Comp Image
BoomBot Bruisers
Icon 9Icon 90
Traits
Trait BackgroundBoomBot Icon
6
BoomBot
2 > 4 > 6
Trait BackgroundBruiser Icon
4
Bruiser
2 > 4 > 6
Trait BackgroundDivinicorp Icon
2
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundTechie Icon
2
Techie
2 > 4 > 6 > 8
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundRapidfire Icon
1
Rapidfire
2 > 4 > 6
Trait BackgroundVanguard Icon
1
Vanguard
2 > 4 > 6
Mordekaiser Cho’Gath Kobuko Skarner Gragas Fiddlesticks Vex Kog’Maw Urgot
Trait BackgroundBoomBot Icon
6
Trait BackgroundBruiser Icon
4
Trait BackgroundDivinicorp Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundCyberboss Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundRapidfire Icon
1
Trait BackgroundVanguard Icon
1
Executioner Icon
Executioner
Divinicorp Icon
Divinicorp
Vex Cost Icon 4
800 HP
0 / 30
Current
TFT14_Item_BallistekEmblemItem
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
Alt Build 1
TFT14_Item_BallistekEmblemItem
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_PowerGauntlet
Ability Icon Retribution
Range Icon 4 Hex
Passive: Gain 15% Omnivamp. 180% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 (scaleAP Icon) magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100 (scaleAP Icon) magic damage to the target and 100/150/600 (scaleAP Icon) to enemies within 1 hex.
BoomBot Icon
BoomBot
Bruiser Icon
Bruiser
Cho’Gath Cost Icon 4
1000 HP
60 / 100
Current
TFT_Item_RedBuff
TFT_Item_Redemption
TFT_Item_WarmogsArmor
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_GargoyleStoneplate
TFT_Item_WarmogsArmor
Ability Icon Sonic Scream
Range Icon 1 Hex
Fire a disorienting sound blast in a cone, dealing 130/204/1597 (scaleAP IconscaleHealth Icon) magic damage. Gain  (scaleAP IconscaleHealth Icon) max Health, get bigger, and increase the size of future sound blasts.
Bruiser Icon
Bruiser
Cyberboss Icon
Cyberboss
Kobuko Cost Icon 5
900 HP
120 / 0
Current
TFT_Item_Crownguard
TFT_Item_IonicSpark
Alt Build 1
TFT14_Item_BallistekEmblemItem
Ability Icon Game Over!
Range Icon 1 Hex
Passive: Attacks deal 100/150/999 (scaleAP Icon) bonus magic damage, and 50% in a one hex radius. At 50/50/90% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 125% Attack Speed, 30/30/100% Omnivamp, and increasing the bonus magic damage by 33%.

Phase 2: Gain 900/1620/11664 (scaleHealth Icon) Shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing 300/450/13370 (scaleAP Icon) magic damage to the target and 150/225/1337 (scaleAP Icon) magic damage to all other enemies hit.
Strategy
Tips & Tricks
  • The reason you play this as a fast 8 comp rather than as Fiddlesticks reroll is that it drastically increases your probability of finding Urgot, which is a massive spike.
Openers
Bruiser Techie
Dr. MundoDr. Mundo
ZyraZyra
EkkoEkko
LeBlancLeBlanc
MordekaiserMordekaiser
Trait BackgroundStreet Demon Icon
3
Trait BackgroundBruiser Icon
2
Trait BackgroundStrategist Icon
2
Trait BackgroundTechie Icon
2
Strong Conditions
Items
BoomBot EmblemBoomBot Emblem
Blue BuffBlue Buff
Anima VisageAnima Visage
Augments
Wandering Trainer IWandering Trainer I
Wandering Trainer IIWandering Trainer II
BoomBot CrestBoomBot Crest
BoomBot CrownBoomBot Crown
Item Priority
Spatula
>
Blue Buff
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.
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