Set 18 Patch Changes
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Upcoming (PBE)
Champions
Camille
default Ability
Patch 18.3
PBE
Slice the target for 160/240/400/680 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Slice the target for 170/255/435/740 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Karma
default Ability
Patch 18.3
PBE
Tether the current target, dealing 280/420/630/1070 (
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125/185/300/515 (
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Slow: Reduce Attack Speed
Tether the current target, dealing 280/420/630/1070 (
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120/180/270/460 (
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Slow: Reduce Attack Speed
Ornn
default Ability
Patch 18.3
PBE
Active: Gain 400/460/550/640 (
) Shield for 4 seconds and deal 200/300/450/765 (
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Active: Gain 400/460/550/640 (
) Shield for 4 seconds and deal 200/300/450/765 (
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Veigar
default Ability
Patch 18.3
PBE
Launch a giant blast at the target that deals 200/300/450/765 (
) magic damage, increased to 300/450/675/1015 (
) if they're below 30% max Health.
If they die, permanently gain 2% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 2% Ability Power.
Current bonus: 0% (
Launch a giant blast at the target that deals 175/265/395/670 (
) magic damage, increased to 265/400/595/1015 (
) if they're below 30% max Health.
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (
Alistar
default Ability
Patch 18.3
PBE
Roar, restoring 306/437/646/855.5 (
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (
). Then slam the current target, dealing 180/270/420/715 (
) magic damage and Stunning them for 1.5 seconds.
Roar, restoring 276/397/566/735.5 (
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (
). Then slam the current target, dealing 100/150/225/385 (
) magic damage and Stunning them for 1.5 seconds.
Gromp
NERF
Base AD50/75/113/15045/68/101/135
default Ability
Patch 18.3
PBE
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (
) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410/700 (
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (
) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360/610 (
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Gromp
NERF
Attack Speed0.750.70
NERF
Base AD50/75/113/15045/68/101/135
LeBlanc
default Ability
Patch 18.3
PBE
Passive: After player combat, your strongest LeBlanc has a 10/15/30/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
Passive: After player combat, your strongest LeBlanc has a 10/15/40/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
Murkwolf
default Ability
Patch 18.3
PBE
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Teemo
default Ability
Patch 18.3
PBE
Throw 2 clusters of mushrooms that deal 55/82/130/215 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Throw 2 clusters of mushrooms that deal 60/90/135/230 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Warwick
default Ability
Patch 18.3
PBE
Bite the current target, dealing 230/345/535/915 (
) physical damage and healing for 25% (
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Bite the current target, dealing 215/325/500/850 (
) physical damage and healing for 20% (
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Azir
default Ability
Patch 18.3
PBE
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46/69/110 (
) magic damage per attack.
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103 (
) magic damage per attack.
Cassiopeia
default Ability
Patch 18.3
PBE
Poison the target and the nearest non-poisoned enemy, dealing 420/630/1020 (
) magic damage over 15 seconds. Poisons stack.
Poison the target and the nearest non-poisoned enemy, dealing 400/600/950 (
) magic damage over 15 seconds. Poisons stack.
Kha'Zix
default Ability
Patch 18.3
PBE
Leap to the farthest enemy within 3 Hexes, dealing 265/370/535 (
) magic damage. If they have no adjacent allies, deal 285/410/605 (
) magic damage instead and gain 10 mana.
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580 (
) magic damage. If they have no adjacent allies, deal 310/445/660 (
) magic damage instead and gain 10 mana.
Rammus
default Ability
Patch 18.3
PBE
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725 (
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120 (
) physical damage to enemies in 2 Hexes.
When the Shield breaks, deal 50/75/120 (
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 (
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120 (
) physical damage to enemies in 2 Hexes.
When the Shield breaks, deal 50/75/120 (
Amumu
default Ability
Patch 18.3
PBE
Passive: Every second, restore 52.5/83.5/268.5 (
) Health and deal 12/18/150 (
) magic damage to enemies within 1 hex.
Active: Deal 100/150/2000 (
) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 1.5/1.5/9 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Active: Deal 100/150/2000 (
Burn: Deals a percent of the target’s max Health as true damage every second.
Passive: Every second, restore 52.5/83.5/268.5 (
) Health and deal 12/18/150 (
) magic damage to enemies within 1 hex.
