Comp Image
Cypher LeBlanc
Icon 9Icon 132
Traits
Trait BackgroundCypher Icon
5
Cypher
3 > 4 > 5
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundRapidfire Icon
2
Rapidfire
2 > 4 > 6
Trait BackgroundSlayer Icon
2
Slayer
2 > 4 > 6
Trait BackgroundStrategist Icon
2
Strategist
2 > 3 > 4 > 5
Trait BackgroundVanguard Icon
2
Vanguard
2 > 4 > 6
Trait BackgroundExotech Icon
2
Exotech
3 > 5 > 7 > 10
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundGolden Ox Icon
1
Golden Ox
2 > 4 > 6
Vi Zed Galio Jarvan IV Sejuani LeBlanc Ziggs Zeri Draven
Trait BackgroundCypher Icon
5
Trait BackgroundBastion Icon
2
Trait BackgroundRapidfire Icon
2
Trait BackgroundSlayer Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundVanguard Icon
2
Trait BackgroundExotech Icon
2
Trait BackgroundCyberboss Icon
1
Trait BackgroundGolden Ox Icon
1
Strategist Icon
Strategist
Cypher Icon
Cypher
LeBlanc Cost Icon 2
550 HP
0 / 50
Current
TFT_Item_SpearOfShojin
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_SpearOfShojin
TFT_Item_RabadonsDeathcap
TFT_Item_HextechGunblade
Ability Icon Data Spike
Range Icon 4 Hex
Send 5 sigils, alternating between the current target and the next nearest enemy, each dealing 65/95/145/195 (scaleAP Icon) magic damage. Every cast, send 1 more sigil.
Slayer Icon
Slayer
Cypher Icon
Cypher
Zed Cost Icon 4
1050 HP
0 / 50
Current
TFT_Item_Bloodthirster
TFT_Item_UnstableConcoction
TFT_Item_Quicksilver
Alt Build 1
TFT_Item_UnstableConcoction
TFT_Item_InfinityEdge
TFT_Item_Quicksilver
Ability Icon Cutthroat Business
Range Icon 1 Hex
Throw a shuriken at the furthest unmarked enemy within 4 hexes that deals 40/60/800 (scaleAP Icon) magic damage and marks them. Then become untargetable, teleport to them, and summon shadows on every other marked enemy. Deal 135/203/788 (scaleAD Icon) physical damage to adjacent enemies, while shadows deal 135/203/788 (scaleAD Icon) physical damage to adjacent enemies.
Strategy
Tips & Tricks
  • Play the 5 Cypher version if you get a big enough cashout and have enough items to support Galio + LeBlanc + Draven + Zed (requires item augment most of the time + cashout items). Play the 3 Cypher version if you don’t have as many items or can’t realistically hit Galio + Draven
Openers
Cypher
ViVi
LeBlancLeBlanc
DravenDraven
GalioGalio
ZedZed
Trait BackgroundCypher Icon
5
Strong Conditions
Items
ManazaneManazane
Augments
Piercing Lotus IIPiercing Lotus II
Buried Treasures IIIBuried Treasures III
ReplicationReplication
Item Priority
Hextech Gunblade
Economy Strategy
  1. This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
  2. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  3. Level to 5, unless on 3 loss streak.
  4. Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
  5. After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
  6. Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
  7. Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
  8. In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
  9. Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
  10. Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
  11. From this point onward, attempt to level to 8 and add any key remaining units to your board.
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