Set 17 Patch Changes
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Upcoming (PBE)
Champions
Aatrox
default Ability
Patch 17.3
PBE
Heal 300/375/575/775 (
), then deal 161/242/362/611 (
) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (
) physical damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 81/121/181/305 (
Heal 325/400/650/900 (
), then deal 161/242/362/611 (
) physical damage to the current target.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (
) physical damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 105/157/235/397 (
Twisted Fate
default Ability
Patch 17.3
PBE
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (
) and 360/540/810/1380 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (
) and 380/570/860/1460 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Akali
default Ability
Patch 17.3
PBE
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (
) physical damage to the first enemy hit, reduced to 16/25/37/62 (
) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
) physical damage each second. Kunai increase the damage of the bleed by 10%.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (
) physical damage to the first enemy hit, reduced to 16/25/37/62 (
) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24/30 (
) physical damage each second. Kunai increase the damage of the bleed by 12%.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 12/18/24/30 (
Bel'Veth
default Ability
Patch 17.3
PBE
Unleash a flurry of 12 (
) slashes at the current target over 2 seconds, dealing 21/32/48/81 (
) physical damage each.
Unleash a flurry of 12 (
) slashes at the current target over 2 seconds, dealing 23/35/52/89 (
) physical damage each.
Gnar
BUFF
Attack Speed0.700.75
Gragas
hero Ability
Patch 17.3
PBE
Self detonate, sacrificing 190/342/616/890 (
) Health to deal 375/591/938/1515 (
) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. Deals 60% more damage to Tanks.
(Sacrifice will not reduce Health below 1)
(Sacrifice will not reduce Health below 1)
Self detonate, sacrificing 190/342/616/890 (
) Health to deal 345/546/908/1445 (
) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. Deals 60% more damage to Tanks.
(Sacrifice will not reduce Health below 1)
(Sacrifice will not reduce Health below 1)
Gwen
BUFF
Armor4550
BUFF
Magic Resist4550
default Ability
Patch 17.3
PBE
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380/650 (
) magic damage to the target and 75/110/190/325 (
) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/380/650 (
Passive: Attacks deal magic damage. Gwen is in The Groove while targeting an enemy below 40% Health.
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410/700 (
) magic damage to the target and 75/110/190/325 (
) magic damage to enemies in a cone. If this kills, dash and snip again at 65% damage!
Active: Dash to a nearby hex to snip the lowest percent Health enemy, dealing 145/220/410/700 (
Jax
default Ability
Patch 17.3
PBE
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (
) and gaining 400/450/500/600 (
) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (
) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 20/25/30/35 and gaining 400/450/500/600 (
) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (
) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Patch 17.3
PBE
Passive: Attacks deal 45/70/105/180 (
) bonus magic damage.
Active: Bash the target dealing 170/250/450/765 (
) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Active: Bash the target dealing 170/250/450/765 (
Passive: Attacks deal 45/70/105/180 (
) bonus magic damage.
Active: Bash the target dealing 160/240/420/715 (
) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Active: Bash the target dealing 160/240/420/715 (
Zoe
default Ability
Patch 17.3
PBE
Fire a paddle star at the current target, dealing 68/102/153/260 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Fire a paddle star at the current target, dealing 73/110/180/300 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Aurora
default Ability
Patch 17.3
PBE
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (
) magic damage to each, plus 370/555/890 (
) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Open a 2 hex rift containing the target, Hacking enemies within for 4 seconds and dealing 80/120/190 (
) magic damage to each, plus 400/600/960 (
) magic damage split between all enemies hit.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Hacked enemies store 10% of all damage they take. When the Hack ends, they take true damage equal to the stored damage. The Hack ends early if it would kill the target.
Miss Fortune
alt1 Ability
Patch 17.3
PBE
Rain down bullets through a line of enemies, dealing 280/420/670 (
) physical damage to each one, reduced by 30% for each enemy hit.
Rain down bullets through a line of enemies, dealing 305/460/730 (
) physical damage to each one, reduced by 30% for each enemy hit.
Ornn
BUFF
Health850/1530/2754950/1710/3078
Viktor
default Ability
Patch 17.3
PBE
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 185/275/475 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 190/290/500 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Corki
default Ability
Patch 17.3
PBE
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 35/51/304 (
) physical damage with a 20% Lucky chance of firing a mega missile that deals 122/178/1064 (
) instead.
Meep Bonus: Every 6.5 (
) seconds, launch an Explosive Meep at the target, dealing 120/180/900 (
) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.
Meep Bonus: Every 6.5 (
Lucky: Check twice and take the better outcome.
Strafe to a nearby position, unleashing 21 missiles split between the target and all enemies within two hexes. Missiles deal 33/49/304 (
) physical damage with a 20% Lucky chance of firing a mega missile that deals 115/171/1064 (
) instead.
Meep Bonus: Every 6.5 (
) seconds, launch an Explosive Meep at the target, dealing 110/165/900 (
) physical damage in a one hex radius on impact.
Lucky: Check twice and take the better outcome.
Meep Bonus: Every 6.5 (
Lucky: Check twice and take the better outcome.
Kindred
default Ability
Patch 17.3
PBE
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (
) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
) physical damage.
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
N.O.V.A. Strike: Gain 5% Damage Amp. Now and every 5 seconds after, add a mark to all enemies.
Passive: Attacks and Abilities mark the target. When an enemy reaches 3 marks, Wolf consumes the marks, dealing 125/190/1000 (
) physical damage.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
) physical damage.
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Active: Jump up to 1 hex away and fire arrows at the nearest 3/3/5 targets, each dealing 0.75/1.15/6 (
N.O.V.A. Strike: Gain 10% Damage Amp. Now and every 4.5 seconds after, add a mark to all enemies.
Morgana
NERF
Range2 Hex1 Hex
default Ability
Patch 17.3
PBE
Transform for 3 seconds, gaining 655/859/4606 (
) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (
) magic damage to the closest 3 enemies and restore 100/150/3000 (
) health to the closest 2 injured allies.
Transform for 3 seconds, gaining 720/976/4606 (
) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (
) magic damage to the closest 3 enemies and restore 100/150/3000 (
) health to the closest 2 injured allies.