Active: Deal 100/150/2000 (
) magic damage to enemies within 2 hexes and Stun them for 1/1/6 seconds, increased to 2.5/2.5/12.5 seconds if the target is Burning.
Burn: Deals a percent of the target’s max Health as true damage every second.
Active: Deal 100/150/2000 (
Burn: Deals a percent of the target’s max Health as true damage every second.
Brambleback
default Ability
Patch 18.3
PBE
Passive: When the target dies, leap at the next target, dealing 155/235/1000 (
) physical damage.
Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 45/45/90% (
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 45/45/90% (
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Passive: When the target dies, leap at the next target, dealing 155/235/1000 (
) physical damage.
Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 45/45/85% (
) Armor.
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Active: Gain 80/80/300% Attack Damage for 8 seconds. During this time ignore 45/45/85% (
Red Buff: Attacks 1% Burn enemies and heal Brambleback for 4% max Health.
Lillia
default Ability
Patch 18.3
PBE
Restore 350/525/800 (
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 325/475/800 (
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Nidalee
default Ability
Patch 18.3
PBE
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 (
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000 (
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Adaptor (
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 (
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000 (
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Adaptor (
Nidalee
default Ability
Patch 18.3
PBE
Adaptor (
) Passive: When changing targets, leap to the enemy with the fewest items within 4 hexes, prioritizing farther enemies.
Adaptor (
): Swipe the target, dealing 210/315/3000 (
) physical damage which ignores 60/60/80% Armor. Every third cast restores 300/450/2000 (
) Health and deals up to 125% bonus damage based on the target's missing Health.
Adaptor (
): Transform into a ranged human Marksman whose attacks throw javelins.
Adaptor (
Adaptor (
Adaptor (
) Passive: When changing targets, leap to the enemy with the fewest items within 4 hexes, prioritizing farther enemies.
Adaptor (
): Swipe the target, dealing 225/340/3000 (
) physical damage which ignores 40/40/80% Armor. Every third cast restores 300/450/2000 (
) Health and deals up to 125% bonus damage based on the target's missing Health.
Adaptor (
): Transform into a ranged human Marksman whose attacks throw javelins.
Adaptor (
Adaptor (
Ashe
default Ability
Patch 18.3
PBE
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
Slow: Reduce Attack Speed
Ivern
default Ability
Patch 18.3
PBE
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant 2/2/10 allies 185/350/3000 (
) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 155/235/2000 (
) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Active: Grant 2/2/10 allies 185/350/3000 (
Passive: Shields from this Ability can critically strike with Precision.
Active: Grant 2/2/10 allies 186/351/3001 (
) Shield and 10/15/100% Damage Amp for 6 seconds. Then deal 155/235/2000 (
) magic damage to enemies adjacent to them. After casting 6 times, also grant 100% stacking Attack Speed to targets.
Active: Grant 2/2/10 allies 186/351/3001 (
Lux
default Ability
Patch 18.3
PBE
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 (
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
) magic damage, reduced by 25/25/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 (
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
) magic damage, reduced by 25/25/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Maokai
BUFF
Max Mana10090
Taric
default Ability
Patch 18.3
PBE
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270/501/14212 (
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 275/450/3000 (
) Health. Taric and his paired ally deal 100/150/1000 (
) bonus magic damage on their next 2 attacks.
Active: Restore 275/450/3000 (
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212 (
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 250/375/3000 (
) Health. Taric and his paired ally deal 100/150/1000 (
) bonus magic damage on their next 2 attacks.
Active: Restore 250/375/3000 (
Items
Armor and Magic Resist Booster
Patch 18.3
PBE
Permanently grant 8 Armor and 8 Magic Resist.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Permanently grant 10 Armor and 10 Magic Resist.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
BUFF
Armor810
Attack Speed Booster
Patch 18.3
PBE
Permanently grant 6% Attack Speed.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Permanently grant 8% Attack Speed.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Brawler Emblem
Patch 18.3
PBE
The holder gains the Brawler trait.
Attacks deal 2.5% of the holder's max Health as magic damage.
Attacks deal 2.5% of the holder's max Health as magic damage.
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
Attacks deal 2% of the holder's max Health as magic damage.
Eternal Pact
Patch 18.3
PBE
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Gold Collector
BUFF
Attack Damage3540
Hunter Emblem
Patch 18.3
PBE
The holder gains the Hunter trait.
