165/220 (scaleAD Icon) physical damage to target. After a delay, briefly knock them up and deal the damage again. Bucklers fly out from the target, granting 2 nearby allies 30% of the Shield gained.
Longshot Icon
Longshot
Yordle Icon
Yordle
Zaun Icon
Zaun
Ziggs Cost Icon 5
900 HP
0 / 140
Level 9
A Yordle Yordle or a Zaun Zaunite with 2 items equipped
Ability Icon Mega Inferno Bomb
Range Icon 6 Hex
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 40/65/500 (scaleAD IconscaleAP Icon) magic damage to units hit.

Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (scaleAP Icon) and 550/875/7000 (scaleAP Icon) magic damage to enemies hit based on their distance from the epicenter.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

10 Comments

  1. ivern is shinigami

    It’s only good with artifacts

  2. Anonymous

    Went first place with Deadlier caps. I lost hard lategame, but had enough hp for the other 2 guys to kick each other out.
    Double guinsoos made rumble go NYE celebration stryle with a 160% stacked rabadons lategame

  3. Pyro

    Went 3rd, can’t complain!

  4. Anonymous

    With staff overflow it’s really strong. Otherwise shit.

  5. Anonymous

    this comp is fast 8th

  6. Anonymous

    I did multiple good games with this augment. In my opinion Gunblade is top tier item in this comp, helps wins so many rounds with a bulky Kennen/Poppy.
    Ziggs 2 star was a surprisingly good unit in my experience too, I didn’t trust him but I think he is pretty much the win condition in this comp.

    I tried taking this augment without any Guinsoo component and it was really sus.

  7. Anonymous

    do not play this please

  8. Padrepere

    fastest 8 I ever did lol

  9. Anonymous

    E tier. Needs a buff ASAP. It was a miracle I got 5th with it in silver lobby.

  10. Anonymous

    i think D tier is generous