Nami
BUFF
Max Mana7065
NERF
Starting Mana2520
Xayah
BUFF
Base AD50/75/11352/78/117
default Ability
Patch 17.3
PBE
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each. Xayah's current target takes 10/15/200 (
) additional physical damage per feather.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each. Xayah's current target takes 25/40/200 (
) additional physical damage per feather.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
Apex Primordian
BUFF
Attack Speed0.600.90
BUFF
Max Mana10090
Fiora
default Ability
Patch 17.3
PBE
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 40/60/777 (
) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (
) over 5 seconds.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (
Passive: Every 2 attacks, reveal a Vital on the target. If a Vital exists, dash to attack it dealing 37/56/777 (
) bonus true damage and heal for 15% of the damage dealt.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (
) over 5 seconds.
Active: Reveal 6 Vitals on the target and quickly attack them all. If the target dies, remaining Vitals transfer to the nearest enemy. Upon striking the final Vital, create a two hex aura that heals allies within for 200/250/999 (
Graves
BUFF
Attack Speed0.700.75
Shen
BUFF
Starting Mana1020
default Ability
Patch 17.3
PBE
Passive: On cast, attacks gain 33/53/819 (
) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (
) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Active: Gain 395/601/4088 (
Passive: On cast, attacks gain 38/63/819 (
) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (
) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Active: Gain 395/601/4088 (
Zed
NERF
Starting Mana5040
default Ability
Patch 17.3
PBE
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Items
Anomaly
Patch 17.3
PBE
Evolve the holder, granting an effect based on their role.
Tank: Gain 1100 health and grow in size.
Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.
Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.
Specialist: Gain 6 stars that orbit this champion. Each star deals 85 magic damage and the orbit expands to hit the champion's current target.
Evolve the holder, granting an effect based on their role.
Tank: Gain 1100 health and grow in size.
Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.
Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.
Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.
Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Arbiter Emblem
BUFF
Attack Speed20%30%
Blighting Jewel
Patch 17.3
PBE
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Ability damage can only trigger on each enemy once every 0.5 seconds.
Drone Uplink
BUFF
Damage Amp0%15%
NERF
Ability Power250
Drone Uplink
BUFF
Damage Amp0%20%
NERF
Ability Power300
Ekko's Patience
Patch 17.3
PBE
Total Ability damage is increased by 40%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Laser Ballistics
Patch 17.3
PBE
Attacks travel an additional hex and pierce enemies, reducing damage by 50% per target pierced.
Attacks travel an additional hex and pierce enemies, reducing damage by 60% per target pierced.
Laser Ballistics+
Patch 17.3
PBE
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 50% per target pierced.
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 60% per target pierced.
LaserBallistics++
Patch 17.3
PBE
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 40% per target pierced.
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 60% per target pierced.
Luden's Tempest
Patch 17.3
PBE
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
BUFF
Attack Damage5560
BUFF
Ability Power5560
Malware Matrix
Patch 17.3
PBE
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
Recommended users: Master Yi and Pyke.
Recommended users: Master Yi and Pyke.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
BUFF
Damage Amp0%10%
NERF
Attack Damage150
Malware Matrix
Patch 17.3
PBE
Dealing physical damage to an enemy reduces the target's Armor by 2. (Ability Damage Cooldown: 0.75 seconds)
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing75 (
) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing
Recommended users: Master Yi and Pyke.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing75 (
) physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing
Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
BUFF
Damage Amp0%10%
NERF
Attack Damage150
Meeple Emblem
Patch 17.3
PBE
The holder gains the Meeple trait and 1 additional Mana Regen per
.
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per
.
Radiant Adaptive Helm
Patch 17.3
PBE
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Tank/Fighter: Gain 80 Armor and Magic Resistance.
Marksman/Caster: Gain 40% Attack Damage and Ability Power.
BUFF
Mana Regen67
Radiant Dragon's Claw
Patch 17.3
PBE
Gain 22% max health.
Every 2 seconds, heal 5% max Health.
Every 2 seconds, heal 5% max Health.
Gain 28% max health.
Every 2 seconds, heal 5% max Health.
Every 2 seconds, heal 5% max Health.
Radiant Gargoyle Stoneplate
Patch 17.3
PBE
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Guinsoo's Rageblade
Patch 17.3
PBE
Gain 14% stacking Attack Speed every second.
Gain 16% stacking Attack Speed every second.
Radiant Nashor's Tooth
Patch 17.3
PBE
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Rogue Emblem
Patch 17.3
PBE
The holder gains the Rogue trait. At 50% health, gain 40% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Sympathetic Implant
Patch 17.3
PBE
Every 5 seconds, gain 1 additional Mana Regen.
Recommended users: Sona and Viktor.
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
Recommended users: Sona and Viktor.
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
Recommended users: Sona and Viktor.
BUFF
Damage Amp0%10%
BUFF
Attack Speed0%15%
NERF
Ability Power200
Sympathetic Implant
Patch 17.3
PBE
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
Every 5 seconds, gain:
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
At (4): If the holder is Psionic, their abilities deal25% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.
At (4): If the holder is Psionic, their abilities deal
Recommended users: Sona and Viktor.
BUFF
Damage Amp0%10%
BUFF
Attack Speed0%20%
NERF
Mana Regen43
NERF
Ability Power200
Target-Lock Optics
Patch 17.3
PBE
The holder's first attack on each enemy deals 150 (
) additional damage.
Recommended users: Pyke and Master Yi
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
Recommended users: Pyke and Master Yi
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
Recommended users: Pyke and Master Yi
BUFF
Ability Power010
NERF
Attack Damage1510
NERF
Attack Speed35%20%
Target-Lock Optics
Patch 17.3
PBE
The holder's first attack on each enemy deals 150 (
) additional damage.
At (4): If the holder is Psionic, they heal20% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal20% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi
Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power
At (4): If the holder is Psionic, they heal
Recommended users: Pyke and Master Yi
BUFF
Ability Power020
NERF
Attack Damage2520
NERF
Attack Speed35%30%
Yasuo's Bladework
BUFF
Attack Speed10%20%
Augments
Booster Pack
Patch 17.3
PBE
Gain 10 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
(Each champion has a small chance of being holographic!)
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
(Each champion has a small chance of being holographic!)
(Each champion has a small chance of being holographic!)
Charge Transfer I
Patch 17.3
PBE
Your team gains 5% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
Charge Transfer II
Patch 17.3
PBE
Your team gains 8% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
Climb The Ladder I
Patch 17.3
PBE
Each time an ally dies, allies that share at least one trait with them gain 3% Ability Power, 3% Attack Damage, 3 Armor, and 3 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
Climb The Ladder II
Patch 17.3
PBE
Each time an ally dies, allies that share at least one trait with them gain 5% Ability Power, 5% Attack Damage, 5 Armor, and 5 Magic Resist.
