Main
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Traits
Tips & Tricks
- Ixtal provides you quests throughout the game that reward you Sunshards. Eventually, you can cash them out for a reward and if you get enough of them, you can unlock Brock which is a powerful 7-cost
- One of the key aspects of the comp is unlocking Nidalee, which is a lot easier if you have an augment that helps you hit two Neeko 2’s or if you natural many copies of Neeko early.
- It’s unknown at this point if it is better to lock Neeko in the corner to keep Nidalee untargetable for as long as possible or if it’s better to just play her in the front row and accept that whenever she dies, Nidalee will become targetable.
- In an ideal world, you should cap around Sylas by selling Lux + Garen + Jarvan (hold on bench) and then pivot to 5-costs (see the drop down menu above the board for the max cap version). Can also drop out of Ixtal units
Strong Conditions
+3 Tier Conditions B → S+
+2 Tier Conditions B → S
+1 Tier Conditions B → A
Openers
Ixtal
Current
Alt Build 1
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.



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