Takedowns grant 15% Attack Damage.
Takedowns grant 15% Attack Damage.
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Takedowns grant 18% Attack Damage.
Invoker Emblem
BUFF
Mana Regen23
Juggernaut Emblem
Patch 18.3
PBE
The holder gains the Juggernaut trait.
Gain 10 mana whenever a Juggernaut dies.
Gain 10 mana whenever a Juggernaut dies.
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
Gain 15 mana whenever a Juggernaut dies.
Statikk Shiv
NERF
Ability Power2515
Augments
Early Learnings
Patch 18.3
PBE
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Current Bonus: 4%
4% 
TFT Vegas Open, 2023
Current Bonus: 4%
TFT Vegas Open, 2023
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Current Bonus: 6%
6% 
TFT Vegas Open, 2023
Current Bonus: 6%
TFT Vegas Open, 2023
Electrocharge I
Patch 18.3
PBE
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Future Focused
Patch 18.3
PBE
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Giant and Mighty
Patch 18.3
PBE
Your team becomes large, gaining 225 Health and 10% max Health.
Your team becomes large, gaining 200 Health and 10% max Health.
Group Hug I
Patch 18.3
PBE
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Group Hug II
Patch 18.3
PBE
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Heroic Grab Bag
Patch 18.3
PBE
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Hold the Line
Patch 18.3
PBE
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
It's Me, Baby
Patch 18.3
PBE
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Lore & Legends Tactician's Crown, 2026
Lore & Legends Tactician's Crown, 2026
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Lore & Legends Tactician's Crown, 2026
Lore & Legends Tactician's Crown, 2026
Jeweled Lotus I
Patch 18.3
PBE
Your team gains 15% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Retribution
Patch 18.3
PBE
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale Essence
Patch 18.3
PBE
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
These items give gold as well as combat power.
These items give gold as well as combat power.
Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.
These items give gold as well as combat power.
These items give gold as well as combat power.
Spirit Of Redemption
Patch 18.3
PBE
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Calculated LossREMOVED
Challenger's GraceNEW
Dark RitualNEW
Expected UnexpectednessREMOVED
Infinity ProtectionNEW
Nesting DollsNEW
Nesting DollsNEW
Traits
Bounty Seeker
Patch 18.3
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 8 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 6 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 60 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 10000 damage. Reward: 7 gold
PBE
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 6 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 5 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 50 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 8000 damage. Reward: 7 gold
Patch 18.3
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 6 shop rerolls
PBE
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 10 shop rerolls
Coven
Patch 18.3
PBE
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 22 Essence per loss
(4) 2 per kill, 28 per loss
(5) 3 per kill, 35 per loss
(7) 10 per kill, 60 per loss
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 22 Essence per loss
(4) 2 per kill, 28 per loss
(5) 3 per kill, 35 per loss
(7) 10 per kill, 60 per loss
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 18 Essence per loss
(4) 2 per kill, 25 per loss
(5) 3 per kill, 32 per loss
(7) 10 per kill, 60 per loss
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 18 Essence per loss
(4) 2 per kill, 25 per loss
(5) 3 per kill, 32 per loss
(7) 10 per kill, 60 per loss
Defender
Patch 18.3
PBE
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25

(4) 60

(6) 115

(2) 25
(4) 60
(6) 115
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25

(4) 60

(6) 120

(2) 25
(4) 60
(6) 120
Hunter
Patch 18.3
PBE
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20%
(3) 30%
(4) 40%
(5) 60%
(2) 20%
(3) 30%
(4) 40%
(5) 60%
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20%
(3) 30%
(4) 45%
(5) 65%
(2) 20%
(3) 30%
(4) 45%
(5) 65%
Inferno
Patch 18.3
PBE
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3.5% Burn
(7) Ignite 4 shop slots, 4.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3.5% Burn
(7) Ignite 4 shop slots, 4.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Invoker
Patch 18.3
PBE
Your team gains Mana Regen, increased for Invokers.
(2) 1
| 3 
(3) 1
| 4 
(4) 2
| 6 
(5) 2
| 8 
(2) 1
(3) 1
(4) 2
(5) 2
Your team gains Mana Regen, increased for Invokers.