Each time an ally dies, allies that share at least one trait with them gain 6% Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
Corrosion
Patch 17.3
PBE
Enemy champions in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Group Hug I
Patch 17.3
PBE
Combat start: Allies grant other adjacent allies 7 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Patch 17.3
PBE
Combat start: Allies grant other adjacent allies 10 Armor and Magic Resist. This effect stacks.
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
Hard Commit
Patch 17.3
PBE
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 4 gold.
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
Heart of the Swarm
Patch 17.3
PBE
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
Unique 3-Star Champions Fielded: / 6
Levels: / 9
Unique 3-Star Champions Fielded: / 6
Levels: / 9
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.
Unique 3-Star Champions Fielded: / 6
Levels: / 9
Unique 3-Star Champions Fielded: / 6
Levels: / 9
Heroic Grab Bag
Patch 17.3
PBE
Gain 2 Lesser Champion Duplicators and 4 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators and 5 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Hold the Line
Patch 17.3
PBE
Allies in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each ally that starts combat in your front row.
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
Kahunahuna
Patch 17.3
PBE
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
Luxury Subscription
Patch 17.3
PBE
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 5 gold.
At the start of the next 2 stages, gain the package again.
At the start of the next 2 stages, gain the package again.
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
At the start of the next 2 stages, gain the package again.
At the start of the next 2 stages, gain the package again.
Mace's Will
STAGES
Mace's Will can be offered on 2-1, 3-2, and 4-2 now.
One Two Three
Patch 17.3
PBE
Gain 1 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
Sunfire Board
STAGES
Sunfire Board can be offered on 2-1, 3-2, and 4-2 now.
Sweet Treats
Patch 17.3
PBE
Gain an Artifact anvil. Your team gains 20 Health for each item equipped on champions.
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Health Gained:
Magic N' Mayhem Tactician's Crown, 2024
Timestream
Patch 17.3
PBE
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: , Attack Speed: %)
(Health: , Attack Speed: %)
Timebreakers gain 7 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: , Attack Speed: %)
(Health: , Attack Speed: %)
Traits
Challenger
Patch 17.3
PBE
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15%
(3) 22%
(4) 40%
(5) 55%
(2) 15%
(3) 22%
(4) 40%
(5) 55%
Your team gains 10% Attack Speed. Challengers gain bonus Attack Speed. When their target dies, Challengers dash to a new target and increase their Attack Speed bonus by 50% for 2.5 seconds.
(2) 15%
(3) 28%
(4) 42%
(5) 55%
(2) 15%
(3) 28%
(4) 42%
(5) 55%
Dark Star
Patch 17.3
PBE
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(4) AND they gain 45%
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
.
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(4) AND they gain 45%
(6) AND the strongest Dark Star unit goes supermassive, gaining 70% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Redeemer
Patch 17.3
PBE
(1) For each non-unique trait you have active, your team gains 2%/2.5%/3% Attack Speed, and 2/2.5/3 Armor and Magic Resist.
Teamwide Attack Speed: %
Teamwide Resists:

Teamwide Attack Speed: %
Teamwide Resists:
(1) For each non-unique trait you have active, your team gains 2% Attack Speed, and 2 Armor and Magic Resist.
Teamwide Attack Speed: %
Teamwide Resists:

Teamwide Attack Speed: %
Teamwide Resists:
Sniper
Patch 17.3
PBE
Snipers gain Damage Amp, increased against targets farther away.
(2) 18%
; +2%
per hex
(3) 24%
; +3%
per hex
(4) 28%
; +4%
per hex
(2) 18%
(3) 24%
(4) 28%
Snipers gain Damage Amp, increased against targets farther away.
(2) 18%
; +2%
per hex
(3) 25%
; +3%
per hex
(4) 35%
; +4%
per hex
(2) 18%
(3) 25%
(4) 35%
Space Groove
Patch 17.3
PBE
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!
The style="color: #9BF39B;">Groove: %
, % 
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 10%!
(10) style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!
The style="color: #9BF39B;">Groove: %
(1) Groovians can enter style="color: #F39B9B;">The style="color: #9BF39B;">Groove. While in it, they gain Attack Speed and max Health Regen, increased per Groovian on your team.
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10) style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!
The style="color: #9BF39B;">Groove: %
, % 
(3) All Groovians start combat in style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 3 seconds.
(5) Each second spent in style="color: #F39B9B;">The style="color: #9BF39B;">Groove grants 5% stacking Attack Damage and Ability Power.
(7) Increase these effects by 15%!
(10) style="color: #F39B9B;">Get style="color: #9BF39B;">your style="color: #D59BF3;">Groove style="color: #9BF3D5;">on!
The style="color: #9BF39B;">Groove: %
Stargazer
Patch 17.3
PBE
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%

(5) 7%

More hexes reveal at each player level
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%
(5) 7%
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%

(5) 9%

More hexes reveal at each player level
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 3% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%
(5) 9%
More hexes reveal at each player level
Stargazer
Patch 17.3
PBE
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 12%
, 3 marks
(5) 35%
, 5 marks
(7) 55%
, 7 marks
More hexes reveal at each player level
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 15% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 12%
(5) 35%
(7) 55%
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Huntress.
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 12% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 15%
, 3 marks
(5) 45%
, 5 marks
(7) 70%
, 9 marks
More hexes reveal at each player level
Combat Start: Mark the highest Health enemies.
Allies in empowered hexes gain 12% Attack Speed. Stargazers in empowered hexes gain more and heal for 15% of their max Health when a marked enemy dies.
(3) 15%
(5) 45%
(7) 70%
More hexes reveal at each player level
Encounters
Delayed Artifact
Delayed Artifact now excludes the augment "Forged in Strength".
Delayed Artifact now excludes the augment "Sweet Treats".
Delayed Artifact now excludes the augment "Apotheotic Forge".
Delayed Artifact now excludes the augment "TFT6_Augment_Legend_PortableForge".
Delayed Artifact now excludes the augment "Portable Forge".
Delayed Artifact now excludes the augment "Living Forge".
Double Duplicators
Double Duplicators now excludes the augment "Heroic Grab Bag+".
Double Duplicators now excludes the augment "Heroic Grab Bag++".
Double Duplicators now excludes the augment "Heroic Grab Bag".
Double Duplicators now excludes the augment "Team Building".
