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Traits
Tips & Tricks
- Play Viego in the early game to increase your soul acquisition rate, but eventually (around Stage 4) you’ll want to transition out of having Viego on your board so you can play higher quality units.
- Consider holding onto Taric as he can also fill a board slot until you hit all of the Wardens (and can even stay on final board if you 2 star him)
- Generally only play if you natural 2-star Viego early and can unlock Yorick immediately so you can start farming souls as soon as possible
- Almost always play Fast 8, but in some rare circumstances you can go for Gwen 3 if you hit many copies or if you have a good artifact for her.
- The basic concept for the board is Shadow Isle units + Wardens + Disruptor + Fiddlesticks. There are higher cap variations that involve Azir and Mel, so make sure to check the dropdown box above the board to see those variations.
- Ornn is a great unit for farming artifacts, but once it is no longer realistic to hit another artifact from Ornn, he’s typically weaker than other Wardens so if you need to make space on the board, he is one of the first to go. Can also consider dropping Yorick late game for higher quality units.
- Seraphine is a solid item holder for Thresh (Void + Morello). The guide is NOT recommending building two Void Staffs and Morellos.
Strong Conditions
+2 Tier Conditions B → S
+1 Tier Conditions B → A
Openers
Shadow Isle
Shadow Isle
No Level Requirement
Collect 20
Shadow Isles Souls
Best-in-Slot
Alt Build 1
Alt Build 2
Alt Build 3
Alt Build 4
Alt Build 5
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.






Is strikers flail better on Kalista than IE once you got vanquisher activated?
im not sure abt the “max cap” version. I had mel azir at 4-2 and insane high hp / winstreaking and im losing with mel 2 thresh 3 items, nasus 2 with tank items. I went 7th, losing all of stage 5, specifically to 5 – piltover t-hex 1*, yordle reroll, and trynd/ashe reroll with no special conditions
Staffsmith goes crazy in this comp, especially if you don’t have your antiheal/shred built yet. 7/8 of the rod items are basically BiS on one of Thresh/Fiddle/Seraphine (even Gwen if you really have a ton of items). Rageblade is the only middling option, but you can still consider it a mana item for Kalista/Seraphine.
so unbelievably dogshit – i had 10 on 5-5 with every unit 2 star itemized + orrn item on tank + annie 2 with items and still couldn’t find kalista 3 nor finish first. ended up losing to the lvl9 bilge player that literally only rolled a 3 star naut. yeah f this comp. that shit don’t make sense
you should add comps that are safe to pivot to
star is born feels strong if you find viego with it, it guarantees yorick two on the second round.
Fast 9 i think stonger version of reroll can have viego and kinred
In stage 2/3 you can slot in TF/Naut/Illaoi or Gangplank to farm an early Naut 2 and a few gold by buying champs. Naut 2 into Ornn with Viego holding Thresh item is awesome. Gangplank can also stay till you got Fiddle. Incase you got emblem, Tibber and Annie pair is crazy. Gwen 3 is a myth btw
Why IE on Kalista? Her ability already crits due to Vanquisher – surely the raw stats don’t justify it over something else?
I think strikers flails is a better option
Good if have the encounter (Upgraded champion: start with 2 star 1 cost champion- Viego)