(2) 1
| 3 
(3) 1
| 4 
(4) 2
| 6 
(5) 2
| 9 
(2) 1
(3) 1
(4) 2
(5) 2
Encounters
Reroll Subscription
Reroll Subscription no longer excludes the augment "Calculated Loss".
Current (18.3)
Champions
Camille
default Ability
Patch 18.2b
Patch 18.3
Slice the target for 160/240/400/680 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Slice the target for 170/255/435/740 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
default Ability
Patch 18.3
Patch 18.3b
Slice the target for 170/255/435/740 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Slice the target for 160/240/400/680 (
) physical damage and gain 60/90/200/310 Shield for 2 seconds.
Karma
default Ability
Patch 18.2b
Patch 18.3
Tether the current target, dealing 280/420/630/1070 (
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 120/180/270/460 (
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Slow: Reduce Attack Speed
Tether the current target, dealing 280/420/630/1070 (
) magic damage over 1.5 seconds. Then release a burst of power around them, dealing 125/185/300/515 (
) magic damage to all enemies in a 1 Hex radius and 30% Slowing them for 2 seconds.
Slow: Reduce Attack Speed
Slow: Reduce Attack Speed
Ornn
default Ability
Patch 18.2b
Patch 18.3
Active: Gain 400/460/550/640 (
) Shield for 4 seconds and deal 200/300/450/765 (
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Quest: Each player combat, Ornn stores damage blocked as Forge Power, doubled at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Active: Gain 400/460/550/640 (
) Shield for 4 seconds and deal 200/300/450/765 (
) magic damage to enemies in a cone.
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Quest: Each player combat, Ornn stores damage blocked as Forge Power, increased by 85% at 3-star. Gain an Artifact Anvil each time he gains enough Forge Power. (Forge Power: 0 / )
Veigar
default Ability
Patch 18.2b
Patch 18.3
Launch a giant blast at the target that deals 175/265/395/670 (
) magic damage, increased to 265/400/595/1015 (
) if they're below 30% max Health.
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 3% Ability Power.
Current bonus: 0% (
Launch a giant blast at the target that deals 200/300/450/765 (
) magic damage, increased to 300/450/675/1015 (
) if they're below 30% max Health.
If they die, permanently gain 2% Ability Power.
Current bonus: 0% (
)
If they die, permanently gain 2% Ability Power.
Current bonus: 0% (
Alistar
default Ability
Patch 18.2b
Patch 18.3
Roar, restoring 276/397/566/735.5 (
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (
). Then slam the current target, dealing 100/150/225/385 (
) magic damage and Stunning them for 1.5 seconds.
Roar, restoring 306/437/646/855.5 (
) Health, cleansing disables, and healing the two lowest percent Health allies for 80/105/130/155 (
). Then slam the current target, dealing 180/270/420/715 (
) magic damage and Stunning them for 1.5 seconds.
Gromp
BUFF
Base AD45/68/101/13550/75/113/150
default Ability
Patch 18.2b
Patch 18.3
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (
) magic damage. Enemies within a 1 hex radius of the explosion take 160/240/360/610 (
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
): Belch a noxious bubble at the current target that explodes on the first enemy hit, dealing 225/340/535/910 (
) magic damage. Enemies within a 1 hex radius of the explosion take 175/265/410/700 (
) magic damage over 3 seconds.
Adaptor (
): Heavily slows the target.
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Adaptor (
Purple Buff: Every 5 seconds, Gromp gains 30% Ability Power.
Gromp
BUFF
Attack Speed0.700.75
BUFF
Base AD45/68/101/13550/75/113/150
LeBlanc
default Ability
Patch 18.2b
Patch 18.3
Passive: After player combat, your strongest LeBlanc has a 10/15/30/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
Passive: After player combat, your strongest LeBlanc has a 10/15/40/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
default Ability
Patch 18.3
Patch 18.3b
Passive: After player combat, your strongest LeBlanc has a 10/15/40/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
Passive: After player combat, your strongest LeBlanc has a 10/15/30/100% chance to create a copy of an ally on your board, increased by 4% per takedown.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
) magic damage and 100/150/230/390 (
) to adjacent enemies.
Active: Launch a mirror image at the current target, dealing 260/390/615/1045 (
Murkwolf
default Ability
Patch 18.2b
Patch 18.3
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 60/90/135/230 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Leap to the lowest Health enemy within 3 Hexes and deal 120/180/270/455 (
) physical damage. The next 2 attacks gain 175% Attack Speed and deal 65/100/160/275 (
) bonus physical damage.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Grey Buff: Gain Precision and 25% Critical Strike Chance, increased up to 75% based on missing Health.
