Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (
) Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/120/3333 (
) to each one, plus 525/800/9999 (
) split between all enemies hit.
Aurora cannot swap places with another Aurora.
Teleport to hit the most enemies in a line, dealing 50/120/3333 (
Aurora cannot swap places with another Aurora.
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Alt Build 3



Fire 9 waves of bullets towards the largest clump of enemies over 2 seconds. Enemies struck take 34/52/279 (
) physical damage from the first bullet of each wave, and 25% less from other bullets in the same wave.
[3
] Kingpin bonus: Fire 3 more waves.
[7
] Kingpin bonus: Fire 3 more waves. Bullets pierce enemies for 33% damage.
[3

[7

Current



Alt Build 1



Alt Build 2



Alt Build 3



Fire 4 lasers at the current target and 4 more split between the nearest 2 enemies, each dealing 54/81/125 (
) magic damage and reducing Magic Resist by 5 for the rest of combat.
When to Play
Cypher Opener
Lots of Gold
Memory Bank
AP Item Opener
Strategy
Tips & Tricks
- This is primarily an AP comp as Elise is the strongest early and midgame carry currently. Angle it highly if you get Elise from orb in Stage 1
- Drop out of Syndicate if you don’t have AD items for Miss Fortune. Note that Braum can help you get to level 9 before you eventually transition to the 0 Syndicate board
- Dynamo Emblem doesn’t change much, don’t take it if playing toward AP
Openers
Nitro





Cypher





Bastion Morgana





Strong Conditions
Items

Augments




Economy Strategy
- Without econ augment, fast 9 is almost impossible without win-streak.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3-loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7, or 8 if you can stay above 30g.
- Level to 8. Main difference from Fast 8 is how much you roll on 8. Ideally you are high HP and don’t need to roll at all. Otherwise, roll for acceptable board and accumulate gold afterward.
- Level to 9 if you are rich enough to roll 20g+. Generally only possible with economy augment or encounter.
- Level to 9 if you can roll 20g+ or if low HP.
- Level to 9 and roll for important 5-costs. For the remainder of game, roll until you hit your 2 star itemized units. Can consider level 10 after hitting.
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