Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Passive: Gain 30% more max Health from all sources. (Bonus Health: )
Active: Flex, healing 107/173/280/387 (
) Health, then deal 263/443/752/1061 (
) physical damage to the current target.
Active: Flex, healing 107/173/280/387 (
Current



Best-in-Slot



Send a large vine towards the current target, Stunning them for 1 second and dealing 290/435/660/885 (
) magic damage. Send a smaller vine at the nearest target that deals 145/220/330/440 (
) magic damage.
When to Play
Strategy
Tips & Tricks
- Generally only look to play if you have One for All augment or very strong spot for it. Comp requires many items so item augments are fine before 4-2
Openers
Bruiser Techie





Strong Conditions
Items



Augments









Economy Strategy
- Do not spend gold on leveling this stage. If you have 2-stars and a good item, you can consider playing to win some rounds. Otherwise lose streak is common for stage 2.
- Roll to 33 gold, buying any unit that will be part of the level 4 or 5 board. You can also buy units that will be part of the level 6+ board, but you can sell those if your bench fills and you need to buy other units. Rolling to 33 gold is advisable because it allows you to save back up to 50g by 3-5.
- Do not level if you haven’t hit your 3-star 1-costs yet. If you have your 3-stars, you generally should still stay level 5 if you can win or if leveling to 6 would put you below 20g. Try to get above 40g this round.
- Ideally above 50g, level 5 at this point or level 6 with 3-stars.
- If you haven’t hit your 3-stars yet, roll to ~52g each turn. You don’t want to roll to perfect 50g as any units you buy in shop will put you below 50g. If you have 8+ copies of an itemized 1-cost, you can roll to 40g or 30g every round instead. Level to 6 once you hit your 3-stars.
- If you haven’t hit your 3-stars yet, you must roll until you hit them. You should level to 6 after hitting. In some rare games, you will miss or spend so much gold you can never catch up. These games will usually result in bottom 4 placements.
- Level to 7 if you can stay above ~20g. Otherwise stay level 6.
- Level to 7.
- Level to 8 if you are in bottom half of lobby HP and are losing rounds. If you are higher HP and feel stable, you can wait until next turn.
- Level to 8 if you haven’t already. Roll for any remaining units necessary for the comp. If stable, you can try to go 9. Most games you will end on level 8.
- Level to 9 whenever possible. This is rare, but can happen in the games you have a chance of winning.
No comments found for this patch.