Teemo
default Ability
Patch 18.2b
Patch 18.3
Throw 2 clusters of mushrooms that deal 55/82/130/220 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Throw 2 clusters of mushrooms that deal 60/90/135/230 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
default Ability
Patch 18.3
Patch 18.3b
Throw 2 clusters of mushrooms that deal 60/90/135/230 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Throw 2 clusters of mushrooms that deal 55/82/130/215 (
) magic damage to the 3 nearest enemies. Then hurl a giant mushroom that deals 135/200/310/515 (
) magic damage to the target.
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Each cast has a 10/12/15/20% chance to forage an extra mushroom that can be collected for bonus effects.
Red: 1 Reroll (Reds Foraged: 0)
Green: 1 Tactician Health (Greens Foraged: )
Yellow: 2 XP (Yellows Foraged: )
Warwick
default Ability
Patch 18.2b
Patch 18.3
Bite the current target, dealing 215/325/500/850 (
) physical damage and healing for 20% (
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Bite the current target, dealing 230/345/535/915 (
) physical damage and healing for 25% (
) of the damage dealt. Gain 20% Attack Speed for the rest of combat.
Azir
default Ability
Patch 18.2b
Patch 18.3
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 43/65/103 (
) magic damage per attack.
Gain 150% Attack Speed and summon 2 soldiers for the next 6 attacks. These attacks are replaced by commands which direct each soldier to deal 46/69/110 (
) magic damage per attack.
Cassiopeia
default Ability
Patch 18.2b
Patch 18.3
Poison the target and the nearest non-poisoned enemy, dealing 400/600/950 (
) magic damage over 15 seconds. Poisons stack.
Poison the target and the nearest non-poisoned enemy, dealing 420/630/1020 (
) magic damage over 15 seconds. Poisons stack.
Kha'Zix
default Ability
Patch 18.3
Patch 18.3b
Leap to the farthest enemy within 3 Hexes, dealing 285/400/580 (
) magic damage. If they have no adjacent allies, deal 310/445/660 (
) magic damage instead and gain 10 mana.
Leap to the farthest enemy within 3 Hexes, dealing 265/370/535 (
) magic damage. If they have no adjacent allies, deal 285/410/605 (
) magic damage instead and gain 10 mana.
Rammus
default Ability
Patch 18.2b
Patch 18.3
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 350/450/550 (
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120 (
) physical damage to enemies in 2 Hexes.
When the Shield breaks, deal 50/75/120 (
Taunt, forcing enemies to attack this champion. For 4 seconds, gain 400/550/725 (
) Shield and 60 Armor and Magic Resist.
When the Shield breaks, deal 50/75/120 (
) physical damage to enemies in 2 Hexes.
When the Shield breaks, deal 50/75/120 (
Lillia
default Ability
Patch 18.2b
Patch 18.3
Restore 325/475/800 (
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Restore 350/525/800 (
) Health and send 4 butterflies at nearby enemies. Enemies hit take 90/135/2000 (
) magic damage and Sleep for 1.5/1.75/8 seconds. If they take 1000 damage, they wake up and take an additional 10% max Health magic damage.
Nidalee
default Ability
Patch 18.2b
Patch 18.3
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 (
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 300/450/3000 (
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Adaptor (
Adaptor (
): Gain 150% Attack Speed for the next 3 attacks. These attacks are replaced with javelins that deal 170/255/2000 (
) magic damage. The 3rd attack instead targets the furthest enemy with the least items and deals 330/500/3000 (
) magic damage.
Adaptor (
): Transform into a Melee cougar Assassin that swipes enemies.
Adaptor (
Nidalee
default Ability
Patch 18.2b
Patch 18.3
Adaptor (
) Passive: When changing targets, leap to the enemy with the fewest items within 4 hexes, prioritizing farther enemies.
Adaptor (
): Swipe the target, dealing 225/340/3000 (
) physical damage which ignores 40/40/80% Armor. Every third cast restores 300/450/2000 (
) Health and deals up to 125% bonus damage based on the target's missing Health.
Adaptor (
): Transform into a ranged human Marksman whose attacks throw javelins.
