Open Builder
Comp Image
Arcanists
Primary
AP Icon
Tier
S
Required
Lots of Gold
Icon 9Icon 135
Traits
Trait BackgroundArcanist Icon
6
Arcanist
2 > 4 > 6
Trait BackgroundTargon Icon
1
Targon
1
Trait BackgroundChainbreaker Icon
1
Chainbreaker
1
Trait BackgroundDark Child Icon
1
Dark Child
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundHarvester Icon
1
Harvester
1
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundJuggernaut Icon
2
Juggernaut
2 > 4 > 6
Trait BackgroundDemacia Icon
1
Demacia
3 > 5 > 7 > 11
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Trait BackgroundVanquisher Icon
1
Vanquisher
2 > 3 > 4 > 5
Shyvana Tibbers Sylas Swain Neeko Taric Fiddlesticks Annie Lux
Trait BackgroundArcanist Icon
6
Trait BackgroundTargon Icon
1
Trait BackgroundChainbreaker Icon
1
Trait BackgroundDark Child Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundHarvester Icon
1
Trait BackgroundDefender Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundDemacia Icon
1
Trait BackgroundIxtal Icon
1
Trait BackgroundNoxus Icon
1
Trait BackgroundVanquisher Icon
1
Tips & Tricks
  • Arcanists are not a comp you can play every game. It requires a ton of gold to hit and sell the Demacian units as well as hit the 5-costs on the max cap board
  • In an ideal world, you play Demacia early game so you can also unlock Galio and play 3 Demacia on the final board after rebuying Lux and Garen. This is not going to happen in most games though due to the sheer amount of gold required.
  • Aura farming condition is specifically for Annie
Strong Conditions
+2 Tier Conditions SOP
Aura FarmingAura Farming
Invested++Invested++
ReinFOURcementReinFOURcement
+1 Tier Conditions SS+
Forward ThinkingForward Thinking
Hedge FundHedge Fund
Indecision IIndecision I
Indecision IIIndecision II
Openers
Demacia
Jarvan IVJarvan IV
LuluLulu
SonaSona
NeekoNeeko
Poppy Poppy
Trait BackgroundDemacia Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundYordle Icon
2
Sylas
Unlockable
Sylas
Annie Annie
Lux Lux
Defender Icon
Defender
Arcanist Icon
Arcanist
Chainbreaker Icon
Chainbreaker
Sylas Cost Icon 5
1600 HP
0 / 30
No Level Requirement
Must complete ALL conditions
  • Sell a 2-star Jarvan IV
  • Sell a 2-star Garen
  • Sell a 2-star Lux
Current
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
Ability Icon Stolen Might
Range Icon 1 Hex
Cast one of three spells:

Cataclysm: Leap on a nearby enemy. Deal 120/180/1000 (scaleAP Icon) magic damage to all enemies within 2 hexes and Stun them for 1.5/1.75/30 seconds.

Demacian Justice: Deal 700/1050/99999 (scaleAP Icon) magic damage to target. If they are below 15% max Health, execute them.

Final Spark: Gain 400/450/800 (scaleAP Icon) Shield for 1.25 seconds. Deal 360/540/1000 (scaleAP Icon) magic damage to all enemies in a line.
Dark Child Icon
Dark Child
Arcanist Icon
Arcanist
Annie Cost Icon 5
800 HP
0 / 170
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_StatikkShiv
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
Ability Icon Enraged Inferno
Range Icon 4 Hex
Erupt the entire battlefield in flames, permanently Burning and Wounding all enemies and dealing 1500/2250/8000 (scaleAP Icon) magic damage to each of them over 45 seconds.

Annie’s max Mana is reduced by 150 for the rest of combat. Subsquent casts launch a fireball at target that deals 240/360/3000 (scaleAP Icon) magic damage.

Burn: Deal 1% of the target’s max Health as true damage every second
Wound: Reduce healing received by 33%
Demacia Icon
Demacia
Arcanist Icon
Arcanist
Lux Cost Icon 4
800 HP
0 / 50
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
Ability Icon Final Spark
Range Icon 4 Hex
Fire a ball of light at the most enemies, dealing 30/45/100 (scaleAP Icon) magic damage to the first 2 enemies hit and Rooting them for 1 second. Then fire a beam, dealing 290/435/1600 (scaleAP Icon) magic damage to enemies hit by the ball and 90/135/900 (scaleAP Icon) magic damage to all other enemies hit.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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