Set 17 Patch Changes
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Gold
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Action
Upcoming (PBE)
Champions
Aatrox
hero Ability
Patch 17.7
PBE
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 110/165/275/470 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 200/300/475/800 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 110/165/275/470 (
Slam: Deal 200/300/475/800 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 125/185/315/525 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 210/315/520/885 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 135/200/300/515 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 125/185/315/525 (
Slam: Deal 210/315/520/885 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 135/200/300/515 (
Ezreal
default Ability
Patch 17.7
PBE
Active: Fire a blast at the current target that deals 184/276/412/704 (
) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (
) physical damage to the current target on cast.
(Total Takedowns: )
(Total Takedowns: )
Active: Fire a blast at the current target that deals 184/276/412/704 (
) physical damage. Every 7 takedowns, gain a drone that deals 8/12/18/30 (
) physical damage to the current target on cast.
(Total Takedowns: )
(Total Takedowns: )
Talon
default Ability
Patch 17.7
PBE
Stab the target, causing them to bleed for 460/690/1135/1930 (
) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Stab the target, causing them to bleed for 460/690/1235/2080 (
) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Zoe
default Ability
Patch 17.7
PBE
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 36/54/88/150 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Diana
default Ability
Patch 17.7
PBE
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 275/325/475 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 275/325/475 (
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 275/325/515 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 275/325/515 (
Urgot
alt1 Ability
Patch 17.7
PBE
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 135/203/304 (
) physical damage, plus 20% to adjacent enemies.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (
) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (
) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
Active: Gain 150/175/200 (
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 150/225/338 (
) physical damage, plus 20% to adjacent enemies.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (
) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (
) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
Active: Gain 150/175/200 (
Master Yi
BUFF
Max Mana7060
NERF
Starting Mana3020
Apex Primordian
BUFF
Armor6075
BUFF
Magic Resist6075
BUFF
Max Mana9070
default Ability
Patch 17.7
PBE
Passive: Swords fly out in a grid dealing 100 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
Passive: Swords fly out in a grid dealing 150 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
Shen
ADD
Shen is now a Timebreaker 
Vex
ADD
Vex is now a Stargazer 
default Ability
Patch 17.7
PBE
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (
) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (
) magic damage instead.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (
) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (
) magic damage instead.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (
Zed
default Ability
Patch 17.7
PBE
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Items
Ekko's PatienceREMOVED
Augments
Birthday Reunion
Patch 17.7
PBE
Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Inkborn Fables Tactician's Crown, 2024
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Inkborn Fables Tactician's Crown, 2024
Retribution
STAGES
Retribution can be offered on 2-1, 3-2, and 4-2 now.
Critical SuccessREMOVED
Traits
Anima
Patch 17.7
PBE
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(5) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(5) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Replicator
Patch 17.7
PBE
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 45% strength
(2) 22% strength
(4) 45% strength
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 50% strength
(2) 22% strength
(4) 50% strength
Rogue
Patch 17.7
PBE
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12%

(3) 25%

(4) 40%

(5) 55%

(2) 12%
(3) 25%
(4) 40%
(5) 55%
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12%