Adaptor (
Adaptor (
Adaptor (
) Passive: When changing targets, leap to the enemy with the fewest items within 4 hexes, prioritizing farther enemies.
Adaptor (
): Swipe the target, dealing 210/315/3000 (
) physical damage which ignores 60/60/80% Armor. Every third cast restores 300/450/2000 (
) Health and deals up to 125% bonus damage based on the target's missing Health.
Adaptor (
): Transform into a ranged human Marksman whose attacks throw javelins.
Adaptor (
Adaptor (
Ashe
default Ability
Patch 18.2b
Patch 18.3
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
Slow: Reduce Attack Speed
default Ability
Patch 18.3
Patch 18.3b
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 4/4/20 seconds that deals 7/11/220 (
Slow: Reduce Attack Speed
Fire an arrow through the most enemies in a line that deals 465/700/1000 (
) physical damage, reduced by 80/80/40% per enemy hit (minimum 20%).
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
) + 2/3/10% max Health physical damage per second to enemies within and 20% Slows them.
Slow: Reduce Attack Speed
The arrow leaves a trail for 3/3/20 seconds that deals 11/17/220 (
Slow: Reduce Attack Speed
Lux
default Ability
Patch 18.2b
Patch 18.3
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 (
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
) magic damage, reduced by 25/25/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
Solar Bonus: Deals 12% bonus damage for each unique 3-star champion fielded.
Passive: On cast, all allies that share a trait with Lux gain 3/3/100 (
) mana.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
) magic damage, reduced by 25/25/10% for each enemy hit (minimum 40%).
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Active: Fire a laser towards the most enemies in a line that deals 375/565/6500 (
Solar Bonus: Deals 15% bonus damage for each unique 3-star champion fielded.
Taric
default Ability
Patch 18.2b
Patch 18.3
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 295/576/14212 (
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 250/375/3000 (
) Health. Taric and his paired ally deal 100/150/1000 (
) bonus magic damage on their next 2 attacks.
Active: Restore 250/375/3000 (
Passive: The first time Taric or his paired ally drops below 50% Health, unleash emerald energy from both of them, granting 270/501/14212 (
) Shield to allies within 3 Hexes for 3/3/99 seconds.
Active: Restore 275/450/3000 (
) Health. Taric and his paired ally deal 100/150/1000 (
) bonus magic damage on their next 2 attacks.
Active: Restore 275/450/3000 (
Items
Armor and Magic Resist Booster
Patch 18.2
Patch 18.3
Permanently grant 10 Armor and 10 Magic Resist.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Permanently grant 8 Armor and 8 Magic Resist.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
NERF
Armor108
Attack Speed Booster
Patch 18.2
Patch 18.3
Permanently grant 8% Attack Speed.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Permanently grant 6% Attack Speed.
[Consumable - This item disappears when used.]
[Consumable - This item disappears when used.]
Brawler Emblem
Patch 18.2
Patch 18.3
The holder gains the Brawler trait.
Attacks deal 2% of the holder's max Health as magic damage.
Attacks deal 2% of the holder's max Health as magic damage.
The holder gains the Brawler trait.
Attacks deal 2.5% of the holder's max Health as magic damage.
Attacks deal 2.5% of the holder's max Health as magic damage.
Eternal Pact
Patch 18.2
Patch 18.3
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
When the ally uses their ability, gain 10 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Gold Collector
NERF
Attack Damage4035
Hunter Emblem
Patch 18.2
Patch 18.3
The holder gains the Hunter trait.
Takedowns grant 18% Attack Damage.
Takedowns grant 18% Attack Damage.
The holder gains the Hunter trait.
Takedowns grant 15% Attack Damage.
Takedowns grant 15% Attack Damage.
Invoker Emblem
NERF
Mana Regen32
Juggernaut Emblem
Patch 18.2
Patch 18.3
The holder gains the Juggernaut trait.
Gain 15 mana whenever a Juggernaut dies.
Gain 15 mana whenever a Juggernaut dies.
The holder gains the Juggernaut trait.
Gain 10 mana whenever a Juggernaut dies.
Gain 10 mana whenever a Juggernaut dies.
Statikk Shiv
BUFF
Ability Power1525
Augments
Early Learnings
Patch 18.2b
Patch 18.3
Your team gains 5% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Current Bonus: 6%
6% 
TFT Vegas Open, 2023
Current Bonus: 6%
TFT Vegas Open, 2023
Your team gains 3% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.
