Open Builder
Comp Image
Leap of Faith Illaoi
Primary
AD Icon
Tier
B
Required
Leap of Faith
Icon 9Icon 111
Traits
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundGlutton Icon
1
Glutton
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundBilgewater Icon
5
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundGunslinger Icon
2
Gunslinger
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundQuickstriker Icon
2
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundWarden Icon
2
Warden
2 > 3 > 4 > 5
Illaoi Nautilus Tahm Kench Shyvana Ornn Miss Fortune Kindred Twisted Fate Lucian & Senna
Trait BackgroundBlacksmith Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundGlutton Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundBilgewater Icon
5
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundQuickstriker Icon
2
Trait BackgroundWarden Icon
2
Tips & Tricks
  • The Illaoi hero augment turns Illaoi into a Darius-style unit that dunks on enemies with her ability. Build her like an AD fighter unit instead of as a tank
  • The Bard board currently makes the most sense. Use your rolls if you lose with Bard. You can play it similar to 1-cost reroll until 3-1, but you’ll eventually want to push to Level 6 so you can hit Sion 3 and Bard 3 (Aphelios 3 can help too, but less important)
  • The Bilgewater version is harder to play, but caps higher. Try to rush 5 Bilgewater for Lucky Doubloon and farm as many Serpents as possible. If you must buy units, buy upgrades and Illaoi.
  • Toggle 7 Bilgewater by playing it during planning phase then refresh your shop to see 7 Bilgewater shops so you have a chance at seeing the 7 Bilgewater items. Ideally get 1 or 2 before selling the Bilgewater units and playing 3 or 5 Bilgewater for rest of the game
Strong Conditions
+1 Tier Conditions BA
Death's DefianceDeath’s Defiance
Jeweled Lotus IJeweled Lotus I
Jeweled Lotus IIJeweled Lotus II
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Bruiser Bard
IllaoiIllaoi
ShenShen
Bard Bard
SionSion
Dr. MundoDr. Mundo
Trait BackgroundCaretaker Icon
1
Trait BackgroundBruiser Icon
4
Illaoi Illaoi
Miss Fortune Miss Fortune
Tahm Kench
Unlockable
Tahm Kench
Bilgewater Icon
Bilgewater
Bruiser Icon
Bruiser
Illaoi Cost Icon 1
700 HP
40 / 100
Current
TFT_Item_Bloodthirster
TFT_Item_InfinityEdge
TFT_Item_Deathblade
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Ability Icon Tentacle Smash
Range Icon 1 Hex
Restore 249/328/439/549 (scaleHealth IconscaleAP Icon) Health and slam a tentacle, dealing 180/270/405/540 (scaleAD Icon) physical damage to enemies in a line.
Bilgewater Icon
Bilgewater
Gunslinger Icon
Gunslinger
Miss Fortune Cost Icon 4
800 HP
0 / 30
Current
TFT16_Item_Bilgewater_FirstMatesFlintlock
TFT16_Item_Bilgewater_LuckyEyepatch
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT16_Item_Bilgewater_LuckyEyepatch
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT16_Item_Bilgewater_DeadmansDagger
Ability Icon Heartbreaker
Range Icon 4 Hex
Passive: Attacks ricochet to the highest current Health enemy, dealing 50/50/100% damage.

Active: Fire waves of bullets that land on the 2/2/6 nearest enemies. The first wave deals 145/225/5070 (scaleAD IconscaleAP Icon) physical damage and the rest deal 94/146/5070 (scaleAD IconscaleAP Icon) physical damage. Every 3rd cast, increase the number of waves by 1.
Bilgewater Icon
Bilgewater
Bruiser Icon
Bruiser
Glutton Icon
Glutton
Tahm Kench Cost Icon 5
1100 HP
10 / 90
No Level Requirement
Spend 500 Bilgewater Bilgewater Silver Serpents
Current
TFT16_Item_Bilgewater_PileOCitrus
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 1
TFT16_Item_Bilgewater_FreebootersFrock
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Ability Icon Devour
Range Icon 1 Hex
Devour target for 2.5 seconds, dealing 1200/1800/30000 (scaleAP Icon) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 1000/1500/20000 (scaleAP Icon) magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit’s cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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Leave a Reply

6 Comments

  1. Anonymous

    you should change this to C-tier. terrible comp.

    1. Anonymous

      agreed, the bilge line feels pretty bad
      could be playable with sion/bard though

  2. Anonymous

    to add to below, after your lvl 6 slow roll you can play vertical bruisers (you naturally hit tahm and voli) or you can run Briar + Ambessa for 4 traits: Noxus/Vanquisher/Juggernaut/Slayer

  3. Anonymous

    You can actually play the bard sion version with bilgewater and roll Nautilus/GP at the same time as your 2 costs, you hit them pretty easily and get 6 3-star units for bard carry

  4. ray

    I tried sion bard reroll variant and it seemed pretty good if you can get there in a decent time. Thoughts on qss over titans? theres a lot of cc and illaoi likes the extra AS

    1. Author avatarGM Blue

      Updated it, pretty sure the Bard Sion version is WAY better than going Bilgewater. QSS looks good. BiS might be BT + IE + GS, but not enough data yet so going to wait before changing anything.