Open Builder
Comp Image
Freljord Yunara
Primary
AD Icon
Tier
A
Required
Icon 9Icon 108
Traits
Trait BackgroundBlacksmith Icon
1
Blacksmith
1
Trait BackgroundEternal Icon
1
Eternal
1
Trait BackgroundSoulbound Icon
1
Soulbound
1
Trait BackgroundQuickstriker Icon
3
Quickstriker
2 > 3 > 4 > 5
Trait BackgroundWarden Icon
3
Warden
2 > 3 > 4 > 5
Trait BackgroundFreljord Icon
3
Freljord
3 > 5 > 7
Trait BackgroundIonia Icon
3
Ionia
3 > 5 > 7 > 10
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundGunslinger Icon
1
Gunslinger
2 > 4
Braum Wukong Ornn Volibear Frozen Tower Xin Zhao Yunara Kindred Ashe Lucian & Senna
Trait BackgroundBlacksmith Icon
1
Trait BackgroundEternal Icon
1
Trait BackgroundSoulbound Icon
1
Trait BackgroundQuickstriker Icon
3
Trait BackgroundWarden Icon
3
Trait BackgroundFreljord Icon
3
Trait BackgroundIonia Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundDemacia Icon
1
Trait BackgroundGunslinger Icon
1
Tips & Tricks
  • This comp takes advantage of the nearly perfect crossover between Ionia and Freljord, then fills out with high quality units
Strong Conditions
+3 Tier Conditions AOP
The Darkin BowThe Darkin Bow
+2 Tier Conditions AS+
FlickerbladesFlickerblades
Radiant Kraken's FuryRadiant Kraken’s Fury
+1 Tier Conditions AS
Calculated LossCalculated Loss
Clear MindClear Mind
Cluttered MindCluttered Mind
Patient StudyPatient Study
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Ionia
JhinJhin
RumbleRumble
TristanaTristana
Xin ZhaoXin Zhao
Kennen Kennen
Trait BackgroundIonia Icon
3
Trait BackgroundYordle Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundGunslinger Icon
2
Yunara Yunara
Volibear Volibear
Ionia Icon
Ionia
Quickstriker Icon
Quickstriker
Yunara Cost Icon 4
800 HP
0 / 50
Current
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
TFT_Item_MadredsBloodrazor
Best-in-Slot
TFT16_TheDarkinBow
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 1
TFT_Item_Artifact_NavoriFlickerblades
TFT_Item_GuinsoosRageblade
TFT_Item_RunaansHurricane
Alt Build 2
TFT5_Item_RunaansHurricaneRadiant
TFT_Item_GuinsoosRageblade
TFT_Item_MadredsBloodrazor
Ability Icon Transcendent State
Range Icon 4 Hex
For the next 4 seconds, gain 75%/75%/300% (scaleAP Icon) Attack Speed, infinite range, and replace attacks with lasers. Lasers deal 85/130/450 (scaleAD Icon) physical damage in a line, reduced by 60/60/30% for each enemy they pass through. When lasers critically strike, they deal 33% bonus true damage.
Bruiser Icon
Bruiser
Freljord Icon
Freljord
Volibear Cost Icon 5
1200 HP
0 / 20
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
TFT_Item_SteraksGage
Ability Icon The Relentless Storm
Range Icon 1 Hex
Bite the target and mark them, dealing 136/215/2117 (scaleAD IconscaleHealth Icon) physical damage, increased by 60% if they are already marked. After casting 5/5/2 times, leap to a nearby hex, activating Stormbringer and dealing 272/430/4233 (scaleHealth IconscaleAD Icon) physical damage to enemies within a two hex radius.

Stormbringer: Gain 400/550/9999 Health and 50/50/999% Attack Speed. Every 2/2/0.3 seconds, summon a lightning bolt on a nearby enemy, dealing 98/161/1155 (scaleHealth IconscaleAP Icon) magic damage. Takedowns summon a bolt on fallen enemies.

Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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