Comp Image
Vertical Anima Squad
Icon 9Icon 81
Traits
Trait BackgroundAnima Squad Icon
7
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundDynamo Icon
2
Dynamo
2 > 3 > 4
Trait BackgroundMarksman Icon
2
Marksman
2 > 4
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundA.M.P. Icon
1
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundBastion Icon
1
Bastion
2 > 4 > 6
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Trait BackgroundStrategist Icon
1
Strategist
2 > 3 > 4 > 5
Sylas Viego Leona Illaoi Xayah Seraphine Jhin Yuumi Aurora
Trait BackgroundAnima Squad Icon
7
Trait BackgroundSoul Killer Icon
1
Trait BackgroundDynamo Icon
2
Trait BackgroundMarksman Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundA.M.P. Icon
1
Trait BackgroundBastion Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundGolden Ox Icon
1
Trait BackgroundStrategist Icon
1
Anima Squad Icon
Anima Squad
Marksman Icon
Marksman
Xayah Cost Icon 4
800 HP
25 / 75
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Best-in-Slot
TFT4_Item_OrnnTheCollector
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
Alt Build 1
TFT4_Item_OrnnMuramana
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 2
TFT_Item_SpearOfShojin
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Ability Icon Buffer Overflow
Range Icon 4 Hex
Impale 6 feathers into the current target that each deal 114/172/767 (scaleAD Icon) physical damage. When the target dies, the feathers seek out nearby enemies within 2-hexes, each dealing 22/33/142 (scaleAD Icon) physical damage.
Anima Squad Icon
Anima Squad
Dynamo Icon
Dynamo
Aurora Cost Icon 5
800 HP
20 / 80
Current
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_Morellonomicon
Ability Icon Pierce the Veil
Range Icon 4 Hex
On first cast, swap places with the left-most champion on your bench and continue fighting. That champion gains 50%/100%/1000% (scaleAP Icon) Attack Speed. If the swapped champion dies, return to the board.

Teleport to hit the most enemies in a line, dealing 50/125/3333 (scaleAP Icon) to each one, plus 500/900/9999 (scaleAP Icon) split between all enemies hit.

Aurora cannot swap places with another Aurora.
Anima Squad Icon
Anima Squad
Vanguard Icon
Vanguard
Leona Cost Icon 4
1100 HP
50 / 110
Current
TFT_Item_AdaptiveHelm
TFT_Item_FrozenHeart
TFT_Item_Crownguard
Ability Icon Solar Flare
Range Icon 1 Hex
Gain 55%/60%/90% (scaleAP Icon) Durability for 4 seconds. Deal 100/150/1200 (scaleAP Icon) magic damage to the largest clump of enemies within 2 hexes and Stun the center enemy for 2 seconds.

Enemies damaged by this ability take 8.5/13/90 (scaleMR Icon) bonus magic damage from allies’ attacks for 4/4/10 seconds.
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_ThiefsGloves
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 88/158/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (scaleAP Icon) magic damage to adjacent enemies and 120/180/20000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Strategy
Tips & Tricks
  • Anima Squad emblem seems reasonably high value as it allows you to play much higher quality boards
  • Anima Squad has an easy transition of carries. Vayne > Xayah for AD and Seraphine > Yuumi > Aurora for AP
  • Best 3 Anima Weapon: UwU Blaster > Guiding Hex > Blade-o-rang
  • Best 5 Anima Weapon: Ani-mines > Vortex > Searing
  • Best 7 Anima Weapon: Gatling > Annihilator > Tornado
Openers
Anima Squad
SylasSylas
IllaoiIllaoi
RhaastRhaast
VayneVayne
SennaSenna
Trait BackgroundDivinicorp Icon
2
Trait BackgroundAnima Squad Icon
3
Trait BackgroundSlayer Icon
2
Trait BackgroundVanguard Icon
2
Anima Squad
SeraphineSeraphine
SylasSylas
IllaoiIllaoi
VayneVayne
YuumiYuumi
Trait BackgroundAnima Squad Icon
5
Anima Squad
SeraphineSeraphine
SylasSylas
IllaoiIllaoi
RhaastRhaast
ShyvanaShyvana
Trait BackgroundAnima Squad Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Anima Squad EmblemAnima Squad Emblem
Spear of ShojinSpear of Shojin
Augments
Piercing Lotus IIPiercing Lotus II
Power LevelingPower Leveling
Anima Squad CrestAnima Squad Crest
Anima Squad CrownAnima Squad Crown
Anima Squad CircletAnima Squad Circlet
Little BuddiesLittle Buddies
Support SpireSupport Spire
Item Priority
Spatula
>
Spear of Shojin
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.