Main
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Traits
Tips & Tricks
- Cash out on 3-7 even if you have HP to sac until 4-3 most of the time because cashing out gives you the Cypher trait AD / AP which is important for stabilizing in Stage 4. Only greed cashout if it is game-winning.
- Galio wants 3 real tank items – no utility like Evenshroud, Ionic, or Sunfire ideally. The comp performs best when Galio is immortal, which is best when you have Gunblade carries in the backline and 3 proper tank items on Galio.
Strong Conditions
+2 Tier Conditions S → OP






+1 Tier Conditions S → S+




Openers
Cypher







Current



Best-in-Slot



Alt Build 1



Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
Is it the same build with Cypher embel?
Yes, just add Cypher Emblem to Renekton or Zeri (it gives a bunch of AD / AP) and play the same board, just with 6 Cypher.
The sad part is cypher gets contested if players in emerald see you hit early