Emblem Ensemble
Emblem Ensemble now excludes the augment "Branching Out".
Emblem Ensemble now excludes the augment "Branching Out+".
Emblem Ensemble now excludes the augment "Cosmic Restart".
Emblem Ensemble now excludes the augment "Hard Commit".
Emblem Ensemble now excludes the augment "Spreading Roots".
Emblem Ensemble now excludes the augment "Spreading Roots+".
Emblem Ensemble now excludes the augment "The Trait Tree".
Emblem Ensemble now excludes the augment "The Trait Tree+".
Emblem Ensemble now excludes the augment "Urf's Gambit".
Emblem Ensemble now excludes the augment "We Stick Together".
Emblem Ensemble now excludes the augment "New Recruit".
Emblem Ensemble now excludes the augment "New Recruit".
Emblem Ensemble now excludes the augment "Urf's Grab Bag".
Emblem Ensemble now excludes the augment "TFT9_Augment_Legend_BranchingOut".
Reroll Opener
Reroll Opener now excludes the augment "Patience is a Virtue".
Reroll Opener now excludes the augment "On a Roll".
Reroll Opener now excludes the augment "Calculated Loss".
Reroll Opener now excludes the augment "Prismatic Ticket".
Reroll Opener now excludes the augment "Rolling For Days I".
Space Gods
Ahri
Blessing: ProsperityNEW
Permanently grant a champion 100 Health, which increases by 5 Health for each interest you earn.
Available Stages2-5
Blessing: Prosperity +NEW
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Available Stages3-5
Ekko
SpatulaREMOVED
Current (17.3)
Champions
Aatrox
hero Ability
Previous
Patch 17.3
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 100/150/225/380 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 160/240/360/615 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 100/150/225/380 (
Slam: Deal 160/240/360/615 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 110/165/275/470 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 200/300/475/800 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 110/165/275/470 (
Slam: Deal 200/300/475/800 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Briar
NERF
Base AD40/60/90/12035/53/79/105
Leona
NERF
Armor4540
NERF
Magic Resist4540
default Ability
Previous
Patch 17.3
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 226/339/509/867 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
Gain 420/480/620/760 (
) Shield for 4 seconds. Bash the current target, dealing 196/294/441/753 (
) magic damage and stunning them for 1.75/1.75/2/2.25 seconds.
hero Ability
Previous
Patch 17.3
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 286/488/860/1303 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 180/270/405/385 (
) physical damage.
Gain 200/240/280/320 (
) Shield for 2 seconds, then dash up to 3 hexes to strike the most enemies in a line, prioritizing Tanks. The first enemy hit takes 258/437/769/1172 (
) physical damage and is stunned for 1/1.25/1.5/1.75 seconds. Additional targets take 200/300/480/820 (
) physical damage.
Teemo
default Ability
Previous
Patch 17.3
Passive: Attacks deal 30/45/100/170 (
) bonus magic damage and an additional 70/105/190/325 (
) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
Active: Gain 150% Attack Speed for 3 attacks.
Active: Gain 150% Attack Speed for 3 attacks.
Passive: Attacks deal 30/45/100/170 (
) bonus magic damage and an additional 65/95/170/300 (
) stacking magic damage over 6 seconds. While an enemy has 5 or more stacks, Teemo is in The Groove.
Active: Gain 150% Attack Speed for 3 attacks.
Active: Gain 150% Attack Speed for 3 attacks.
Twisted Fate
default Ability
Previous
Patch 17.3
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 190/285/430/730 (
) and 380/570/860/1460 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Draw a card with a value between 1 and 9 by Lucky chance, then throw it at the target. Based on the card drawn, deal between 180/270/405/690 (
) and 360/540/810/1380 (
) magic damage. Overkill damage bounces to the nearest enemy.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
3-Star Bonus: If a 9 is thrown, generate 1 gold.
Lucky: Check twice and take the better outcome.
Akali
default Ability
Previous
Patch 17.3
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 38/56/89/150 (
) physical damage to the first enemy hit, reduced to 15/22/36/60 (
) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
) physical damage each second. Kunai increase the damage of the bleed by 10%.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
Reposition next to the target to strike the most enemies. Then throw 5 piercing kunai, each dealing 41/62/93/155 (
) physical damage to the first enemy hit, reduced to 16/25/37/62 (
) for each subsequent target. Kunai remove 1 Armor, 2 if they crit.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
) physical damage each second. Kunai increase the damage of the bleed by 10%.
N.O.V.A. Strike: Slice all enemies, applying Wound and a bleed that deals 10/14/18/31 (
Bel'Veth
default Ability
Previous
Patch 17.3
Unleash a flurry of 12 (
) slashes at the current target over 2 seconds, dealing 23/35/52/89 (
) physical damage each.
Unleash a flurry of 12 (
) slashes at the current target over 2 seconds, dealing 21/32/48/81 (
) physical damage each.
Gnar
BUFF
Base AD45/68/101/13550/75/113/150
default Ability
Previous
Patch 17.3
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (
) physical damage, reduced by 75% per hit.
Meep Bonus: 2 (
) Meeps attack alongside Gnar, dealing 10/16/23/31 (
) physical damage per second.
Meep Bonus: 2 (
Passive: Every 5th attack, launch a returning boomerang at the target that travels two hexes past the first enemy it hits. It deals 245/370/605/935 (
) physical damage, reduced by 75% per hit.
Meep Bonus: 2 (
) Meeps attack alongside Gnar, dealing 12/17/26/35 (
) physical damage per second.
Meep Bonus: 2 (
Jax
default Ability
Previous
Patch 17.3
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/25/35/45 (
) and gaining 400/470/550/630 (
) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (
) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
Enter a defensive stance for 3 seconds, reducing incoming damage by 15/20/25/30 (
) and gaining 400/450/500/600 (
) Shield. When the stance ends, strike all nearby enemies, dealing 68/104/153/261 (
) magic damage and Stunning them for 1/1.25/1.5/1.75 second(s).
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 45/70/105/180 (
) bonus magic damage.
Active: Bash the target dealing 155/230/375/640 (
) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Active: Bash the target dealing 155/230/375/640 (
Passive: Attacks deal 45/70/105/180 (
) bonus magic damage.
Active: Bash the target dealing 170/250/450/765 (
) magic damage and granting 15/15/20/15% stacking Attack Speed and Movement Speed for the rest of combat.
Active: Bash the target dealing 170/250/450/765 (
Jinx
default Ability
Previous
Patch 17.3
Fire a barrage of 18 (
) rockets in a cone, each dealing 32/49/72/122 (
) physical damage to the first target hit.
