Open Builder
Comp Image
Ixtal
Primary
AD Icon
Tier
B
Required
Icon 8Icon 93
Traits
Trait BackgroundHuntress Icon
1
Huntress
1
Trait BackgroundIxtal Icon
5
Ixtal
3 > 5 > 7
Trait BackgroundDemacia Icon
3
Demacia
3 > 5 > 7 > 11
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundInvoker Icon
2
Invoker
2 > 4
Skarner Brock Garen Nidalee Milio Sona Lux Neeko
Trait BackgroundHuntress Icon
1
Trait BackgroundIxtal Icon
5
Trait BackgroundDemacia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Tips & Tricks
  • Ixtal provides you quests throughout the game that reward you Sunshards. Eventually, you can cash them out for a reward and if you get enough of them, you can unlock Brock which is a powerful 7-cost
  • One of the key aspects of the comp is unlocking Nidalee, which is a lot easier if you have an augment that helps you hit two Neeko 2’s or if you natural many copies of Neeko early.
  • It’s unknown at this point if it is better to lock Neeko in the corner to keep Nidalee untargetable for as long as possible or if it’s better to just play her in the front row and accept that whenever she dies, Nidalee will become targetable.
  • In an ideal world, you should cap around Sylas by selling Lux + Garen + Jarvan (hold on bench) and then pivot to 5-costs (see the drop down menu above the board for the max cap version). Can also drop out of Ixtal units
Strong Conditions
+3 Tier Conditions BS+
Worth the Wait IIWorth the Wait II
+2 Tier Conditions BS
Caretaker's AllyCaretaker’s Ally
+1 Tier Conditions BA
Stars Are BornStars Are Born
Openers
Ixtal
Jarvan IVJarvan IV
QiyanaQiyana
SonaSona
NeekoNeeko
MilioMilio
Trait BackgroundIxtal Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Brock Brock
Nidalee Nidalee
Ixtal Icon
Ixtal
Brock Cost Icon 5
2000 HP
40 / 100
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_InfinityEdge
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_TitansResolve
Ability Icon Seismic Slam
Range Icon 1 Hex
Passive: Immune to crowd control effects. Attacks briefly knock up the target and deal 50% damage in a 1 hex radius around them.

Active: Slam the ground, dealing 190/272/1630 (scaleHealth IconscaleAD Icon) physical damage to ALL enemies, reduced by 15% for each hex from the center (down to 40%.) If this is the first time they’ve been hit by Seismic Slam this combat, knock them up for up to 1.75 seconds. 12/12/99 rocks fall around the battlefield, each dealing 270/405/700 (scaleAD IconscaleAP Icon) physical damage to enemies hit.
Ixtal Icon
Ixtal
Huntress Icon
Huntress
Nidalee Cost Icon 4
1100 HP
0 / 40
Current
TFT_Item_UnstableConcoction
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Relentless Pounce
Range Icon 1 Hex
Jump on an adjacent enemy with the lowest health, then deal 300/450/1400 (scaleAP Icon) magic damage to them and 100/150/600 (scaleAP Icon) magic damage to adjacent enemies. If any die, cast again, dealing 70% damage.

Tanks take 50% more damage from this ability and Fighters take 25% more.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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