Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Alt Build 2



Impale 6 feathers into the current target that each deal 114/172/767 (
) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 22/33/142 (
) physical damage.
Current



On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (
) Attack Speed. If the swapped champion dies, return to the board.
Teleport to hit the most enemies in a line, dealing 50/125/3333 (
) to each one, plus 500/900/9999 (
) split between all enemies hit.
Aurora cannot swap places with another Aurora.
Teleport to hit the most enemies in a line, dealing 50/125/3333 (
Aurora cannot swap places with another Aurora.
Current



Gain 55%/60%/90% (
) Durability for 4 seconds. Deal 100/150/1200 (
) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.
Enemies damaged by this ability take 8.5/13/90 (
) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Enemies damaged by this ability take 8.5/13/90 (
Current

Passive: When units die, absorb their soul and heal 88/158/3564 (
) Health.
Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (
) magic damage to adjacent enemies and 120/180/20000 (
) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.
Shred: Reduce Magic Resist
Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (
Shred: Reduce Magic Resist
When to Play
Artifacts
Emblem
Support Spire
AD Item Opener
Strategy
Tips & Tricks
- Anima Squad emblem seems reasonably high value as it allows you to play much higher quality boards
- Anima Squad has an easy transition of carries. Vayne > Xayah for AD and Seraphine > Yuumi > Aurora for AP
- Best 3 Anima Weapon: UwU Blaster > Guiding Hex > Blade-o-rang
- Best 5 Anima Weapon: Ani-mines > Vortex > Searing
- Best 7 Anima Weapon: Gatling > Annihilator > Tornado
Openers
Anima Squad





Anima Squad





Anima Squad





Strong Conditions
Items


Augments







Item Priority

Spatula

Spear of Shojin
Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.