Open Builder
Comp Image
Shurima Diana
Primary
AP Icon
Tier
B
Required
Icon 9Icon 102
Traits
Trait BackgroundShurima Icon
3
Shurima
2 > 3 > 4
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundZaun Icon
1
Zaun
3 > 5 > 7
Vi Diana Shyvana Nasus Swain Renekton Sand Soldier Sand Soldier Neeko Seraphine Azir
Trait BackgroundShurima Icon
3
Trait BackgroundTargon Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundIxtal Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundZaun Icon
1
Tips & Tricks
  • Can play from any AP item opener ideally with Leona from orb or Azir augment
  • Position Diana similar to Zed and Akali from the last two sets. Default to 3rd hex from left or right for hitting corner in most cases
  • If you unlock Xerath, can move some of Diana’s or Seraphine’s items onto him
Strong Conditions
+3 Tier Conditions BS+
Lich BaneLich Bane
+2 Tier Conditions BS
DawncoreDawncore
Secrets of the SandsSecrets of the Sands
+1 Tier Conditions BA
MittensMittens
Seeker's ArmguardSeeker’s Armguard
Wit's EndWit’s End
Zhonya's ParadoxZhonya’s Paradox
Heroic Grab BagHeroic Grab Bag
Heroic Grab Bag+Heroic Grab Bag+
Infinity ProtectionInfinity Protection
Living ForgeLiving Forge
Portable ForgePortable Forge
StaffsmithStaffsmith
Sweet TreatsSweet Treats
Leona
Leona from Orb
Openers
Defender Arcanist
LuluLulu
RumbleRumble
NeekoNeeko
LeonaLeona
ZoeZoe
Trait BackgroundTargon Icon
2
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Diana
Unlockable
Diana
Seraphine Seraphine
Nasus
Unlockable
Nasus
Renekton
Unlockable
Renekton
Targon Icon
Targon
Diana Cost Icon 4
1300 HP
0 / 30
Level 6
2-star Leona with 3 items equipped
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 1
TFT4_Item_OrnnZhonyasParadox
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 2
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Alt Build 3
TFT_Item_Artifact_Mittens
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 4
TFT_Item_Artifact_WitsEnd
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Alt Build 5
TFT_Item_Leviathan
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Ability Icon Lunar Rush
Range Icon 1 Hex
Passive: Ability damage from your strongest Leona and strongest Diana marks enemies as Moonlit, reducing their damage by 10%.

Active: Gain 200/250/300 (scaleAP Icon) Shield for 2 seconds. Unleash a bolt of lunar energy at the farthest non-Moonlit enemy within 4 hexes, dealing 165/250/500 (scaleAP Icon) magic damage. Then, dash to all Moonlit enemies, dealing 150/225/1350 (scaleAP Icon) magic damage to them.
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_Artifact_Dawncore
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Shurima Icon
Shurima
Nasus Cost Icon 4
1500 HP
0 / 80
No Level Requirement
Lose 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_GargoyleStoneplate
TFT_Item_Redemption
TFT_Item_NightHarvester
Ability Icon Fury of the Sands
Range Icon 1 Hex
Steal 485/620/3000 (scaleAP Icon) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 22/40/583 (scaleHealth Icon) magic damage to adjacent enemies each second.
Shurima Icon
Shurima
Renekton Cost Icon 4
1400 HP
0 / 30
No Level Requirement
Win 2 combats in a row with Azir.
(Gets harder each time you unlock a Shuriman!)
Current
TFT_Item_ThiefsGloves
Ability Icon Slice and Dice
Range Icon 1 Hex
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (scaleAD Icon) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (scaleAD IconscaleAP Icon) physical damage. Subsquent casts increase the number of slashes by 1.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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2 Comments

  1. Anonymous

    pretty hard comp. need 2x wins/losses into 4x wins/losses with how strong reroll is atm its hard to pull off

  2. Anonymous

    Hard to play. Had sands of Shurima augment, but got very late Leona and thus Diana. I need to work on stabilizing boards in stage 3