(3) 25%

(4) 45%

(5) 60%

(2) 12%
(3) 25%
(4) 45%
(5) 60%
Timebreaker
Patch 17.7
PBE
(2) Allies gain 15% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(2) Allies gain 12% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
Encounters
2-Cost Start
Chance7.3171%7.5949%
3-Cost Start
Chance6.0976%6.3291%
Augment Rerolls
Chance4.878%5.0633%
Cheaper Levels
Chance4.878%5.0633%
Component Anvils
Chance7.3171%7.5949%
Delayed Artifact
Chance2.439%2.5316%
Double Duplicators
Chance4.878%5.0633%
Emblem Ensemble
Chance3.6585%3.7975%
Gold Subscription
Chance4.878%5.0633%
Golden Gala
Chance7.3171%7.5949%
Howling Abyss
Chance7.3171%7.5949%
Loot Subscription
Chance3.6585%3.7975%
No Encounter
Chance3.6585%3.7975%
Prismatic Finale
Chance4.878%5.0633%
Prismatic Party
Chance2.439%2.5316%
Prismatic Prelude
Chance4.878%5.0633%
Reroll Opener
Chance3.6585%3.7975%
Silver Scrapes
Chance4.878%5.0633%
Upgraded Champion
Chance7.3171%7.5949%
Stage Three AugmentsREMOVED
Rules TextLeBlanc manipulates augments to be offered on 3-1, 3-2, and 3-3 this game.
Space Gods
Ahri
Blessing: ProsperityNEW
Permanently grant a champion 80 Health, which increases by 4 Health for each interest you earn.
Available Stages2-5
Blessing: Prosperity +NEW
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Available Stages3-5
Ekko
SpatulaREMOVED
Soraka
Blessing: Prosperity +
Patch 17.7
PBE
Permanently grant a champion 80 Health, which increases by 6 Health for each interest you earn.
Permanently grant a champion 100 Health, which increases by 8 Health for each interest you earn.
Current (17.7)
Champions
Aatrox
hero Ability
Previous
Patch 17.7
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 110/165/275/470 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 200/300/475/800 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 110/165/275/470 (
Slam: Deal 200/300/475/800 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 120/180/270/405 (
Rotate between three abilities:
Strike: Deal 140/210/315/535 (
) physical damage.
Sweep: Deal 125/185/315/525 (
) physical damage in a cone and remove 10 (
) Armor.
Slam: Deal 210/315/520/885 (
) in a one-hex radius around the target and briefly knock enemies up. If this only hits one enemy, deal 250% damage.
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 135/200/300/515 (
) physical damage.
Strike: Deal 140/210/315/535 (
Sweep: Deal 125/185/315/525 (
Slam: Deal 210/315/520/885 (
N.O.V.A. Strike: Cleave the battlefield, briefly knocking up all enemies and dealing 135/200/300/515 (
Ezreal
default Ability
Previous
Patch 17.7
Active: Fire a blast at the current target that deals 184/276/412/704 (
) physical damage. Every 8 takedowns, gain a drone that deals 8/12/18/30 (
) physical damage to the current target on cast.
(Total Takedowns: )
(Total Takedowns: )
Active: Fire a blast at the current target that deals 184/276/412/704 (
) physical damage. Every 7 takedowns, gain a drone that deals 8/12/18/30 (
) physical damage to the current target on cast.
(Total Takedowns: )
(Total Takedowns: )
Talon
default Ability
Previous
Patch 17.7
Stab the target, causing them to bleed for 460/690/1135/1930 (
) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Stab the target, causing them to bleed for 460/690/1235/2080 (
) physical damage over 18 seconds. After the attack, leap to the highest percent Health enemy within 3 hexes.
Zoe
default Ability
Previous
Patch 17.7
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 34/51/77/130 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Fire a paddle star at the current target, dealing 68/102/180/300 (
) magic damage to the first target hit and 36/54/88/150 (
) to others it passes through. When the missile reaches its destination, redirect it to a distant enemy, increasing its speed and repeating the damage. This redirect can occur 5 times.
Diana
default Ability
Previous
Patch 17.7
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 275/325/475 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/145 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 275/325/475 (
Passive: Attacks deal 52/78/135 (
) bonus magic damage.
Active: Gain 275/325/515 (
) Shield and summon 3 encircling orbs for 3 seconds. Orbs deal 60/90/160 (
) magic damage to enemies they pass through, and rotate faster based on Attack Speed.
Active: Gain 275/325/515 (
Urgot
alt1 Ability
Previous
Patch 17.7
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 135/203/304 (