Current Bonus: 4%
4% 
TFT Vegas Open, 2023
Current Bonus: 4%
TFT Vegas Open, 2023
Electrocharge I
Patch 18.2b
Patch 18.3
Every 4 attacks an ally takes, they deal 30-90 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
Future Focused
Patch 18.2b
Patch 18.3
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 8 gold.
Your Tactician loses 20 Health, but after 5 player combats, gain 3 4-cost champions and 5 gold.
Giant and Mighty
Patch 18.2b
Patch 18.3
Your team becomes large, gaining 200 Health and 10% max Health.
Your team becomes large, gaining 225 Health and 10% max Health.
Group Hug I
Patch 18.2b
Patch 18.3
Combat start: Champions grant other adjacent champions 6 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 7 Armor and Magic Resist. This effect stacks.
Group Hug II
Patch 18.2b
Patch 18.3
Combat start: Champions grant other adjacent champions 9 Armor and Magic Resist. This effect stacks.
Combat start: Champions grant other adjacent champions 10 Armor and Magic Resist. This effect stacks.
Heroic Grab Bag
Patch 18.2b
Patch 18.3
Gain 2 Lesser Champion Duplicators. Gain 4 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Gain 2 Lesser Champion Duplicators. Gain 6 gold.
This item allows you to copy a 3-cost or less champion.
This item allows you to copy a 3-cost or less champion.
Hold the Line
Patch 18.2b
Patch 18.3
Champions in your back 2 rows gain 10% Ability Power and 9% Attack Damage for each champion that starts combat in your front row.
Champions in your back 2 rows gain 11% Ability Power and 11% Attack Damage for each champion that starts combat in your front row.
It's Me, Baby
Patch 18.2b
Patch 18.3
Gain a spotlight in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Lore & Legends Tactician's Crown, 2026
Lore & Legends Tactician's Crown, 2026
Gain a championship hex in the bottom right corner. The champion in it gains 15% Damage Amp and 15% Attack Speed, and drops 1 gold every 5 takedowns.
Lore & Legends Tactician's Crown, 2026
Lore & Legends Tactician's Crown, 2026
Item Extraction
Patch 18.2b
Patch 18.3
The first 4 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain a Veigar and a Rek'Sai.
The first 3 times you sacrifice a champion in the Blackthorn hex, gain a copy of a random component they're holding. Gain an Azir, Veigar, and a Rek'Sai.
Jeweled Lotus I
Patch 18.2b
Patch 18.3
Your team gains 10% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Your team gains 15% Critical Strike Chance and Precision.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Retribution
Patch 18.2b
Patch 18.3
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 25% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain 2 Hands of Justice. Allies equipped with Hand of Justice gain Precision and 15% Critical Strike Chance.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Shimmerscale Essence
Patch 18.2b
Patch 18.3
Gain a Mogul's Mail. After 8 player combats, gain a Gamblers Blade.
These items give gold as well as combat power.
These items give gold as well as combat power.
Gain a Gambler's Blade. After 6 player combats, gain a Mogul's Mail.
These items give gold as well as combat power.
These items give gold as well as combat power.
Shopping Spree
Patch 18.2b
Patch 18.3
When you level up, gain a number of free shop refreshes equal to your level +1. Gain 6 gold.
When you level up, gain a number of Shop refreshes equal to your level +1. Gain 6 gold.
Spirit Of Redemption
Patch 18.2b
Patch 18.3
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 7.5% of their missing Health.
Gain a Spirit Visage. Every 5 seconds, Spirit Visage heals allies within 1 hex for 9% of their missing Health.
Trade Sector
Patch 18.2b
Patch 18.3
Gain a free Shop reroll every round. Gain 2 gold.
Gain a Shop reroll every round. Gain 2 gold.
Trade Sector+
Patch 18.2b
Patch 18.3
Gain a free Shop reroll every round. Gain 8 gold.
Gain a Shop reroll every round. Gain 8 gold.
Upward Mobility
Patch 18.2b
Patch 18.3
Buying XP costs 1 less. Gain 2 Health and 1 free reroll whenever you level up.
Buying XP costs 1 less. Gain 2 Health and 2 Shop rerolls whenever you level up.
