Comp Image
Strategist A.M.P
Icon 9Icon 90
Traits
Trait BackgroundA.M.P. Icon
5
A.M.P.
2 > 3 > 4 > 5
Trait BackgroundSoul Killer Icon
1
Soul Killer
1
Trait BackgroundStrategist Icon
4
Strategist
2 > 3 > 4 > 5
Trait BackgroundStreet Demon Icon
3
Street Demon
3 > 5 > 7 > 10
Trait BackgroundGolden Ox Icon
2
Golden Ox
2 > 4 > 6
Trait BackgroundAnima Squad Icon
1
Anima Squad
3 > 5 > 7 > 10
Trait BackgroundCyberboss Icon
1
Cyberboss
2 > 3 > 4
Trait BackgroundExotech Icon
1
Exotech
3 > 5 > 7 > 10
Trait BackgroundNitro Icon
1
Nitro
3 > 4
Trait BackgroundTechie Icon
1
Techie
2 > 4 > 6 > 8
Naafiri Neeko Ekko Nidalee Viego Annie Samira Ziggs Yuumi
Trait BackgroundA.M.P. Icon
5
Trait BackgroundSoul Killer Icon
1
Trait BackgroundStrategist Icon
4
Trait BackgroundStreet Demon Icon
3
Trait BackgroundGolden Ox Icon
2
Trait BackgroundAnima Squad Icon
1
Trait BackgroundCyberboss Icon
1
Trait BackgroundExotech Icon
1
Trait BackgroundNitro Icon
1
Trait BackgroundTechie Icon
1
Golden Ox Icon
Golden Ox
A.M.P. Icon
A.M.P.
Annie Cost Icon 4
850 HP
0 / 40
Current
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT_Item_Leviathan
Best-in-Slot
TFT4_Item_OrnnMuramana
TFT_Item_BlueBuff
TFT_Item_JeweledGauntlet
Alt Build 1
TFT_Item_BlueBuff
TFT_Item_Leviathan
TFT_Item_RabadonsDeathcap
Alt Build 2
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
TFT7_Item_ShimmerscaleGamblersBlade_HR
Alt Build 3
TFT_Item_Artifact_LichBane
TFT_Item_BlueBuff
TFT_Item_SpearOfShojin
Ability Icon Goldilocks
Range Icon 4 Hex
Throw a fireball at the current target that deals 185/280/1200 (scaleAP Icon) magic damage and 3 (set14AmpIcon Icon) mini-fireballs split between the target and 2 nearby enemies that deal 40/60/240 (scaleAP Icon) magic damage each.

Every 4 casts, instead, summon Tibbers (scaleAP Iconset14AmpIcon Icon) next to the current target, dealing 270/405/1215 (scaleAP Icon) magic damage to enemies within 1 hex.
Golden Ox Icon
Golden Ox
Techie Icon
Techie
Soul Killer Icon
Soul Killer
Viego Cost Icon 5
1100 HP
25 / 65
Current
TFT_Item_ThiefsGloves
Alt Build 1
TFT_Item_Bloodthirster
TFT_Item_RabadonsDeathcap
TFT_Item_UnstableConcoction
Alt Build 2
TFT_Item_UnstableConcoction
TFT_Item_JeweledGauntlet
TFT_Item_GuardianAngel
Ability Icon Holoblade
Range Icon 1 Hex
Passive: When units die, absorb their soul and heal 88/158/3564 (scaleHealth Icon) Health.

Active: Jump to the largest clump of enemies within 2 hexes, dealing 240/360/20000 (scaleAP Icon) magic damage to adjacent enemies and 120/180/20000 (scaleAP Icon) magic damage to other enemies within 2 hexes. 20% Shred all enemies hit for 4 seconds.

Shred: Reduce Magic Resist
Strategist Icon
Strategist
Street Demon Icon
Street Demon
Neeko Cost Icon 4
1000 HP
30 / 95
Current
TFT_Item_GargoyleStoneplate
TFT_Item_RedBuff
TFT_Item_IonicSpark
Best-in-Slot
TFT4_Item_OrnnAnimaVisage
TFT_Item_GargoyleStoneplate
TFT_Item_DragonsClaw
Ability Icon Pop Up Mural
Range Icon 1 Hex
Gain 380/480/1824 (scaleAP IconscaleHealth Icon) Shield for 4 seconds and create an expanding zone that pops three times, each dealing 80/120/1500 (scaleAP Icon) magic damage to enemies hit. The third pop Chills enemies for 3 seconds.