Fire a barrage of 18 (
) rockets in a cone, each dealing 32/49/77/122 (
) physical damage to the first target hit.
Meepsie
hero Ability
Previous
Patch 17.3
Passive: Attacks deal 88/132/198/330 (
) bonus magic damage.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (
) magic damage in a three hex radius, reduced by 45% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.
Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (
Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Passive: Attacks deal 88/132/198/330 (
) bonus magic damage.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (
) magic damage in a three hex radius, reduced by 35% per hex from the epicenter. The closest 3 enemies are knocked up for 1.25/1.5/1.75/2 seconds.
Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Active: Leap to largest group of enemies within 2 hexes and slam the ground, dealing 240/360/560/950 (
Meep Bonus: The passive's bonus damage is increased by 60% per Meep.
Mordekaiser
default Ability
Previous
Patch 17.3
Gain 300/375/500/650 (
) Shield. Each second for the next 4 seconds, gain 75/90/105/120 (
) more Shield and deal 45/70/100/170 (
) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
Gain 300/375/500/650 (
) Shield. Each second for the next 6 seconds, gain 75/90/105/120 (
) more Shield and deal 45/70/100/170 (
) magic damage to adjacent enemies. When this ability ends, consume the remaining Shield and heal for 40% of its value.
hero Ability
Previous
Patch 17.3
Passive: Deal 20/30/45/75 (
) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.
Active: Gain 225/250/300/400 (
) Shield. Increase the damage of the aura to 50/75/115/195 (
) magic damage for the next 4 seconds.
Active: Gain 225/250/300/400 (
Passive: Deal 20/30/45/75 (
) magic damage in a one hex radius each second. This aura grows one hex every 6 seconds.
Active: Gain 175/200/400/550 (
) Shield. Increase the damage of the aura to 50/75/115/175 (
) magic damage for the next 6 seconds.
Active: Gain 175/200/400/550 (
Zoe
default Ability
Previous
Patch 17.3
Fire a paddle star at the current target, dealing 68/102/153/260 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 4 times.
Fire a paddle star at the current target, dealing 68/102/153/260 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Diana
default Ability
Previous
Patch 17.3
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 250/290/375 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 50/75/120 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 250/290/375 (
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 275/325/475 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 275/325/475 (
Fizz
default Ability
Previous
Patch 17.3
Dash through the current target, dealing 110/165/265 (
) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (
) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 2 (
) Meep to the bait, increasing Mega Meep damage by 150/230/360 (
).
Meep Bonus: Add 2 (
Dash through the current target, dealing 120/180/290 (
) magic damage. Every third cast also summons a Mega Meep after a delay, briefly knocking the target up and dealing 335/510/805 (
) magic damage. Adjacent enemies take 50% damage.
Meep Bonus: Add 2 (
) Meep to the bait, increasing Mega Meep damage by 150/230/360 (
).
Meep Bonus: Add 2 (
Kai'Sa
default Ability
Previous
Patch 17.3
Passive: On takedown, gain 10 mana.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (
) physical damage each.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 35/53/84 (
Passive: On takedown, gain 10 mana.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (
) physical damage each.
Active: Fire 16 missiles in a 2-hex radius around the current target, dealing 33/50/79 (
Lulu
alt3 Ability
Previous
Patch 17.3
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down flasks from the sky, dealing 150/225/375 (
) magic damage to 3 nearby enemies, and removing 5/7/10 Magic Resistance from enemies within 1 hex of each of them.
Active: Call down flasks from the sky, dealing 150/225/375 (
Passive: Gain a different secondary effect each game based on the Stargazer constellation.
Active: Call down flasks from the sky, dealing 140/210/335 (
) magic damage to 3 nearby enemies, and removing 4/6/8 Magic Resistance from enemies within 1 hex of each of them.
Active: Call down flasks from the sky, dealing 140/210/335 (
Miss Fortune
alt2 Ability
Previous
Patch 17.3
Channel a volley of bullets at the nearest two enemies for 2.5 seconds, each dealing 82/123/198 (
) physical damage per second.
Channel a volley of bullets at the nearest two enemies for 3.25 seconds, each dealing 90/135/215 (
) physical damage per second.
alt3 Ability
Previous
Patch 17.3
Fire a shot at the target that deals 132/198/320 (
) physical damage and ricochets to a nearby enemy, marking both. Enemies hit by the ricochet take 30% of the damage.
This Ability does 50% more damage to marked enemies.
This Ability does 50% more damage to marked enemies.
Fire a shot at the target that deals 142/213/345 (
) physical damage and ricochets to a nearby enemy, marking both. Enemies hit by the ricochet take 35% of the damage.
This Ability does 50% more damage to marked enemies.
This Ability does 50% more damage to marked enemies.
Ornn
default Ability
Previous
Patch 17.3
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 100/150/500 (
) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (
) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Active: Gain 100/150/500 (
Passive: On combat start, forge a temporary completed item. If 3 items are already equipped, a random completed item becomes Radiant this combat instead.
Active: Gain 125/200/500 (
) Shield for 3 seconds, then breath fire in a cone dealing 180/270/430 (
) magic damage. After any Shield on Ornn expires, Ornn enters The Groove for 3 seconds.
Active: Gain 125/200/500 (
Samira
default Ability
Previous
Patch 17.3
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (
) physical damage and entering The Groove for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 360/540/860 (
) physical damage and knocking up for 1.25 seconds.
Active: Unleash a volley of bullets at the target, dealing 360/540/860 (
Passive: Whenever an enemy is knocked up, shoot them, dealing 65/95/155 (
) physical damage and entering The Groove for 3 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (
) physical damage and knocking up for 1.25 seconds.
Active: Unleash a volley of bullets at the target, dealing 375/560/900 (
Viktor
default Ability
Previous
Patch 17.3
Channel a one-hex psionic storm that follows enemies for 4 seconds. Each second, it grows larger and deals 185/275/475 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Channel a one-hex psionic storm that follows enemies for 5 seconds. Each second, it grows larger and deals 185/275/475 (
) magic damage to enemies within, reduced by 60% per hex from the epicenter.
Aurelion Sol
alt1 Ability
Previous
Patch 17.3
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (
) Mana and launch a fighter that deals 78/118/275 (
) magic damage to a nearby enemy.
