Open Builder
Comp Image
Leap of Faith Illaoi
Primary
AD Icon
Tier
D
Required
Leap of Faith
Icon 9Icon 102
Traits
Trait BackgroundBilgewater Icon
7
Bilgewater
3 > 5 > 7 > 10
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundGlutton Icon
1
Glutton
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundGunslinger Icon
2
Gunslinger
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundVanquisher Icon
2
Vanquisher
2 > 3 > 4 > 5
Trait BackgroundSlayer Icon
1
Slayer
2 > 4 > 6
Trait BackgroundWarden Icon
1
Warden
2 > 3 > 4 > 5
Trait BackgroundYordle Icon
1
Yordle
2 > 4 > 6 > 8 > 10
Illaoi Tahm Kench Nautilus Fizz Gangplank Shyvana Graves Fiddlesticks Miss Fortune
Trait BackgroundBilgewater Icon
7
Trait BackgroundDragonborn Icon
1
Trait BackgroundGlutton Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVanquisher Icon
2
Trait BackgroundSlayer Icon
1
Trait BackgroundWarden Icon
1
Trait BackgroundYordle Icon
1
Strong Conditions
+1 Tier Conditions DC
Death's DefianceDeath’s Defiance
Openers
Bilgewater
IllaoiIllaoi
JhinJhin
ShenShen
Graves Graves
Twisted FateTwisted Fate
Trait BackgroundBilgewater Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundGunslinger Icon
2
Illaoi Illaoi
Miss Fortune Miss Fortune
Tahm Kench Tahm Kench
Bilgewater Icon
Bilgewater
Bruiser Icon
Bruiser
Illaoi Cost Icon 1
700 HP
40 / 100
Current
TFT_Item_Bloodthirster
TFT_Item_InfinityEdge
TFT_Item_TitansResolve
Best-in-Slot
TFT4_Item_OrnnDeathsDefiance
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Ability Icon Tentacle Smash
Range Icon 1 Hex
Restore 249/328/439/549 (scaleHealth IconscaleAP Icon) Health and slam a tentacle, dealing 180/270/405/540 (scaleAD Icon) physical damage to enemies in a line.
Bilgewater Icon
Bilgewater
Gunslinger Icon
Gunslinger
Miss Fortune Cost Icon 4
800 HP
0 / 30
Current
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT16_Item_Bilgewater_FirstMatesFlintlock
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT16_Item_Bilgewater_LuckyEyepatch
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT16_Item_Bilgewater_DeadmansDagger
Ability Icon Heartbreaker
Range Icon 4 Hex
Passive: Attacks ricochet to the highest current Health enemy, dealing 50% damage.

Active: Fire waves of bullets that land on the 2 nearest enemies. The first wave deals 130/200/670 (scaleAD IconscaleAP Icon) physical damage and the rest deal 84/130/435 (scaleAD IconscaleAP Icon) physical damage. Every 3rd cast, increase the number of waves by 1.
Bilgewater Icon
Bilgewater
Bruiser Icon
Bruiser
Glutton Icon
Glutton
Tahm Kench Cost Icon 5
1100 HP
10 / 90
Current
TFT16_Item_Bilgewater_FreebootersFrock
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 1
TFT16_Item_Bilgewater_PileOCitrus
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Alt Build 2
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Ability Icon Devour
Range Icon 1 Hex
Devour target for 2.5 seconds, dealing 850/1275/30000 (scaleAP Icon) magic damage and making them immune to other sources of damage. During this time, gain 30% Durability. If they are immune to crowd control, deal 600/900/20000 (scaleAP Icon) magic damage instead.

If they die while devoured, spit out a random component they were holding or the unit’s cost in gold. Otherwise, spit them towards the farthest enemy, briefly Stunning targets on impact.
Economy Strategy
  1. Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
  2. Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
  3. Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
  4. Ideally above 50g, level 5 at this point or level 6 with 3-stars.
  5. If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
  6. If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
  7. Level to 7 if you can stay above ~20g. Otherwise stay level 6.
  8. Level to 7.
  9. Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
  10. Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
  11. Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
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