Open Builder
Comp Image
Diana Flex
Primary
AP Icon
Tier
C
Required
Icon 9Icon 102
Traits
Trait BackgroundTargon Icon
2
Targon
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundShurima Icon
2
Shurima
2 > 3 > 4
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Taric Diana Renekton Shyvana Swain Sand Soldier Vi Neeko Sand Soldier Seraphine Azir
Trait BackgroundTargon Icon
2
Trait BackgroundDragonborn Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundShurima Icon
2
Trait BackgroundIxtal Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Ideally play from Leona in orb. Roll on 2-3 for Bard and use the free rolls on Level 7 on 3-5 to hit Leona 2. Theoretically can also 3-7 Leona. Do not use your actual gold to dig for Leona 2 on 3-5 (only use free rolls). Having an econ augment on 2-1 to help hit Leona 2 and unlock Bard is great.
  • Position Diana similar to Zed and Akali from the last two sets. Default to 3rd hex from left or right for hitting corner in most cases
  • If you unlock Xerath, can move Seraphine’s items onto him
  • Combat augments are generally ideal for helping Diana go infinite, as long as you can reasonably hit Leona 2 for unlocking Diana. Take econ if you need help hitting Leona 2 or your econ is behind
  • Taric is commonly played. The Shuriman units are flexible slots that can be any high quality flex unit such as Taric, Senna, Fiddlesticks, etc.
  • On your level 8 rolldown, you must be flexible. Consider Taric, Lucian, Fiddlesticks, Nautilus, or whatever upgrades you can find to stabilize with Diana 2. The ideal endgame board plays the standard Swain Vi Neeko Shyvana package, but be open minded before you hit your 5 costs.
  • Skarner is a flexible option as well, but typically you won’t be able to unlock him on 3-7 because your first chain and cloak must build Titans and Bloodthirster.
Strong Conditions
+2 Tier Conditions CA
DawncoreDawncore
Lich BaneLich Bane
Seeker's ArmguardSeeker’s Armguard
Wit's EndWit’s End
Patience is a VirtuePatience is a Virtue
+1 Tier Conditions CB
MittensMittens
Zhonya's ParadoxZhonya’s Paradox
Calculated LossCalculated Loss
Comeback StoryComeback Story
EpochEpoch
Epoch+Epoch+
Giant and MightyGiant and Mighty
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Infinity ProtectionInfinity Protection
Jeweled Lotus IJeweled Lotus I
Jeweled Lotus IIJeweled Lotus II
Last Second SaveLast Second Save
Living ForgeLiving Forge
Portable ForgePortable Forge
ReinFOURcementReinFOURcement
Secrets of the SandsSecrets of the Sands
Soul AwakeningSoul Awakening
Speedy Double KillSpeedy Double Kill
Spirit LinkSpirit Link
StaffsmithStaffsmith
Sweet TreatsSweet Treats
Team BuildingTeam Building
Two Much ValueTwo Much Value
Leona
Leona from Orb
Openers
Defender Arcanist
LuluLulu
RumbleRumble
NeekoNeeko
LeonaLeona
ZoeZoe
Trait BackgroundTargon Icon
2
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Yordle
LuluLulu
RumbleRumble
NeekoNeeko
Poppy Poppy
TeemoTeemo
Trait BackgroundYordle Icon
4
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Ixtal
Jarvan IVJarvan IV
QiyanaQiyana
SonaSona
NeekoNeeko
MilioMilio
Trait BackgroundIxtal Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Diana
Unlockable
Diana
Seraphine Seraphine
Renekton
Unlockable
Renekton
Targon Icon
Targon
Diana Cost Icon 4
1300 HP
0 / 30
Level 6
2-star Leona with 3 items equipped
Current
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
TFT_Item_GuinsoosRageblade
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_TitansResolve
TFT_Item_GuinsoosRageblade
Alt Build 1
TFT_Item_Artifact_WitsEnd
TFT_Item_TitansResolve
TFT_Item_GuinsoosRageblade
Alt Build 2
TFT_Item_Artifact_Mittens
TFT_Item_Bloodthirster
TFT_Item_TitansResolve
Alt Build 3
TFT4_Item_OrnnZhonyasParadox
TFT_Item_GuinsoosRageblade
TFT_Item_TitansResolve
Ability Icon Lunar Rush
Range Icon 1 Hex
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

Active: Gain 200/250/300 (scaleAP Icon) Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 (scaleAP Icon) magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1350 (scaleAP Icon) magic damage to them.
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_Dawncore
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 1
TFT_Item_Artifact_LichBane
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_Bloodthirster
TFT_Item_SteraksGage
TFT_Item_Quicksilver
Alt Build 1
TFT4_Item_OrnnInfinityForce
TFT_Item_Bloodthirster
TFT_Item_Quicksilver
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (scaleAD Icon) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by 1.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
0

Leave a Reply

34 Comments

  1. Anonymous

    imo Know Your Enemy is good on this comp. Having future sight means you can always position Diana to snipe enemy carry, and because of the traits on this board you almost always get the extra damage amp. (EUW GM)

  2. Anonymous

    How is Diana with Darkin Bow instead of Rageblade? Is there a good Darkin Weapon for this comp?