Active: Gain 500/650/3000 Shield and activate Overdrive for 3 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
Active: Gain 500/650/3000 Shield and activate Overdrive for 3 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
Passive: Fly around the battlefield immune to crowd control. Every 0.75 seconds, gain 5 (
) Mana and launch a fighter that deals 82/123/275 (
) magic damage to a nearby enemy.
Active: Gain 500/650/3000 Shield and activate Overdrive for 4 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
Active: Gain 500/650/3000 Shield and activate Overdrive for 4 seconds. While in Overdrive gain 100% movement speed, launch 3/3/6 times as many fighters, and ignore 30% of enemy Magic Resistance.
default Ability
Previous
Patch 17.3
Channel a deathbeam in a line towards the current target for 3 seconds. It deals 185/280/2000 (
) magic damage per second, reduced by 60% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Channel a deathbeam in a line towards the current target for 4 seconds. It deals 320/480/2000 (
) magic damage per second, reduced by 80% per enemy it passes through. Deathbeam ignores 30% of the enemy's Magic Resist.
Karma
default Ability
Previous
Patch 17.3
Gather the force of a black hole, dealing 570/855/5000 (
) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 150/225/1000 (
) magic damage.
Gather the force of a black hole, dealing 570/855/5000 (
) magic damage split between the target and the 2/2/4 closest enemies to them. The target takes an additional 180/270/1000 (
) magic damage.
LeBlanc
default Ability
Previous
Patch 17.3
Passive: Attacks deal 62/93/250 (
) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (
) magic damage.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 70/105/750 (
Passive: Attacks deal 62/93/250 (
) magic damage instead.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (
) magic damage.
Active: Summon 5 clones that attack alongside for 5 attacks, dealing 25/25/150% damage. For their final attack, clones fire a bolt that deals 80/120/750 (
Master Yi
default Ability
Previous
Patch 17.3
Passive: Every third attack is a doubleslash that deals 70/105/550 (
) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (
) physical damage
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 15% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (
Passive: Every third attack is a doubleslash that deals 70/105/550 (
) bonus physical damage.
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (
) physical damage
Active: After brief meditation, enter a Psi-State for 5 seconds, gaining 10% Omnivamp, 70% Attack Speed, and increased movement speed. Twice a second, fire a psychic projection at a random nearby enemy that deals 70/105/800 (
Morgana
Cost54
BUFF
Armor5070
BUFF
Base AD50/75/11360/90/135
BUFF
Health1000/1800/32401300/2340/4212
BUFF
Starting Mana2030
BUFF
Magic Resist5070
NERF
Attack Speed0.900.65
NERF
Max Mana6090
default Ability
Previous
Patch 17.3
Passive: Heal for 20% of Ability damage.
Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (
) Shield for the duration. While in Dark Form, tether the 3 nearest enemies, dealing 50/75/1500 (
) magic damage per second to each one.
At the end of the transfomation, deal 240/360/4000 (
) magic damage to all tethered enemies.
Active: Transform into Dark Form for 5 seconds, gaining 250/300/4000 (
At the end of the transfomation, deal 240/360/4000 (
Transform for 3 seconds, gaining 655/859/4606 (
) Health and tethering to nearby champions. Over the duration, deal 100/150/3000 (
) magic damage to the closest 3 enemies and restore 100/150/3000 (
) health to the closest 2 injured allies.
Nami
default Ability
Previous
Patch 17.3
Toss a disco bubble at the target that deals 410/615/5000 (
) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (
) magic damage. On cast, Nami enters The Groove for 3 seconds.
Toss a disco bubble at the target that deals 440/660/5000 (
) split between enemies in a one hex radius. The explosion sends 3 globs towards nearby enemies that deal 110/165/1000 (
) magic damage. On cast, Nami enters The Groove for 3 seconds.
Nunu & Willump
BUFF
Max Mana155145
Xayah
default Ability
Previous
Patch 17.3
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each.
Active: Gain 75% Attack Speed for 4 seconds. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
Passive: Attacks bounce to strike 3/3/5 times, dealing 60/60/30% reduced damage per target hit and leaving a Feather behind the final target.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
) physical damage each. Xayah's current target takes 10/15/200 (
) additional physical damage per feather.
Active: Gain 75% Attack Speed for the next 6 attacks. At the end, recall all Feathers split between the closest 3 enemies, dealing 51/77/960 (
Apex Primordian
NERF
Armor15060
NERF
Attack Speed0.900.60
NERF
Starting Mana5030
NERF
Magic Resist15060
NERF
Max Mana85100
default Ability
Previous
Patch 17.3
Passive: Swords fly out in a grid dealing 400 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 75% Durability. When they land, they deal 1600 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 75% Durability. When they land, they deal 1600 (
Passive: Swords fly out in a grid dealing 100 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
Bard
default Ability
Previous
Patch 17.3
Summon a flying saucer over the current target that lasts 4 seconds. Each second it deals 220/330/3000 (
) magic damage to the target, plus 135/205/1500 (
) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 2 (
) Meeple allies an additional Meep.
Friends abducted:
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 2 (
Friends abducted:
Summon a flying saucer over the current target that lasts 5 seconds. Each second it deals 220/330/3000 (
) magic damage to the target, plus 135/205/1500 (
) magic damage split between all enemies within 1 hex. The saucer deals 30% increased damage to Tanks.
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 2 (
) Meeple allies an additional Meep.
Friends abducted:
If an enemy under the UFO dies, Bard has a 15/20/100% chance to abduct them and create a 1-star copy on your bench.
Meep bonus: On combat start, grant the nearest 2 (
Friends abducted:
Shen
BUFF
Health1200/2160/38881300/2340/4212
default Ability
Previous
Patch 17.3
Passive: On cast, attacks gain 45/75/777 (
) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 380/574/4039 (
) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Active: Gain 380/574/4039 (
Passive: On cast, attacks gain 33/53/819 (
) stacking bonus magic damage. Starting from the third cast, gain true damage instead.
Active: Gain 395/601/4088 (
) Shield for 3 seconds, then slice open a rift on the largest group of champions dealing the Passive's bonus damage to all enemies within. Enemies have their Attack Speed slowed by 50/50/99% while allies within gain 80/80/999% Attack Speed, both rapidly decaying over 3 seconds.
Active: Gain 395/601/4088 (
Sona
default Ability
Previous
Patch 17.3
Hurl a chunk of magnetic debris at the nearest target without one, dealing 280/420/999 (
) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (
) magic damage, then crush all the debris onto the target, dealing 680/1050/9999 (
) magic damage and briefly stunning them.
