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Traits
Tips & Tricks
- Anima Squad has an easy transition of carries. Vayne > Xayah for AD and Seraphine > Yuumi > Aurora for AP
- Best 3 Anima Weapon: UwU Blaster > Guiding Hex > Blade-o-rang
- Best 5 Anima Weapon: Ani-mines > Vortex > Searing
- Best 7 Anima Weapon: Gatling > Tornado > Annihilator.
- Quality over Quantity used to be one of the best augments for this comp, but looks like it is much worse after the removal of the best Radiant, Stattik Shiv (which was replaced with Icathia’s Revenge), along with removal of Radiant Redemption
Strong Conditions
+3 Tier Conditions B → S+

+1 Tier Conditions B → A





Openers
Anima Squad





Anima Squad





Anima Squad







Current



Best-in-Slot



Alt Build 1



Alt Build 2



Economy Strategy
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
- Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
- Level to 7 if you can stay above 30g, otherwise stay level 6.
- Level to 7.
- Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
- If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
- If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
- If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
- Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
- For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
This comp is suck dont play it and play the yuumi instead. I am masta tier.
Whats the reason for Seraphine over Yuumi?
Only good if you have little buddies, seraphine plays into the augment, otherwise yummi is better
update quality over quantity items
EDIT (5/31/25): Okay now we have more data and it looks like QoQ is just bad now. I am removing it entirely. The loss of Radiant shiv and Radiant Redemption was too impactful on the augment and it is no longer as good as it was before.
Not enough data to do so yet – right now it doesn’t even look good to take Quality over Quantity in the stats for this patch but we know from prior patches that it was good. Only major difference is the loss of radiant Shiv for Icathia’s Revenge (radiant Void Staff). This is a massive downgrade as radiant Shiv used to be the best QoQ item, but not sure if it’s enough to make QoQ just an “okay” augment like stats currently imply. Need a few days of data to know for sure.
How do you use the < sign ?
It seems to be used differently when it comes to Item holders and strength of the Anima weapons. 🙂
Is UwU the strongest or the weakest 3 anima weapons?
> means greater than and vice versa for <
so in your example blaster is the best of the three