    1. mge

      scythe over BT, later give to renek

  3. Grrr

    Dawncore Seraphine is underwhelming

  4. sin

    should lich bane be lowered down a tier or so since its been lowered on the piltover comp unless its stronger here on seraphine compared to that comp

    1. ivern is shinigami

      I just got the chance to use it and it is still cracked. It destroyed Vayne 3

  5. Kaiji

    unlocking Bard on 2-3 is good to farm rerolls from a lose streak (and get some econ back with wins) for an easier leona/diana roll-down on 7

  6. Anonymous

    yordle start is literal bait, it makes you unlock kennen which dilutes the 3 cost pool so it makes it harder to get leona, so nice guide 🙃

  7. Anonymous

    Drop the Leona as soon as you have a proper replacement frontline. Leona Ult scams Dianas targeting.

  8. Anonymous

    Heads up, the name Diana Flex is kinda bait. Whilst she is strong and will snipe your opponents carry, she is not the real carry. Don’t ignore itemizing seraphine and the shurimans or annie if you’re playing that variant as they are the ones that truly carry. Else your diana will fail to kill the opponent’s strong frontline and then you come to this comment section and whine about it.

  9. Anonymous

    dawncore to who ?

    1. Anonymous

      seraphine cuz she casts alot

    2. Kaio

      Seraphine

  10. Anonymous

    Infinity Protection + Blast Shield piltover upgrade is absolutely disgusting.

  11. Anonymous

    worthless comp now, definitely nowhere close to A-tier

    1. Anonymous

      its definetly still arguably close to s tier lmao

  12. Galio is a dragon

    Is this Azir unit even real? feels like a waste of gold to even 2* him unless everyone else is upgraded

    1. Anonymous

      he is very good with attack speed items and even without he gives you free frontline,

  13. le bon toutou

    I’ve also seen this comp working well with annie just to let you know 🙂 annie diana 4 arcanist (either azir or lucian works alongside)

    1. Anonymous

      Same, just got first with her. Rolled 3 Annies before a single Azir and she held the AP items I wouldn’t even put on Rene

  14. Swift

    Why lich bane on seraphine? Just curious

    1. yup

      seraphine has 20 mana so she casts often. combined with shojin for more casts and lich’s bane which give you a massive auto after each cast it makes a lot of sense

    1. Author avatarGM Blue

      It’s hard for me to really explain this if you don’t get it from reviewing the game, but you didn’t have Diana 2 until 5-5 according to the link you provided. Your entire frontline was 1 star for all of Stage 4 and Stage 5. Your Seraphine was doing nearly 10k damage every fight, but she can’t do anything if the supporting cast is entirely 1 star. According to this, you never saw your first Swain until 5-3 and while you 2-starred him the next round, it was too late (AND you kept your items on a Nasus 1 over Swain 2). You rolled 15 times on level 7 to hit Leona 2, putting you behind tempo for the rest of the game. It’s a miracle you went 5th, and a testament of how strong the comp is more than how weak it is.

      I’m not typing this to belittle your experience, but more to explain how your spot was bad and any comp from a bad spot will bot 4. It should hopefully be obvious that if you’re nearly a stage behind tempo, you are going to bot 4. You mention yourself it’s mostly hitting Leona 2 late, but I feel like you are REALLY underselling just how far behind you were. 15 rolls on 7 and a late 4-5 level 8 is insane.

  15. Anonymous

    yo just a headsup, yall should look to replace leona ASAP. her burn from ult makes diana cast spread out across the board, making it harder to focus her casts on cornered carries.

  16. unimentil

    DemacianRaptor tweeted Jedusor is playing diana with a build of rageblade bt titans instead of the crit build so I wanted to share that. I haven’t seen it in action, but looking at stats with filters of plat+ diana 2 3 items + seraphine – asol is showing it at a 3.30avp -0.64 delta 18%wr

    1. Author avatarGM Blue

      Yeah, it looks super BiS. I changed it, not sure what to do with the artifact builds yet because I don’t know what is “vital” with that build, so keeping those the same for now. Guessing Mittens will be quite good over Rageblade too, will update when it catches on more.

      1. Anonymous

        Could you elaborate why these items are better for diana? It seems a bit counterintuitive

        1. Aestiene

          u just want sustain on diana cuz she can go infinite with guinsoo

  17. Anonymous

    too hard to get. before you get azir the comp is dogshit. Even with Artifact the comp is a C tier at most

    1. Anonymous

      let me guess… you did bad so you think the comp is bad… LMAOO

    2. Anonymous

      moron

  18. Anonymous

    pretty hard comp. need 2x wins/losses into 4x wins/losses with how strong reroll is atm its hard to pull off

  19. Anonymous

    Hard to play. Had sands of Shurima augment, but got very late Leona and thus Diana. I need to work on stabilizing boards in stage 3