Open Builder
Comp Image
Noxus
Primary
AD Icon
Tier
A
Required
Icon 9Icon 96
Traits
Trait BackgroundNoxus Icon
7
Noxus
3 > 5 > 7 > 10
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanquisher Icon
2
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundInvoker Icon
1
Invoker
2 > 4
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundShurima Icon
1
Shurima
2 > 3 > 4
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Ambessa Swain Atakhan Briar Sion Fiddlesticks Mel Azir Draven LeBlanc
Trait BackgroundNoxus Icon
7
Trait BackgroundEmperor Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundInvoker Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundShurima Icon
1
Trait BackgroundSlayer Icon
1
Tips & Tricks
  • Can try out some of the boards that drop out of Noxus units for higher quality 5 costs by using the dropdown above the board
Strong Conditions
+1 Tier Conditions AS
Death's DefianceDeath’s Defiance
Hellfire HatchetHellfire Hatchet
MittensMittens
Radiant Sterak's GageRadiant Sterak’s Gage
Clear MindClear Mind
Cluttered MindCluttered Mind
Infinity ProtectionInfinity Protection
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Noxus
BriarBriar
SionSion
DariusDarius
DravenDraven
LeBlanc LeBlanc
Trait BackgroundNoxus Icon
5
Ambessa Ambessa
Noxus Icon
Noxus
Vanquisher Icon
Vanquisher
Ambessa Cost Icon 4
1100 HP
0 / 20
Current
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Artifact_HellfireHatchet
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 2
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 3
TFT5_Item_SteraksGageRadiant
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 4
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon Lacerate
Range Icon 1 Hex
Swipe and dash around target, dealing 50/75/325 (scaleAD IconscaleAP Icon) physical damage to enemies in the path. Then slam chains on target, dealing 137/206/894 (scaleAD IconscaleAP Icon) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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