Open Builder
Comp Image
Rek’Sai Reroll
Primary
AD Icon
Tier
D
Required
Icon 8Icon 102
Traits
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundVoid Icon
4
Void
2 > 4 > 6 > 9
Trait BackgroundVanquisher Icon
3
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundBilgewater Icon
3
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundDarkin Icon
1
Darkin
1 > 2 > 3
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Rift Herald Rek’Sai Gangplank Cho’Gath Nautilus Fiddlesticks Illaoi Bel’Veth
Trait BackgroundHarvester Icon
1
Trait BackgroundVoid Icon
4
Trait BackgroundVanquisher Icon
3
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundDarkin Icon
1
Trait BackgroundWarden Icon
1
Tips & Tricks
  • Only play if you have Darkin Scythe + Rek’Sai opener (otherwise can just play other Scythe holders). Might be playable without on some occasions, but generally should never angle this without the scythe.
  • Ideally play with early Bilgewater so you can hit Gangplank 3 in addition to Rek’Sai using the Bilgewater shops. It is worth unlocking Graves just to play Bilgewater early
Strong Conditions
+3 Tier Conditions DA
The Darkin ScytheThe Darkin Scythe
Openers
Bilgewater Void
IllaoiIllaoi
Cho'GathCho’Gath
Rek'SaiRek’Sai
GangplankGangplank
NautilusNautilus
Trait BackgroundBilgewater Icon
3
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundVoid Icon
2
Rek'Sai Rek’Sai
Rift Herald
Unlockable
Rift Herald
Vanquisher Icon
Vanquisher
Void Icon
Void
Rek’Sai Cost Icon 2
750 HP
0 / 30
Spitter Spines
Current
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
TFT16_TheDarkinScythe
Ability Icon Burrow
Range Icon 1 Hex
Dash to the furthest enemy within 3 hexes and deal 160/240/360/480 (scaleAD IconscaleAP Icon) physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/260/355 (scaleAD Icon) physical damage.
Bruiser Icon
Bruiser
Void Icon
Void
Rift Herald Cost Icon 4
1100 HP
60 / 125
Iron Carapace
No Level Requirement
Have Void Void active for 8 player combats
Current
TFT_Item_BrambleVest
TFT_Item_RedBuff
TFT_Item_SpectralGauntlet
Ability Icon Warp Armor
Range Icon 1 Hex
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (scaleAP IconscaleHealth Icon) magic damage to enemies hit. For 4 seconds, gain 25%/25%/80% (scaleAP Icon) Durability + 1% for each enemy targeting this unit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  4. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  5. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  6. If you are high HP relative to the lobby, continue slow rolling to 52g each turn. If you are lower HP, you should roll to hit your first 2-cost 3 star on 4-1 or 4-2. If you have to roll below 30g, your placement is usually capped at 3rd or 4th.
  7. If you are still high HP (70+), you can continue to slow roll. Otherwise, in the majority of cases, you should roll deep for your 3-stars here. If your HP is low, you can even go to 0 gold looking for your 3-stars. If you have your 3-stars and can afford to level to 7 with 10g+, do so.
  8. Level to 7 if you haven’t already.
  9. Level to 8 as soon as possible. This may not happen until 5-5 or in some games, stage 6.
  10. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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