) physical damage, plus 20% to adjacent enemies.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (
) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (
) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
Active: Gain 150/175/200 (
Passive - Mortar Rounds: Attacks are 50% slower and generate double mana. They deal 150/225/338 (
) physical damage, plus 20% to adjacent enemies.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
) hex radius, fire a blast in a cone towards the closest adjacent hex that deals 90/135/215 (
) physical damage with 30% falloff per hex. Each adjacent hex has a 5 second cooldown, and starts combat on cooldown.
Active: Gain 150/175/200 (
) Shield for 3 seconds and reposition up to one hex to maximize the number of targets within Proximity Blast's radius. Reset Proximity Blast's cooldowns.
Passive - Proximity Blast: Whenever an enemy enters a 0 (
Active: Gain 150/175/200 (
Master Yi
BUFF
Max Mana7060
NERF
Starting Mana3020
Apex Primordian
BUFF
Armor6075
BUFF
Magic Resist6075
BUFF
Max Mana9070
default Ability
Previous
Patch 17.7
Passive: Swords fly out in a grid dealing 100 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
Passive: Swords fly out in a grid dealing 150 (
) physical damage to enemies they hit.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
) physical damage to enemies they hit in a 1-hex range.
Active: Launch 20 swords into the air and gain 25% Durability. When they land, they deal 400 (
Shen
ADD
Shen is now a Timebreaker 
Vex
ADD
Vex is now a Stargazer 
default Ability
Previous
Patch 17.7
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (
) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (
) magic damage instead.
Active: Shadow launches 3 empowered strikes, dealing 140/210/1000 (
Passive: Every time Vex attacks, Shadow strikes a nearby enemy, dealing 27/40/250 (
) magic damage. Whenever an enemy is struck 5 times by Shadow, Shadow strikes them again.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (
) magic damage instead.
Active: Shadow launches 3 empowered strikes, dealing 130/195/1000 (
Zed
default Ability
Previous
Patch 17.7
Create a clone behind the target with 33/45/45% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Create a clone behind the target with 33/40/40% reduced max Health and 30 increased Mana cost. The clone inherits its creator's items, stats, and current Health, and can cast Quantum Clone.
Augments
Birthday Reunion
Previous
Patch 17.7
Gain 3 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Inkborn Fables Tactician's Crown, 2024
Gain 1 gold. At Level 5, gain a random 2-star 2-cost champion. At Level 7, gain a Thief's Gloves. At Level 9, gain a random 2-star 5-cost champion.
Inkborn Fables Tactician's Crown, 2024
Inkborn Fables Tactician's Crown, 2024
Traits
Anima
Previous
Patch 17.7
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(6) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
After losing a player combat, gain 20 Tech, plus additional Tech equal to 5 times the length of your loss streak. Additionally, gain 2 Tech per Anima takedown.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(5) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Each time Animas get 100 Tech, they prototype new Anima Weapons. You can take them, or save your Tech to get more powerful weapons next time.
(3) Start Researching!
(5) After each player combat, gain loot!
Gain 85% Tech from losing if your partner wins a combat in Double Up.
Replicator
Previous
Patch 17.7
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 45% strength
(2) 22% strength
(4) 45% strength
Replicator abilities occur a second time at reduced effectiveness.
(2) 22% strength
(4) 50% strength
(2) 22% strength
(4) 50% strength
Rogue
Previous
Patch 17.7
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12%

(3) 25%

(4) 40%

(5) 55%

(2) 12%
(3) 25%
(4) 40%
(5) 55%
Rogues gain Attack Damage and Ability Power. The first time they fall below 50% health, they slip into shadows. Enemies targeting them are redirected to a nearby unit, preferring Tanks.
(2) 12%

(3) 25%

(4) 45%

(5) 60%

(2) 12%
(3) 25%
(4) 45%
(5) 60%
Timebreaker
Previous
Patch 17.7
(2) Allies gain 15% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(2) Allies gain 12% Attack Speed.
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2
(3) AND When you lose, gain free rerolls. When you win, store XP in a Temporal Core (scales with stage).
(4) AND Timebreakers gain an additional 50% Attack Speed
Rerolls on Loss: 1
XP on Win: 2