Main
▾
Traits
Current



Best-in-Slot



Alt Build 1



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Alt Build 5



Gain 375/400/450 (
) Shield for 4 seconds. When it breaks, deal 100/150/240 (
) magic damage to the 3 closest enemies and Chill them for 3 seconds.
[3
] Kingpin bonus: Gain 30 Armor and Magic Resist. Every 4 seconds, Braum’s next attack deals 185/303/475 (

) bonus magic damage.
[7
] Kingpin bonus: Gain 80 Armor and Magic Resist. Every 2 seconds, Braum’s next attack deals 185/303/475 (

) bonus magic damage.
Chill: Reduce Attack Speed by 20%
[3

[7

Chill: Reduce Attack Speed by 20%
Current



Best-in-Slot



Alt Build 1



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Alt Build 5



Passive: Gain 1.5 Ability Power each Attack.
Active: Throw a card at the current target and next nearest target, dealing 220/330/500/670 (
) magic damage.
[3
] Kingpin bonus: Throw a random special card at the current target that deals 245/365/550/735 (
) magic damage. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage. Rarely, throw a Yellow card that grants gold.
[7
] Kingpin bonus: Throw two special cards at two targets that deal 245/365/550/735 (
) magic damage: one Red and one Blue. Red card hits enemies in a 1-hex area. Blue card deals 50% of its damage as true damage.
Active: Throw a card at the current target and next nearest target, dealing 220/330/500/670 (
[3

[7

Best-in-Slot



Alt Build 1



Heal 237/287/361/436 (
) Health, then deal 130/195/293/390 (
) physical damage and 20% Sunder enemies within 1 hex for 6 seconds.
[3
] Kingpin bonus: Increase Ability range to 2 hexes. Damage reduced by 10% per hex away. Heal 65/77/99/120 (
) Health for each enemy hit.
[7
] Kingpin bonus: Increase Ability range to 4 hexes. Damage reduced by 10% per hex away. Heal 65/77/99/120 (
) Health for each enemy hit.
Sunder: Reduces Armor
[3

[7

Sunder: Reduces Armor
When to Play
All That Shimmers
Emblem
Kingslayer
Shimmerscale Essence
Two Much Value
AP Item Opener
Strategy
Tips & Tricks
- If you get Unending Despair, prioritize HP items such as Warmogs, Bramble, and Dragon’s Claw on Braum. This is because Braum’s shield scales with max HP.
- Prioritize slamming items sooner rather than greeding for absolute best in slot. Twisted Fate is a tempo comp that needs to win most rounds from 3-2 onward before it eventually bleeds out late-game to high cap comps
- If you get Kingslayer, try to 6-loss into 3-2 and then roll for TF 2 + semi-upgraded board and winout rest of Stage 3. The amount of gold you can get from this augment for a silver is quite good
Openers
Syndicate Rapidfire





Strong Conditions
Items










Augments









Economy Strategy
- This is an uncommon econ strategy. Sometimes there are zero comps in the meta that use it.
- Level to 4 if you have upgrades and a good item to place on one of those upgrades.
- Level to 5, unless on 3 loss streak.
- Level to 6. Roll until stable. “Stable” changes depending on rank, items, augments, composition, and patch, but generally speaking it involves 2-starring your desired 2-cost carry and a tank with items. Major divergence between elos: The lower your elo, the less upgrades you need to be “stable” and thus lower elo players should generally roll less than high elo players on 3-2.
- After your 3-2 rolldown, you should attempt to rebuild your economy to 50g.
- Once you reach 50g (it might be later than 3-5), start slow rolling down to ~52g each turn. Try to avoid rolling to exactly 50g as any unit you want to buy in shop will put you below 50g.
- Unlike 2-cost reroll, you generally cannot afford to dip below 50g this stage. If you have to due to HP, you’re likely going to end up in a bottom 4 placement. Slow roll to ~53g this stage, picking up your 2-costs and 3-costs.
- In some metas, this econ strategy levels to 7 here and slow rolls at 50g until stage 5. If you have high HP, you can defer going level 7 until 4-5.
- Level to 7 if you didn’t on 4-2 and continue to slow roll above 50g.
- Roll to 0g, trying to hit your key 2 and 3-cost 3 stars. You’ll want your carry and tank upgraded at a minimum.
- From this point onward, attempt to level to 8 and add any key remaining units to your board.
Whats best to throw in a 9 in this comp Auroura?
yes