Open Builder
Comp Image
Juggernaut Singed
Primary
AP Icon
Tier
A
Required
Icon 9Icon 96
Traits
Trait BackgroundAscendant Icon
1
Ascendant
1
Trait BackgroundDragonborn Icon
1
Dragonborn
1
Trait BackgroundEmperor Icon
1
Emperor
1
Trait BackgroundJuggernaut Icon
4
Juggernaut
2 > 4 > 6
Trait BackgroundZaun Icon
3
Zaun
3 > 5 > 7
Trait BackgroundArcanist Icon
2
Arcanist
2 > 4 > 6
Trait BackgroundDefender Icon
2
Defender
2 > 4 > 6
Trait BackgroundDisruptor Icon
2
Disruptor
2 > 4
Trait BackgroundPiltover Icon
2
Piltover
2 > 4 > 6
Trait BackgroundShurima Icon
2
Shurima
2 > 3 > 4
Trait BackgroundIxtal Icon
1
Ixtal
3 > 5 > 7
Trait BackgroundNoxus Icon
1
Noxus
3 > 5 > 7 > 10
Sand Soldier Vi Sand Soldier Neeko Blitzcrank Swain Shyvana Singed Xerath Azir Seraphine
Trait BackgroundAscendant Icon
1
Trait BackgroundDragonborn Icon
1
Trait BackgroundEmperor Icon
1
Trait BackgroundJuggernaut Icon
4
Trait BackgroundZaun Icon
3
Trait BackgroundArcanist Icon
2
Trait BackgroundDefender Icon
2
Trait BackgroundDisruptor Icon
2
Trait BackgroundPiltover Icon
2
Trait BackgroundShurima Icon
2
Trait BackgroundIxtal Icon
1
Trait BackgroundNoxus Icon
1
Tips & Tricks
  • Singed is a common option when playing from lose streak spots since one of his unlock conditions requires losing HP and you’ll want him unlocked before rolling down on 8.
  • If you have full AD items dropped after building for Singed, you can consider going for the Jinx Senna version (check out the dropdown above the board to see the variation)
  • The dropdown menu scrolls for the different variations. Make sure not to miss some of the various board options
  • Ideally upgrade Neeko to Sylas, but this won’t happen most games
Strong Conditions
+3 Tier Conditions AOP
Seeker's ArmguardSeeker’s Armguard
+2 Tier Conditions AS+
Radiant MorellonomiconRadiant Morellonomicon
Calculated LossCalculated Loss
Patient StudyPatient Study
+1 Tier Conditions AS
Blighting JewelBlighting Jewel
Talisman Of AscensionTalisman Of Ascension
Clear MindClear Mind
Cluttered MindCluttered Mind
Seraphim's StaffSeraphim’s Staff
Slammin'Slammin’
Slammin'+Slammin’+
Openers
Ixtal
Jarvan IVJarvan IV
QiyanaQiyana
SonaSona
NeekoNeeko
MilioMilio
Trait BackgroundIxtal Icon
3
Trait BackgroundDefender Icon
2
Trait BackgroundInvoker Icon
2
Zaun
BlitzcrankBlitzcrank
Cho'GathCho’Gath
EkkoEkko
ViVi
MalzaharMalzahar
Trait BackgroundZaun Icon
3
Trait BackgroundDisruptor Icon
2
Trait BackgroundJuggernaut Icon
2
Trait BackgroundVoid Icon
2
Singed
Unlockable
Singed
Seraphine Seraphine
Xerath
Unlockable
Xerath
Juggernaut Icon
Juggernaut
Zaun Icon
Zaun
Singed Cost Icon 4
1100 HP
0 / 80
No Level Requirement
Must complete ALL conditions
  • 4 unique Zaun Zaunites or Juggernaut Juggernauts
  • Lose 35 Player Health
Current
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_SeekersArmguard
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Alt Build 1
TFT5_Item_MorellonomiconRadiant
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Alt Build 2
TFT_Item_Artifact_BlightingJewel
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Alt Build 3
TFT_Item_Artifact_TalismanOfAscension
TFT_Item_Bloodthirster
TFT_Item_ArchangelsStaff
Alt Build 4
TFT_Item_GuardianAngel
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Alt Build 5
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Ability Icon Poison Trail
Range Icon 1 Hex
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 23/34/160 (scaleAP Icon) magic damage per second to enemies within. Gain 7 (scaleAS Icon) Mana each second.

Active: For 4 seconds, gain increased Move Speed, restore 80/100/500 (scaleAP Icon) Health each second, and gain 50 Armor and Magic Resistance.
Disruptor Icon
Disruptor
Piltover Icon
Piltover
Seraphine Cost Icon 4
800 HP
0 / 20
Current
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_StatikkShiv
Alt Build 1
TFT_Item_GuinsoosRageblade
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_Leviathan
TFT_Item_JeweledGauntlet
TFT_Item_PowerGauntlet
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT_Item_RabadonsDeathcap
Ability Icon Grand Encore
Range Icon 4 Hex
Gain 3 notes. For each one active, deal 25/40/200 (scaleAP Icon) magic damage to a nearby enemy.

While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (scaleAP Icon) Health. Enemies hit take 270/405/2200 (scaleAP Icon) magic damage, reduced by 30% for each enemy it’s passed through.
Shurima Icon
Shurima
Ascendant Icon
Ascendant
Xerath Cost Icon 5
900 HP
0 / 135
No Level Requirement
Alternate between winning and losing for 3 combats with Azir.
(Gets harder each time you unlock a Shuriman!)
Ability Icon Eye of the Ascendant
Range Icon 4 Hex
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 425/700/2500 (scaleAP Icon) magic damage.
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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