Chill: Reduce Attack Speed by 20%
Street Demon Icon
Street Demon
A.M.P. Icon
A.M.P.
Samira Cost Icon 5
900 HP
20 / 100
Current
TFT_Item_LastWhisper
TFT_Item_InfinityEdge
TFT_Item_PowerGauntlet
Alt Build 1
TFT_Item_InfinityEdge
TFT_Item_MadredsBloodrazor
TFT_Item_GuardianAngel
Ability Icon Demon Trigger
Range Icon 4 Hex
Dash towards the target and fire a volley of 25 (set14AmpIcon Icon) bullets over 2 seconds split between enemies within three hexes. Each bullet reduces armor by 4 and deals 54/81/2025 (scaleAD Icon) physical damage, reduced by 20% per hex distance from Samira (Total Damage: 1350/2025/50625 (scaleAD Icon)).

When the volley ends, dash back to safety while dealing 300/450/6750 (scaleAD Icon) physical damage to the current target.

For the duration of the Ability, Samira is Unstoppable and has 25%/25%/100% (scaleAP Icon) Omnivamp.
Anima Squad Icon
Anima Squad
Strategist Icon
Strategist
A.M.P. Icon
A.M.P.
Yuumi Cost Icon 3
650 HP
0 / 30
Current
TFT_Item_BlueBuff
TFT_Item_StatikkShiv
TFT_Item_Morellonomicon
Best-in-Slot
TFT_Item_Artifact_LichBane
TFT_Item_BlueBuff
TFT_Item_RabadonsDeathcap
Ability Icon Yuum.AI
Range Icon 4 Hex
Passive: Gain 3 (set14AmpIcon Icon) Mana every second.

Active: Launch a magic missile at the current target that bounces to the nearest enemy. Deal 105/155/240 (scaleAP Icon) magic damage to the current target and 55/85/125 (scaleAP Icon) to the other, marking both of them. If they’re already marked, deal 200% damage.
Strategy
Tips & Tricks
  • Since this comp uses mixed damage types with Annie and Samira, augments such as Piercing Lotus and items like Obsidian Cleaver are even higher in value for this comp.
Strong Conditions
Items
Blue BuffBlue Buff
ManazaneManazane
Lich BaneLich Bane
Gambler's BladeGambler’s Blade
Anima VisageAnima Visage
Strategist EmblemStrategist Emblem
Obsidian CleaverObsidian Cleaver
Augments
10,000 IQ10,000 IQ
Piercing Lotus IPiercing Lotus I
Piercing Lotus IIPiercing Lotus II
Item Priority
Blue Buff
>
Spatula
Economy Strategy
  1. Level to 4 if you have upgrades and a good item to place on one of those upgrades.
  2. Level to 5, unless on 3 loss streak.
  3. Level to 6 if on 4+ win streak (scout to see if necessary in high elo) or can stay above 40g.
  4. Level to 6, unless you would go below 30g. If you have to stay level 5 due to low gold (rare), then level to 6 on 3-5.
  5. Level to 7 if you can stay above 30g, otherwise stay level 6.
  6. Level to 7.
  7. Level to 8. Roll for desired comp until stable. “Stable” changes depending on rank, items, augments, composition, and patch. Melee carries and tanks get the biggest spike for 2-stars. Usually stable involves 2-star tank or carry and some other supporting 2-stars. Try not to roll below 10g.
  8. If you are weak (e.g., have no 2-star 4-costs), consider rolling again to 10g here. If you are stable, save gold to go 9.
  9. If you are low HP and haven’t 2-starred your carry and tank, roll to 0g. If you have medium to high HP with an upgraded + itemized 4-cost unit and some other upgrades, save gold to go 9.
  10. If high HP, consider waiting until 5-5 to go level 9. If medium HP, consider going level 9 if you can roll 20g or wait until 5-5. If low HP and can afford to go 9, do so even if you have almost no gold to roll on 9. If you can’t afford to go 9 this game, roll every turn for upgrades.
  11. Level to 9 if possible. From this point onward, look to level to 9. Acknowledge games where level 9 is not possible and roll every turn on 8 to preserve placements.
  12. For max cap games, you can either roll on 9 or level to 10. If you are itemizing a 5-cost carry and it is 1-starred, roll on 9. If you have all your main itemized units upgraded, level to 10.