Weight The Worth
Patch 18.2b
Patch 18.3
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator and a Tiny Champion Duplicator.
The first time you 3-star a champion, gain a copy of them each round for the rest of the game. 3-starring the same champion again grants additional copies. Gain a Lesser Champion Duplicator.
Calculated LossNEW
Challenger's GraceREMOVED
Patch 18.2b
Patch 18.3
At the start of combat, allies gain 25% Attack Speed for 3 seconds. On takedown, allies dash to their next target and gain this bonus again.
At the start of combat, allies gain 25% Attack Speed for 4 seconds. On takedown, allies dash to their next target and gain this bonus again.
Dark RitualREMOVED
Infinity ProtectionREMOVED
STAGES
Patch 18.2b
Patch 18.3
2-1
2-1, 3-2, 4-2
Nesting DollsREMOVED
Nesting DollsREMOVED
Traits
Bounty Seeker
Patch 18.2b
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 8 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 6 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 60 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 10000 damage. Reward: 7 gold
Patch 18.3
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 6 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 5 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 50 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 8000 damage. Reward: 7 gold
Patch 18.2b
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 6 shop rerolls
Patch 18.3
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 10 shop rerolls
Patch 18.3
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 6 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 5 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 50 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 8000 damage. Reward: 7 gold
Patch 18.3b
Draven Unique Trait 18 Easy Bounty
28.57%
Bounty: Draven gets 8 kills. Reward: 12 gold
28.57%
Bounty: Draven casts 6 times. Reward: 2 random 4-cost champions
28.57%
Bounty: Draven attacks 60 times. Reward: 1 random 5-cost champion
28.57%
Bounty: Draven deals 10000 damage. Reward: 7 gold
Patch 18.3
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 10 shop rerolls
Patch 18.3b
Draven Unique Trait 18 Hard Bounty
25%
Bounty: Draven casts 8 times. Reward: 6 shop rerolls
Coven
Patch 18.2b
Patch 18.3
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 18 Essence per loss
(4) 2 per kill, 25 per loss
(5) 3 per kill, 32 per loss
(7) 10 per kill, 60 per loss
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 18 Essence per loss
(4) 2 per kill, 25 per loss
(5) 3 per kill, 32 per loss
(7) 10 per kill, 60 per loss
Gather Essence by killing champions, plus more by losing player combat.
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 22 Essence per loss
(4) 2 per kill, 28 per loss
(5) 3 per kill, 35 per loss
(7) 10 per kill, 60 per loss
Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
(3) 2 Essence per kill, 22 Essence per loss
(4) 2 per kill, 28 per loss
(5) 3 per kill, 35 per loss
(7) 10 per kill, 60 per loss
Defender
Patch 18.2b
Patch 18.3
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25

(4) 60

(6) 120

(2) 25
(4) 60
(6) 120
Your team gains 12 Armor and Magic Resist. Defenders gain more.
(2) 25

(4) 60

(6) 115

(2) 25
(4) 60
(6) 115
Hunter
Patch 18.2b
Patch 18.3
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20%
(3) 30%
(4) 45%
(5) 65%
(2) 20%
(3) 30%
(4) 45%
(5) 65%
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
(2) 20%
(3) 30%
(4) 40%
(5) 60%
(2) 20%
(3) 30%
(4) 40%
(5) 60%
Inferno
Patch 18.2b
Patch 18.3
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3.5% Burn
(7) Ignite 4 shop slots, 4.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3.5% Burn
(7) Ignite 4 shop slots, 4.5% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
(2) 1% Burn, 33% Wound
(3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
(5) Ignite 2 shop slots, 3% Burn
(7) Ignite 4 shop slots, 4% Burn
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Invoker
Patch 18.2b
Patch 18.3
Your team gains Mana Regen, increased for Invokers.
(2) 1
| 3 
(3) 1
| 4 
(4) 2
| 6 
(5) 2
| 9 
(2) 1
(3) 1
(4) 2
(5) 2
Your team gains Mana Regen, increased for Invokers.
(2) 1
| 3 
(3) 1
| 4 
(4) 2
| 6 
(5) 2
| 8 
(2) 1
(3) 1
(4) 2
(5) 2
Encounters
Reroll Subscription
Reroll Subscription now excludes the augment "Calculated Loss".