Every 5 casts, instead rip off all debris dealing 120/180/999 (
Hurl a chunk of magnetic debris at the nearest target without one, dealing 300/450/999 (
) magic damage and sticking it to them. If an enemy with debris dies, it passes to the nearest enemy without one.
Every 5 casts, instead rip off all debris dealing 120/180/999 (
) magic damage, then crush all the debris onto the target, dealing 720/1100/9999 (
) magic damage and briefly stunning them.
Every 5 casts, instead rip off all debris dealing 120/180/999 (
Zed
default Ability
Previous
Patch 17.3
Create a clone behind the target with 33% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Cosmic Gromp
NERF
Base AD500/750/1125350/525/788
Items
2-star 1-cost: Briar
Previous
Patch 17.3
Primordian
Rogue
Rogue
Primordian
Anima
Rogue
Anima
Rogue
Space Groove Emblem
Previous
Patch 17.3
The holder gains the Space Groove trait. On cast, the holder enters style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 2.5 seconds.
The holder gains the Space Groove trait. On cast, the holder enters style="color: #F39B9B;">The style="color: #9BF39B;">Groove for 2.5 seconds.
Can only occur once every 4 seconds.
Can only occur once every 4 seconds.
Horizon FocusREMOVED
Augments
Buried Treasures
Previous
Patch 17.3
Gain a random item component now and at the start of the next 5 rounds.
Gain a random item component now and at the start of the next 4 rounds.
Cosmic Restart
Previous
Patch 17.3
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 11 free Shop rerolls.
Call upon the Gods to sell all units on your board and bench. Gain 2 random Emblems and 8 free Shop rerolls.
Exclusive Customization
Previous
Patch 17.3
Gain a Lucky Item Chest, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain a Lucky Item Chest, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Exclusive Customization II
Previous
Patch 17.3
Gain 2 Lucky Item Chests, a Magnetic Remover, and 10 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Gain 2 Lucky Item Chests, a Magnetic Remover, and 7 gold.
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Use a Lucky Item Chest on a champion to choose from an armory of recommended items!
Flexible
Previous
Patch 17.3
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 40 Health for each Emblem they are holding.
Gain 1 random Emblem. At the start of every Stage, gain a random Emblem. Your team gains 30 Health for each Emblem they are holding.
Golden Gamble+
Previous
Patch 17.3
Gain 4 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 2 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Golden Gamble++
Previous
Patch 17.3
Gain 12 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Gain 6 gold and flip a coin. If heads, gain a Radiant Lucky Item Chest. If tails, gain 2 Completed item anvils.
Heart of the Swarm
Previous
Patch 17.3
All 3-star units now count towards Swarmling power. At level 10, while fielding 6 unique 3-star units, Primordians summon the APEX PRIMORDIAN. Gain a Briar, Bel'veth, and Rek'sai.
Unique 3-Star Units Fielded: / 6
Levels: / 10
Unique 3-Star Units Fielded: / 6
Levels: / 10
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain a Briar, Bel'veth, and 2-star Rek'sai.
Unique 3-Star Champions Fielded: / 6
Levels: / 9
Unique 3-Star Champions Fielded: / 6
Levels: / 9
STAGES
Heart of the Swarm can be offered on 2-1 now.
Jeweled Lotus I
Previous
Patch 17.3
Your team gains 20% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Kahunahuna
Previous
Patch 17.3
Every 5th attack deals bonus true damage equal to 150% Basic Attack Damage.
Every 5th attack deals bonus true damage equal to 125% Basic Attack Damage.
Mace's Will
Previous
Patch 17.3
Gain a Sparring Gloves. Your team gains 8% Attack Speed and 20% Critical Strike Chance.
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
May the Fours Be With You
Previous
Patch 17.3
Your 4-cost champions and Jhin gain 254 Health and 14% Attack Speed. Gain a Jhin.
Your 4-cost champions and Jhin gain 144 Health and 14% Attack Speed. Gain a Jhin.
Misfits
Previous
Patch 17.3
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Your team gains 55 Health for each active Unique trait. Gain a Rhaast and a Miss Fortune.
Unique traits belong to 1 champion and are shown in orange.
Unique traits belong to 1 champion and are shown in orange.
New Recruit
STAGES
New Recruit can be offered on 3-2 now.
Retribution
Previous
Patch 17.3
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
ConcentrationNEW
Previous
Patch 17.3
—
Conduit Abilities last 25% to 50% longer, depending on the Ability. Gain a Zoe and a Mordekaiser.
Loot SingularityNEW
Previous
Patch 17.3
—
When the Black Hole consumes enemies, it turns them into space matter. After acquiring enough, the Black Hole turns it into loot! Gain a Cho'gath and a Lissandra.
Space matter and loot quality increase each time. Gain 2/3/4 space matter depending on Dark Star breakpoint.
Space Matter: /
Space Matter: /
New RecruitNEW
Previous
Patch 17.3
—
Gain +1 max team size and 2 four-cost champions.
TimestreamNEW
Previous
Patch 17.3
—
Timebreakers gain 2 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
(Health: , Attack Speed: %)
(Health: , Attack Speed: %)
Tour of the GalaxyNEW
Previous
Patch 17.3
—
Voyagers gain 130 Health, 13% Attack Damage, and 13% Ability Power, increased by 10% each time you fight a new player. You prefer to fight players you haven't fought recently. Gain a Pyke and a Meepsie.
Vampiric Vitality IIREMOVED
Traits
Anima
Previous
Patch 17.3
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After winning a player combat, gain loot!
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Dark Lady
Previous
Patch 17.3
Allies take 5% less damage from abilities, increased to 10% while Morgana is in Dark Form.
Your team gains 4% Durability, increased to 10% when Morgana is in her Dark Form.
Dark Star
Previous
Patch 17.3
(2) Dark Stars create a black hole that consumes enemies at 8% max health.
(4) AND they gain 45%
.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(4) AND they gain 45%
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(2) Dark Stars create a black hole that consumes enemies at % max health.
(4) AND they gain 45%
.
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
(4) AND they gain 45%
(6) AND the strongest Dark Star unit goes supermassive, gaining 85% effectiveness from Dark Star, and creates 2 minor Black Holes.
(9) All Dark Stars are supermassive. At level 10, CONSUME EVERYONE.
Marauder
Previous
Patch 17.3
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5%
, 20% 
(4) 7%
, 40% 
(6) 10%
, 60%
.
