Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145/195 (
) magic damage. Every cast, send 1 more sigil.
Current



Alt Build 1



Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (
) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (
) physical damage to adjacent enemies, while shadows deal 135/203/788 (
) physical damage to adjacent enemies.
When to Play
Cypher Opener
Strategy
Tips & Tricks
- Play the 5 Cypher version if you get a big enough cashout and have enough items to support Galio + LeBlanc + Draven + Zed (requires item augment most of the time + cashout items). Play the 3 Cypher version if you don’t have as many items or can’t realistically hit Galio + Draven
Openers
Cypher





Strong Conditions
Items

Augments



Item Priority

Hextech Gunblade
Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
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