Comp Image
Exotech Vex Varus
Icon 9Icon 96
Traits
Trait BackgroundExotech Icon
5
Exotech
3 > 5 > 7 > 10
Trait BackgroundDivinicorp Icon
3
Divinicorp
1 > 2 > 3 > 4 > 5 > 6 > 7
Trait BackgroundDynamo Icon
3
Dynamo
2 > 3 > 4
Trait BackgroundBastion Icon
2
Bastion
2 > 4 > 6
Trait BackgroundBruiser Icon
2
Bruiser
2 > 4 > 6
Trait BackgroundExecutioner Icon
2
Executioner
2 > 3 > 4 > 5
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundMarksman Icon
1
Marksman
2 > 4
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Gragas Jax Mordekaiser Sejuani Varus Jhin Aurora Morgana Vex
Trait BackgroundExotech Icon
5
Trait BackgroundDivinicorp Icon
3
Trait BackgroundDynamo Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundBruiser Icon
2
Trait BackgroundExecutioner Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundMarksman Icon
1
Trait BackgroundTechie Icon
1
Executioner Icon
Executioner
Exotech Icon
Exotech
Varus Cost Icon 3
700 HP
15 / 75
Current
TFT14_VarusCyberneticItem
TFT_Item_RapidFireCannon
TFT_Item_PowerGauntlet
Alt Build 1
TFT14_VarusCyberneticItem
TFT_Item_StatikkShiv
TFT_Item_PowerGauntlet
Alt Build 2
TFT14_VarusCyberneticItem
TFT_Item_StatikkShiv
TFT_Item_RapidFireCannon
Alt Build 3
TFT_Item_SpearOfShojin
TFT_Item_JeweledGauntlet
TFT14_NaafiriCyberneticItem
Ability Icon Malware Chain
Range Icon 4 Hex
Fire a chain that deals 200/300/480 (scaleAP Icon) magic damage and Stuns for 1 seconds. The chain links to the 3 closest enemies, dealing 100/150/240 (scaleAP Icon) magic damage to each.
Executioner Icon
Executioner
Divinicorp Icon
Divinicorp
Vex Cost Icon 4
800 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_HextechGunblade
TFT_Item_RabadonsDeathcap
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_PowerGauntlet
TFT_Item_JeweledGauntlet
Ability Icon Retribution
Range Icon 4 Hex
Passive: Gain 15% Omnivamp. 150% of overhealing from Retribution’s damage is converted to bonus true damage to its primary target.

Active: Send a shadow to the target, dealing 100/150/600 (scaleAP Icon) magic damage to all enemies it passes through. The shadow then explodes, dealing 190/285/1100 (scaleAP Icon) magic damage to the target and 100/150/600 (scaleAP Icon) to enemies within 1 hex.
Bruiser Icon
Bruiser
Exotech Icon
Exotech
Techie Icon
Techie
Mordekaiser Cost Icon 3
850 HP
30 / 80
Current
TFT14_MordekaiserCyberneticItem
TFT_Item_IonicSpark
TFT_Item_RedBuff
Ability Icon Antivirus
Range Icon 1 Hex
Gain 475/525/700 (scaleAP Icon) Shield for 4 seconds. Slam the current target, dealing 200/300/500 (scaleAP Icon) magic damage in a 2-hex line and Stun all enemies hit for 1.5 seconds.
Bastion Icon
Bastion
Exotech Icon
Exotech
Sejuani Cost Icon 4
1000 HP
50 / 140
Current
TFT_Item_FrozenHeart
TFT_Item_AdaptiveHelm
TFT_Item_Redemption
Ability Icon Blue Screen
Range Icon 1 Hex
Passive: Gain 30% more Armor and Magic Resist from all sources.

Active: Throw an EMP at the current target that explodes after 2 seconds. It deals 120/180/1800 (scaleAP Icon) magic damage to enemies within 3 hexes and Stun them for 2/2/8 seconds.
When to Play

Board of Directors

Strategy
Tips & Tricks
  • Generally aim to play this if you have get Board of Directors augment
Openers
Exotech
JaxJax
MorganaMorgana
JhinJhin
ShyvanaShyvana
MordekaiserMordekaiser
Trait BackgroundExotech Icon
3
Trait BackgroundBastion Icon
2
Trait BackgroundDynamo Icon
2
Trait BackgroundTechie Icon
2
Trait BackgroundDivinicorp Icon
1
Strong Conditions
Items
Blue BuffBlue Buff
Augments
Board of DirectorsBoard of Directors
One Buff, Two BuffOne Buff, Two Buff
Item Priority
Blue Buff
>
Needlessly Large Rod
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.