(2) 5%
(4) 7%
(6) 10%
Your team gains 5% Omnivamp. Marauders gain more Omnivamp, Attack Damage, and their Omnivamp overhealing is converted into Shield (up to 25% max Health.)
(2) 5%
, 18% 
(4) 7%
, 35% 
(6) 10%
, 55%
.
(2) 5%
(4) 7%
(6) 10%
Stargazer
Previous
Patch 17.3
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1
, 18% ability damage heal
(5) 5
, 25% ability damage heal
More hexes reveal at each player level
Allies in empowered hexes gain 1 Mana Regen. Stargazers in empowered hexes gain more and heal the lowest Health ally with their abilities.
(3) 1
(5) 5
More hexes reveal at each player level
Stargazers chart a different constellation every game. This game: The Fountain.
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%

(5) 7%

More hexes reveal at each player level
Allies in empowered hexes heal 1% max Health every 2 seconds. Stargazers in empowered hexes heal an additional 2.5% and gain stacking Attack Damage and Ability Power every 2 seconds.
(3) 4%
(5) 7%
More hexes reveal at each player level
Encounters
Delayed Artifact
Delayed Artifact now excludes the augment "Forged in Strength".
Delayed Artifact now excludes the augment "Sweet Treats".
Delayed Artifact now excludes the augment "Apotheotic Forge".
Delayed Artifact now excludes the augment "TFT6_Augment_Legend_PortableForge".
Delayed Artifact now excludes the augment "Portable Forge".
Delayed Artifact now excludes the augment "Living Forge".
Double Duplicators
Double Duplicators now excludes the augment "Heroic Grab Bag+".
Double Duplicators now excludes the augment "Heroic Grab Bag++".
Double Duplicators now excludes the augment "Heroic Grab Bag".
Double Duplicators now excludes the augment "Team Building".
Emblem Ensemble
Emblem Ensemble now excludes the augment "Branching Out".
Emblem Ensemble now excludes the augment "Branching Out+".
Emblem Ensemble now excludes the augment "Cosmic Restart".
Emblem Ensemble now excludes the augment "Hard Commit".
Emblem Ensemble now excludes the augment "Spreading Roots".
Emblem Ensemble now excludes the augment "Spreading Roots+".
Emblem Ensemble now excludes the augment "The Trait Tree".
Emblem Ensemble now excludes the augment "The Trait Tree+".
Emblem Ensemble now excludes the augment "Urf's Gambit".
Emblem Ensemble now excludes the augment "We Stick Together".
Emblem Ensemble now excludes the augment "New Recruit".
Emblem Ensemble now excludes the augment "New Recruit".
Emblem Ensemble now excludes the augment "Urf's Grab Bag".
Emblem Ensemble now excludes the augment "TFT9_Augment_Legend_BranchingOut".
Reroll Opener
Reroll Opener now excludes the augment "Patience is a Virtue".
Reroll Opener now excludes the augment "On a Roll".
Reroll Opener now excludes the augment "Calculated Loss".
Reroll Opener now excludes the augment "Prismatic Ticket".
Reroll Opener now excludes the augment "Rolling For Days I".
Space Gods
Ahri
Blessing: ProsperityNEW
Permanently grant a champion 100 Health, which increases by 5 Health for each interest you earn.
Available Stages2-5
Blessing: Prosperity +NEW
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Available Stages3-5
Blessing: WealthNEW
Permanently grant a champion 8% Attack Damage and Ability Power, and a 12% chance to generate 1 gold on takedown.
Available Stages3-5
Evelynn
Steamroll
Previous
Patch 17.3
Gain a random 2 cost now and after each player combat until you lose one.
Gain a random 2- cost and 1 gold. Repeat after each player combat until you lose one.
Steamroll+
Previous
Patch 17.3
Gain a random 3 cost now and after each player combat until you lose one.
Gain a random 3-cost and 1 gold. Repeat after each player combat until you lose one.
God_Pengu
1-cost: Briar
Previous
Patch 17.3
Primordian
Rogue
Rogue
Primordian
Anima
Rogue
Anima
Rogue
Edge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
God_Pengu
1-cost: Briar
Previous
Patch 17.3
Primordian
Rogue
Rogue
Primordian
Anima
Rogue
Anima
Rogue
Edge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
God_Pengu
1-cost: Briar
Previous
Patch 17.3
Primordian
Rogue
Rogue
Primordian
Anima
Rogue
Anima
Rogue
Edge of Night
Previous
Patch 17.3
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Kayle
Kayle's Boon
Previous
Patch 17.3
For each unique ccompleted item on your team, your team gains 15 Health, 1% Attack Damage, and 1% Ability Power.
For each unique completed item on your team, your team gains 10 Health, 1% Attack Damage, and 1% Ability Power.
Craftsmanship
Previous
Patch 17.3
Gain 2 Reforgers now and one at the start of each stage. Whenever you use a Reforger, gain 2 gold.
Gain 1 Reforgers now and one at the start of each stage. Whenever you use a Reforger, gain 2 gold.
Soraka
Soraka's Boon
Previous
Patch 17.3
Your team gains 2 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Your team gains 2.5 Health for each missing player health. At the start of each player combat, gain an additional 1 player health.
Blessing: ProsperityNEW
Permanently grant a champion 100 Health, which increases by 5 Health for each interest you earn.
Available Stages2-5
Blessing: Prosperity +NEW
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Available Stages3-5
Divine EmpathyNEW
At 66 and 33 player Health, gain a random component.
Available Stages3-5
Varus
Varus's Boon
Previous
Patch 17.3
Your team gains 18 health for each total star level in your army, and your 5 cost odds increase by 2%.
Your team gains 15 health for each total star level in your army, and your 5 cost odds increase by 2%.
Starcrossed Upgrade
Previous
Patch 17.3
The next 2-Cost you see in the shop will be 2-Star.
Your next shop contains all -cost units. The first one you buy is free and upgraded to 2-star.
Starcrossed Upgrade
Previous
Patch 17.3
The next 3-Cost you see in the shop will be 2-Star.
Your next shop contains all 2-cost units. The first one you buy is free and upgraded to 2-star.
Starcrossed Upgrade ++
Previous
Patch 17.3
The next 4-Cost you see in the shop will be 2-Star.
Your next shop contains all -cost units. The first one you buy is free and upgraded to 2-star.
Duplicator Bundle
Previous
Patch 17.3
Gain 5 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.
Gain 4 Tiny Champion Duplicators and 1 Lesser Champion Duplicator.