Open Builder
Comp Image
Noxus
Primary
AP Icon
Tier
C
Required
Icon 9Icon 96
Traits
Trait BackgroundNoxus Icon
7
Noxus
3 > 5 > 7 > 10
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanquisher Icon
2
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundArcanist Icon
1
Arcanist
2 > 4 > 6
Trait BackgroundBruiser Icon
1
Bruiser
2 > 4 > 6
Trait BackgroundDefender Icon
1
Defender
2 > 4 > 6
Trait BackgroundQuickstriker Icon
1
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundShurima Icon
1
Shurima
2 > 3 > 4
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Ambessa Briar Swain Sion Darius Sand Soldier Sand Soldier Fiddlesticks Atakhan Draven Mel Azir
Trait BackgroundNoxus Icon
7
Trait BackgroundEmperor Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundArcanist Icon
1
Trait BackgroundBruiser Icon
1
Trait BackgroundDefender Icon
1
Trait BackgroundQuickstriker Icon
1
Trait BackgroundShurima Icon
1
Trait BackgroundSlayer Icon
1
Tips & Tricks
  • Can try out some of the boards that drop out of Noxus units for higher quality 5 costs by using the dropdown above the board
  • The Noxus trait web is very flexible. There are many linking units you can play. For example, LeBlanc and Sion pair with Kobuko. Darius and Swain pair with Neeko / Sylas. And of course, there are many 5-costs that share traits such as Draven and Kindred, Briar and Aatrox, Mel and Azir, etc.
  • Understanding the Noxus trait web can help you figure out how to drop out of Noxus units and play higher quality units instead as you upgrade your board in the late game. In some games, you won’t have enough gold. But in others, you can even drop all the way down to 3 Noxus
  • Mel ideally wants 2 mana items as she has a very high mana cost, but does a lot of damage once she finally casts
Strong Conditions
+2 Tier Conditions CA
Bringer of RuinBringer of Ruin
+1 Tier Conditions CB
Death's DefianceDeath’s Defiance
Infinity ForceInfinity Force
MittensMittens
Radiant Sterak's GageRadiant Sterak’s Gage
Clear MindClear Mind
Cluttered MindCluttered Mind
Infinity ProtectionInfinity Protection
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Noxus
BriarBriar
SionSion
DariusDarius
DravenDraven
LeBlanc LeBlanc
Trait BackgroundNoxus Icon
5
Ambessa Ambessa
Mel
Unlockable
Mel
Fiddlesticks Fiddlesticks
Darius
Unlockable
Darius
Noxus Icon
Noxus
Vanquisher Icon
Vanquisher
Ambessa Cost Icon 4
1100 HP
0 / 20
Current
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_Artifact_Mittens
TFT_Item_SteraksGage
TFT_Item_UnstableConcoction
Alt Build 2
TFT5_Item_SteraksGageRadiant
TFT_Item_UnstableConcoction
TFT_Item_TitansResolve
Alt Build 3
TFT4_Item_OrnnInfinityForce
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 4
TFT_Item_Artifact_HellfireHatchet
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
Alt Build 5
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Ability Icon Lacerate
Range Icon 1 Hex
Swipe and dash around target, dealing 50/75/350 (scaleAD IconscaleAP Icon) physical damage to enemies in the path. Then slam chains on target, dealing 137/206/962 (scaleAD IconscaleAP Icon) physical damage in a line. If any enemies are killed, immediately recast this ability, dealing 100% damage.
Disruptor Icon
Disruptor
Noxus Icon
Noxus
Mel Cost Icon 5
900 HP
0 / 200
No Level Requirement
2-star Ambessa with an item dies in combat
Current
TFT_Item_AdaptiveHelm
TFT_Item_AdaptiveHelm
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_AdaptiveHelm
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Radiant Eclipse
Range Icon 4 Hex
Passive: While gaining Mana, throw out 2/2/9 radiant orbs that orbit around target. They deal 40/60/90 (scaleAP Icon) magic damage in a 1 hex radius and drain 1 Mana from enemies hit each second. After draining 235/235/10 mana, gain a random Radiant Item. (/235/235/10)

Active: Detonate orbs on target, causing a 3 hex radius explosion that deals 900/1500/10000 (scaleAP Icon) magic damage to them and 400/600/10000 (scaleAP Icon) damage to all other enemies hit.
Harvester Icon
Harvester
Vanquisher Icon
Vanquisher
Fiddlesticks Cost Icon 5
1200 HP
30 / 70
Current
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_ThiefsGloves
Ability Icon Crowstorm
Range Icon 2 Hex
Teleport into a large cluster of enemies within 2 hexes and Stun them for 1.25/1.25/99 seconds. Begin losing 22 mana per second. While casting, deal 100/150/6666 (scaleAP Icon) magic damage per second to all enemies within a 2 hex radius. The closest 2 enemies take 33% more damage.
Defender Icon
Defender
Noxus Icon
Noxus
Darius Cost Icon 3
900 HP
15 / 75
No Level Requirement
Have Draven drop 1 gold
Ability Icon Decimate
Range Icon 1 Hex
Restore 270/382/572 (scaleHealth IconscaleAP Icon) Health and spin, dealing 90/135/210 (scaleAD Icon) physical damage to adjacent enemies and applying a stack of Hemorrhage that deals 15/25/40 (scaleAD Icon) physical damage each second for 4 seconds.

If an enemy with Hemorrhage drops below 8% Health, slam on them, instantly killing them. (Each stack increases the execute threshold by 5%)
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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Leave a Reply

7 Comments

  1. Anonymous

    Got Noxus, Brawler and Piltover emblem from encounter, luckily I used this guide and put Seraphine instead of Azir and it got me top 4

  2. Anonymous

    Bringer of ruin is actually disgustingly op

  3. Anonymous

    Mel middle positioning?

  4. Anonymous

    The Atakhan augment is really good from winstreak spots (Briar 2 with a good item slam), but probably want to stay 7 Noxus late game.

  5. Anonymous

    Does Infinity Force (Protection augment) go on Ambessa? Or is it someone else

  6. Anonymous

    Is it better to drop Draven for Darius?